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UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance
UO Week (or thereabouts) in Review--16 Sept 2006


Mages
Archer Warrior | Lumberjacker | Parry Warrior



ARCHER

About
The archer-warrior is just what it sounds like: a warrior with archery.

Advantages
High dexterity for speed, faster swing/reload and healing times, anatomy and tactics for damage, wear as much AR as you please, archery for distance. Easier to build and play than a mage.

Disadvantages
Cannot drink potions when armed with the bow.

Conclusion
A great character for PvM and decent for PvP.

Starting stats & skills
45 strength, 10 dexterity, 10 intelligence
50 magery, 50 resist

Recommended stats & skills
100 strength, 100 dexterity, 25 intelligence
GM anatomy, GM archery, GM healing, GM melee (your choice), GM magery, GM resist, GM tactics.

Obtaining character

  1. Raise strength and intelligence.
  2. Raise magery and meditation (you won't use this later, but it helps a lot in achieving GM magery faster.
  3. Raise strength and dexterity.
  4. GM Healing/Anatomy using 8x8.
  5. GM Melee and tactics skills.
  6. Reset stats as necessary.




LUMBERJACKER

About
The lumber-warrior is also just what it sounds like: a warrior with lumberjacking. Lumberjacking adds a 30% bonus to damage to two-handed axes (does not include halberds and bardiches).

Advantages
High dexterity for speed, swing/reload and healing times, anatomy, lumberjacking and tactics for damage, wear as much AR as you please, two-handed axes for speed and damage.

Disadvantages
Unable to drink pots while carrying the Axe.

Conclusion
An awesome character. Can compete against any character and is good for PvM as well. Can conceivably two-hit kill any non-parry, non-magic protected character.

Starting stats & skills
45 strength, 10 dexterity, 10 intelligence, 50 resist, 50 lumberjacking

Recommended stats & skills
85-90 strength, 85-95 dexterity, rest in intelligence
GM anatomy, GM healing, GM lumberjacking, GM magery, GM resist, GM swords, GM tactics.

Obtaining character

  1. Raise strength and intelligence.
  2. Raise magery and meditation (you won't use this later, but it helps a lot in achieving GM magery faster)
  3. Raise strength and dexterity.
  4. GM Healing/Anatomy using 8x8.
  5. GM Melee and tactics skills.
  6. Reset stats as necessary.




PARRY WARRIOR

About
Again, the parry-warrior is just what it sounds like: a warrior with parrying (using shields).

Advantages
High dexterity for speed, swing/reload and healing times, anatomy and tactics for damage, wear as much AR as you please, parrying for AR and to parry attacks (only take 1-5 damage).

Disadvantages
Unable to drink potions when the shield is armed.

Conclusion
An well rounded character. Can compete against any character and is good for PvM as well.

Starting stats & skills
45 strength, 10 dexterity, 10 intelligence, 50 magery, 50 resist

Recommended stats & skills
85-90 strength, 85-90 dexterity, rest in intelligence
GM anatomy, GM healing, GM melee (your choice), GM magery, GM parry, GM resist, GM tactics.

Obtaining character

  1. Raise strength and intelligence.
  2. Raise magery and meditation (you won't use this later, but it helps a lot in achieving GM magery faster)
  3. Raise strength and dexterity.
  4. GM Healing/Anatomy using 8x8.
  5. GM Melee and tactics skills.
  6. Reset stats as necessary.






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