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UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance
UO Week (or thereabouts) in Review--16 Sept 2006


Phazer Does Arms Lore
Arms Lore is the study of armor and weapons. Using this skill on a piece of armor/clothing/weapon will tell you the approximate statistics of the weapon. In combination with wrestling, armslore can also be used to disarm an opponent (Minimum 80 wrestling, 80 arms lore). To disarm someone, create a macro for Wrestling Disarm in the UO Config.

It can be useful for blacksmiths to determine which items should be repaired, and on disarm-thieves who need arms lore to disarm weapons.

Item Health points
100% Brand new
90% Almost new
80% Barely used, with a few nicks and scrapes
70% Fairly good condition
60% Suffered some wear and tear
50% Well used
40% Rather battered
30% Somewhat badly damaged
20% Flimsy and not trustworthy
10% Falling apart

Armor Rating
31+ Is superbly crafted to provide maximum protection
26-30 Offers excellent protection
21-25 Is a superior defense against attack
16-20 Serves as sturdy protection
11-15 Offers some protection against blows
6-10 Provides very little protection
1-5 Provides almost no protection
0 Offers no defense against attackers
Note that these values are the raw AR values, and are not equivalent to the displayed Armor rating.

Weapon Rating
26+ Would be extraordinarily deadly
21-25 Would be a superior weapon
16-20 Would inflict serious damage and pain
11-15 Likely hurt opponent a fair amount
6-10 Would do some damage
3-5 Would do minimal damage
0-2 Might scratch their opponent slightly
Again, these values represent the unmodified average damage done, which isn't equivalent to the actual damage done.

When used on faction items, arms lore can be used to determine how many days the faction-blessing lasts.

Skill training:

Arms lore is a target-based skill and therefore affected by the anti-macro code. To raise arms arms lore you need a LOT of different items. If you're training in powerhour only, 300-400 different targets should be enough, but after powerhour you're going to need 600 or more targets to reset the anti-macro code.

Unless you already have a large weapon collection, it's easiest to tailor skullcaps (they are considered armor), to tinker knifes, or to smith daggers. Place 66 different items in one bag, and then record an UOA macro arms loring them all. Add 1500 MS pauses after each "Target" line in the macro.

You should create about 6-8 of these bags for best skill gain. Once you've that many targets, you can GM the skill in a few days (let the macros run after powerhour until you've arms arms lored every item without gain, then wait for the next powerhour.)

Tips & tricks

  • Arms lore magic weapons on player run vendors before you buy them ;)
  • Arms Lore will tell you if a weapon is poisoned. (Not very useful now that it always shows when you click a weapon)
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