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UO in Review -- 3 Nov 2006
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UO Week in Review--29 September 2006
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UO Week (or thereabouts) in Review--16 Sept 2006


Alchemy

General | Potion Table | Skill Training | Tips & Tricks | Potion Pricing | Glass Blowing

General

Alchemy is a skill that uses reagents to create potions to help you cure poison, heal, or temporarily increase your statistics. To use the skill you need at least one mortar, a potion bottle or keg, and the apropriate reagents required for the potion you want to make.

Notes: You can't drink potions with a 2-handed weapon, you must un-equip first. However, you can with a 1-handed weapon, a spellbook in hand, or your bare hands.

There is no difference in effectiveness between GM and non GM potions of the same type. There is no difference between an explosion potion made by a guy with 80 skill and a guy at GM. The damage you do is based on the thrower's skill.

For every 10 points of Alchemy Skill you get 1 point of bonus damage when using explosion potions. The maximum damage possible using a greater explosion potion is capped at 40 points of damage.

Magical Resistance does not affect Explosion damage.

If you plan on using the Alchemy skill, you will need a mortor and & pestle tool made by a Tinkerer.

-------------

Potion Table

Here's a list of all the potions alchemists can make, as well as the reagents required and the minimum skill:

Potion Reagents Min. Skill Effect What it does/Notes
Agility 1 Bloodmoss 15.1 +10 to Stamina (for 2 min.) Raises Dexterity for a time
Agility, greater 3 Bloodmoss +20 to Stamina (for 2 min.) 35.1
-
Cure, lesser 1 Garlic 00.0 Cures up to lesser Poison Cures Poison; dependent on level of Poison versus level of Cure
Cure 3 Garlic 25.1 Cures up to Poison
-
Cure, greater 6 Garlic 65.1 Cure up to Deadly Poison
-
Explosion, lesser 3 Sulphurous Ash 5.1 1-5 damage (area effect) Causes physical damage to it's target (whether thrown or not); damage dependent on level of explosion potions and level of the Alchemist (see above).
Explosion 7 Sulphurous Ash 35.1 6-10 damage (area effect)
-
Explosion, greater 10 Sulphurous Ash 65.1 11-20 damage (area effect)
-
Heal, lesser 1 Ginseng 00.0 + 3-10 Health (once every 10 sec.) Restores a number of hit points up to 30.
Heal 3 Ginseng 15.1 + 6-20 Health (once every 10 sec.)
-
Heal, greater 7 Ginseng 55.1 + 9-30 Health (once every 10 sec.)
-
Nightsight 1 Spider's Silk 00.0 normal light until next dawn Duplicates the effects of the Nightsight spell.
Poison, lesser 1 Nightshade 00.0 loss of approx. 2.5% Health every 2.5 sec. (max 30 hp) Causes you to be afflicted with poison and thereby "sick" until cured, the poison wears off, or you die.
Poison 2 Nightshade 15.1 loss of approx. 5% Health every 2 secs. (max 60 hp)
-
Poison, greater 4 Nightshade 55.1 loss of approx. 8% Health every 5 secs.
-
Poison, deadly 8 Nightshade 90.1 loss of approx. 15% Health every 5 secs.
-
Refresh 1 Black pearl 15.1 +25% Stamina Restores stamina
Refresh, total Full Stamina 5 Black pearl 25.1
-
Strength 2 Mandrake root 25.1 +10 to Health (for 2 min.) Provide a boost in Strength.
Note: Strength potions found as loot are usually of the greater variety.
Strength, greater 5 Mandrake root 45.1 +20 to Health (for 2 min.)
-


-------------

Skill Training

  • From Melondar: The following table has details on each potion for skill gain. It shows the minimum skill to make the potion, the maximum skill (the point at which you have a 100% success rate) your chance to make it at GM, and the skill you should start making it at for skill gain if you prefer not to follow the table below it.

