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UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance
UO Week (or thereabouts) in Review--16 Sept 2006

Unavailble at this time.

November News:
^ top-Oh Yeah, I am Really Stupid Over Here...
[Nieves] November 30 - 4:53 PM EST
From: "Michael H. Patino" <[deleted]@mindspring.com>

To: Nieves@uopowergamers.com

Subject: Re: Re: Creating UO Fiction - Taking the Initiative

Date: Fri, 30 Nov 2001 14:05:19 -0500
--------------------------------------------------------------------------------

Part: 2

Attached File: Sorry_about_yesterday.MP3.pif Download


Pay attention to the ilalicised text. Sure, let's open that file don't we?

Pendejos.

There is a lesson here. Don't accept those types of files and only take files from people you know. Oh, and don't forget your virus scanner.

Hasta.

^ top-I Have This Weakness
[Nieves] November 30 - 10:35 AM EST
and desire to say "Fuck" everytime something pisses me off. It's something some folks have tried to get me to work out and lighten up on.

But it's hard. Really. I mean, the sound of the word expresses my deepest emotions when it comes to something that just gets my ire. Something I am sure other people truly enjoy seeing as they want me to just give up and leave my heart behind for something else.

I love Ultima Online. It's a great game. Well, ok. It has the potential to be THE great game.

I mean, look at what it offers:

A skill based system. An "open character system". Not something where you are stuck with a character once it's created. I mean, just ask anyone and they will tell you that being stuck with a character when you realize you don't like that particular "class" sucks green, funky crusted, monkey balls.

An 'open' PvP system WITH options (guild wars, PKing, Order/Chaos, Factions, "friendly dueling", a soon to be Dueling System). Yes, in some cases, the penalties are great when you resort to certain types of PvP in UO (gank fests, looting, stat loss), but what other game offers that many options for PvP? None.

Housing that pretty much works (when you can get into the market).

Real Mounts. Not some taxi shit.

Different types of crafting options (tailoring, smithing, etc.) and the ability to make a dedicated Mule Character.

A merchant system that allows PLACED player vendors. Not some consignment thing that gets nerfed. The choice for prices is in the player's hands. Not the system. That's a good thing.

Viable characters in a reasonable amount of time (even if it's kind of broken with Power Hour; and I reiterate, GGS is too late). Not this leveling shit where you have to depend on "groups". You can go at it alone or go at it with "friends".

A "Hard Shard" for the hard core.

Different Character Options that you can pick and choose from and even mix.

Fishing.

Treasure Hunting.

What's new?

New scenarios that come in periodically. WITHOUT having to buy expansions like other games (for now anyway; wait till next year). New items. I know, it's all Pixel Crack, but it's NEW, not old shit. And some of it is actually useful (runebooks, runic hammers, arcane clothing, etc.)

New dungeons WITHOUT new CDs (yes, Ilshenar is for 3D, but it was an attempt to say the least) i.e.-Khaldun, Ilshenar, new areas in Ilshenar, the Orc Dungeon, etc.

New monsters-Golems, Arcane Mages (which are rip offs of the NPC Red Magi), the different Gargoyles, the new Clockwork monsters.

The ability to "enchant" weapons (runic hammers). Which is something I have been screaming about for over a year.

But why was I so pissed yesterday? That forced me to say the "F" word over 21 times?

Because all these new things are being done WITHOUT the old things being fixed. And they are taking things out that really aren't broken (i.e.-Boom Boxes). That's my beef.

I would gladly give up a year of new scenarios, new items and crafting options, additionall pvp options, new monsters, different AI, ALL OF IT, JUST so UO is stable. That there is a viable and stable 3D client that is beautiful to behold (A la Diablo II, the Bioware D&D engine, or the new Warcraft engine).

I am pleading with OSI, get some priorities over there. Get Adrick some help, don't force us to buy new expansions to get new art, do SOMETHING that falls inline with what's needed. I agree with the assessment that the LBR expansion is a waste and I hate that you are forcing us to buy individual copies just so we can enjoy things that you used to just publish for us in the past. And this abandonment of the 3D client baffles me. Why has it been left alone for so long? Fix it for freaking sake!

I am taking Corporate Finance right now (I know you don't give a shit about that but just listen, ok?). I understand why OSI would force us to buy individual copies of a new expansion. It helps the bottom line and adds capital to the company for future needs (raises, better equipment, etc.).

But DO something with that cash! Fix the important things. You know what they are. We shouldn't have to scream for them anymore.

If you fix it, they will come. And if you fix it, no more "F" word from Nieves. Well, about that anyway :p

Don't force me to leave UO behind. The frustration is mounting. And I don't need anymore frustration in my life. I pay for something and I expect a level of quality. Computer Science isn't an exact science (I know, I got a freaking modem on a computer that says it's working, but it won't connect), but poor quality isn't proper business. And if you sold 1/2 rotten apples at the fruit market, eventually, noone would buy your apples.

Hell, I am willing to move to Austin and work for you to help you get some of those priorities in order or even help apply the goals of those priorities.

And I promise, I won't use the "F" word while I am at work :).

See what happens when I get a night's rest and can cool off a bit?

Hasta.

^ top-I Be Confused
[Nieves] November 30 - 7:49 AM EST
Hrm...I no see no Above.net in there, do you? And the hops are less. And my ping is back up to Pre-Above.Net Levels. So why am I having so many problems?

::scratches head::

Hasta.

^ top-It's coming
[Catlyn] November 29 - 11:13 PM EST
Well, I hope everyone is ready.

Read Here.

I think tommorrow night will be a good night to stay in the real world.

Vaya Con Dios

^ top-NO JUUS NO DU DAT CHIT TU ME!?
[Nieves] November 29 - 11:04 PM EST
What the fuck is the freaking motherfucking ass green monkey balls point to playing a fucking game where you lock up every 3 fucking steps?

What the fuck is the point in adding in patches that are going to fuck the game up for everyone and their freaking Great Grandmother? I mean, THERE IS SUCH A THING AS QUALITY MANAGEMENT IN AUSTIN RIGHT!???? RIGHT????

What the fuck is the point in PvPing in a game where you cast a spell as simple as in mani or in nox and it fucking goes off 10 seconds after you cast it?

What the fuck is the point in fixing shit that isn't really the most important fucking thing to fix?

Factions is fucked.

Party health bars are fucked.

Connectivity is fucked.

UO3D is fucked for 90% of the player base.

Ok ok, a lot of good things have happened in that past year, but jeesuz fucking crust monkeys! They are ignoring the most important things that are important to UO! Connectivity, playability, a stable (new) client, features that work as they are supposed too!!!!

I mean really! ARE THEY EVER GOING TO CREATE A NEW AND NICE CLIENT THAT WORKS FOR EVERYONE! Shit, I know. Go hire Blizzard. Tell them to make you a client. Then, in 10 years, when it's working REALLY REALLY good, you can play UO on the most kick ass game ever created.

A quote from a letter I sent in to OSI: There is no sense in playing a game where you start experiencing horrendous bugs after every patch. Had you all been a true software development company, you would've gone the way of other less than spectacular products
(such as OS2).

The connectivity to the shards with Publish 14 has been less than adequate at best. I can catch a fly better than I can move around in game now. It was bad enough you chose that piece of **** company in Above.net.

The main issues with the game have been ignored long enough.


Will they heed me? Hell fucking no. I am the foul mouthed, dumbass bastard child from UOPowergamers. Who the fuck listens to me? Who would want to? Why even go to the UOFaire? Those people won't listen!!!

"Oooh...let's add pretty clothing! OOH! Let's add some Golems that tinkers can make and use! Oh but wait, Boom Boxes are too powerful, let's take them out! Oh, well, hmmm, let's add some more pixel crack to appease these folks and keep them from thinking about fucked up connectivity, a piss poor ISP in Above.net, and fucked up patches, and a freaky client and it's crashes and a client only 10% of our playerbase can use!"

I mean, it's not like I care about this fucking game. It's not like I shell out money to play and support this fucking game and it's community right? RIGHT!??? I MEAN! I AM GETTING WHAT I AM PAYING FOR RIGHT!??????

Bah, who gives a shit anyway? I am wasting my fucking bandwidth and time and money.

Fuck it. I am going to go now and put my phone back together.

Tell Nievesy Pooh how much you fucking love this game.

Hasta.

^ top-Yoink!: Wobbly Head Bob on Adricks Team Comments
[KH] November 29 - 5:42 PM EST
Stolen from Wobbly Head Bob, defacto puppet leader of the Bobs, because it says exactly what a lot of people are thinking.

Adrick recently posted on the Team Comments some things about factions. You can go here to read them: HERE.

Before I actually get to the 5 points in his comments, I would like to make some points myself.

