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General
Alchemy is a skill that uses reagents to create potions
to help you cure poison, heal, or temporarily increase your statistics.
To use the skill you need at least one mortar, a potion bottle or keg, and the
apropriate reagents required for the potion you want to make.
Notes: You can't drink potions with a 2-handed weapon, you must un-equip first. However,
you can with a 1-handed weapon, a spellbook in hand, or your bare hands.
There's no difference between a explosion potion made by a guy with 80 skill and a guy at GM.
The damage you do is based on the thrower's skill.
For every 10 points of Alchemy Skill you get 1 point of bonus damage when using explosion potions.
The maximum damage possible using a greater explosion potion is capped at 40 points of damage.
Magical Resistance does not affect Explosion damage.
There is no difference in effectiveness between GM and non GM potions of the same type.
If you plan on using the Alchemy skill, you will need a mortor and & pestle tool made by a Tinkerer.
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Potion Table
Here's a list of all the potions alchemists can
make, as well as the reagents required and the minimum skill:
| Potion |
Reagents |
Min. Skill |
Effect
| What it does/Notes |
| Agility |
1 Bloodmoss |
15.1 |
+10 to Stamina (for 2 min.) |
Raises Dexterity for a time |
| Agility, greater |
3 Bloodmoss |
+20 to Stamina (for 2 min.) |
35.1 |
- |
| Cure, lesser |
1 Garlic |
00.0 |
Cures up to lesser Poison |
Cures Poison; dependent on level of Poison versus level of Cure |
| Cure |
3 Garlic |
25.1 |
Cures up to Poison |
- |
| Cure, greater |
6 Garlic |
65.1 |
Cure up to Deadly Poison |
- |
| Explosion, lesser |
3 Sulphurous Ash |
5.1 |
1-5 damage (area effect) |
Causes physical damage to it's
target (whether thrown or not);
damage dependent on level of explosion
potions and level of the Alchemist (see above). |
| Explosion |
7 Sulphurous Ash |
35.1 |
6-10 damage (area effect) |
- |
| Explosion, greater |
10 Sulphurous Ash |
65.1 |
11-20 damage (area effect) |
- |
| Heal, lesser |
1 Ginseng |
00.0 |
+ 3-10 Health (once every 10 sec.) |
Restores a number of hit points up to 30. |
| Heal |
3 Ginseng |
15.1 |
+ 6-20 Health (once every 10 sec.) |
- |
| Heal, greater |
7 Ginseng |
55.1 |
+ 9-30 Health (once every 10 sec.) |
- |
| Nightsight |
1 Spider's Silk |
00.0 |
normal light until next dawn |
Duplicates the effects of the Nightsight spell. |
| Poison, lesser |
1 Nightshade |
00.0 |
loss of approx. 2.5%
Health every 2.5 sec. (max 30 hp) |
Causes you to be afflicted with poison and
thereby "sick" until cured, the poison wears off, or you die.
|
| Poison |
2 Nightshade |
15.1 |
loss of approx. 5% Health every 2 secs. (max 60 hp) |
- |
| Poison, greater |
4 Nightshade |
55.1 |
loss of approx. 8% Health every 5 secs. |
-
|
| Poison, deadly |
8 Nightshade |
90.1 |
loss of approx. 15%
Health every 5 secs. |
- |
| Refresh |
1 Black pearl |
15.1 |
+25% Stamina |
Restores stamina |
| Refresh, total |
Full Stamina |
5 Black pearl |
25.1 |
- |
| Strength |
2 Mandrake root |
25.1 |
+10 to Health (for 2 min.) |
Provide a boost in Strength.
Note: Strength potions found as loot are usually of the greater variety. |
| Strength, greater |
5 Mandrake root |
45.1 |
+20 to Health (for 2 min.) |
- |
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Skill Training
- From Melondar: The following table has details on each potion for skill
gain. It shows the minimum skill to make the potion, the maximum skill(the point
at which you have a 100% success rate) your chance to make it at GM, and the skill
you should start making it at for skill gain if you prefer not to follow the table
below it.
| Potion |
Min. Skill |
Max. Skill |
Chance to make at GM
| Skill to start making for gains |
| Agility |
15.1 |
65.0 |
100% |
35.0 |
Agility, greater |
35.1 |
85.0 |
100% |
55.9 |
Cure, lesser |
0.1 |
50.0 |
100% |
20.0 |
| Cure |
25.1 |
75.0 |
100% |
45.0 |
Cure, greater |
65.1 |
115.0 |
70% |
85.0 |
Explosion, lesser |
5.1 |
55.1 |
100% |
25.0 |
| Explosion |
35.1 |
85.0 |
100% |
55.0 |
Explosion, greater |
65.1 |
115.0 |
70% |
85.0 |
Heal, lesser |
0.1 |
50.0 |
100% |
20.0 |
| Heal |
15.1 |
65.0 |
100% |
35.0 |
Heal, greater |
55.1 |
105.0 |
90% |
75.0 |
| Nightsight |
0.1 |
50.0 |
100% |
20.0 |
Poison, lesser |
0.1 |
50.0 |
100% |
20.0 |
| Poison |
15.1 |
65.0 |
100% |
35 |
Poison, greater |
55.1 |
105.0 |
90% |
75.0 |
Poison, deadly |
90.1 |
140.0 |
20% |
98.1* |
| Refresh |
15.1 |
65.0 |
100% |
35.0 |
Refresh, total |
25.1 |
75.0 |
100% |
45.0 |
| Strength |
25.1 |
75.0 |
100% |
45.0 |
Strength, greater |
45.1 |
95.0 |
100% |
65.0 |
Here is a table of which potions to make for gains, up to GM:
| Start Skill |
Stop Skill |
Potion |
Reagent |
| 0.0 |
25.0+ |
Alchemist NPC |
- |
| 25.0 |
35.0 |
Lesser Explosion |
Sulphurous Ash |
| 35.0 |
45.0 |
Agility |
Blood Moss |
| 45.0 |
55.0 |
Total Refresh |
Black Pearl |
| 55.0 |
65.0 |
Greater Agility |
Blood Moss |
| 65.0 |
75.0 |
Greater Strength |
Mandrake Root |
| 75.0 |
85.0 |
Greater Heal OR Greater Poison |
Ginseng OR Nightshade |
| 85.0 |
98.1 |
Greater Cure OR Greater Explosion |
Garlic OR Sulphurous Ash |
| 98.1 |
100.0 |
Deadly Poison |
Nightshade |
You can sell all of the potions after 55 skill for some decent profit.