Potion Min. Skill Max. Skill Chance to
make at GM
Skill to start
making for gains
Agility 15.1 65.0 100% 35.0
Agility,
greater
35.1 85.0 100% 55.9
Cure,
lesser
0.1 50.0 100% 20.0
Cure 25.1 75.0 100% 45.0
Cure,
greater
65.1 115.0 70% 85.0
Explosion,
lesser
5.1 55.1 100% 25.0
Explosion 35.1 85.0 100% 55.0
Explosion,
greater
65.1 115.0 70% 85.0
Heal,
lesser
0.1 50.0 100% 20.0
Heal 15.1 65.0 100% 35.0
Heal,
greater
55.1 105.0 90% 75.0
Nightsight 0.1 50.0 100% 20.0
Poison,
lesser
0.1 50.0 100% 20.0
Poison 15.1 65.0 100% 35
Poison,
greater
55.1 105.0 90% 75.0
Poison,
deadly
90.1 140.0 20% 98.1*
Refresh 15.1 65.0 100% 35.0
Refresh,
total
25.1 75.0 100% 45.0
Strength 25.1 75.0 100% 45.0
Strength,
greater
45.1 95.0 100% 65.0


Here is a table of which potions to make for gains, up to GM:

Start Skill Stop Skill Potion Reagent
0.0 25.0+ Alchemist NPC
-
25.0 35.0 Lesser Explosion Sulphurous Ash
35.0 45.0 Agility Blood Moss
45.0 55.0 Total Refresh Black Pearl
55.0 65.0 Greater Agility Blood Moss
65.0 75.0 Greater Strength Mandrake Root
75.0 85.0 Greater Heal OR
Greater Poison
Ginseng OR
Nightshade
85.0 98.1 Greater Cure OR
Greater Explosion
Garlic OR
Sulphurous Ash
98.1 100.0 Deadly Poison Nightshade


You can sell all of the potions after 55 skill for some decent profit.
  • Use UO Assist to help you work this skill. Doing it by hand takes too long and is a waste of of a good mouse hand. Simply make a macro that has these lines:
      Use item type
      pause 1500
    For use item type, in UO Assist change use item to: (make last). Simply right click on Use item and you will see the selection there (use item(type, menu selection(make last). You can adjust the time to account for lag on your particular connection and/or computer. 1500 seems to be a pretty good baseline.
  • You can sit there an mash your macro over and over while you work the skill, OR, you can have the macro fill your keg up one macro hit at a time. UOAssist can have up to two hundred lines in a single macro. So, if you have that above repeated enough times to fill the macro que, you will have a macro that will create 100 potions.
  • Using a series of specific mortars and pestles was very useful at one point but this technique was 'fixed' a while back (just after OSI claimed in that it was legal they fixed the "exploit".
  • Lock and set the macro to a key in UOAssist. Be sure to prime the make last button with the potion you want to make. For example, if you want to make Greater Poison, make one Greater Poison potion and put it into your current keg (ensure the keg is of the right type).


  • Make sure you have 4-10 empty bottles in your main backpack about 3 empty keg and enough reagents to make the 3 kegs. (Make sure you put away the rest of your equipment so you have the room and can handle the weight.) The keg must have at least one potion type of the liquid type you are making in it. Start the macro and watch it run. Once you start having potions appear in your back pack, hit the macro key again to stop the macro and grab a new empty keg. Place the bottles into the keg. Restart your macro. If you are having trouble knowing what is in a potion keg ("a keg of green liquid"), drag two potions to the keg, take one out, and put it back in. It will go then show what keg it is ("a keg of Deadly Poison").
  • Their is no value in making nightsight potions. Just pick them off monsters and sell to NPCs. With the advent of AoS nightsight items and all the bugs in nightsight, the potions are pretty much 100% useless. Therefore, don't make any. Ever.
  • Only use GM tinker created mortars. If you don't have one, find a friend who will make them for you. They have somewhat more uses than the shop bought mortars. There is a 'trick' where a tinker can double the number of uses on a GM mortar.
  • Using a GM mortar or a non-GM mortar has no effect on the alchemy success rate. But as stated, a GM one has more uses.
  • Buy the reagents to train alchemy from faction vendors in Felucca. You will save on gold. Similarly, buy empty bottles off the faction vendors.
  • PvP - make a macro for "use item type" (greater purple potion), "delay 2(ish) seconds" and "target last". (Remember that it's approximately 3 seconds before an explosion potion will explode once activated.) This gives you a nice potion throwing macro that will even target invisible or hidden players. Adjust the delay between triggering the potion and the target to suit the speed of your computer and connection, you want to give the receiving player no time to move away while not damaging yourself. Explosion potions are the only potions you can use while having something in both hands.
  • Greater explosions are also great for killing Tentacles of the Harrower and like stationary creatures (or creatures that can't get to you).
  • PvP - if you are just about to die, trigger off all of your greater explosion potions. This works great in groups. It also works great for 'suicide bombers'.
  • PvP - Lesser explosion potions work well for running through para-walls. When you see a wall ahead, trigger the lesser potion and if you get the timing right you'll hit the wall, get paralised and very shortly later you can move again. The bottles of fire that came with pub19 (or was it Aos?) can also be used in the same way.
  • PvP - Be wary of using agility potions immediately before entering combat as it'll raise your dexterity and not your stamina, thus preventing you from "pushing through". Also, remember that your weapon swing speed is influenced by your stamina not your dexterity. Refresh potions help restore your stamina.
  • PvP / PvM - Set up macros for use item type (greater heal) and use item type (greater cure). They will save your life at some point.
  • General - the UOA macros can't (currently) distinguish between greater, normal and lesser versions of potions.
-------------