1) Lower the patch fixing times. I think there should be a patch maybe once a week until factions are not only balanced but almost bug free. Or, if that is too difficult, once every two weeks. This will allow more people to enjoy the system, and cause less people to quit it. Read what Adrick wrote and you can see that nothing has been done for factions since March. Thats 8 months of nothing for factions. No faction messaging and bugged horse stamina. I even remember posting about the stamina bug way back when, here is a link: HERE. So its been over 8 months since the stamina bug hit. I think a patch once every 8 months is a little too slow and has directly determined the fate of factions.

2) I think making clear and understandable statements by the workers of OSI on the message boards and in press type releases, such as the Team Comments, would greatly help not only the relationship between OSI and its customers but greatly facilitate the exchange of ideas between the two. I quit posting on the Faction board at uo.com due to a certain OSI employees ill thought out, misconceived, and badly typed post that locked a thread demanding to know what was going on with the faction patch.

3) Expand the communication to the players about ALL the changes that are going into a patch or the dynamics of an update. Such as when the stamina thing hit, was that a bug or change? Who knows? I complained, others complained, but it was quite sometime before anyone at OSI even acknowledged that this was a bug. OR take my favorite example, someone posted on the faction uo.com board asking if the statloss counter continued whether you were online or not. Adrick came back saying something like, "The timer works whether you are playing or not. Its been like that since day one." Well, well, well. Had anyone KNOWN that was the way it was SUPPOSED to work since DAY ONE, we could've told him that it was broken. And to this day, the timer still does not work if you are offline.

4) Add more people working on faction fixes beyond simply Adrick. I have a feeling that Calandryll is not the only one working on ongoing scenerios. So why is Adrick the only one working on a system that is full of imbalances and bugs?

5) Allow players to know what is going on with faction changes. About 8 months ago, Adrick said he had all the faction fixes that are now in publish 14, all ready to go. That they would be in publish 12, then they would be in publish 13, and then he said he was 'late' getting the fixes in to publish 13 so they went ahead with that publish without the faction fixes... Somewhere in there is a lie, or half truth. Then there's these odd posts from OSI employees asking us what is bugged, unbalanced, or our ideas for factions every few months. Like the first list got lost or something. And the second one was accidently shredded. The third one was thrown out because they thought it was the first one they lost and they didn't want 'old' ideas. And now there is this Team Commen: When was the last Team Comment that involved factions? I've got no idea. But there sure have been plenty of updates and comments on the 'ongoing scenerios'. Maybe Calandryll is just a more competent and harder worker than Adrick...

Anyway, on to HIS points.

1) Lowering the corruption times down to about 8 hours or so to allow more fast-paced conflict and create less of a chance that off-hour, low peak hours will determine the fate of a faction.

Sigh. Is he on some kind of medication? As you know, I am having a hard time with illogical things. Here is one. A corruption time of 8 hours would make off-hour, low peak hours COMPLETELY determine the fate of a faction. This past sunday I stole the sigils at 12am. We did not get raided until around 11am. Thats 11 hours for you time challenged people. We got completely and totally overwhelmed at least 2 times from 11am to 9pm with minor raids inbetween. Yet with an 8 hour corruption time, we would've had corrupted all the sigils without a shot fired. This change would also make it a daunting task to hold the towns for any length of time. A faction would have to reset the sigils every 8 hours or capture them every 3 days to get a break from reseting them.

I think a better corruption time would be between 14 and 18 hours. Especially since the first hour after server up is a freebie now.
Or as one player said, make the time scale with how many towns you own and how many sigils you are trying to corrupt. So a faction with no towns trying to corrupt one sigil, might only have to guard 8 hours. But a faction that holds all the towns, trying to corrupt all the sigils, would need to hold them for 24 hours or so.

Or make the sigils corrupt based on the order they are placed on the monoliths. So the first one takes 8 hours to corrupt, the second 10, the third 12, etc...

OR make each towns sigil corruption time based on the importance/value of that town. Yew might take 8 hours to corrupt and Britian might take 24 with the others scaled in between.

Of course, an 8 hour corruption time might add more fun to factions as the towns would change hands more often and guarding wouldn't be such the herculean task it is now. I just don't like the reasoning in this point.

2) Allowing guilds to form new factions, possibly as part of an alliance system.

Truly, someone must be under some sort of influence to have this idea and/or express it this way. How can anyone even consider letting a guild become its own faction or to make an alliance system for factions? True, this would bring some guilds into factions because they didn't want to join factions and lose their 'guild identity'. But the only outcome I can see in this is that the faction system turns into a guild war system.

An alliance system for factions defeats the purpose of factions in my eyes. If you want an alliance system go with order/chaos.
Actually, I don't understand this point at all. Further explanation of what this point entails needs to be conveyed before I can even begin to think about this anymore.

3) Expanding the control factions have over Felucca by looking into dynamic spawns of monsters and resources.

I guess the haze is still on him from the previous two points. I think factions has a pretty good amount of control over felucca now. Unless the idea is to make factions all encompassing in Fel. Then sure, add more control. But I think adding even more control would just upset those in Fel who dont play factions. The flawed town tax, as it is now, has driven quite a few away all ready. The tax system is idiotic. You raise the tax and you make more silver. You lower the tax you and don't make any silver. Does not matter how many players buy or sell things in that town, the income remains the same. Therefore there is no direct faction reward to not have the tax jacked up as high as possible.

I can just imagine the nightmare for non factioners in any system that would expand the control of factions over Fel.

4) Adding more political elements to the leadership of a faction beyond simply voting. This would include putting in some checks and balances to ensure that the commander and those who he appoints are doing a good job in the eyes of a majority of the faction. Also, as part of this, allowing players to vote to remove other players considered a spy by a majority of the faction.

Maybe he is coming off whatever it is he is on but still groggy. First off, trying to get a majority of a faction to just VOTE for leadership is nigh impossible. The only way to handle this would be to kick everyone out of the faction that did not vote by the end of a voting or polling period. This would help take care of the permanent resident of Trammel faction member also.

But what a 'majority of the faction' means right now, is the largest guild in that faction. Last election for Commanding Lord in the Ches. SL's, really just boiled down to IC! having the most members and voting one of their own in. Of course, if the active numbers in factions went back to what they were in the heyday of factions, this might be a moot point.

I truly fear putting the power of kicking players out of a faction into the hands of the players. There would have to be some serious checks implemented here.

5) Allowing factions to have control over both the town and surrounding area (follow up to item #3). An idea here is that all resource gathering could be taxed by the controlling faction.

Man, I reiterate what I said to item #3. Having an all ready faulty tax system cover even more, will just drive more players from Fel. Why would a lumber jack chop trees in Britian if he knows a third of the wood he chops is going to a faction he plays no part in? And that the income for that town would not rise or fall whether he chopped trees day and night or not at all.

Maybe faction town taxes should only affect faction players. And/or the taxes should work in a more realistic yet simple way. Lets imagine if Texas put a 30% tax on everything sold in its state and Florida put a 30%-off tax. Texas would turn into a ghost state over night and get no income from its exorbitant tax. I mean, 390 bucks for an Xbox? When the people in Florida are paying 210 bucks? Who wouldn't move?

I realize this is a general simplification of real world sales taxes but I would prefer something better than what is currently in UO before it encompasses even more areas.

^ top-So you want to kill valorite elementals, eh?
[Eric] November 29 - 8:18 AM EST
This was posted by Blood Moon in our forums:

There are only two elms really worth spawning and killing.

Shadow and Valorite. Shadow can be killed by one mage so who gives a shit about them?
The latter is a HUGE pain in the ass.

However since you are reading this I suppose you DO want to kill one so here goes.

Things to bring.
A pair of friends. One mage, One archer, if you can't find an archer a normal parry warrior in heavy armor works just as well.Another warrior wouldn't hurt but its hard to find friends to do it for free.
Total refreshs.(lots of them)
A packhorse(they are rarely targeted so don't worry.)
Garg pickaxes three or four of them.
Two ore books. Full of verite and valorite spots.
Normally I mine verite spots, they are not as heavily mined as valorite is.

Tactics for killing one.
Your job is to spawn it, golems/mares/dragons are USELESS.
If you have magery heal the warrior and mage as they fight it.
For that matter magery is pretty much useless as well.
You would do well to wear AR yourself, I was in full plate, the second they spawn they start smacking on you. ;P

An invis item helps...so does hiding and casting invis.

Once it spawns all hell breaks loose.
The idea is simple if using the above parry warrior like my little group had to.
Mage heals warrior. If you have magery yourself...you'd do well to help heal the warrior fighting it, they hit very hard.
So hard in fact the warrior who was fighting it lost most of her fort plate set.
They eat armor like a 1/4pounder with cheese.
Oh yes the gas attack.....thats what the total refresh's are for.
It randomly changes targets if you stand too close when it gas attacks. So I advise the mage to stay about five steps back.

Two warriors can cross heal while the mage heals what they can't as well.

And whatever you do don't try to solo one.


I'm sure I missed something point it out and I'll fix it.

Thanks for the info. Blood Moon. If you want to add to this information, check the thread out.

Cya later.

