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UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance
UO Week (or thereabouts) in Review--16 Sept 2006


Mining

General | Resmelting | Misc. Mining Information | Special Items | Skill Training | Tips & Tricks

General

Mining is not the most interesting skilll in the game. All you do is double click shovels, target the ground, double click shovels, and target the ground...over and over again.

This skill can be very profitable though. Ingots sell anywhere from 8gp - 100gp or more per ingot, depending on the ingot color and the economy of your shard. Or you can smith them up yourself.

In order to get ingots you must dig up some ore with your shovel or pickaxe in or near a cave or against a mountain. After you dig up some ore you go to a forge and smelt the ore into ingots. For every large ore you smelt you get two ingots.

Also if you find colored ore, then you found a vein. Every time that you go to the "vein" location, the color of ore that you find will be in that same spot every time. Vein locations vary from shard to shard. Some miners choose to mark runes to the various ore veins and keep runebooks of the various ore color veins. You can also find such runebooks in most popular shard rune libraries - but be aware that the "public" ore mining books are exactly that - public - and those prized colored ore veins may be tapped out during high traffic playtimes.

Resmelting

You can also use the resmelting feature of Blacksmithing to make the most of your metal resources. Resmelting allows you to melt down armor and weapons back into ingots. If you smelt a plate chest that was created with dull copper ingots, for example, you'll get dull copper ingots, and not the regular iron color. The number of ingots you get in return for resmelting an item depends on your mining skill. The higher your mining skill, the more ingots you will get from smelting. (You'll get back about half of the ingots required to craft the item at GM mining). Also, the wear and tear on the item determines how many ingots you will get back as well. So before you try smelting items, repair them. And lastly, don't plan on buying armor/weapons from NPC's and trying to smelt them - they only give 1 ingot/per item you smelt.

Note: smelting armor and weapons does not raise your mining skill but it is affected by it. Although, the higher mining you have, the easier it is to train up Blacksmithing because you can smelt what you make thereby lowering the number of ingots you need to mine to GM Blacksmithing. It is highly recommended that you GM your mining skill before undertaking the task of GM'ing Blacksmithing.

There are 3 sizes of ore: small, medium and large piles.
1 Large ore = 2 ingots (12 stones)
1 Medium ore = 1 ingot (7 stones)   or  
2 Small ore = 1 ingot (4 stones)
1 large = 2 medium = 4 small


You can turn large ore into smaller piles, but you can't change small ore back to large ore. Since a stack of ore becomes much lighter when you change it from large to small, it helps to carry some small pieces of ore around with you and turn all the ore that you mine into small piles. To merge two piles simply double-click the first one and target the second one.

Pack animals can carry 133 of the large ore. The smaller ore is lighter meaning that your packy can carry 800 of the very small stuff (making 400 ingots) as opposed to the 266 you get from the large ore.

Misc. Mining Information

Ore Spawn Mechanism

You get a random amount of total ore pieces per mining spot, ranging from a mere 10 up to a whooping 34. In addition the ratio of colored ore to iron ore is important. It's often an all-or-nothing sort of spawn: you'll either get a vein full of colored ore pieces and a few iron clunkers, or tons of iron and only a few of the precious colored ore.. The type of ore that can be found in one location usually remains the same, but it varies between shards. (Ore veins can randomly change color since AoS, but this phenomenon is rare). Ore spawns in resource squares (8x8 tile areas), and mining anywhere in that square will take ore from the same vein. There are maps for UO Auto Map that have these squares already drawn in, which makes mining much easier.

Ore Spawn Rates

Ore Color Percentage of Overall Spawn
Iron 50%
Dull copper 11.2%
Shadow 9.8%
Copper 8.4%
Bronze 7.0%
Golden 5.6%
Agapite 4.2%
Verite 2.8%
Valorite 1.4%



Ore Respawn Timer

The ore respawn timer is approximately 15 to 30 minutes and mining spots respawn individually. This means that inside mining caves some spots might respawn fast and others slow. The only thing that's guaranteed is that over the course of several hours the average respawn time per spot will be approximately 15 to 30 minutes.

Chance of Ore Color Changing:

The color of a colored ore vein can change over time. This time is said to be very long, though. If a single spot is mined all around the clock every single day (ie. 24/7) it will on average change color after a month or two. The less it gets mined the longer it will on average take before it might change color. Since 24/7 mining is not realistic we might expect to see ore spots change color about every half year to every year. OSI has confirmed that the system exists, but reports of spots which did change have been very sparse (though there have been some).

Granite and Sand Mining

Other substances that can be mined are sand and granite, used in glassblowing and stonecrafting. GM miners can dig for sand in any sandy area like the desert, or a beach (more details below). You can also dig up special single rocks in any normal ore mining spot. These rocks are called granite and come in all 9 ore colors. Both skills can be bought in the form of books from gargoyle shopkeepers in the gargoyle city in Ilshenar. The books cost 11K each, they look like open books, and are clearly labeled. Double clicking them makes you learn the respective skill. To read such a book and learn the skill you must be at least GM in the respective base skill (for instance to learn sand digging you must be GM Mining).

