General
Anatomy has many different uses and can be found
in many different templates.
- Sucesfully using this skill on another
player, NPC or monter will give you information about the targets strength,
dexterity and amount of stamina (if your skill is high enough)
- The skill is used as a damage modifier for
all melee skills (Swords, Maces, Fencing, Archery and Wrestling). At GM Anatomy
the bonus is +20%, lower anatomy means a lower bonus (50 anat=10%).
- Anatomy is checked when you apply a bandage.
You must have at least 61 Anatomy+Healing to sucesfully cure poison, and at
least 81 Anatomy+Healing to resurrect a dead player. High anatomy also
increases the effectiveness of your bandages, however it doesn't affect the
time it takes to finish the bandage.
- With 80 or higher in both Anatomy and
Wrestling you can stun-punch another player. To use the special attack you've
to create a macro for it in the options, which toggles between stun-punch and
normal attack mode.
- Anatomy is what determines whether or not you can get a special hit with a two-handed weapon or stun-punch. At GM, you have a 25% chance. At 120, it's about 33%.
- Anatomy, when combined with Evaluate Intelligence, affects your ability to avoid being hit. Just as Wrestling once did. The Evasion Formula is: (Anatomy + Evaluate Intelligence) / 2 + 10 or straight Wrestling. The key thing to remember is that you avoid spell disruption and avoid getting hit, but you do not get a bonus to disrupting others while they cast, a la Wrestling. (Thanks KH)
Anatomy Results Table
When using anatomy on a creature or player the following
results are possible:
| |
Strength |
Dexterity |
| 1-10 |
Rather feeble |
Very clumsy |
| 11-20 |
Somewhat weak |
Somewhat uncoordinated |
| 21-30 |
To be of normal strength |
Moderately dexterous |
| 31-40 |
Somewhat strong |
Somewhat agile |
| 41-50 |
Very strong |
Very agile |
| 51-60 |
Extremely strong |
Extremely agile |
| 61-70 |
Extraordinarily strong |
Extraordinarily agile |
| 71-80 |
Strong as an ox |
Moves like quicksilver |
| 81-90 |
One of the strongest people you have ever
seen |
One of the fastest people you have ever
seen |
| 90+ |
Superhumanly strong |
Superhumanly agile |
Skill Training
There are a few different methods to train this skill:
1] You can gain by using the skill on a creature.
This method of gaining is affected by the anti-macro
code and is pretty much impossible after 40-50 anatomy.
2] Passive gaining through fighting:
Every time you hit someone/thing with a weapon (or your fists), you can gain
anatomy. This is not affected by the anti macro code, so you can just spar
until you've GM anatomy without having to switch targets.
3] Passive
gaining through healing: Whenever you apply a bandage, you can gain anatomy.
This is the fastest and easiest way to raise this skill. It is possible to
"8x8" anatomy: Go on a boat with a ghost and start attempting to res the dead
player. Start sailing around and watch the screen for anatomy gains. As soon as
it increases, stop the boat and LOCK healing. Now try to res a few more times.
If you don't gain again, try in the previous and next resource square (or just
go 8 forward/backward). Once you find the next gain you can just remain in that
place until you stop gaining, usually about 10 points later ;) This works like
the veterinary trick for animal lore, so it's not true 8x8 because you don't
have to move 8 after every 0.1. Note: It's confirmed that even at zero healing, you can use this 'trick' to Grandmaster Anatomy.
4] "Magic" monsters. Sometimes when
fighting a monster/player you can gain 0.1 anatomy pretty much every hit. Most
reports of this have come from lizard men or alligators in swamps. I believe
this happens when players stand on the steps of a house while fighting. Since
the anti macro code prevents you from gaining fighting skills in a house, they
are "locked", and the principle behind this is the same as the healing or the
veterinary trick.
Tips & Tricks
- Record a UOA macro using the anatomy skill on
your horse. Now when you ride around you can just play the macro to find out
how tired your horse is (Check your journal if you don't see the message on the
screen).
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Version 1.0: 09/10/02 -Initial Draft.
Version 1.1: 10/30/02 -Added percentages on special attacks.
Version 1.2: 12/25/02 -Added information and formula on Anatomy + Evaluate Intelligence evasion for mages and hybrids.
Version 1.3: 06/22/03 -Fixed broken links.
Information Gathered from: Old UOPG
Guide, Old Phazer Skills Guides, personal experience, UOStratics,
UOPG Readers, and other sources.
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