^ top-Internet Baby Boomer Goes Bust
[Nieves] November 28 - 6:15 PM EST
Dear Comcast @Home Customer,

As you may know, Excite@Home, the Internet service provider for Comcast @Home, filed for Chapter 11 bankruptcy protection at the end of September 2001. During this process, we are committed to keeping you informed about any new developments and to providing you with the best high-speed Internet service.

This month, Excite@Home petitioned the Bankruptcy Court for permission to terminate agreements with its cable affiliates - including Comcast, Cox and AT&T - on November 30, 2001. If the Court grants Excite@Home's request, there could be a temporary disruption in the services Excite provides to the more than four million customers served by its North American affiliates.

Please be assured that we value your business and are doing everything possible to ensure that there will be no interruption of your Comcast @Home service. Additionally, we have taken the following steps to minimize any inconvenience should a temporary service disruption occur as a result of the Court's ruling:

* Toll-free Customer Information Hotline (1-888-433-6963): you can call in for the latest updates as we work to quickly resolve any issues.
* Web Site Message Center at www.comcastonline.com/info.htm: we will provide online updates and an FAQ section to answer your questions.
* Automatic Account Credits: we will credit your account automatically, so you will be properly reimbursed for any time you are without service.

We also have been working to develop a Comcast-managed network that will provide you the always-on cable-powered, high-speed Internet service you've come to enjoy. We will make this new service available as quickly as possible and will provide you with more details in future correspondence.

Five years ago, Comcast became one of the first cable companies to offer customers high-speed Internet service. We remain committed to providing you with high quality service both now and in the future and thank you for choosing Comcast.

Sincerely,


David Juliano
Sr. Vice President & General Manager


Guess who uses @Home Service?

Great.

Hasta.

^ top-For the record...
[Epyon] November 28 - 5:05 PM EST
"Kamikaze's" post was nothing more than a cut and paste job that Paladin wrote up based on his own and others input from the old forum a long time ago.

I believe in giving credit where credit is due.

Still a good article.

Thanks Paladin.

^ top-Paladin Reborn?
[Nieves] November 28 - 4:57 PM EST
Hello all:

Below are an amalgamtion of studies and statistics that I've complided fver the years on UO. Most are FAQ, some are empirical studies or formulas. Perhaps you'll find them usefull. Enjoy.

Poisoning Strength Equation

Your combined total of poisoning and magery, not just your poisoning level, determine the strength of poison you cast.

0 - 130.1 Lesser
130.2 - 170.1 Normal
170.2+ for Greater
200 for 5% chance for Deadly

All results are dependant on targeting your opponent while standing within a two tile radius.

Chance to hit

Your % chance to hit someone when both attacker and defender have GM weapons skill is,
1 50.000%
2 75.000%
3 87.500%
4 93.750%
5 96.875%
6 98.438%
7 99.219%
8 99.609%
9 99.805%
10 99.902%
Where the first number is swing #.

The chance to hit if both combatants have GM weapon skill is 50%, every time. The chart shown above displays the chances that you have hit your opponent by the indicated attack number, but each time you attack you have a 50% chance to hit.

If you attack 10 times, there is a 99.902% chance that you will hit your opponent at least once, but you do not have a 99.902% chance of hitting your opponent with your tenth strike.

Parry Study

[Parry Skill] - ([Shield AR] * 1.33) = [%chance to parry]
Therefore a GM parrier with a buckler would have the following probability of blocking the first successful attack.
[100]-([10] * 1.33) = 86.7%
for each successful block 10 points of dmg would be absorbed...

So therefore a warrior with GM weapon skill attacking a Mage with GM wrestling would have a 50% chance of hitting him on the first attack. His probability of doing normal damage (ie without parry absorbing any) is .50(50%) * .17(17%) [17% is his chance parry not absorbing dmg] his probability of doing his regular dmg on the first attack is 8.5%. (parry absorption and chance to hit probability inclusive)
Remember though, a buckler only absorbs 10 dmg per successful parry attempt. A warrior with GM tactics will be doing much more than that!

Consider that a 100str GM tactics warrior wielding a katana does an average 33 dmg per successful strike against an unarmored opponent. So considering parry dmg absorption this average would fall to {(33-10)*(0.867) + (33)(0.133) = approx 24 dmg a substantial decrease but in no way totally dominate. I prefer higher AC shields ie a metal Kite shield.
At GM parry

buckler 7AR 86% chance to parry
wooden 8AR 84% chance to parry
metal 11AR 78% chance to parry
wooden kite 12AR 76% chance to parry
metal kite 16AR 68% chance to parry
heater 23AR 54% chance to parry
order 30AR 40% chance to parry
chaos 32AR 36% chance to parry

Metal Kite shields have 101-115 durability block 68% of the time and will still absorb a significant amount of damage. Therefore I suggest to use a metal kite shield for maximum versatility and effectiveness.

Mindblast Damage Test

OSI has said MB dmg is based on BASE stats. As such, potions, spells, armor and anything else that effects temporary stat levels should logically NOT effect dmg. I decided - after hearing many player tell me that potions do have an impact on MB dmg - to test the theory, where else, but test center.

The character I used skills and stats were:
GM Magery
GM Alchemy
GM Eval
GM Healing
GM Anat
GM Med
GM Wrestling

Stats: Str 100 Int 100 Dex 25

I casted MB a total of 100 times. 50 of these were before drinking a GA potion the other 50 were After drinking a GA potion.

These are the results:
Without potion: Average DMG = 26.54, Max dmg = 37, Min Dmg = 12, Median Dmg = 24.5

With potion: Average DMG = 20.08, Max Dmg 33, Min Dmg = 12, Median Dmg = 22.5

This constitues a 15% drop in Average Dmg, quite startling results! It seems potions do effect MB Dmg for stats that aren't maxed. Whether or not the trend continues when a potion boosts the drinker above 100 in a stat is as yet unknown.

Protection

Is dependant upon four autonomous variables, these are Magery, meditation, eval, and inscription.
With GM wrestling alone you will be hit 50% of the time.
With GM wrestling, med, eval, and magery you will be hit 50% of the time and disrupted 25% of the time.
With GM wrestling, med, eval, magery, and inscription you will be hit 50% of the time and disrupted 12.5% of the time.

Reactive Armor

Is dependant upon four autonomous variables, these are Magery, meditation, eval, and inscription.
With GM Med, magery, and Eval reactive armor will absorb 50 points worth of damage.
With GM Med, magery, Eval, and inscription it will absorb 75 points of damage.

Note: to nullify RA simply equip a piece of non leather armor (studded is fine). You will have to wait approximately 2 mins to recast it.

Combating Mindblast, and Theoretical DGM Equation

The key combating MB is balancing your stats. I suggest taking 90 str 90 dex 45 int for a warrior template and 90 str 100 int 35 dex on a mage. This is because the damage direct dmg spells deal and your meditation rate are both dependant on your intelligence. As such I never take less than 100.

The reason you need balanced stats is because the MB damage equation looks like this.

(Avg mindblast dmg is something like {[Highest Stat - Lowest Stat]\2} with a max of 60% max HP or 40 damage - whatever is higher)

MB only looks at differential between your BASE STATS i.e stats before armor modifiers are applied. Potions and spells DO affect the differentials as they modify BASE STATS. Bless is a good spell to use because it increases each of your stats by he same amount so your original differential is maintained. Your Stats are boosted and the MB dmg you take IS NOT!


Recommended Equipment

you must be prepared to battle at any moment, anytime. This means having the necessary equipment available and organized! It is important that all needed material is located in ONE PACK. This should be the only pack open on screen.(This is so you don't get confused)
Everyonefs pack is a little different. What I'm going to list is the very base necessities:
(*) Extras that i carry
5-10 Greater heals
6-12 Greater Cures
5-10 Total refreshes
*5 Greater agility’s
*5 Greater strengths
*5 Greater explosions
(each type of potion is stacked one on top of each other - saves space)
- if you have UOA make macros for drinking potions. I believe this Is UOA's BEST FEATURE.
25 bandages & cloth + scissors (for you healers out there)
5-12 magically trapped boxes (these should be in a straight row on the bottom of the pack) Again if you have UOA make a box opening macro. A must against Paralyze.
1 fully charged runebook with 2 Recall runes inside (One to town, One to a safe spot. You never know when you'll go gray.)
10-20 fish steaks (food is good, less chance to fail spells, better gains, you regain hp faster, less stamina loss, and a quick stamina boost!)

For a simple way to protect against thieves first place a newbie cloak in the bottom right corner.
Place the pouch containing all your equipment on top of the cloak, open the pouch.
Place another cloak over top of the pouch.
Now a thief cannot access youfre pack without first alerting you. Make sure all you weapons, armor, and other items have UOA disarm bags set inside the pouch.
This will not protect against disarm thieves.

