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UO in Review -- 3 Nov 2006
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UO Week in Review--29 September 2006
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Alchemy

General | Potion Table | Skill Training | Tips & Tricks | Potion Pricing | Glass Blowing

General

Alchemy is a skill that uses reagents to create potions to help you cure poison, heal, or temporarily increase your statistics. To use the skill you need at least one mortar, a potion bottle or keg, and the apropriate reagents required for the potion you want to make.

Notes: You can't drink potions with a 2-handed weapon, you must un-equip first. However, you can with a 1-handed weapon, a spellbook in hand, or your bare hands.

There's no difference between a explosion potion made by a guy with 80 skill and a guy at GM. The damage you do is based on the thrower's skill.
For every 10 points of Alchemy Skill you get 1 point of bonus damage when using explosion potions. The maximum damage possible using a greater explosion potion is capped at 40 points of damage.

Magical Resistance does not affect Explosion damage.

There is no difference in effectiveness between GM and non GM potions of the same type.

If you plan on using the Alchemy skill, you will need a mortor and & pestle tool made by a Tinkerer.

-------------

Potion Table

Here's a list of all the potions alchemists can make, as well as the reagents required and the minimum skill:

Potion Reagents Min. Skill Effect What it does/Notes
Agility 1 Bloodmoss 15.1 +10 to Stamina (for 2 min.) Raises Dexterity for a time
Agility, greater 3 Bloodmoss +20 to Stamina (for 2 min.) 35.1
-
Cure, lesser 1 Garlic 00.0 Cures up to lesser Poison Cures Poison; dependent on level of Poison versus level of Cure
Cure 3 Garlic 25.1 Cures up to Poison
-
Cure, greater 6 Garlic 65.1 Cure up to Deadly Poison
-
Explosion, lesser 3 Sulphurous Ash 5.1 1-5 damage (area effect) Causes physical damage to it's target (whether thrown or not); damage dependent on level of explosion potions and level of the Alchemist (see above).
Explosion 7 Sulphurous Ash 35.1 6-10 damage (area effect)
-
Explosion, greater 10 Sulphurous Ash 65.1 11-20 damage (area effect)
-
Heal, lesser 1 Ginseng 00.0 + 3-10 Health (once every 10 sec.) Restores a number of hit points up to 30.
Heal 3 Ginseng 15.1 + 6-20 Health (once every 10 sec.)
-
Heal, greater 7 Ginseng 55.1 + 9-30 Health (once every 10 sec.)
-
Nightsight 1 Spider's Silk 00.0 normal light until next dawn Duplicates the effects of the Nightsight spell.
Poison, lesser 1 Nightshade 00.0 loss of approx. 2.5% Health every 2.5 sec. (max 30 hp) Causes you to be afflicted with poison and thereby "sick" until cured, the poison wears off, or you die.
Poison 2 Nightshade 15.1 loss of approx. 5% Health every 2 secs. (max 60 hp)
-
Poison, greater 4 Nightshade 55.1 loss of approx. 8% Health every 5 secs.
-
Poison, deadly 8 Nightshade 90.1 loss of approx. 15% Health every 5 secs.
-
Refresh 1 Black pearl 15.1 +25% Stamina Restores stamina
Refresh, total Full Stamina 5 Black pearl 25.1
-
Strength 2 Mandrake root 25.1 +10 to Health (for 2 min.) Provide a boost in Strength.
Note: Strength potions found as loot are usually of the greater variety.
Strength, greater 5 Mandrake root 45.1 +20 to Health (for 2 min.)
-


-------------

Skill Training

  • From Melondar: The following table has details on each potion for skill gain. It shows the minimum skill to make the potion, the maximum skill(the point at which you have a 100% success rate) your chance to make it at GM, and the skill you should start making it at for skill gain if you prefer not to follow the table below it.

    Potion Min. Skill Max. Skill Chance to
    make at GM
    Skill to start
    making for gains
    Agility 15.1 65.0 100% 35.0
    Agility,
    greater
    35.1 85.0 100% 55.9
    Cure,
    lesser
    0.1 50.0 100% 20.0
    Cure 25.1 75.0 100% 45.0
    Cure,
    greater
    65.1 115.0 70% 85.0
    Explosion,
    lesser
    5.1 55.1 100% 25.0
    Explosion 35.1 85.0 100% 55.0
    Explosion,
    greater
    65.1 115.0 70% 85.0
    Heal,
    lesser
    0.1 50.0 100% 20.0
    Heal 15.1 65.0 100% 35.0
    Heal,
    greater
    55.1 105.0 90% 75.0
    Nightsight 0.1 50.0 100% 20.0
    Poison,
    lesser
    0.1 50.0 100% 20.0
    Poison 15.1 65.0 100% 35
    Poison,
    greater
    55.1 105.0 90% 75.0
    Poison,
    deadly
    90.1 140.0 20% 98.1*
    Refresh 15.1 65.0 100% 35.0
    Refresh,
    total
    25.1 75.0 100% 45.0
    Strength 25.1 75.0 100% 45.0
    Strength,
    greater
    45.1 95.0 100% 65.0


    Here is a table of which potions to make for gains, up to GM:

    Start Skill Stop Skill Potion Reagent
    0.0 25.0+ Alchemist NPC
    -
    25.0 35.0 Lesser Explosion Sulphurous Ash
    35.0 45.0 Agility Blood Moss
    45.0 55.0 Total Refresh Black Pearl
    55.0 65.0 Greater Agility Blood Moss
    65.0 75.0 Greater Strength Mandrake Root
    75.0 85.0 Greater Heal OR
    Greater Poison
    Ginseng OR
    Nightshade
    85.0 98.1 Greater Cure OR
    Greater Explosion
    Garlic OR
    Sulphurous Ash
    98.1 100.0 Deadly Poison Nightshade


    You can sell all of the potions after 55 skill for some decent profit.

