|
↓ Main Menu ↓
» Home
» Forums
» Advertise
↓ UOPG Services ↓
» UO Sales & Service
» UO Gold
» UO Gametime
» Tokens and Gifts
» Character Gifts/Tokens/Codes
» Used Accounts
» Buy UO Houses
» UO Assist
↓ Navigation ↓
» News Archives
» NWNPowerGamers
» Stories
» UO Craft
» UOPG Email
↓ Community ↓
» Forum
» FAQ
» CPU Tech Help
» Essays
↓ Stats/Skills ↓
» Champion Spawn Guide
» Stats Guide
» Skill Guide
» Guaranteed Gain System
» 8x8 Essay
↓ Strategy ↓
» Character Guide
» Player vs Monster
» Player vs Player
» Special Moves
↓ Information ↓
» Armor Guide
» Bug Awareness
» Files
» Tricks

|
 |
|
 |
 |
| Special Moves |
General |
Master Information Table | Mana Cost Reduction
|
General
The Age of Shadows expansion has changed every weapon in the game (including unarmed weapons/fists). Each weapon has a primary and secondary attack.
The Primary attack requires 70 in the associated weapon skill while the secondary attack requires 90 skill in the associated weapon skill.
NOTE: Some weapons have a property called: "Use Best Weapon Skill". What this means is it will take your highest melee skill score and substitute that
for your weapon skill when using that weapon. Two examples: If I have 120 Fencing and 100 Swords, and pick up a Macing weapon with the use best weapon skill
property, it will use my 120 Fencing as the weapon skill. If I have a swords weapon with the same property, it will also use the 120 Fencing skill.
|
Master Information Table
| Special Move Name |
Special Move Description |
Mana Cost to use the weapon |
Weapons Associated With Move |
| Armor Ignore |
This special move allows the skilled
warrior to bypass his target's physical resistance, for one shot only. The
Armor Ignore shot does slightly less damage than normal. Against a heavily
armored opponent, this ability is a big win, but when used against a very
lightly armored foe, it might be better to use a standard strike! |
25 |
Bladed Staff, Broad Sword, Composite Bow, Hammer Pick,
Hatchet, Katana, Kryss, Long Sword, Long Spear, War Axe |
| Bleed Attack |
Make your opponent bleed profusely with
this wicked use of your weapon. When successful, the target will bleed for
several seconds, taking damage as time passes for up to ten seconds. The rate
of damage slows down as time passes, and the blood loss can be completely
staunched with the use of bandages. |
36 |
Battle Axe, Cleaver, Executioner's Axe,
Large Battle Axe, Scythe, War Axe, War Fork, War Mace |
| Crushing Blow |
Also known as the Haymaker, this attack
dramatically increases the damage done by a weapon reaching its mark. |
36 |
Axe, Blacksmith's Hammer, Broad Sword,
Maul, Scepter, Shepherd's Crook, Viking Sword, War Hammer, War Mace |
| Concussion Blow |
This devastating strike is most effective
against those who are in good health and whose reserves of mana are low, or
vice versa. |
30 |
Battle Axe, Crossbow, Gnarled staff, Halberd, Lance,
Long Sword, Quarterstaff, Mace, Maul |
| Disarm |
This attack allows you to disarm your foe.
Now in Age of Shadows, a successful Disarm leaves the victim unable to re-arm
another weapon for several seconds. |
18 |
Butchers Knife, Mace, Hatchet, Pick Axe,
Shepherd's Crook, Skinning Knife, Wand, War Fork |
| Dismount |
Perfect for the foot-soldier, the Dismount
special attack can unseat a mounted opponent. The fighter using this ability
must be on his own two feet and not in the saddle of a steed (with one
exception: players may use a lance to dismount other players while mounted). If
it works, the target will be knocked off his own mount and will take some extra
damage from the fall! |
18 |
Axe, Bardiche, Bladed Staff, Club, Heavy Crossbow, Lance,
Wand |
| Double Strike |
The highly skilled warrior can use this
special attack to make two quick swings in succession. Landing both blows would
be devastating! |
36 |
Cresent Blade, Double Bladed Staff, Double
Axe, Katana, Pick Axe, Repeating Crossbow, Scimitar, Two Handed Axe, Quarterstaff |
| Infectious Strike |
This special move represents a significant
change to the use of poisons in Age of Shadows. Now, only certain weapon types
those that have Infectious Strike as an available special move
will be able to be poisoned. Targets will no longer be poisoned at random when
hit by poisoned weapons. Instead, the wielder must use this ability to deliver
the venom. While no skill in Poisoning is directly required to use this
ability, being knowledgeable in the application and use of toxins will allow a
character to use Infectious Strike at reduced mana cost and with a chance to
inflict more deadly poison on his victim. With this change, weapons will no
longer be corroded by poison. Level 5 poison will be possible when using this
special move. |
36 |
Butchers Knife, Cleaver, Dagger, Double
Bladed Staff, Kryss, Pike |
| Moving Shot |
Available on some crossbows, this special
move allows archers to fire while on the move. This shot is somewhat less
accurate than normal, but the ability to fire while running is a clear
advantage. |
18 |
Composite Bow, Heavy Crossbow, Repeating Crossbow |
| Mortal Strike |
The assassin's friend. A successful Mortal
Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. |
36 |
Bone Harvester, Bow, Crossbow, Cresent Blade, Hammer
Pick, Scepter, Short Spear |
| Paralyzing Blow |
A successful Paralyzing Blow will leave
the target stunned, unable to move, attack, or cast spells, for a few
seconds. |
36 |
Bardiche, Black staff, Bone Harvester,
Bow, Gnarled staff, Pike, Scimitar, Scythe, Viking Sword, Long Spear |
| Shadowstrike |
This powerful ability requires secondary
skills to activate. Successful use of Shadowstrike deals extra damage to the
target and renders the attacker invisible! Only those who are adept at
the art of stealth will be able to use this ability. |
24 |
Blacksmith's Hammer, Club, Dagger,
Skinning Knife, Short Spear, Two Handed Axe |
| Whirlwind Attack |
A godsend to a warrior surrounded, the
Whirlwind Attack allows the fighter to strike at all nearby targets in one
mighty spinning swing. |
24 |
Black staff, Double Axe, Halberd, Large
Battle Axe, War hammer |
|
Mana Cost Reduction
Special move mana costs (swords+macing+fencing+archery+parrying) determine how much mana special moves take):
| Skill Points |
Mana cost |
| 0-199 | 100% (full mana cost) |
| 200-299 | -50% lower mana cost |
| 300-399 | -67%% lower mana cost |
| 400+ | -84% lower mana cost |
|
| Note that 100 Poisoning also lowers the mana requirements for Infectious Strike by 1/2. |
-------------
Version 1.0: 02/28/03 -Initial Draft.
Information Gathered from: Age of Shadows Features website, UOPG readers
UOStratics, and other sources. |
|
 |
-
-
-
-
-
-
-
-
©2000 - 2006
UOPowergamer Enterprises.
The names, UOPG, UOPowergamers.com, Powergamers.net, NWN.powergamers.net, and all information contained within this site is Copyright UO, Powergamer Enterprises, and other respective Copyright owners. Mad propz go out to Warlord for UOPG's graphics. Without his help, what you see wouldnt have been possible. UOPG encourages and appreciates links in your own Web pages to uopowergamers.com. Permission is expressly granted to any person who wishes to place a link in his or her own Web page. As a courtesy, if you link to, or include uopowergamers.com in an index, please let us know.
|
|
|