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Assassin |
Med Warrior
ASSASSIN
About The
assassin is a warrior, but has poisoning as additional "firepower".
Advantages Frequently apply deadly poison to
your primary weapon (usually a kryss). If you run out of deadly poison, you can
switch to a two-handed weapon (usually a short spear), and get decent damage
and there's a chance that you will get a paralyze blow (special attack) as
well. They have the necessary magery for a few mindblasts as well.
Disadvantages Does not have the defensive
capability of a parry warrior (although, the Assassin makes up for it with
Deadly Poison).
Conclusion They are an excellent all-around
character and match up great against any character in PvP.
Starting stats & skills45 strength, 10
dexterity, 10 intelligence 50 Poisoning, 50 Resist
Recommended stats & skills 100 strength,
80 dexterity, 45 intelligence GM Fencing, GM anatomy, GM magery, GM
poisoning, GM resist, GM tactics, and GM healing.
Obtaining character
- Raise Int and Str
- Raise Magery and Meditation (drop med
later)
- Raise Poisoning
- Raise Dex and Str
- Raise Fencing, Tactics, and Healing/Anatomy
(reset stats as needed)
MED-WARRIOR
About The med-warrior is a mix between a mage
and a warrior.
Advantages Fencing for paralyzing blows and
Deadly Poisoned Kryss' or swords for the Hally which will give a intelligence
blow (knock your opponent's intelligence down to 1/2 of what it currently is),
anatomy for adding damage and magery and meditation for additional offensive
firepower and for defensive purposes. Has healing to keep him/her healed. The
Med-Warrior is also cheaper than an Assassin to build.
Disadvantages Like the Assassin, does not have
the defensive capabilities of a parry warrior. Also, there's nothing to give it
"umph", so to speak. The assassin has deadly poisoning, but the med-warrior
doesn't have anything that makes it too great. This character could handle most
any Mage, but any warrior-type would probably take 'em easily.
Conclusion A so-so character. Good enough to
list, but I'd rather pick something else. They are excellent against mages, but
lack the skills and armor against a warrior.
Starting stats & skills 45 strength, 10
dexterity, 10 intelligence 50 magery, 50 resist
Recommended stats & skills 100 strength,
80 dexterity, 45 intelligence, GM Anatomy, GM Swords/Fencing, GM
Meditation, GM Magery, GM Resist, GM Tactics, and GM Healing.
Obtaining character
- Raise Int and Str
- Raise Magery and Meditation
- Raise Str and Dex
- Raise Melee, Tactics, and Anatomy/Healing
(reset stats as needed)
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