General
From TSR's^ The Complete Book of Necromancers:
Since ancient times, scholars and priests have devoted their entire lives to studying, explaining, and revering the final chapter in human life.
For some individuals however, death has become an obsession, a source of magical power, or even an object of religious adorations. [...]
He is the macabre sorcerer who roots about in graveyards, searching out moldering components for his obscene spells. She is the evil preistess who calls upon the
restless, tormented spirits, of the long-deceased, seeking their immortal arcana. [...]
These beings are Necromancers, and they are universally feared and loathed as the purveyors of unrelenting evil.
The Dark Art. Forbidden Lore. Devil's Magic. The Dark Path. Various names within the
roleplaying communities and fantasy genre given for the term "Necromancy".
All fanfare aside, Necromancy has finally come to Ultima Online. And it, truly, is a force to be reckoned with. You can summon familiars to do your bidding. You can morph into powerful beings.
You can feed off the negative life force of the dead. You can bring about pain and suffering through powerful curses or excrutiating attacks upon your enemies
that remove their life force. And you can punish them for their fatigued state. And yes, Necromancers in Ultima Online can also raise the dead to do their evil bidding.
Of all the things added with Age of Shadows, this is probably the most powerful in terms of pure combat.
The anti-thesis of the Paladin is here. And he is taking names.
Necromancy is cast through a book called the "Necromancer Spellbook". You can find, and 'learn' 16 new spells for your new 'school' of magic. Acquiring this book takes merely a trip to
Umbra in Malas and purchasing the skill and spell book from an NPC Necromancy Trainer. You can find scrolls as loot off monsters or from other players (or their vendors).
Note: If you do not have the Age of Shadows version of the Ultima Online client, you do not, and cannot have, access to Necomancy. Be warned that you sure can be affected by it from those that do have that client.
Unlike Chivalry, Necromancy is well suited to both Mage or Warrior characters. Battle Focus
is recommended for Warrior Necromancers.
Spirit Speak is the companion skill for Necromancy. It makes your Necromancy spells stronger, and the duration of some of the spells last longer. To put it in other words: Spirit Speak is to Necromancy as
Evaluate Intelligence is to Magery.
Special Note: You do not need a Spell Channeling Weapon to cast
a Necromantic Spell. You do not need to
disarm to cast a Necromantic spell. If
you have a weapon in hand and you cast
a Necromantic spell, you are not disarmed.
Necromancy Reagents and Spell Listing
Necromancy has it's own set of Reagents that are needed to cast Necromancy Spells.
These Reagents can be found sold in Umbra and most NPC Mage shops across the land. You can also find Necromantic Reagents as loot on monsters and inside treasure chests.
| Reagent Name |
Spells |
| Batwing |
Corpse Skin, Evil Omen, Horrific Beast, Mind Rot, Summon Familiar,
Vampiric Embrace, Vengeful Spirit |
| Grave Dust |
Animate Dead, Corpse Skin, Lich Form, Pain Strike, Summon Familiar,
Vengeful Spirit, Wither |
| Daemon Blood |
Animate Dead, Blood Oath, Horrific Beast, Lich Form, Mind Rot,
Strangle, Summon Familiar |
| Nox Crystal |
Evil Omen, Lich Form, Poison Strike, Strangle, Vampiric Embrace,
Wither, Wraith Form |
| Pig Iron |
Curse Weapon, Mind Rot, Pain Spike, Vampiric Embrace, Vengeful
Spirit, Wither, Wraith Form |
Necromancy Spell List
| Spell Name |
Min Skill Level |
Reagents |
Mana Cost |
Casting Time (in seconds) |
Description |
| Animate Dead, 'Uus Corp' |
40 |
Daemon Blood Grave Dust |
23 |
1.5 |
Animate corpses into undead creatures that will wander around and
attack any and every creature, except humans. |
| Blood Oath, 'In Jux Mani Xen' |
20 |
Daemon Blood |
15 |
1.5 |
Link to a single enemy, handing back a great deal of the damage
they inflict upon you. Duration in Seconds = (Caster's Spirit Speak -
Target's Resist) ÷ 8 + 8 |
| Corpse Skin, 'In Aglo Corp Ylem' |
20 |
Batwing Grave Dust |
11 |
2 |
Inflicts necrosis upon the skin of the Necromancer or another
target, making them more resistant to poison, cold and physical damage, but
extremely vulnerable to fire. Duration in Seconds = (Caster's Spirit Speak
- Target's Resist) ÷ 2.5 + 40 |
| Curse Weapon, 'An Sanct Gra Char' |
0 |
Pig Iron |
7 |
1 |
Briefly enchant your weapon to gain the power of life drain. While
enchanted, the weapon will heal its wielder with 50% of the damage it deals
out. Duration in Seconds = Caster's Spirit Speak ÷ 7.5 + 1 |
| Evil Omen, 'Pas Tym An Sanct' |
15 |
Bat Wing Nox Crystal |
11 |
1 |
Be it a strike from a sword or the sting of a spell, the next bad
thing that happens to the receiver of this curse will be worse. The player
affected by this spell:
- will receive a +25% increase from the next source of
damage.
