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| Skill Decay |
Found this on UO Boards by Salt:
When you reach the skill cap of 700 points you need to point skill arrows down
for skills that have some points assigned to them in order to gain other
skills. This is called decaying skills. Remember when working with the
skill arrow to check Show Real, a skill must have real points in order
to be used for decay.
Here is the
Skill Management page in the Playguide. One
of the most often overlooked details when trying to gain skills is the skill
that you are decaying. Not all skills are created equal, some skills decay very
easy, some decay very hard. If you are trying to gain a skill that decays
easier than the skill you are trying to decay, your gains will be slower and in
some cases stop altogether.Here is a list of skills in the order of decay rate,
the skills at the top of the list decay fastest:
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Alchemy
Anatomy
Animal Lore
Item ID
Arms Lore
Parrying
Begging
Blacksmithy
Fletching
Peacemaking
Camping
Carpentry
Cartography
Cooking
Detecting Hidden
Enticement
Evaluating Intelligence
Healing
Fishing
Forensic Evaluation
Herding
Hiding
Provocation
Inscription
Lockpicking
Magery
Resisting Spells
Tactics
Snooping
Musicianship
Poisoning
Archery
Spirit Speak
Tailoring
Animal Taming
Taste Identification
Tinkering
Tracking
Veterinary
Swordsmanship
Mace Fighting
Fencing
Wrestling
Lumberjacking
Mining
Meditation
Stealth
Remove Trap
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The skills in red
are the Rogue Skills. Yes, 9 of 49, or 18% of the skills are ours!!
No wonder Rogues frequently have more than one Rogue character. So if you are
trying to GM Begging and decay Stealth, good luck, it will be hard and you will
frequently hit walls. Better to go out and buy something that is above Begging
on the list like Anatomy, Alchemy or Item ID. Where did all this VOODOO come
from? The original idea that skill decay rates affect skill gain comes from the
GMs, and is fairly common knowledge. The list came from testing skill decay on
test center, a highly tedious process that involves setting every skill to some
value (14.2), turning them all down and gaining a skill then check what
decayed, lock the decayed skill, record and repeat.
Common myths:
Stats decide skill decay rate: NO!
The skill you are gaining decides which skills decay faster: NO!
-Society of Thieves
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Version 1.0: 10/26/02 -Initial Draft.
Information Gathered from: UO.com Boards |
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