Suggested Armor Combo

Plate chest
Leather Studded Arms
Leather STudded Gloves
Leather Studded Gorget
Ringmail legs
Closed Helm

-9 Dex loss 33 AR

This is because not all armor pieces are created equal, i.e. certain armor pieces impart better over all stocatic protection.
These are the Post UOR values.
36% Chest
22% Legs
14% Arms/head
7% hands/neck

Plate chest (40 AC)*.36 = 14.4
Leather Studded Arms (16 AC)*.14 = 2.24
Leather STudded Gloves (16 AC)*.07 = 1.12
Leather Studded Gorget (16 AC)*.07 = 1.12
Ringmail legs (22 AC)*.22 = 4.84
Closed Helm (30 AC)*.14 = 4.2
Summative Stocatic AC = 27.92
Which means you'll be absorbing 15-30 pnts of dmg on average
This is the best overall protection you can get for under 10 dex loss.


Thanks to Kamikaze for this great compilation of articles from past authors in days past.

You can read Paladin's reply to it in the forum.

Hasta

^ top-Keep 'em coming.
[Eric] November 28 - 8:21 AM EST
Well, I must say that I have been receiving some great submissions for the UOPG essay contest. Most so far have been about UO performance and "Starting a character from scratch." The deadline is over two weeks away, so I encourage anyone who wishes to write as essay, to do so. You still have lots of time. If you happened to have missed the contest information when it was originally posted here, you can go here for the rules, guidelines, and all of the other good stuff. If anyone wants to write a mage essay, in-depth PvP essay, or the UOA essay, that's what I'm looking for right now (seeing as how I have a hand full of the other topics). However, I will most definitely still accept essays about the other topics, so don't feel like you can't still write on those.

Keep 'em coming. Cya later.

^ top-Did Ya Miss Me?
[Nieves] November 28 - 12:15 AM EST
Sure you did. Liars.

Ferahgo’s Guide to UO performance:
First off, check the specs of your computer. You can play decently on a 128 Megs of RAM, 400 megahtz processor, a 56k modem, and atleast a 16meg video card.

Second off, check the shard you are playing on. Use UOTrace, and ping your shard. If it’s over 150 ms, and even think about PvP or even extreme PvM, find a new shard. After you find a decent ping, then use the poll feature and send about 50 packets. Hopefully, you'll have no packet loss. If you do, either call and complain to your ISP like mad, or just pick another shard you ping decently to play. (Pick another shard, ISP take forever) Also, you might want to ping the shard you are thinking about playing on at a couple different times: early morning, afternoon, and night, to make sure your connection doesn’t deteriorate later, at a different time.

You also might want to see if you can improve your connection by tweaking it, and if you are on broadband, I suggest you visit one of the best broadband sites on the web, the Nava's Cable Modem/DSL tuning guide (http://cable-dsl.home.att.net/) There you should be able to tweak your modem and settings to improve your connection, or at least make it more stable.

UPGRADE!! If you can afford it, upgrade your computer, especially if you’re going to play UO3D. If you’re already at about 1000 megahtz, 256-512 Megs RAM, and a 32 bit video card, then your good to go. A cheap upgrade that will pack a punch is RAM. A stick of 128 meg SDRAM will run you about $17. You don't need a top of the line Q3 killing box to play UO. All I play on is a 450 megahtz processor, 128 meg RAM, 16bit video card, and a 56k modem. I still can RUN, that's right, on foot, faster than some people on horseback. I can do decently in factions, and never lag out, just from an OK computer and smart gameplay. Here is a list of suggested upgrade priorities by Prime, and are VERY good. (Thanks Prime!)

Upgrade Priorities (In Order of Price/Performance):
!!!If you don't have an optical mouse, get one. No more ball cleaning for ya, and makes UO more enjoyable. No more crappy ball movement.!!!
1) If you are still using a 56K, spend the extra money (if available) and get a DSL or Cable. It is worth it's weight in gold.

2) RAM - No doubt the cheapest boost in performance (BTW SDRAM is about $17 for a 128mb stick and $35 for a 256mb)

3) Lower end processor/motherboard - AMD Duron 800/900 and ECS K7S5A (SiS 735) $100+
(and if you want to spend an extra $30-50, 256mb DDR Ram)

4) Lower end graphics card (Raedon 32mb SDR, GeForce2 MX400 64MB) - Performance is going to be better, but it is a little more costly in terms of price/performance ($50-60).

5) 7200rpm Low seek HDD - Worst price to performance but will improve computer load times (40GB - $90+)

I have built many computers and the cheaper ones with lower-end parts have always surprised me as to how well they perform against the "big-boys" (Athlon, Althon XP, Pentium 4).

A note on broadband,no matter what people say, some people can't get it. I live in a town of 70,000 and still can't get it simply because I live more than 3 miles from the box. The signal loses intensity over distance, so DSL isn't a viable option for everyone.

So, to those stuck with 56k, you have a few options. First, go into the modem controls (Start>Settings>Control Panel>Modems) and and go to the properties. Turn up the max speed to as high as it will go. Also, update the drivers for your modem. Test this and see if it helps any. If not, try and switch to a better ISP.

*Note* Updating drivers for most devices will increase the performance for that device, ie. video cards, sound cards, etc.
The more expensive, top of the line rigs always seem to disappoint. The performance is great, just not as good as I thought it was going to be.

To change your packet size, go into the Networking part of your control panel, and go to the dial up adapter, advanced, IP packet size and change it to small.

A word on FIFO buffering. To adjust them, the higher you go, the more info the buffer can hold, but there's a chance it can get lost. The lower you go, the more it has to communicate with the CPU, slowing it down and slowing down the ablity to fill back up.
If you feel like playing around with the settings, change the recieve to 14 and transmit to 16. (I believe these are defaults). If these help, keep them, but if they interfere, change them back, or slowly lower them.

In UO, you don't need much in terms of rig to really move around well, but I would suggest more than a P2 400mhz (had one for a while) to play now.

Ingame, you can change a few settings to play faster too. I like to turn off music, and all the sounds in game. It usually helps me out with less lag. Also, be smart. You know more about your connection and computer than anyone else. If your having a laggy day, say no to factions, or taking out your 5 WW to the ancient wyrm spawn. And, at no time, take anything out of the bank you can’t afford to lose. That means no 200 of each reg, or that vanq axe. Play it smart and follow these guidelines, and you’ll be lag free, or at least not bunny hopping on a 14.4k modem.


Hope your game play improves :)

Thanks Far.

Hasta.

^ top-Coming Soon to a Shard Near You.
[Catlyn] November 27 - 11:31 PM EST
Publish 14 Issues.
I have been reading the UO Boards a fair amount lately. I started to keep an ongoing list of issues that were being reported. Here is a bunch of them in no particular order.

*Taming Bug allowing GM Taming in no time.
*Smelting issue for smiths. no longer able to smelt some of the coloured items that they made
*Decreased Vanq items on level 4/5 chests
*Treasure Chests decaying after 15 minutes
*Problems Retaming pets after they go wild (Only affects pre-patch pets. Ones tamed after the patch are normal)
*Alchemists no longer able to make potions straight into kegs
*Tinkers no longer able to work with high end colors unless they have high skill
*Some Tailoring items no longer craftable (straw hats, caps)
*Multi-gem jewelry no longer craftable
*Name Changes to some Holiday gifts (glassware)
*Reduced damage to Tinker Trapped Boxes
*Runebooks losing titles and 10 charge books no being crafted
*Tinker made chests no longer giving gains to lockpicking
*Tinker Trapped boxes now giving counts
*Smiths having Problems repairing Weapons and armour
*Potions not holding there name, but revert to colour
*Potions go into main pack at creation, not sub bag the bottles were in


Keep in mind these are reports by players. They are unconfirmed and are strictly rumors.

Vaya Con Dios

^ top-Hey Ho the Derry-O, a Factioning We Will Go.
[Catlyn] November 27 - 9:41 PM EST
Over on the Update Center of UO, Adrick made a fresh post. He covered a little bit of ground so i am going to break it down into sections.

First, he pointed out the changes made to factions in Pub 14. A complete list can be found here. A quick Scan of the list, and a few pop instantly to the front:
20 You can no longer heal a faction guard if you aren't a member of its faction.
Good. This will hopefully mean less Blues getting in the way and keep it to faction fighters only. If you want to get involved, join a faction.

23 Faction titles will no longer display in trammel.
Even better. If you are in a faction, you are in it to fight, not for the title. Allowing titles in Tram just adds to the bank posing.

26 Players flagged as aggressors to another player, or criminal for any reason, will not be able to use public moongates.
Do I even need to talk about this one?

27 Sigils will not be stealable for 1 hour after a server starts.
Now this will be good. Give everyone a fighting chance to defend what they got the night before. It was very frustrating to log in the morning after to learn everything was gone.

33 Corpses will now hue the correct color for looting - a corpse that is orange is lootable (meaning you did damage), while a corpse that is blue is not lootable (it will include enemies you didn't damage). Grey and red corpses are lootable.
Now this also is good. Afterall, it is all about the Fighting and the loot. Right?


Adrick also went on to talk about removing blues totally from factions, vanquishing all bugs, and working on strongholds. He then asked for opinions on the following.