- will receive a +1 boost to the level of poison the next time
they are poisoned
- will only have 50% of their Resist Spells skill the next time
they try to resist a spell.
|
| Horrific Beast, 'Rel Xen Vas Bal' |
40 |
Bat Wing Demon's Blood |
11 |
4 |
Allows you to transform into a terrifying form that grants great
physical strength, at the cost of your mind. No duration. Casting this spell
again or casting another transformation spell dispels it. While under the
effect of this spell, the caster receives:
- +2 hp/sec
- +25% melee damage increase
- increased base hand damage
|
| Lich Form, 'Rel Xen Corp Ort' |
70 |
Nox Crystal Demon's Blood Grave
Dust |
23 |
4 |
Transforms the Necromancer into the form of a lich, the master of
magic. No duration. Casting this spell again or casting another transformation
spell dispels it. While under the influence of this spell, the caster receives:
- +25% damage from silver weapons
- -10% fire resist +10% poison resist
- +10% cold resist
- +13 mana every 10 seconds
- -5 Hitpoints every 10 seconds
|
| Mind Rot, 'Wis An Ben' |
30 |
Bat Wing Demon's Blood Pig
Iron |
17 |
1.5 |
The receiver of this curse has difficulty thinking, making all
abilities that require Mana more expensive. Duration in Seconds = (Caster's
Spirit Speak - Target's Resist) ÷ 5 + 20 |
| Pain Spike, 'In Sar' |
20 |
Grave Dust Pig Iron |
5 |
1 |
Brings a jolt of temporary pain down upon your enemy. Damage =
( Caster's Spirit Speak - Target's Resist ) ÷ 10 + 30. Damage is
temporary and will wear off after 10 seconds. |
| Poison Strike, 'In Vas Nox' |
50 |
Nox Crystal |
17 |
2 |
Summons a cloud of poison to strike down your enemy. Also, affects
a radius of 2 tiles around the target. Those within that radius will receive
"splash" damage. Splash Damage = Unmodified Target Damage ÷
(Distance_In_Tiles + 1) |
| Strangle, 'In Bal Nox' |
65 |
Nox Crystal Demon's Blood |
29 |
2.5 |
Chokes an enemy with poison, doing more damage as their Stamina
drops. The power of the effect is equal to the Caster's Spirit Speak skill
divided by 10. The minimum power is 4. The power number determines the
duration and base damage of the Strangle effect. Each point of power causes the
Strangle effect to damage the target one time. The first round of damage is
done after five seconds. Four seconds later, the second round hits. Each round
after that comes one second more quickly than the last, until there is only 1
second between hits. Damage is calculated as follows: The range of damage
is between power - 2 and power + 1. Then the damage is multiplied based on the
victim's current and maximum Stamina values. The more the victim is fatigued,
the more damage this spell deals. The damage is multiplied by the result of
this formula: 3 - (Cur Stamina ÷ Max Stamina x 2). For example,
suppose the base damage for a Strangle hit is 5. The target currently has 40
out of a maximum of 80 stamina. Final damage for that hit is: 5 x (3 - (40
÷ 80 x 2) = 10. |
| Summon Familiar, 'Kal Xen Bal' |
50 |
Bat Wing Demon's Blood Grave
Dust |
17 |
4 |
Summons a spirit wisp, dark wolf, death adder, vampire bat, or
horde minion to your side, each with their own unique abilities and a special
power granted to the caster. |
| Vampiric Embrace Words of Power: Rel Xen An Sanct
|
99 |
Bat Wing Nox Crystal Pig Iron |
23 |
4 |
A powerful form that grants many strengths, but prevents the
Necromancer from using garlic-based spells and potions. No
duration. Casting this spell again or casting another transformation spell
dispels it. While under the influence of this spell, the caster receives:
- 20% life drain
- -25% fire resist
- +25% damage from silver weapons
- damage from garlic (17-23 points of damage is dealt when
Vampires cast spells that consume the garlic reagent.)
