↓ Main Menu ↓
Select Page ↓:

UOPG Services | UO Sales & Service | UO Gold | UO Gametime | Tokens and Gifts | Character Gifts/Tokens/Codes | Used Accounts | Buy UO Houses | UO Assist

  
Search Archives:  
  
  

Main Menu
» Home
» Forums
» Advertise

UOPG Services
» UO Sales & Service
» UO Gold
» UO Gametime
» Tokens and Gifts
» Character Gifts/Tokens/Codes
» Used Accounts
» Buy UO Houses
» UO Assist

Navigation
» News Archives
» NWNPowerGamers
» Stories
» UO Craft
» UOPG Email

Community
» Forum
» FAQ
» CPU Tech Help
» Essays

Stats/Skills
» Champion Spawn Guide
» Stats Guide
» Skill Guide
» Guaranteed Gain System
» 8x8 Essay

Strategy
» Character Guide
» Player vs Monster
» Player vs Player
» Special Moves

Information
» Armor Guide
» Bug Awareness
» Files
» Tricks



     
     

UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance
UO Week (or thereabouts) in Review--16 Sept 2006


Magery

General | Spell Groups | Casting Requirements Table | Casting Chances Table | Skill Training | Tips & Tricks

General

Magery is the most powerful and most versatile skill in the game! Few characters can live without magery, and you will encounter magic everywhere in the game.

  • Magery: This skill determines which spells you can cast, and how powerful they are.
  • Meditation: Med determines how fast you regenerate mana, which is used to cast spells.
  • Evaluate Intelligence: Eval increases the damage your offensive spells do to other players and monsters.
  • Magic Resist: Resist limits the damage a spell does to you when you are hit.
There are a total of 64 different spells in Ultima Online. They are organized in 8 circles, with 8 spells per circle. The first few circle spells can be bought from NPC mages, the higher level spells can only be found on monster loot or from high level inscribers (players).

Spell Groups

There are a few different groups of spells:

  • Direct-Damage spells: Magic Arrow (1), Harm (2), Fireball (3), Lightning (4), Mindblast (5), Energy bolt (6), Explosion (6), Flamestrike (7).
  • Damage-over-Time: Poison (3).
  • Heal spells: Heal (1), Cure (3), Greater Heal (4), Arch Cure (4), Ressurect (8).
  • Drain spells: Mana Drain (4), Mana Vampire (7).
  • Summon spells: Create Food (1), Wall of Stone (3), Blade Spirits (5), Summon Creature (5), Energy Field (7), Energy Vortex (8), Summon Daemon (8), Summon Water elemental (8), Summon Air elemental (8), Summon Fire elemental (8).
  • Buff spells: Night Sight (1), Reactive Armor (1), Agility (2), Cunning (2), Protection (2), Strength (2), Bless (3), Archprotection (4), Magic Reflection (5), Invisibility (6).
  • Debuffs: Clumsy (1), Weaken (1), Feeblemind (1), Curse (4), Mass Curse (6).
  • Area-effect and field spells: Fire Field (4), Poison field (5), Paralyze field (6), Chain lightning (7), Meteor Swarm (7), Earthquake (8).
  • Travel spells: Teleport (3), Recall (4), Gate Travel (7).
  • Misc. spells: Magic Trap (2), Remove Trap (2), Magic lock (3), Unlock (3), Telekinesis (3), Dispel Field (5), Paralyze (5), Reveal (6), Dispel (6), Polymorph (7).

Casting Requirements Table

Minimum and maximum skill requirements for the 8 circles
Circle Min. Max. Int/Mana
Circle One 0.0 40.1 4
Circle Two 6.1 50.1 6
Circle Three 16.1 60.1 9
Circle Four 26.1 70.1 11
Circle Five 36.1 80.1 14
Circle Six 51.8 90.1 20
Circle Seven 66.1 -- 40
Circle Eight 80.1 -- 50
Once you've reached the maximum skill required for a circle, you will never fizzle spells in that circle.
When casting spells from scrolls, the spells are 2 circles easier.

Casting Chances Table

From UO.com: To have a better chance of gaining skill from successfully casting a spell, you should focus on the circles of magic that give you a 25%-50% chance of success, versus choosing circles that offer a higher success rate. The lower your chance of success when casting a spell, the higher the probability of actually gaining a skill point when you eventually succeed and cast the spell.

Circle
1% 25% 50% 75% 100%
First - - 0 10 20
Second - 5 15 25 35
Third 9 19 29 39 49
Fourth 24 33 43 53 63
Fifth 38 48 58 68 78
Sixth 52 62 72 82 92
Seventh 67 76 86 96 106*
Eighth 81 90 100 114* 120*
*Skill over 100 only possible through use of Skill Scrolls of Power.
*Table stolen from UO.com's player guide.

Skill Training

Magery is movement based and affected by the anti-macro code, so it should be trained on a boat.

Skill Level What to cast Reagent needed
up to 30 Buy from provisioners
(since you should start a character with 0 magery to GM evalualte intelligence much quicker
-
up to 45 Fireball Black Pearl
up to 65 Lightning Mandrake Root & Sulfurous Ash
up to 90ish Energy Bolt Black Pearl & Nightshade
up to GM Flamestrike Spider's Silk & Sulphurous Ash
up to 120 Earthquake Blood Moss, Ginseng, Mandrake Root, Sulphuric Ash

Tips & Tricks

  • Only characters with at least 72.0 Magery can enter the magical city of Wind!
  • When you polymorph, your spellbook remains on your human body, and you don't get it back until polymorph wears off. To be able to cast while polymorphed, carry a second spellbook. Holding an empty spellbook in your hand while you cast polymorph also works.
  • Cast magic trap on a pouch, and when you're paralyzed open the pouch and the trap will break the paralyze spell.
  • Telekinesis can open doors and spring traps on chests from a distance.
  • Casting Magic Trap on a door will cause the door to be 'trapped' (imagine that?). What this does is slow down people from coming through. Something to consider when fighting in dungeons or buildings with doorways and you are being chased by enemies.

-------------

Version 1.0: 10/26/02 -Initial Draft.

Information Gathered from: Old UOPG Guide, Old Phazer Skills Guides, personal experience, UOStratics, UOPG Readers, and other sources.






- FreeGameCam - Game Links - Markee Dragon Brokers - Markee Dragon News - Shattered Crystal Game Codes - TrustWho - Warcraft Bot - World of Warcraft Screenshots


©2000 - 2006 UOPowergamer Enterprises. The names, UOPG, UOPowergamers.com, Powergamers.net, NWN.powergamers.net, and all information contained within this site is Copyright UO, Powergamer Enterprises, and other respective Copyright owners. Mad propz go out to Warlord for UOPG's graphics. Without his help, what you see wouldnt have been possible. UOPG encourages and appreciates links in your own Web pages to uopowergamers.com. Permission is expressly granted to any person who wishes to place a link in his or her own Web page. As a courtesy, if you link to, or include uopowergamers.com in an index, please let us know.