1] Lowering the corruption times down to about 8 hours or so to allow more fast-paced conflict and create less of a chance that off-hour, low peak hours will determine the fate of a faction.

2] Allowing guilds to form new factions, possibly as part of an alliance system.

3] Expanding the control factions have over Felucca by looking into dynamic spawns of monsters and resources.

4] Adding more political elements to the leadership of a faction beyond simply voting. This would include putting in some checks and balances to ensure that the commander and those who he appoints are doing a good job in the eyes of a majority of the faction. Also, as part of this, allowing players to vote to remove other players considered a spy by a majority of the faction.

5] Allowing factions to have control over both the town and surrounding area (follow up to item #3). An idea here is that all resource gathering could be taxed by the controlling faction.


All of these are great and lovely ideas. Only problem I see is, will we see any of them in the next decade?

If you want, send Adrick some feedback at Adrick@uo.com.

Vaya Con Dios

^ top-We Get Golems Though!!
[Catlyn] November 27 - 12:36 AM EST
OSI really seems to have it out for tinkers in the last patch. On top of the changes to Jewelry and Boom Boxes, there is more complaints on the UO Boards.
Salt Wrote

Guess what, your locked chests got nerfed as well, GM Locks are now 100% success for 73 lockpicking skill, never fail, never break a pick, no gains.

I think they are lvl 1 locks...

Thread found here.


I logged on to test to try and confirm this one way or another. I made Gm Carp/GM Tink Chests and then set about picking them. I was unable to pick it until a display skill of 76.4 and would still fail occasionally. It has been a long time (Pre UO:R) since i built a lockpicker. If anyone can shed some light on this for me, send me an email at Catlyn@uopowergamers.com

In the mean time, now might be a good time to finish off the aspiring lockpicker on your account before Publish 14 comes to a shard near you.

Vaya Con Dios

^ top-Catlyn Is In.
[Nieves] November 27 - 12:12 AM EST
One down...2 to go.

Hasta.

^ top-Hey its that Epyon guy, *psst* Who in the fuck is Epyon?
[Epyon] November 27 - 12:03 AM EST
Yea, im making a rare post...enjoy!

Richard Garriott, creator of the Ultima series, has introduced his famous character to NCsoft's online role-playing game, Lineage: The Blood Pledge.

NCsoft Corporation has announced that its popular online role-playing game, Lineage: The Blood Pledge, now features Lord British, Richard Garriott's famous game character. Garriott is best known for creating the Ultima role-playing game series, including the massively multiplayer Ultima Online. Lord British is a central part of the plot in the Ultima games.
For the next four weeks, Lord British will appear in Lineage, interact with players, and help advance the game's storyline. Players will be encouraged to create, equip, and train their Lineage characters to participate in a weekly castle siege led by Lord British. At the end of the four-week event, the most skilled and talented character will win control of the newest castle in the online gameworld.

Lineage currently has more than 3 million subscribers and 250,000 concurrent users, making it the most popular online role-playing game. The game, which was first released in Korea in 1998, was launched in North America last month. For more information, take a look at our previous coverage of the game.



Sounds interesting hmm?

Anyone play this game? I never heard of it personally...but it sounds interesting.

^ top-Publish Updates!!! Yippee Skippee!!
[Vasilias] November 26 - 7:21 PM EST
The changes listed below are currently active on the Lake Superior and
Pacific shards, and will be published to the Great Lakes and Napa Valley
shards during their normally scheduled maintenance period on Tuesday,
November 27th CST. We will continue to monitor the publish on these shards
throughout the week, and will make an announcement when the schedule has
been determined for the remaining shards.

Complete information on the following changes can be found in Testing for
Next Update http://update.uo.com/next.html .
* New player experiences
* Context sensitive menus
* Bulk order deeds
* Changes to Animal Lore
* Crafting System overhaul
* Updates to the Faction System
* A variety of bug fixes that address aspects involving NPCs, houses,
skill gain, guild and party systems, spellcasting, and some map regions.
The changes will be added into Latest Game Updates
http://update.uo.com/latest.html once they are active on all shards.




^ top-You Know It.
[Nieves] November 25 - 10:39 PM EST
I get a house for free on Great Lakes Ice Island Felucca.

What the fuck am I going to do with another house? Sell it? Trade all my homesteads for something bigger? Or do I give it to a friend moving to Great Lakes?

I tell you what I did...



Worship Me.

(Enjoy it Regulus.)

Hasta.

^ top-If you like and play UO, you're probably sick of this.
[Eric] November 25 - 1:46 AM EST
I'm willing to bet many UO players who read this and many other gaming websites are getting sick of hearing about DAoC. Sorry. ;) UOPG doesn't yet have a "general gaming news" section, so the main page is the spot for that, right now.

Anyways, if you play DAoC or are interested in it, I suggest reading this article. It's a very in depth article that goes into many pros and cons about DAoC.


Cya later.

^ top-More Tinker Trap Nerfing
[Nieves] November 24 - 11:43 PM EST
There is something else that I have discovered with the nerfed Tinker Traps. You can't GM Remove Trap on them anymore. My skill was 98.5 before the patch and there it is staying. Now, the only traps I can get skill off of are the ones in Nuljelm's guard towers. And how many are there? Seven or Eight? Per facet? Oh yeah, and if you die you are hooped. There are no healers there or mongates, which means you have to use your "Help I'm Stuck" option for the day. Lame. Thanks OSI.

Lame indeed.

Thanks Raden.

Hasta.

^ top-It's contest time.
[Eric] November 24 - 11:05 PM EST
Thanks to all of the people from our forum who have given me ideas, I have finally decided on the contest that I’m going to have here at UOPG. As you may have figured, this will be an essay writing contest.

You may write an essay on the following topics:

- Starting and maintaining a guild : Where to begin, how to recruit, how to be successful, and other various tips.

- How to start & build a character from scratch with no help. This essay should assume that the player wishing to start from scratch with no help has some UO knowledge. This essay could include how to fund your character without any help, the best way to get started with skills (best templates), etc.

- A UO performance essay: How to get the best UO performance out of your computer.

- A PvP Essay: While this is a very broad topic, we’re really looking for an essay that covers most aspects of PvP, including how to be the most successful (something everyone wants to know). This essay can include information about factions and/or chaos/order if you wish.

- UOA/Macro essay - How to use UOA and in-game macros to get the maximum benefit.

- Mage skills essay: Best ways to raise resist, magery, eval. int., meditation and how they work (what resist is needed for certain monsters, different mage tactics for both PvP and PvM, etc.).

- A Powergamer essay: This will be left to your own creativity. Something along the lines of how to be a powergamer, what it means to be a powergamer, etc. Definitely include various powergaming tactics.

- If you have any other ideas or wish to write an essay on another topic, e-mail me. If I like it, I’ll let you write about it.

The essay topic list is subject to additions.


Now, before you go crazy with writing an essay, let me lay down a few of the rules/guidelines that you agree to upon submitting an essay:

1. You may submit more than one essay for this contest. If you want to write about PvP and starting and maintaining a guild, you may. Submitting more than one essay can possibly increase the chances of "winning" because you will have more than one essay to compare to others entering into this contest. However, you cannot win more than 1 prize.

2. ALL entries MUST be your original work. You MAY NOT copy an essay from another UO information website or any other source.

3. When submitting an essay, please include your name (forum name or whichever name you want to be announced as, in the event than you win), shard, and send your e-mail submissions with the subject "UOPG Essay Contest."

4. You may either write your essay in an e-mail or in a Word document attached to an e-mail (.doc file).

5. All submissions become property of UOPG. (Of course, if your essay is posted, you WILL be given credit for it).

6. UOPG staff members are not eligible for winning a prize. They may submit essays if they wish (as they always can), but they will not be entered into the contest.


How will these essays be judged, you ask? They will be judged by the following:

1. Depth and detail – This is pretty self-explanatory. If your essay is 3 sentences long, it will probably be thrown in the trash. However, even if your essay is long, we will still value quality over quantity. Don’t assume a 10 page essay is going to win over all essays of shorter length.

2. Originality – If you submit an essay that you copied from somewhere or reworded, you will automatically become disqualified.

3. Accuracy – In order to have a winning essay, it must be accurate. I don’t want to be reading a PvP essay that recommends PKing in Trammel. Now, there is some information known by UO players that can be controversial. For example, if your essay says, "The best way to PvP is by using a mage," this is simply an opinion. It will not be considered "not accurate," because mages might be the best PvPers, or they might not be. There is no proof for either statement.

4. Mechanics – If your essay has countless spelling errors and various grammatical problems, this won’t help your essay. I’m not saying that if you spell a word wrong your essay won’t win, but spelling and grammar add to the overall appearance of the essay. It would be best to revise your essay before submitting it.


