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Server Move
UO in Review -- 3 Nov 2006
Wilki Becomes Dev, No Longer Community Coordinator
UO Week in Review--29 September 2006
Server Maintenance

Unavailble at this time.

April 2002 News:
^ top-OOOOH!
[Nieves] April 29 - 8:09 PM EDT
Ah Yes!

You too can have your very own webspace for your guild!!!!!

Come here. Yes. Come closer. Let me show you something. See this?

Do a comparison.

Also, does anyone that's been around since before UO:R remember the Clean Up Brittania Ticket Program and why it was created? It was created to lower the item count in UO and bring the lag down. Has anyone noticed how laggy UO has gotten lately? Maybe it's not a buggy client, poor ISPs, slow computers or servers, or the other fucking magical things that can happen in our Computer World. Maybe it's the item count! I mean, it has gone up in the last year right? It's all about 'content'. And OSI sure has put out a lot of content in the last year.

Mhmm...they sure have.

Maybe it's time to revive the ticket program? Maybe?

Nah. That would take coding. And we know how hard it is to code stuff.

Hasta.

^ top-From the Vet's Point of View
[LadyGrania] April 29 - 10:48 AM EDT
The following is a conversation Nieves and I had. I thought it rather interesting and decided to post it here.
Create a new thread in the forum and tell me what you think.
OSI employees are welcome to respond as well.

Nieves:Is it me or is UO's official website shitty now?

Grania: it's shitty. worse than shitty.

Nieves: : nod : And they don't give a shit huH?

Grania: they get our $10/mo per acct... why should they?

Nieves: Because it's the right thing to do?

You realize nothing from the Faire has been talked about by OSI?

Grania: at this point it's just a business... if they gave a shit about the game they'd do something more to keep the vets happy and playing rather than just giving them eye candy... the game is gone.. it's now about making the mass majority as relatively happy as possible to keep the almighty dollar coming in.

Nieves: Yeah. And they are sucking even at that.

Grania: it's my opinion. fortunately.. for the most part... I don't let the shit affect me.. I still basically play the same way I always have. but I'm rather ambivalent about most things anyway..
but I can see what's happening.. ambivalence doesn't make one blind.

Nieves: True.

::sighs:: The only one that consistantly answers my emails anymore is Sannio. And I did not like his writing style at first. Cynthe will write back or reply to my IMs when she feels like it or just to say: "oh, I didn't see this". Kerowyn doesn't even write like she used too.

Adrick was answering at first, then he just went into h iding. I am like: "wtf?"

Hanse will every once in awhile. But even that's sporadic. Whatever.

Grania: I think you should post our conversation on the front page.

Nieves: Why me? Why not you? :)

And so there you have it. A conversation between veteran UO players.
Nieves has played a little over 3 years. I have played a little under 4.

What happened? What happened to our beloved UO? Newbies? Indifference to the players? Greed?

IMHO: all of the above.

Love ya!

^ top-Even OSI Reps Macro and Surf At The Same Time
[Nieves] April 29 - 8:40 AM EDT
In reply to:
I am sitting here fishing and my internet explorer is open about halfway so I can see if i get a serpie or some pirate comes to try and kill me. I hit my macro and come over here for about 4 minutes and then back to uo. Wash Rinse and Repeat. Just wondering how many others do this.
------------
*Raises hand* At work I get paid to cruise the boards (and don't play UO), but at home I'm just a UO AND a message board addict...

******************************
Greywolfe
(Online Community Coordinator)


Aren't you glad I am here to report bullshit like this?

Hasta.

^ top-Dungeon Siege
[Nieves] April 28 - 11:32 PM EDT
I was lucky enough to have a friend that would lend me the game.

This game is amazing. Get it. Now.

UO is unique in that you build characters by building up their skills and then build their stats. You can customize that character however you wish.

Well, Dungeon Siege uses a similar model, except, you gain levels in the weapons and magic you use. Not in a specific weapon type (like macing, swords, etc.). For instance, if I use a mace, I gain points that go into gaining the next level of mastery in the melee skill, not macing. And using something like archery will build my dexterity (there are 3 different stats, dexterity, intelligence, and strength). It will also build stats over time with use of all skills. It's just slower. I.E.- Melee will build strength primarily, but will build dexterity secondarily. If that makes sense.

The game is also like Diablo in it's style of play and in the number of items you can get. The difference is there is REAL strategy in playing it. If you do NOT use your head instead of charging in, you will fucking die. Hell, a pack of wolves will kick your ass.

I found myself having to back up, regroup, find a spot where I can attack from and not die. And the terrain can be used to your advantage. There is one point where I was shooting down from a ledge to get at some bad guys.

On top of that, you can have up to 8 characters. Sort of like Baldur's Gate and it's successors.

So, what you are playing is a game that is sort of like UO in it's skill gain, has a play style similar to Diablo and Baldur's Gate.

If I remember correctly, that's what some of you out there said they would want in a game. All the elements of those games in one kick ass title.