- when in this form, you are immune to every poison even to lethal (confirmed)
|
| Vengeful Spirit, 'Kal Xen Bal Beh' |
80 |
Bat Wing Grave Dust Pig Iron |
41 |
8 |
Summons a powerful revenant to slay a chosen foe. Revenants are
incredibly persistent and can track their quarry, even when hidden. A
revenant requires 3 control slots. Duration in Seconds = (Caster's Spirit
Speak x 80) ÷ 120 + 10 |
| Wither, 'Kal Vas An Flam ' |
60 |
Nox Crystal Grave Dust Pig
Iron |
23 |
1.5 |
Summons an evil, withering frost, damaging all nearby enemies
especially those who are good. Affects a radius of 5 tiles around
the caster. |
| Wraith Form Words of Power: Rel Xen Um |
20 |
Nox Crystal Pig Iron |
17 |
4 |
Transforms the Necromancer into the form of a wraith, well-suited
for resisting physical damage, but weak against magic. No duration. Casting
this spell again or casting another transformation spell dispels it. While
under the influence of this spell, the caster receives:
- +25% damage from silver weapons
- +10% physical resist
- -25% fire resist
- -5% energy resist
- -5% poison resist
- -5% cold resist
- the ability to leech mana
- the ability to walk through people (non-blockable)
|
Spell Tactics
Normally, you would find information like this in the Tips and Tricks
section of any of UOPG's skill pages. Necromancy's spells are so powerful that they deserve special mention within their own section. This section will
explain the most powerful Necromancy spells along with what they actually do and how to counter some of the effects of these Necromantic spells.
- Evil Omen + Blood Oath
This combination of spells can be deadly. Evil Omen will set a player's resist to 50% of normal, and lowers your item-based resists for 25% more damage for the
next hit. A character with 120 resist will be dropped to 60. Blood Oath will make the next thing that happens to the target worse. So, if you cast Evil Omen, lower their resist, then hit them with a spell, it will inflict more damage, or make the results of a curse or other debilitating effect worse (such as mana draining).
Warriors with magery
could use magic arrow (high Evaluate Intelligence makes Magic Arrow hurt more). Attacking
with a weak weapon will use up Evil Omen's "charge". Also, you can use a lesser poison potion,
equipping a wand of magic arrow or harm.
Blood Oath is said to be relatively easy to counter. Set off a lesser explosion pot and run up next to the
Necromancer casting Blood Oath (if you have enhance potion items this will backfire on you).
Note that a Necromancer mage with 120 Evaluate Intelligence would take 60 mana using the mana
vampire spell after hitting their target with Evil Omen.
The absolute best way to counter this combination is the Paladin's 'Remove Curse' spell.
- Pain Spike
Pain strike with 100 necromancy and spirit
speak averages about 40 hit points in damage. A warrior using a double striking
weapon and a precasted painstrike could very well kill or put someone very near
death.
Even with high physical resist, pain strike could do 30+ points
of damage.
Pain spike will take away 40% of the stamina to a target.
There is no quick return to that stamina other than regeneration through Battle
Focus or items or by drinking Total Refreshes. A Necomancer/Macer using a
Macing Weapon/Pain Strike Attack could very well be trouble for
anyone.
- Strangle
Strangle does damage based on the following
ratio: current stamina/maximum stamina. The lower this ratio, the higher the
damage will be. This means that casting clumsy on yourself would help reduce
damage. Casting Clumsy on yourself 'could' help, but not as much as one might
think. Especially warriors who need their swing speed to ensure they hit often.