You do NOT need any skill points to learn sand and granite mining. They are implemented as passive specializations to existing skills and all you can do is either have them or not have them. Digging for granite and digging for sand are both specializations to the mining skill. Once you have learned such an Add-On skill it will only work while you are GM in the base skill. If your base skill drops even 0.1, the add-on skill no longer works. So if your GM Mining drops to 99.9, you are no longer able to dig up sand or granite rocks. Once the base skill is back to GM level, you regain the ability to perform the add-on skill.

Granite mining can be turned off, just set it via a context menu that you get on mining tools. Click or shift+click on any mining tool and a menu will appear. This menu offers all the choices there are. Note that what you select is set for your character, not for the tool.

The granite rocks weigh 10 stones per piece and do not stack. The color of the rock is determined by the color of the ore vein that you mine: Dull Copper, Shadow, Copper, Bronze, Gold, Agapite, Verite, Valorite. (Granite can be crafted into stone furniture of the same color using the stone masonry add on to the carpentry skill).

To get sand you use a mining tool wherever you see sand on the ground (beaches and deserts). Sand weighs one stone per piece and will not stack. This puts a considerable limit on how many of them you can carry and store in your bank or house.

When digging sand, on average it takes 10 to 12 seconds to dig one piece of sand and a single sand mining spot yields between 6 and 12 sand pieces.

 

Special Items

Gloves of Mining

Bulk Order Deeds can give so called "Gloves Of Mining" as one of the possible (random) rewards. These gloves raise your displayed mining skill by either +1 (leather gloves of mining), +3 (studded leather gloves of mining), or +5 (ringmail gloves of mining). They work even when your real mining skill is GM, which means you get up to 105 displayed mining skill. The increased mining skill will improve your chances at smelting colored ore. No other notable effect has been discovered. Wearing them while still training your mining skill means that you can indeed mine colors above your normal mining level without the gloves, because the ore color you can mine is based on your displayed skill value (as is your chance at smelting).

Sturdy Shovels and Sturdy Pickaxes

Bulk Order Deeds can give sturdy pickaxes or sturdy shovels as one of their (random) rewards. These sturdy mining tools will give a lot more digs before they break than regular mining tools. The usual number of digs should be somewhere in between 150 and 200 for a sturdy item! They are absolutely great when mining, because you do not have to get a new shovel or pickaxe every few spots.

The Prospectors Tool

Can be obtained as a reward for low to mid end Bulk Order Deeds (BODs). It will upgrade all the ore in an ore vein (ie. resource square) by one color level. Only the ore currently in the vein is upgraded. When the vein respawns new ore it will be back to the normal ore color of the vein. Prospector's tools come with a number of charges. One charge is used up per use. The tool itself does not do any mining and it can upgrade a vein only once. After using the tool you must use a shovel or pickaxe to get the upgraded ore. There is no risk involved in using a prospector's tool as compared to a gargoyle pickaxe, which runs the risk of spawning an ore elemental.

Gargoyle pickaxes

Pickaxes can be used on upgraded spots to upgrade the color once more. You must first use the prospector's tool on the designated mining spot and then use a gargoyle pickaxe to dig up the ore. This will for instance give Valorite on an Agapite spot (ie. two color levels above the normal color)! You do however run the risk of spawning an ore elemental, as is normal with gargoyle pickaxes. Ore elementals can be lethal if you are not properly protected or have no fighting skill. A valorite elemental has been known to whomp naked miners in a matter of 2 or 3 hits.

Skill Training

MINING GAIN TABLE
Skill levelColor Ore
Any Iron
65Dull Copper
70Shadow
75Copper
80Bronze
85Golden
90Agapite
95Verite
99Valorite


I n the 70s region you should gain about 2.0 to 3.0 per hour. In the (lower to mid) 90s region you should still gain about 0.5 to 1.0 per hour.

Mining strategies

Shovels
Buy shovels from NPC tinkers, they are cheaper to buy than to make. Shovels are also lighter than pickaxes.

Beetle Mining

Beetle mining is one of the best uses for these creatures. They can carry just as much as any packhorse (133 large ore or 400 small ore). The best part of these guys is that they are rideable so you don't even need to wait for them to bond before you can "recall" mine.Beetles can also fight. A fully trained beetle can take down most creatures that will spawn near mountains. A great way to train a beetle AND mine is take it to Shame to fight earth elementals and just take the small ore off the corpses.

