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UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
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UO Week (or thereabouts) in Review--16 Sept 2006


Wrestling

General | Special Attacks | Skill Training | Tips & Tricks

General

Wrestling determines whether you get disturbed by melee (not by magic) when casting spells. With 0 wrestling, if you try to cast a high level spell, you'll get disturbed 90% of the time or more. At 50 wrestling, you'll get disturbed about 75% of the time. At GM wrestling, you'll get disturbed 50% of the time. It's not a 100% way to be safe from melee fighters, but it helps a lot if you're a mage.

Regardless of the fact that the protection spell makes it so you don't get interrupted, wrestling is still needed for when the protection spell's duration runs out, because you must wait awhile before casting protection again.

With the advent of Publish 16 (Summer, 2002), Wrestling is no longer needed to help you avoid being disrupted when casting spells. Anatomy + Evaluate Intelligence takes the place of Wrestling and, in fact, with both are at 100, they are better than 100 Wrestling (both at 100 will equal 110 "evasion").

Special Attacks

Like Maces, Archery, Swords, and Fencing, Wresting has a primary and secondary attack. These attacks are described fully in the Special Moves page.

Skill Training

The Melee Training Guide will help you Grandmaster your Wrestling skill.

Tips & Tricks

  • Any Tips?

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Version 1.0: 09/11/02 -Initial Draft.
Version 2.0: 02/28/03 -Added Age of Shadows information.

Information Gathered from: Old UOPG Guide, Old Phazer Skills Guides, personal experience, UOStratics, UOPG Readers, and other sources.






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