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Line up 5+ mortars, and then record a macro in UOAssist:
Use Mortar #1
make last
pause 1200
Use Mortar #2
make last
pause 1200
Use Mortar #3
make last
pause 1200
Use Mortar #4
make last
pause 1200
etc.
Lock and set the macro to a key in UOAssist. Be sure to prime the make last button with the potion
you want to make. For example, if you want to make Greater Poison, make one Greater Poison potion and put it
into your current keg (ensure the keg is of the right type).
Place 10 bottles into your main backpack and a 'near' empty keg. The keg must have
at least one potion type of the liquid type you are making in it. Start the macro and watch it run.
Once you start having potions appear in your back pack, hit the macro key again to stop the macro and
grab a new empty keg. Place the bottles into the keg. Restart your macro.
You can grandmaster alchemy in a single day of hard gaming.
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Tips & Tricks
- You can just make the various poisons using the above Potion Table from low level skills
to Grand Master. This will save you from having to have different reagents stored for training.
- When you are paralyzed and have no pouches, make a lesser poison potion and drink
it! The damage from the poison will unpara you. Since the minimum skill for
lesser poison is 0.0, anyone can make the potions.
- From King Hell (KH): When you head out to do this, might want to pick up some extra regs for the next
lowest down potion type, ie - when you hit DP country, have some extra GC regs just in case.
Failing to make a potion isn't as costly as it once was (you don't lose all the regs needed to make potion X),
but you probably aren't going to see the outragous gains people did, pre-Patch 16.
If you start running into problems with gain (say, trying to make DP at 90.1, but failing a lot & not
getting any gain), try working the next-lowest-down pot for a point or so. You should get an idea after a
couple hundred attempts (maybe half an hour) of how well its going, and consequently what you should be working at that skill level.
- You can use Explosion potions to root out notoriety flagged hiders, and to help kill the Champions at the Champion Spawns.
Additionally,
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Potion Pricing
Typically, the most popular potions will sell for the following:
Greater Cure: 45-65 each
Greater Explosion: 60-100 each
Greater Heal: 45-65 each
Greater Poison: 45-65 each
Deadly Poison: 150-300 each
Kegs will sell for 100 times the prices above.
The prices are affected by local economies, reagent prices, demand and the greed of the seller.
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Glass Blowing
Upon reaching Grand Master in the Alchemical Art, you can learn a 'skill' called Glass Blowing:
- This skill does not require training or take up any skill points, and has no effect on the skill cap
- To learn how to craft glass a GM Alchemist must read the book "Crafting Glass with Glassblowing" which can be bought
from Gargoyle Shopkeepers for 10,000 gold in Gargoyle City in Ilshenar.
- After reading the book the book is 'destroyed'
- To create glass items, you will need to use a tool called 'Blow pipe', which can also be bought
from a Gargoyle Shopkeeper, and Sand, which is mined by Grand Master
Miners
that have the ability to mine sand after reading the book "Find Glass-Quality Sand", which is (surprise) also found on Gargoyle Shopkeepers.
Blow Pipes will wear out as any other item in game.
- Objects made with Glassblowing do not carry a maker's mark
Things you can make with Glass Blowing:
Item Sand Success Rate
----------- ---- -----------
Small flask** 2 95%
Medium flask* 3 95%
Curved flask** 2 95%
Long flask* 4 90%
Large flask* 5 85%
Bubbling blue flask 5 80%
Bubbling purple flask 5 80%
Bubbling red flask 7 80%
Empty vials*** 8 80%
Full vials*** 9 70%
Spinning hourglass- 10 70%
*-Changes color when turned.
**-Changes color and direction when turned.
***-Can be turned with enterior decorator.
-The interior decorator will stop or start the Spinning Hourglass
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Version 1.0: 08/14/02 -Initial Draft.
Version 1.1: 08/15/02 -Added KH's tip.
Version 1.2: 08/16/02 -Added Melondar's tips.
Version 1.3: 08/16/02 -Added more information to tables.
Version 1.4: 08/19/02 -Replaced Melondar's tables with new ones.
Version1.5: 12/28/02 -Added note on Mortar & Pestle.
Information Gathered from: Old UOPG Guide, Old Phazer Skills Guides, personal experience,
UOStratics, UOPG Readers, and other sources.
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