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UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance
UO Week (or thereabouts) in Review--16 Sept 2006


Skill Decay
Found this on UO Boards by Salt:

When you reach the skill cap of 700 points you need to point skill arrows down for skills that have some points assigned to them in order to gain other skills. This is called decaying skills. Remember when working with the skill arrow to check Show Real, a skill must have real points in order to be used for decay.

Here is the Skill Management page in the Playguide. One of the most often overlooked details when trying to gain skills is the skill that you are decaying. Not all skills are created equal, some skills decay very easy, some decay very hard. If you are trying to gain a skill that decays easier than the skill you are trying to decay, your gains will be slower and in some cases stop altogether.Here is a list of skills in the order of decay rate, the skills at the top of the list decay fastest:

Alchemy
Anatomy
Animal Lore
Item ID
Arms Lore
Parrying
Begging
Blacksmithy
Fletching
Peacemaking
Camping
Carpentry
Cartography
Cooking
Detecting Hidden
Enticement
Evaluating Intelligence
Healing
Fishing
Forensic Evaluation
Herding
Hiding
Provocation
Inscription
Lockpicking
Magery
Resisting Spells
Tactics
Snooping
Musicianship
Poisoning
Archery
Spirit Speak
Tailoring
Animal Taming
Taste Identification
Tinkering
Tracking
Veterinary
Swordsmanship
Mace Fighting
Fencing
Wrestling
Lumberjacking
Mining
Meditation
Stealth
Remove Trap
The skills in red are the Rogue Skills. Yes, 9 of 49, or 18% of the skills are ours!!

No wonder Rogues frequently have more than one Rogue character. So if you are trying to GM Begging and decay Stealth, good luck, it will be hard and you will frequently hit walls. Better to go out and buy something that is above Begging on the list like Anatomy, Alchemy or Item ID. Where did all this VOODOO come from? The original idea that skill decay rates affect skill gain comes from the GMs, and is fairly common knowledge. The list came from testing skill decay on test center, a highly tedious process that involves setting every skill to some value (14.2), turning them all down and gaining a skill then check what decayed, lock the decayed skill, record and repeat.

Common myths: Stats decide skill decay rate: NO! The skill you are gaining decides which skills decay faster: NO!

-Society of Thieves

-------------

Version 1.0: 10/26/02 -Initial Draft.

Information Gathered from: UO.com Boards






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