Now, let’s get to the good part: the prizes. Currently, most of the prizes are on the Great Lakes shard, since this is where I have what I can give away. If anyone wants to contact me to either donate a prize or possibly trade gold between shards, please do. In this contest, there will be 3 winners. Their prizes are as follows:

First place winner: A choice between: 500k gold (Great Lakes), one first or second year reward (any shard, your choice of reward), or a clothing bless deed (Great Lakes).

Second place winner: Choice between: 150k (Great Lakes or Catskills) , 5k iron ingots (Great Lakes), holiday tree deed (Great Lakes), or potted plant (Great Lakes).

Third place winner: Honorable mention at UOPG. Your essay will be placed in the essays section (with your name), along with the first and second place essays. (NOTE: It’s possible that there could be more than one honorable mention.)

Prizes are subject to change. (Probably only for the better).


Finally, all essays should be submitted to UOPGEssays@aol.com . The contest deadline is Saturday, December 15 (2001). Stay tuned to http://www.uopowergamers.com for any updates to this contest.


Thanks.

^ top-Carpentry, et al.
[KH] November 24 - 11:00 PM EST
Just finished Carpentry last night. The total amount of wood consumed from around 48 to GM was between 54k - 58k (I lost track of some of the earliest amounts). The skill guide here on UOPG is basically accurate, although there are a couple of things that should be mentioned.

First, there's a nasty, barren stretch between the skill level that lets you make wooden shields and the start of quaterstaff country (specifically, between 65ish and 73.6). While you can do it making nothing but shields, you'll grind through a lot of extra wood getting there. If you carry enough Tailoring (40 skill) you can blast through this plateau simply by making fishing poles, starting at 68.4. Easy enough.

Second, just like smithing or tinkering, you can expect much better gains if you make a variety of items. Instead of banging through endless quarterstaffs or gnarleds, throw in harder items as you are able... ie: 2 gnarleds, a qstaff, then a short music stand when gain slows down in the mid to high 80s, then working in easels in moderation through the 90s. I finished from around 95 working the same macro of 2 gnarleds, then 1 easel. Gain was never less than 2.5 - 3.0 / p-hour through the 90s (which is much better than I remember it being when I GM'd Carp in January, the difference being the larger variety of items I included). Incidentally, I even managed to get a healthy amount of gain doing gnarleds (for seeding bulk orders) out of burst.

The new crafting menus take a little getting used to, but the "make last" option allow you to make items significantly faster than you used to. My only complaint is that it takes a certain amount of time to convert large quantities of logs to boards. Be sure to do this well in advance of your powerhour.

In the end, I even ended up with 52k in gold selling the shields, qstaffs, and gnarleds to empty my pack; enough to pick up the glassblowing and stonecrafting books once I finished.

Speaking of the new crafting skills - if you still have questions, I suggest you have a look at this page prepared by Catlyn, one of our regular posters in the Forum. It covers pretty much everything you need to know about glassblowing, and hopefully there'll be a stoncrafting companion page up soon (I love making work for other people).

And speaking of stonecrafting - I really suggest people think twice before double-clicking the book that allows you to dig up granite. Simply put, the seperate pieces of granite are a big pain in the ass. There's no on-off switch for gathering them, so having to constantly pick them out of your pack when you're trying to mine for ore gets old after a while. They aren't stackable, so consider carefully how you're going to store them (I really hate to think about how the flood of extra items might be adding to server-based lag). It shouldn't be a difficult problem to solve - imagine a bulk order deed item like the leather gloves of mining, except they lower Mining skill by 0.1, allowing for an on-off switch.

^ top-T Shirts
[Nieves] November 24 - 11:44 AM EST
They are going so if you want one, get your order in now before I am sold out.

They are 15.00 for the shirt plus shipping and handling (typically 20.00 anywhere in the Continental US).

When ordering, send me a request via email and include your name, size, and complete mailing address with country if outside the US. If you don't have access to a checking acount or a credit card, let me know and we can work out other arrangements.

Hasta.

^ top-Why Mess With Something That Ain't Broken?
[Nieves] November 23 - 6:21 PM EST
Well shit.

Regarding traps, there are quite a few complaints on the boards that tinker traps are way weaker now than they used to be. This means no deadly poison trap any longer - only lesser poison is possible, and no tough damage with explosion traps - only 5 - 15 HP damage are dealt with the new explosion traps.

BOGUSGREENMONKEYBALLS! That's the whole reason I wanted a GM Tinker in the first place!

Finally, jewelry is now crafted rather differently with the menu. You can no longer craft items like a "100 diamonds bracelet" or a "50 rubys necklace". Only "diamond bracelets", "ruby necklaces" and stuff like that are craftable after Publish 14. I expect to bekome the other player made jewelry to become quite rare over time. Oh, and the ring has been changed and renamed as well. While it used to call itself a "weddingband" and was newbified, it is now a plain, non-newbified ring.

I don't know about you, but I thought it was cool seeing a 100 diamond bracelet. ::shrugs:: And the wedding band was one of the most coveted things amongst "that crowd". Lame.

Caps and tall straw hats (as opposed to the regular straw hats) are no longer craftable. I really liked my caps!
Short pants are finally craftable!


I have a blessed cap (because I could, I did it). That make it worth more now?

I guess. :[

Hasta.

^ top-Turkey Day
[Nieves] November 22 - 6:41 PM EST
Happy Turkey Day to one and all.

Give thanks to all that you have and that you are fortunate to have what you do have.

And remember those that could not be here, and give thanks that they were able to touch our lives. If only for a brief time.

God Bless to all.

Hasta.

^ top-Eat, damn it Eat!
[Epyon] November 21 - 11:59 PM EST
I hope your holiday is filled with massive overeating followed by deep naps.

Give all your daughters a kiss for me.

:)
Happy Thanksgiving!

^ top-A day of rememberance.
[Vasilias] November 21 - 9:09 PM EST
Posted by Gloval in the forums. Words alone can not embelish the fact that true friendships can be built within a game. So remember those and cherish those whom you carry as friends for in a flash they can be gone.

I had been playing Ultima Online for about 5 months when I met Jenny. She was a member of the Atlantic Mage Tower, the guild I was in at the time. One day at the AMT Tower, a dungeon crawl was put together and that's where she and I met. We went off someplace deep and dark and killed bad things and took gold and came back to the tower having a good time.
Later that week I was back at the AMT Tower looking for some friends to go dungeon crawling with. The Tower was empty except for one person, Jenny. So I asked her if she was interested in going dungeon crawling. She hesitated a moment, then said why not. As I recall, we went to T2A and promptly began a tradition of Aldroud dies and Jenny rezes.
We got quite good at our rolls.
One day I was being chased by a PK east of Britain. I ran down the road and slowed when I came into the guard zone and yelled for the guards. The teleporting guards whacked the PK and I proceeded to loot my merry way through his belongings. After loading up on all his possessions, I wandered into Britain to gloat. I used the red moon gate in the library to transport myself to the AMT Tower so I could sit in peace and count my money. I walked in to see Jenny talking with another member of the AMT. I sat down and rooted through the loot, finding a ring, I handed it to Jenny just on a lark.
She took it, hesitated a moment, then said 'Why Aldroud, is this a proposal?' Turns out I handed her an amethyst wedding band. I hemmed and hawed and blushed and we all laughed about it.
We began to play more and more often with each other. I brought her to the house I shared with Odin and Raistlin and Spudz. We moved some furniture around and now there was room for 5. We became best friends, Jenny and me, with Odin, Raistlin and Spudz forming our little grouping. Time went by and we grew closer.
Eventually I did propose to her. She had become more to me than just a person to play games with and I became more for her too. We had a big wedding in Nujlem at the palace. A lot of AMT folks attended, plus all the friends we had made in UO. She and I spent almost every night playing.
Sometimes we would stay up till server down just sitting in her sea side cottage talking. We talked about everything and nothing at all for hours on end. She made me laugh and she made me cry. When I came up with the idea for an Orc guild she supported me 100%. She used to transport me about when I was just a wee runtee.
The first Orc function was me, her, and Odin (Grishnak, Zhan'ee, and Og'Din) bombing the Mage Tower Academy opening night. She build the webpage for us and kept it up to date. She taught me HTML and how to do things on the computer I never knew.

Jenny was my best friend and I loved her.

Jenny was killed by a drunk driver on 1 November, 2001.

^ top-And a Big Fat Hairy Bird Day to you all!!
[Vasilias] November 21 - 9:02 PM EST
Vasilias and Family; Sara and Savanna would like extend a Happy Thanksgiving to you and yours. We hope all of you have an enjoyable Thanksgiving. Furthermore we hope that you have much to be thankful for in light of the recent travesties that have befallen us as a nation as a whole. Soooooooo....eat eat eat eat and eat some more. Give thanks and be happy!

And you all thought I was just a dick,

Vas.

^ top-Like, Fur Shuure...
[Nieves] November 21 - 6:51 PM EST
Check it.

Pretty funny story. And the first story I have ever seen in UO3D.

At least someone can play it.

Hasta.