  • Line up 5+ mortars, and then record a macro in UOAssist:

    Use Mortar #1
    make last
    pause 1200
    Use Mortar #2
    make last
    pause 1200
    Use Mortar #3
    make last
    pause 1200
    Use Mortar #4
    make last
    pause 1200
    etc.
    
    Lock and set the macro to a key in UOAssist. Be sure to prime the make last button with the potion you want to make. For example, if you want to make Greater Poison, make one Greater Poison potion and put it into your current keg (ensure the keg is of the right type).

    Place 10 bottles into your main backpack and a 'near' empty keg. The keg must have at least one potion type of the liquid type you are making in it. Start the macro and watch it run. Once you start having potions appear in your back pack, hit the macro key again to stop the macro and grab a new empty keg. Place the bottles into the keg. Restart your macro.

You can grandmaster alchemy in a single day of hard gaming.

-------------

Tips & Tricks

  • You can just make the various poisons using the above Potion Table from low level skills to Grand Master. This will save you from having to have different reagents stored for training.
  • When you are paralyzed and have no pouches, make a lesser poison potion and drink it! The damage from the poison will unpara you. Since the minimum skill for lesser poison is 0.0, anyone can make the potions.
  • From King Hell (KH): When you head out to do this, might want to pick up some extra regs for the next lowest down potion type, ie - when you hit DP country, have some extra GC regs just in case.

    Failing to make a potion isn't as costly as it once was (you don't lose all the regs needed to make potion X), but you probably aren't going to see the outragous gains people did, pre-Patch 16.

    If you start running into problems with gain (say, trying to make DP at 90.1, but failing a lot & not getting any gain), try working the next-lowest-down pot for a point or so. You should get an idea after a couple hundred attempts (maybe half an hour) of how well its going, and consequently what you should be working at that skill level.
  • You can use Explosion potions to root out notoriety flagged hiders, and to help kill the Champions at the Champion Spawns. Additionally,

-------------

Potion Pricing

Typically, the most popular potions will sell for the following:

Greater Cure: 45-65 each
Greater Explosion: 60-100 each
Greater Heal: 45-65 each
Greater Poison: 45-65 each
Deadly Poison: 150-300 each

Kegs will sell for 100 times the prices above.

The prices are affected by local economies, reagent prices, demand and the greed of the seller.

-------------

Glass Blowing

Upon reaching Grand Master in the Alchemical Art, you can learn a 'skill' called Glass Blowing:

  • This skill does not require training or take up any skill points, and has no effect on the skill cap
  • To learn how to craft glass a GM Alchemist must read the book "Crafting Glass with Glassblowing" which can be bought from Gargoyle Shopkeepers for 10,000 gold in Gargoyle City in Ilshenar.
  • After reading the book the book is 'destroyed'
  • To create glass items, you will need to use a tool called 'Blow pipe', which can also be bought from a Gargoyle Shopkeeper, and Sand, which is mined by Grand Master Miners that have the ability to mine sand after reading the book "Find Glass-Quality Sand", which is (surprise) also found on Gargoyle Shopkeepers. Blow Pipes will wear out as any other item in game.
  • Objects made with Glassblowing do not carry a maker's mark
Things you can make with Glass Blowing:
Item                       Sand      Success Rate
-----------                ----      -----------
Small flask**              2         95%
  
Medium flask*              3         95% 
     
Curved flask**             2         95%
 
Long flask*                4         90%
 
Large flask*               5         85% 

Bubbling blue flask        5         80% 

Bubbling purple flask      5         80%
 
Bubbling red flask         7         80%
 
Empty vials***             8         80%
 
Full vials***              9         70%
 
Spinning hourglass-        10        70%

*-Changes color when turned.
**-Changes color and direction when turned.
***-Can be turned with enterior decorator.
-The interior decorator will stop or start the Spinning Hourglass

-------------

Version 1.0: 08/14/02 -Initial Draft.
Version 1.1: 08/15/02 -Added KH's tip.
Version 1.2: 08/16/02 -Added Melondar's tips.
Version 1.3: 08/16/02 -Added more information to tables.
Version 1.4: 08/19/02 -Replaced Melondar's tables with new ones.
Version1.5: 12/28/02 -Added note on Mortar & Pestle.


Information Gathered from: Old UOPG Guide, Old Phazer Skills Guides, personal experience, UOStratics, UOPG Readers, and other sources.





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