Tips & Tricks

  • You can make the various poisons using the above Potion Table from low level skills to Grand Master. This will save you from having to have different reagents stored for training.
  • When you are paralyzed and have no pouches, make a lesser poison potion and drink it! The damage from the poison will unparalyze you. Since the minimum skill for lesser poison is 0.0, anyone can make the potions.
  • When you head out to train, you might want to pick up some extra reagents for the next lowest down potion type, ie - when you hit Deadly Poison country, have some extra Greater Cure reagents just in case.
  • Failing to make a potion isn't as costly as it once was (you don't lose all the reagents needed to make potion X), but you probably aren't going to see the outragous gains people did, pre-Patch 16.
  • If you start running into problems with gain (say, trying to make Deadly Poison at 90.1, but failing a lot & not getting any gain), try working the next-lowest-down potion for a point or so. You should get an idea after a couple hundred attempts (maybe half an hour) of how well its going, and consequently what you should be working at that skill level.
  • You can use Explosion potions to root out notoriety flagged hiders, and to help kill the Champions at the Champion Spawns.

  • You need to be within a few tiles (within range of the life leech) to do more than a few hp damage to Tentacles with purple pots.

-------------

Potion Pricing

Typically, the most popular potions will sell for the following:

Greater Cure: 45-65 each
Greater Explosion: 60-100 each
Greater Heal: 45-65 each
Greater Poison: 45-65 each
Deadly Poison: 150-300 each

Kegs will sell for 100 times the prices above.

The prices are affected by local economies, reagent prices, demand and the greed of the seller.

-------------

Glass Blowing

Upon reaching Grand Master in the Alchemical Art, you can learn a 'skill' called Glass Blowing:

  • This skill does not require training or take up any skill points, and has no effect on the skill cap
  • To learn how to craft glass a GM Alchemist must read the book "Crafting Glass with Glassblowing" which can be bought from Gargoyle Shopkeepers for 10,000 gold in Gargoyle City in Ilshenar.
  • After reading the book the book is 'destroyed'
  • To create glass items, you will need to use a tool called 'Blow pipe', which can also be bought from a Gargoyle Shopkeeper, and Sand, which is mined by Grand Master Miners that have the ability to mine sand after reading the book "Find Glass-Quality Sand", which is (surprise) also found on Gargoyle Shopkeepers. Blow Pipes will wear out as any other item in game.
  • Objects made with Glassblowing do not carry a maker's mark
Things you can make with Glass Blowing:
Item                       Sand      Success Rate
-----------                ----      -----------
Small flask**              2         95%
  
Medium flask*              3         95% 
     
Curved flask**             2         95%
 
Long flask*                4         90%
 
Large flask*               5         85% 

Bubbling blue flask        5         80% 

Bubbling purple flask      5         80%
 
Bubbling red flask         7         80%
 
Empty vials***             8         80%
 
Full vials***              9         70%
 
Spinning hourglass-        10        70%

*-Changes color when turned.
**-Changes color and direction when turned.
***-Can be turned with enterior decorator.
-The interior decorator will stop or start the Spinning Hourglass

-------------

Version 1.0: 4/22/04 -Initial Draft.


Information Gathered from: Old UOPG Guide, Old Phazer Skills Guides, personal experience, UOStratics, UOPG Readers, and other sources.





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