^ top-The State of Great Lakes Roleplaying
[Nieves] November 21 - 2:24 PM EST
A few months ago, I put up a piece on the, then, current state of Great Lakes Roleplaying. It wasn't a positive one, and it was a shocking one to many folks.

Well, I am here, once again to talk about it.

Kick back. If anyone knows me when I am on a "tear", I can get long winded. And the boss is out of the office today. Joy!

Currently, the forces of the Empire of Armageddon (EoA; Alliance) are "invading" the various cities throughout the lands of Brittania, Felucca side.

The Defenders of Lord British (CDB; Defenders) have signed on to try and stop us. Yes, I am on the "bad side". Only newbies play goodies. Kidding! Sheesh, relax. Anyway...

Our first city was Minoc. I believe the idea was that we would take the mining town and take over the mines and use the facilities to continue building our "war machine". Either way, it makes sense.

In our initial push into the city (we sailed there), after running around and some miner skirmishes, I led a charge and I got blasted by two mages and a jacker. Deathmoan.

In the end, the URKs (Bloodrock Orcs) managed to push the defenders back to the "goal" (a building in the north center of town) and was then met up with Order fighters (URKs are Chaos) and then had to fight 3 fronts (blue blockers being the 3rd). Even so, the URKS were kicking major ass. And since we had lost alot of our folks, our War minister called a retreat and we called it a stalemate (IMHO: If you didn't take the objective, you lost). It was probably a smart move because of the blue blockers and Order fighters.

We have had skirmishes since then and EoA, with the exception of last night's fight, won each night.

Last night, we had to quit midway through the fight because one of the guilds was blue to 1/2 of EoA and we couldn't exactly deal with them.

The tactics we used was similar to those of the URKS on the first night. We had 5-6 archers in our center with 2 mages assigned to heal them. We had 3-5 man groups (about 6 of them) with at least one mage who's job was to keep the enemy skirmishers away while the archers did the dirty work. We also had a group of 3+ Jackers and a mage whose job was to take down any enemy mages.

We were doing well, up until the blue guild.

But know what? It was fun as fucking hell.

"Well, that's all fine and good Nieves, but what IS the state of GL RP?" Hey, relax, I am getting to it. Really.

We have lost 2-3 Archmages (overall leader of the EoA)--including the Architect of this scenario, have had a War Minister step down, accusations of various sorts: broken war rules (reskills, looting, etc.), leaders only seeing their own "grand plan" as opposed to the goal of the overall scenario (FUN!), and the removal of two guilds from EoA: one guild went "too far", and another actually betrayed the Alliance by trying to sell our battle plans to CDB, [Although, in an RP sense it's interesting when you have that sort of Intrigue, but you can guess how the Alliance reacted to that betrayel], meetings lasting all night, petty bickering, etc. etc.

But, if you take all the above away, and I can say, it's working.

The Great Lakes RP Community should be proud of itself. I am. People are pushing to look past the petty bullshit and attempting to achieve the goal of this scenario. Right now, the current Archmage has instituted some changes that have helped (I.E.-meetings with 1 hour long time limits and a preset agenda for each meeting instead of "winging it") and has pretty much cut alot of the bullshit out (even though there is still some to settle, it's still better than before). Those that decide they want to remain in a "petty state" and bicker all the time, are being left behind. Those that have felt slighted are actually hearing the explanations of why it seemed they were left out when in fact they really weren't. Guild Masters are working together when in the past they wouldn't even answer a "hi".

Hell, I had been KNOWN in my RP's circle for actually attacking, on sight, anyone with certain guild titles. Since we are allies with a few of those guilds, they are "no touchie". And I have learned that these people, when they are watching your back, can be trusted. And they do the job well.

So, it's working.

A RP community on any UO shard should always see past their petty differences and NOT be elitist (Read: TUR <--Asshoes) and have open ended events.

Rules should be decided upon, if any BEFORE the event starts.

If a difference arises, talk about it and listen to the other's arguement.

If you can't resolve it amicably, take it up with your Guild Master and let them deal with it. In fact, you should ALWAYS talk to a guild officer before taking matters to your own hand (me included ::winks at the Jabbuk::).

It's all about planning, agreed upon rules, getting the message out to ALL the participants about what's going on and what the agreed upon rules are, and keeping the #1 goal of any event in mind: FUN!

Hasta.

^ top-What do we need?
[Eric] November 20 - 9:06 PM EST
As far as essays go, what would you guys (the readers) be interested in an essay about? I'm looking to establish some kind of essay-writing contest with the prize being something valuable on the Great Lakes shard (possibly a large sum of gold or maybe an item of high value). All I really need is your input, on what you think we need an essay about (UO-related of course).

If you are unfamiliar with what essays UOPG currently has, check out the "UOPG Essays" link on the left menu of your browser. Any feedback/ideas can be posted in this thread. Any and all feedback would be appriciated.

Thanks.


^ top-UOPG Is Hiring
[Nieves] November 20 - 1:26 PM EST
I am looking for highly motivated individuals to fill 3 roles here at UOPG.

UO News Reporter-Your mission is to scour the UO web boards and websites and find any and all information related to Ultima Online and report it here. I am not looking for people that cut and paste and say: read this. I would like someone to at least add commentary. I am not looking for a Nieves clone (read: saying "fuck" 10 times in a post isn't a requirement), but someone that likes to write and is willing to share their thoughts and commentary without hesitation. I would rather this person have been in UO for at least 12 months. And ranting is encouraged :)

Story Teller-Someone willing to write tales about their in game adventures in our story section. Pictures are welcome. No time limit to this person but must be able to pen a good story at least once a week. (If Dervla is available, there is a spot for you girl).

Overall Gaming Reporter-Mainly I would like Neverwinter Nights covered but all other games are encouraged to be posted about.

Note: The current base of updaters are not being removed. But, with their busy schedules, they cannot post as I would like them too. The new breed of updaters will just add to our existing pool.

How do you apply? Simple: Pick a topic and make a post about it in the UOPG Forum and email me a link. I will read it and gauge the reaction of the readers and then make my decision after a week's time.

If you wish to remain anonymous as a poster, that's fine. I can keep your anonymity. I have done it in the past with our Counselor Anonymous.

Also, I have not forgotten those of you you that have bought a T Shirt the first month they were available. I still have that copy of Shattered Galaxy at home. Unfortunately, I can't find the emails with your names. I think I lost them when I reformatted my hard drive.

If you have bought a shirt before November 1st, email me and I will put your name in a hat, and then have my 9 year old pull out a name and name the winner here on the front page.

The deadline for getting your name into me is December 1st. On December 2nd, I pull the names. No delays this time. Scouts honor.

Hasta.

^ top-Win 1 Million Gold and a Log Cabin!
[Nieves] November 19 - 8:46 PM EST
But only if you play on Napa Valley:

I'm putting on another quest where we're giving away 1,000,000 gold and a placed log cabin.

The event will be Saturday, December 1st, 2001 at 9:00 PM Pacific time, in the Yew Forest, providence of Napa valley. This will be one serious PvP event!

You think I jest? Check this out.


I will be live WebCasting the event on AdamVision. You are welcome to simulcast this event yourself by simply linking.

Take care and I hope to see you all on Saturday!
Regards,
Adam Ant


I have a char I haven't worked on in a while on Napa Valley...

::fires up Ultima Online::

Hasta.

^ top-Yes - they got me too.
[Eric] November 19 - 5:18 PM EST
Well, like many others, I have succumbed to the forces of Mythic Entertainment. In other words, last night I went out and picked up my copy of Dark Age of Camelot (DAoC). No, I will not be doing away with UO - I will still keep my accounts, and I will probably come back to the game from time to time. I just thought after 3 1/2 years of one game (with the interruption of Diablo 2 in between), it's time to try a game that many have deemed "worth trying." Many have stated on various different forums that they don't want to leave "several years of hard work and game playing" for a new game. I feel the same way. Having played UO back before T2A was released, I've been through almost everything that the game has had to offer. Would I leave all of that for a new game that still has a level of uncertainty? Not a chance. I'm still going to read the daily UO news and still going to post on UOPG with the news and my thoughts on it. UO isn't a game that you throw away within a matter of minutes just because something else comes along. Since I think it's time to try something new, I'm going to try DAoC. I've probably played the game only for a total of 30 minutes so far, so I'm not going to make any judgements yet. Yes, the graphics, sound, and interface kick ass, BUT this is not what makes a game. UO in my personal opinion has some of the worst graphics, and the game has always kicked ass. Just because a game has good graphics *cough* Everquest *cough cough* does NOT mean it's a good game.

No, don't go out and buy a $40 online game just because some guy on a gaming website said it's a good idea. But, if you find yourself bored with UO, this might be something worth considering. Read about it, and make your own judgement. (Note: This thread is really worth reading if you're curious about how DAoC compares to UO.)

That's all for now. Cya later.

^ top-It's coming....
[Nieves] November 19 - 1:40 PM EST
Be Afraid.

Hasta.

