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Siege Essay - Written By Soruss-
09/05/2001Siege Perilous Guide
Introduction
This guide is being made to help people who have
become bored with their regular shards by giving them a head start when moving
to Siege Perilous. In this SP guide you will find all the differences between
Siege and a regular shard and tips for starting a new character on Siege
Perilous. I hope you will find this guide informative and worthy to your cause.
What is Siege Perilous? Siege Perilous
is Ultima Online's Veteran shard. It was brought up on July 30, 1999.
Originally the shard started on July 16, 1999, but due to problems it was wiped
two weeks later. Siege Perilous was made for people who wanted more of a
challenge from their Ultima Online experience. Several changes were put in
place on Siege Perilous to make it more of a difficult shard, including changes
to skill gain. The system of skill gain on Siege Perilous was called Rate over
Time, and was one of the main reasons the shard was somewhat unpopular.
What is Rate over Time? (ROT)
Rate over Time allows players to gain skill without
the tedium of constantly using skills that has become associated with UO. Rate
over Time made it so players could only gain so much skill over a period of
time (For example: .1 every 10 minutes). This time was measured in real world
hours, so it was possible to log you character in, use the skill and gain, log
your character out and come back ten minutes later and do the same thing. Even
though RoT took less in game time to build a character, it took a very long
time in real world hours. This caused SP to be unpopular because very few
people were willing to leave their home-shard with established characters, only
to play a newbie for a month. For this reason, RoT was taken out of Siege
Perilous. However, recent changes In Testing are going to bring back a hybrid
of Rate over Time. Details can be found
here.
How is Siege different from other Shards?
These are some of the major differences you should
be aware of.
YOUR CHARACTER - You only get one
character per account. This means no mules unless you are willing to cough up
the dough. - Murderers and criminals cannot kick or ban people from their
house. - There is no Stat Loss in Siege. - There is no Trammel or
Ilshenar on Siege
NPCs - NPC Shopkeepers do not buy
anything from players. - NPC Shopkeepers sell their wares at 3x the normal
price (plus any factions taxing). This also includes training from, stabling
and hiring NPCS (including player vendors). - Killing innocent NPCs can
result in a murder count! - There is new Red Wandering healers called
Priests of Mondain. They will res Red and blue players, but not criminals.
SPELLs - There is NO RECALL SPELL! This
also means you cannot access your boat if you leave it in the middle of the
ocean.
-
You cannot mark runes or cast gate in dungeons.
SKILLs - Provocation is difficulty
based.
ITEMs - Many items (such as newbie
daggers) will become ruined with use (doing things, such as cutting hides from
corpses).
OTHER: Changes in Testing, including: -
RoT skill gain - NPCs will no longer be able to train characters -
Hiding will no longer be possible while taming - Siege Perilous will gain
the Ilshenar facet - changes to starting equipment - 1/3 gold for
reds - Capped stat gain - a new Hero/Evil System - Details, which
are subject to change, can be found
here.
Creating a Character on Siege Perilous
Creating a character on Siege Perilous is exactly
the same as on every other shard. The two biggest differences are that there is
no Trammel to safely work up your skills and you only have one character slot
to work with. It is highly recommended that you start on Siege Perilous with a
group of friends or your whole guild. Some of the larger guilds on Siege
Perilous will help newer guilds come onto the shard. You can probably contact
one of these guilds by going to the forums at
Siegeperilouswar or
Battlevortex. For those who want to
go it alone, I have created a very simple guide to help them get started.
Get Those Skills!
It is not too important what skills you start with,
but I'd recommend starting with 50 healing, 49 anatomy and 1 wrestling. It
makes getting your fighting skills faster and the newbie leather gloves kick
ass.
Get That Name!
Make an original non-kewl dood name. People will
kill you just for having names like "31337 rOxxOr", "HehLaffLol", or "Drizzt."
It is not hard to come up with original names. Just pick a cool animal name and
change some of the letters around or add more. Like "Golion", "Tigera", or
"Armadillion."
Get Those Stats!
It is well known that the see-saw method is the best
way to get the perfect stats in UO. The only downfall is that this method
requires 700 skill points. So the first thing you want to do is work on a bunch
of skills to try and reach the 700pt cap, and then see-saw your stats to 100str
100dex and 25 int. (Please note: with the pending changes to Siege Perilous,
you will only be able to gain 6 stats pts a day)
Get Those Bandies!