Packhorse mining

One packhorse can carry
133 large ore @ 12 stones (266 ingots)
228 medium ore @ 7 stones (228 ingots)
800 small ore @ 2 stones (400 ingots)

Care must be taken with Packhorse mining in Felucca, as pets can be attacked and killed by anyone without having to take a murder count. You should be able to gate a packhorse to mine. Bonded pack horses can be used for Recall mining.

Recall mining

Mark a few mining locations, and then recall to one, mine until you're at your weight limit, recall to a forge and smelt. A bonded pack animal will travel with you making this a very effective method.

Leap-fogging

Drag your iron ore stack behind you as you make your way around a mountain or through a cave. Beware of ore-snachers.

Gate-mining

After mining a lot of ore (see previous method), instead of leap-fogging it to a forge you can use a gate to transport it.

With the ore next to you, cast gate travel to your house (or a bank, forge etc.) Standing on top of the gate, Double click it. (the gate is now your Last Object). On the other side, take one step forward and WALK back into the gate. It is important that you do NOT click the gate (or anything else for that matter.) You're now back in the mine over the gate, with the ore next to you. Pick up all the ore and hold it. If you walked too far, cast teleport and tele on top of the gate. Press your LastObject macro to "use" the gate and go back through. You are going to have to press it a couple of times since you've to wait a few seconds before re-entering a gate. You should now be back on the other side of the gate, with all the ore still on your cursor. Either bank it, or drop it and smelt it.

Boat mining

It is now no longer possible to use telekinesis for stealing ore from boats. This means that the spot directly behind the mast of a large boat is again safe from any ore thieves (as long as they can't get aboard your boat). Do not leave a boat parked near the mountains as it will be deleted by GM if someone complains. Move it off a few tiles and you should be ok.

Tips & Tricks

  • Doubled Resource Spawn in Felucca-
    This is one great and wonderful enhancement. When you go mining in Felucca you will get TWO ore pieces per dig. In other words you will get twice the amount of ore within the same time, compared to mining in Trammel. Using a packy is highly recommended due to the sheer amount. Using a bonded packy a large amount of ore can be mined very quickly.

  • Mining Macro-
    The best way to mine the ore is via a UOA macro. Go inside a mine, start recording, use a shovel and target the location where you're standing. Now stop recording and change the first line to 'item type' and the target line to 'target relative location.' Add a pause after the target, depending on how lagged you are (500-1500 ms.)

  • Pack animals can carry 133 of the large ore. The smaller ore is lighter meaning that your packy can carry 800 of the very small stuff (making 400 ingots) as opposed to the 266 you get from the large ore.

  • A good way to release some tension of double clicking over and over again is to use last object and last target. Double click on your shovel and target where you're going to dig. Then use last object and last target and it will automatically dig in the same spot for you. Another way is to set a UOA macro for 'use item type' then bind it to a key for quicker reps. If you use a pickaxe (which must be equipped in your hand to be used), you can use UOA's key for "use item in hand" to relieve the tension of double-clicking.

  • Get 100 strength before you start mining, because you can carry more ore and shovels. Each ore weighs 12 stones, so you'll need as much strength as you can get.

  • If you have below 65 skill then you should only try to smelt 4 or so ore at a time. Then keep smelting more and more/per 5 skill points in mining that you get. At GM mining you can smelt any amount of ore at a time.

  • To gain mining skill more quickly, smelt one large or medium colored ore at a time (or 2 smalls), especially if you are at or near the minimal skill to dig it up. IE: if you have 70 mining and dig up shadow ore, then only smelt one shadow ore at a time. While training, stick to this method for at least the highest ore color you can dig up, and one or two colors beneath it. This is especially useful when you get into the 90+ range, because you will not gain much skill from regular mining anymore. You may want to stick to the rule of smelting the higher colors one-by-one, even after you GM mining, as you lose half of the ore you attempted to smelt in the event of a failure. So if you have a nice stack of 50 medium valorite ore pieces and you fail a smelt, you just lost yourself 25 pieces (or 50 ingots). Ouch.

  • Pick up Tinkering and make your own shovels as you go on. You need approximately 65 tinkering, tinkers' tools and ingots (any color) to create shovels.

  • If mining in Fel, find a faction town that has a low tax rate. Shovels are much cheaper then. Also, if all you are interested in is iron, use a faction vendor (again in a low tax rate town) to buy the ore. It can be bought for as low as 3gp per ingot.

  • If mining in a dangerous or secluded spot, the bag of sending will help you by sending that ore to your bank. Realize that weight is a factor and charging a bag of sending 'could' be expensive and/or time consuming.

-------------

Version 1.0: 01/06/03 -Initial Draft.
Version 1.1: 01/09/03 -Added Beetle information.
Version 1.2: 01/22/03 -Corrected confusing verbage.
Version 1.3: 09/15/03 -Added some info, removed outdated references

Information Gathered from: Old UOPG Guide, Old Phazer Skills Guides, personal experience, UOStratics, UOPG Readers, and other sources.






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