Note that at 40 Battle Focus you
get 60% of the regeneration rate you would get at GM Focus.
Strangle is
primarily Poison damage but it may be a combination of Poison and
Physical.
Your goal with Strangle is to lessen the damage. If you do
not have access to the Paladin Spell, 'Remove Curse', Total Refresh potions are your
best bet. Preventative measures include Stamina Regenerative items and Battle
Focus.
- Summon Familiar
Horde Minion requires 30 Necromancy
and 30 Spirit Speak. Abilities: Pack animal, picks up stuff, decent combat
assistant. Great for hunting.
Shadow Wisp requires 50 Necromancy and 50 Spirit Speak.
Abilities: negative energy flare; periodically heals the mana of those friendly
to the caster (and the caster) IF they have negative karma. the more negative
the karma, the more mana you get back. Great for training Necromancy, and any of the Magery
related skills.
Dark Wolf requires 60 Necro and
60 Spirit Speak. Abilities: +1 stamina every 2 seconds. Wolf mastery;
allows you to tame any wolf as if it were a 0 difficulty tameable.
Death Adder requires 80 Necro and 80 Spirit Speak. Abilities: Snake
charming; you can command any snake to attack a target to which you can do
negative acts. You don't get credit for the kill, however. Death Adders also
have the ability to deadly poison a target.
Question: Does this include Silver Serpents? If yes, then this is an incredibly powerful ability in places
like the Lich Lord room in Deceit and in the Lost Lands. Paralyze+Silver Serpent...
Vampire Bat requires 100 Necro and 100 Sprit Speak. Abilities: all
melee damage it does will heal it's master for an equal amount.
Familiars can't be commanded like pets. They can join in the fight automatically
when you're attacked by something agressive.
If you become invisible, all of the familiars will become invisibile with you.
- Vampiric Embrace
While in this form, you are immune to
poison levels 1 - 4. It also will enhance your mana and stamina regeneration
and your attacks have a life drain helping you gain life back while engaged in
combat.
Be warned that you
have lower fire resist and the cure and heal spells will hurt you. And hurt bad. Beware that
while in this form and casting those spells on yourself on your character is *not* a good idea.
It's postulated
that this spell is very effective for warrior-necromancers.
- More information forthcoming.
Skill Training
| Skill level |
What to cast |
| 0-30 |
Buy/Curse Weapon |
| 30-54 |
Pain Spike or Wraith Form |
| 54-71 |
Horrific Beast |
| 71-81 |
Wither |
| 81-110 |
Lich Form |
| 110-120 |
Vampiric Embrace |
Tips & Tricks
- Starting out as a Necromancer gives you 100 blessed regs and a Necromancer's Spell Book with 5 Necromancy spells.
- If you have zero magery, you can still recall using Wraith Form. Turn into a Wraith and recall away.
- Lower Reagent Cost, Lower Mana Cost, and Lower items are good for training. The former lowers the use of regs, the latter allows you to use less mana to cast more spells.
- Liches, Tentacles of the Harrower, Meer Eternals and Imps, and in Treasure Chests are good sources to find Necromancy Scrolls on.
-------------
Version 1.0: 03/18/03 -Initial Draft.
Version 1.1: 03/25/03 -Corrected some errors.
Version 1.2: 04/01/03 -Added Vampiric Embrace information thanks to --- Olli.
Version 1.3: 04/02/03 -Changed Pain Strike to Horrific Beast for skill training. It is a better spell to use.
Version 1.4: 04/09/03 -Removed horse riding while in Vampiric Embrace form.
Version 1.5: 04/21/03 -Added missing section for skil training.
Version 1.6: 04/22/03 -Added note about
casting Necromancy spells with a weapon
armed.
Information Gathered from: Old UOPG Guide, Old Phazer Skills Guides, personal experience, the UO.com Playguide and Age of Shadows Website,
UOStratics, UOPG Readers, and other sources.
^-TSR is now owned, and known as, Wizards
of The Coast. The Complete Book of Necromancer's (Product number 2151),
by Steve Kurtz, was released in 1995. The above copied text is used without permission.
|