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UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance
UO Week (or thereabouts) in Review--16 Sept 2006


Hybrids


Assassin | Med Warrior

ASSASSIN

About
The assassin is a warrior, but has poisoning as additional "firepower"
.

Advantages
Frequently apply deadly poison to your primary weapon (usually a kryss). If you run out of deadly poison, you can switch to a two-handed weapon (usually a short spear), and get decent damage and there's a chance that you will get a paralyze blow (special attack) as well. They have the necessary magery for a few mindblasts as well.

Disadvantages
Does not have the defensive capability of a parry warrior (although, the Assassin makes up for it with Deadly Poison).

Conclusion
They are an excellent all-around character and match up great against any character in PvP.

Starting stats & skills45 strength, 10 dexterity, 10 intelligence
50 Poisoning, 50 Resist

Recommended stats & skills
100 strength, 80 dexterity, 45 intelligence
GM Fencing, GM anatomy, GM magery, GM poisoning, GM resist, GM tactics, and GM healing.

Obtaining character
  1. Raise Int and Str
  2. Raise Magery and Meditation (drop med later)
  3. Raise Poisoning
  4. Raise Dex and Str
  5. Raise Fencing, Tactics, and Healing/Anatomy (reset stats as needed)



MED-WARRIOR

About
The med-warrior is a mix between a mage and a warrior.

Advantages
Fencing for paralyzing blows and Deadly Poisoned Kryss' or swords for the Hally which will give a intelligence blow (knock your opponent's intelligence down to 1/2 of what it currently is), anatomy for adding damage and magery and meditation for additional offensive firepower and for defensive purposes. Has healing to keep him/her healed. The Med-Warrior is also cheaper than an Assassin to build.

Disadvantages
Like the Assassin, does not have the defensive capabilities of a parry warrior. Also, there's nothing to give it "umph", so to speak. The assassin has deadly poisoning, but the med-warrior doesn't have anything that makes it too great. This character could handle most any Mage, but any warrior-type would probably take 'em easily.

Conclusion
A so-so character. Good enough to list, but I'd rather pick something else. They are excellent against mages, but lack the skills and armor against a warrior.

Starting stats & skills
45 strength, 10 dexterity, 10 intelligence
50 magery, 50 resist

Recommended stats & skills
100 strength, 80 dexterity, 45 intelligence,
GM Anatomy, GM Swords/Fencing, GM Meditation, GM Magery, GM Resist, GM Tactics, and GM Healing.

Obtaining character

  1. Raise Int and Str
  2. Raise Magery and Meditation
  3. Raise Str and Dex
  4. Raise Melee, Tactics, and Anatomy/Healing (reset stats as needed)





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