^ top-UO Vs. DAoC
[Nieves] November 19 - 12:52 PM EST
I play both UO and DaoC. I havent logged into UO in a about 2 months cause of Camelot
and some technical difficulties. So far DaoC is pretty cool. The graphics are nice and the
spells are pretty. But the leveling is become a real pain. Solo’ing is slow and dangerous.
Getting a group together and organized can be hard too, even being in a big guild. But when
you do get a good group, you can level like mad, or atleast gain good xp (experience).

I had a hard time at first solo’ing. Then I figured out that mez (para) works wonders. Being a
Runemaster, melee is 100% out of the question. Even if I get a mob (monster,critter) down to
¼ life, I’ll probably still die. That’s saying the mob is yellow (equal to my level). So that means
I have to kill the mob entirely with spells, which isnt easy cause you really cant hit and run
Like in UO. So now I hit the mob with 2 bolts, mez, then run and bolt 2 more times. This usually
takes me down to ½ power (mana).

But UO is a lot more….flexible. I like the fact that you can do just about anything you want ,
when you want in UO. Plus recall and gating kicks ass. DaoC doesn’t have gates,recalling or
horses (you can take horse ride to other towns for fast travel, but that’s it). The pvp in DaoC is…
different. I’ve only seen a few fights so far. The first time I fought I solo’d a red Hibernian elf caster. He
was red to me(2-4 level’s higher then me) and I died fast. The other time I was involved in a big
brawl. About 50 vrs. 50 (Hib vs Mid again) and that was fun but disorganized. I helped kill a
few, but I got sniped at the end. (damn stealth archers)

People tend to be more nice in Camelot vrs UO were its fun to be a dick . That’s pretty much cause
there really isnt a chance to be a dick in Camelot except on the few occasions(kill stealing,not rez’ing the dead,ect…). I miss having a house. Camelot dosnt have houses and few banks.

This wasn’t well thought out, but just thought I’d fill yas in on what I’ve seen so far

Hemlock lvl 25 runemaster
Merlin Midgard


I saw the DAoC box this Sunday on the shelf at Wall Mart....and I passed it by. Then I went home, logged into UO, got into a free for all PvP tournament on the roof of a friend's Tower, and finished 2nd.

Um, can you do that in DAoC?

Hasta.

^ top-T Shirts! We Have T Shirts For Sale!
[Nieves] November 18 - 5:13 PM EST


"Think you are one of us?"


As it stands, I have 7 Small, 19 Medium, 40 Large, 38 X Large, and 7 XXLarge left. The price for these shirts is $15.00USD + Shipping. For anyone in the Continental US it will run you about $20.00USD total. To Canada, it's about $25.00USD.

Here is how ordering works.

Send me an email with your Name, Address, and Size. I will send you back a PayPal request. Once that's processed, your shirt hits the mail the next day (the day after if the order comes in on Saturday).

Hasta.

^ top-Nieves Has Sunday Updates
[Nieves] November 18 - 9:46 AM EST
Jeesuz. There is alot of stuff out.

First off, the music that OSI is introducing for UO this coming January-February is absolutely amazing. They only have two tracks, but the Jhelom one is my personal favorite of the two (the other is Vesper).

Also, you can see new images at the Lord Blackthorn Website. I especially like the Ancient Wyrm and the Swamp Dragon. It's taking an aweful long time to bring the images up but they are worth it, IMNSHO.

Horse Stamina
Horses are an advantage in movement. Stamina limitations act as a limiter to this advantage, which manifests in both PvP and PvM. A mounted person can run faster, forever, than someone who isn't mounted. Standard horses have less stamina than other mounts, because characters who can ride the higher stamina mounts (either through taming skill, or faction / veteran status) should have a slight advantage in movement. Horse stamina drain occurs faster on a higher connection; as a trade off to moving much faster than characters on a slower connection, this advantage will be countered to some degree by the horse fatiguing.
There are several ways for players to increase their horse's stamina:

· Bring apples - They restore approx. 1/3 of a mount's stamina.
· Train your horse - Spar with it, etc. It will gain dex and thereby stamina.
· Manage horse stamina - Run only when necessary. Trotting barely lowers a horse's stamina at all.

[...]

Just as a note, this change was pulled from Publish 14, and we are targeting to implement it in Publish 15, which we don't have a date set for just yet.
__________________
Cynthe
Community Manager
ORIGIN Systems


Well, as long as it's in the near future, I am happy. It's nice to be able to run forever, but it's imbalancing.

Monster AI
[..] Some other examples of new AI and abilities that we did already to give you an idea of what we can do:

-Gargoyle Enforcers call for help and are healed by Gargoyle Destroyers.
-Exodos Minion and Overseer magical barriers
-Savage Shamans doing a tribal dance casting group spells
-Needing a bola to knock a savage rider off its mount

We have plenty more in store for the McFarlane monsters as well.

The idea is to create monsters that are more fun, interesting, and challenging. AI is kind of a misnomer in the gaming industry. The concept isn't to make monsters "smarter"...it's to make them more fun and challenging to fight...which in a sense, makes them appear smarter.


Bring it!

Misc Stuff I don't feel like commenting on:

The items listed in our "Next Update" section include a wide variety of updates and fixes (noted here), and these changes were recently published to the Lake Superior shard while we monitored them. We noticed some instances that required additional attention.

We have brought down the Lake Superior shard, and upon its return, the items listed below will have been corrected. We will continue monitoring the Lake Superior shard for any further issues. We apologize for any inconvenience this may cause.

Fletching problems: The fletching skill was not properly noting/checking the fletcher's actual skill level when crafting, with players receiving error messages stating they don't have enough skill to make a given weapon, and non-GM fletchers were unable to craft heavy crossbows. These issues have been fixed.

Too many arrows being used per shot: Archers have been using up more than one arrow for each arrow shot. Sometimes, for example, 3 arrows will disappear from the archer's pack when only one arrow was fired. This has been fixed.

Pre-patch Moonstones: When players attempted to use pre-patch moonstones, they did not work and the user was told that he "cannot bury it here." These pre-patch moonstones should now work properly.

Golems could not be healed with the new tinker menu: Golems should now be able to be healed, with the aid of a new feature in the new tinkering menu.

Some players are not being paid for completed bulk blacksmithing orders: Player who receive & complete bulk orders should now receive the proper payment for them.

Runebooks were not displaying their player-created titles: This has been fixed, and runebooks should now properly display their player-created titles.

Runic Hammers were allowing players to enchant armor: This will no longer happen. Runic hammers will still enchant weapons, as intended, but will no longer enchant armor. Any armor that was enchanted in this manner will lose their enchantment.

Skill gains in Cartography were advancing too rapidly: This has been fixed.


According to Blackheath of THB, Cart was WAY broken. This is a good thing that they caught and corrected it.

And about the Runic Hammer thingie:

So far, only 4 middle-range rewards have been given out on LS. No high-end rewards have been given out yet. The highest runic hammer is Bronze (only one so far). This means the highest craftable weapon is Might, at the moment.

The fame levels are as designed. Although, they look to be a bit high. We already had reduced the fame reward from feedback on Test Center. So far, we have not decided to reduce them, though.


Er...why do it on Test then? Is that to make sure it is not imbalancing? If yes, ok. But if not, then maybe make the Test Center the same as LS so players can test it themselves and see how the new system works?

Hasta.

^ top-They Love Me.
[Nieves] November 16 - 11:44 PM EST
They really really love me:

Hail,

In appreciation for everything the Ultima Online fansite community has done for Origin, UO, and the players, we would like to extend an invitation to have two people from your site attend the Online Worlds FanFest and receive free registration! That's right, free!


::sniff::

Tito, get me some tissues. I have to go now. I have this thing in my eye I need to get out.

Hasta.

^ top-Email Back Up
[Nieves] November 16 - 10:33 AM EST
For all of you that tried to send me email in the last couple of weeks, I apologize. Our email system got trashed when I changed servers.

It's back up and working now.

If you feel frisky, go ahead and resend those emails.

Hasta.

^ top-They Say a Stupid Question....
[Nieves] November 16 - 7:46 AM EST
is one you haven't asked.

Well, I disagree. The UOHouse Of Commons 30th Celebrity Chat is proof of that.

I won't even dignify any of it by copying it here.

I would go and maybe add some good questions to the mix, if they WOULD FUCKING POST MY QUESTIONS TO THE CHAT! Bastards.

It's Friday. Harry Potter comes out. My kid wants to see it. I have free tickets. Why not right?

And, if anyone cares, Nieves is single now.

"I will just have to find Greener Pastures".

"Fine, do it."

"Fine".

"Fine".

"You don't have to wait to leave".

"Fine".

"Fine".

Breaking up is hard to do.

Hasta.

^ top-The Madness Begins
[Eric] November 15 - 5:50 PM EST
From XBOX.com, in this article:

Xbox Launch: Midnight Madness November 15, 2001


At one minute after midnight, Xbox madness ensued at the new flagship Toys “R” Us store in New York’s Times Square. Thousands of gamers came to celebra