Now if we are going to work up fighting skills (I
highly recommend starting with a fighter) we need bandages. Go to Yew, and then
go south from Empathy Abbey. You will come to a small fenced in area with lots
of sheep (there is actually two of these places in Yew. If your having trouble
finding them, look at the screenshots below). What you want to do is shear the
sheep and then kill them. If you just kill them and then cut the wool off
afterwards, you get three piles of wool. However these three piles give as much
cloth as the one pile you got from shearing the sheep. So the less wool to spin
on the spinning wheel, the better. Then kill the sheep afterwards to keep the
spawn going. Do this until you have about ten or more piles of wool. Now just
go to a tailor shop and spin that wool into yarn, put that yarn into the loom
and then use scissors to cut the cloth into bandages. Now we have 300 or more
bandages!
Get Those Fighting Skills!
Now it is time to go to Jhelom. You can get skill
here in one of three ways. 1) Hire your own fighter to train with. 2) Ask
someone if you can train on their fighter (they just need to friend you to it,
so you can get it to attack you). 3) Attack one of the fighters in the pit (Not
recommended. People will attack and kill you. I have done it before, but only
because the guy's name was "ROFLMAOHAHAHAHA". Don't give yourself a stupid
name). After you have decided which method you are going to use, get yourself
the appropriate weapon for your skill. Start training with the wrestling
fighters and finish with the ring/broadsword fighters. After you GM your chosen
fighting skill and tactics, you can go to the swamps and work up anatomy using
the lizard man trick (If you don't like this, just GM anatomy while GMing
healing)
Get That Spell Book!
Instead of paying 6-7k for a full spell book, why
not just make your own? Buy an empty spell book from a mage shop and then go to
the maze, which is west of the Britain moon gate. Then go to the small mage
tower inside the maze. For those who cannot find it, I have created a
screenshot that shows the way. Now, all you need to do is kill the mages until
your spell book is full up to 7th circle. The mages give some regs and a little
gold. You should probably have about 1-2k and 30+/- of each reg by the time you
are finished. You will also never ever find a PK here!
Get Those Regs!
The best places to buy regs is going to be the
faction reg vendors. This means that a good reg spot today, may not be a good
reg spot tommorow. Just ask people at some of the more populated banks
(Moonglow, Delucia, Brit) where the best place to buy regs is.
Get That Magery!
Magery on Siege is more important than on other
shards, because you need gate to get around and that requires at least 60
magery if you use scrolls. It is probably better just to GM it, or get it to
99.9. Everyone know how to 8x8 magery to GM, but I can tell you where and how
to get the money for your magery. Just go to the Brigand Camp south of yew and
kill brigands. They are very weak, they die in 3-4 spear hits and about 2 axe
hits. They also give 100 gold each and sometimes 300 gold. The only problem is
that sometimes PKs will come by, so buy a horse and run at the first sign of a
red name. You should be able to get about 5k in less than 40 minutes.
Get That Healing!
After you finish magery, if you can find someone to
sit on the boat for you, you can GM healing as well using the 8x8 method (of
course!) Get That. Other Stuff!
By now you should have a fairly well established
severalxGM character. Now it is time to go bust heads in the world of Siege
PvP! Looking for a fight? Try these places! Brit Grave Yard
Expect to find a lot more blues than reds. It is a fairly large PvP hot
spot.
City of the Dead North of Delucia. I'd say CotD has the most PvP.
You will often find large groups of reds and blues duking it out. So choose a
side and get to the fun!
Other Places of Interest Yew Hunting
Grounds Yew has a good variety of monsters to get some money from. You
can find liches, orcs and brigands all in very close proximity. The downside is
that there is often Shadow Clan Orcs and other PKs hovering about. The server
line is also a useful tool for avoiding PKs.
Trinsic Island East of Trinsic. You will never see any PKs here.
There is usually a lot of ginseng on the ground. There is a rather frequent
bandit camp spawn and there is always lots of great harts (for taming and
hides). The ocean east of Trinsic is also a great place for 8x8ing.
Conclusion
For more detailed Siege Info, go to
Glendor's FAQ For
more detailed character creation guides, go to the character creation section
of UOPowergamers |