Oh, and you can play it online with friends. Even Watts likes it.

A couple of quotes: Players can customize their party to include up to eight characters. There are no rules or restrictions, and the player can have any combination of fighters, archers and magic users. Characters join your party as they journey throughout the world - some are hired, others are rescued, and some are brought back from beyond the grave. Lead your party into epic battles against a range of enemies - from marauding hordes to monsters of a scale never before seen in a fantasy role-playing game.

OH, and you can take a pack mule with you to carry extra loot! OWN!

If treasure is more your focus, grab a pack mule or two. Never again worry about passing on that armor you found because you didn't have enough space.

Also, you can edit the game: The proprietary Siege Editor in Dungeon Siege gives you the freedom to rework nearly every aspect of the game, making Dungeon Siege not only a game, but also a role-playing platform for those who want to create their own characters, spells, dungeons and even entire worlds. You can post these user-created files to the Web, making them available for anyone to download and explore, or play as a multiplayer game.

Buy it. You won't be disappointed.

Hasta

^ top-Message From Lord Blackthorn
[Nieves] April 28 - 11:17 PM EDT
I was out hunting Betrayers when I managed to snag a book. The first time I have seen this book on any of the spawn. Is it a semi-rare? I don't know. Would be cool if it was.

The book is a reddish hue and is 24 UO book pages long.

Here is what the book has 'written' in it:

Greetings to you, new member of the Trusted.

You now read these words because you have been deemed worthy to join the ranks of Britannia's defenders. Some will call you a betrayer of mankind, I say they are misguided. I call you a defender for Sosaria needs saving from itself.

The forces of order once ruled our world. Like a great darkness over our lives we lived under the oppressive watch of a king who dictated our actions and passed judgement on our character. He suppressed our way of life by denying our freedom and the ability to determine who we are and what we stand for.

Even today in the absence of this man we still see the symbol of his tyranny, we watch his personal guards patrol the cities to intimidate us, and we feel his laws like a vice on our lives.

You are here because you choose to be free. Like many Britannians you have felt the opression of one man's ideas weighing down upon you like chains. You have felt the embrace of fear, wondering if you face consequence for simply having ideas not in harmony with those forced upon us. You have seen men fight and die for the principles of a zealot and wondered, 'Who will fight for my principles should they be opposed?" You tire of living under the shadow of dreams that do not belong to you. And most of all, you have wondered what you can do to live free.

Your journey to freedom begins here.

I, like you, once desired my freedom from the limits placed on me. I watched in disgust as this world became engrossed with the preaching of virtue and none of the practice. I held my convictions in check, fearful of the reaction of men blinded by belief. I forced myself to hury the very ideology that made me an individual. I was fortunate that a being of unique power and unimaginable intelligence saw through to the true person I was, the person I was meant to be. Exodus found within me a man of free will, determination and incomprehension for the plight of oppression forced on so many Britannians.

Exodus has also chosen you because of the strength of your character.

Many of the men who were once my peers look upon me and see a betrayer of humanity. They claim my newfound form is unnatural and wong. Because they see the unknown in me, they show fear. They disapprove of my choices and in their ignorance see evil. Yet I hide my true self no longer from these men. My thoughts and my personal morality have been liberated in the face of the oppression that once consumed me. Where they see a man no longer human. I see a man that has not betrayed his humanity but has been freed from it. This is the power that has been granted to me by Exodus. I have been given my freedom. I have been released from my fears.

Exodus will give you the power to conquer your fears as well.

When your fear of this world is gone, then the world truly belongs to you in a way it never has before. You, trusted one, will soon be given a gift. Your body, like mine, will be enlightened and raised to a level no mortal can know. The power to control your own destiny will belong to you for the first time in your life.

You will, at long last, be cleansed of fear.

Together, with the power of Exodus behind us, we shall finally wage war on the oppression that once held us back from our full potential We shall claim this world, and reshape it in an image of freedom of all of us. Those who once told you who you are and how you should live will no longer stand in the way of your free will. Many say you will be adandoning your humanity but in truth, you will be more than human.

You will be freed.


Um. Yeah.

BTW: The above is written word for word. Blackthorn should use a spellchecker.

Hasta.

^ top-Harassment 101
[Nissa] April 27 - 3:30 PM EDT
Well, sit down, pull up a chair, this is a long story.

On Wednesday my husband calls me at work to tell me how he went to Jhelom pits with his character Falrinth to work on his anatomy. There was a guy there (Woody) who would poison every fighter that Falrinth was fighting. After a while, Falrinth got really sick of this and told Woody to stop. Which of course didn’t work. Before you know it, Falrinth got pissed, called Woody some names, who in turn, threatened to call a GM on Falrinth. My husband by this point was so pissed, told him to go ahead, then recalled out and logged out.

A couple hours later, my husband goes to log back into the account and sure enough, the account was blocked. With a nice little message that says “This account has been blocked, for further information go to http://ultima-registration.com.” Let me tell you right now, that site does absolutely nothing to tell you what is going on with your account. I was able to verify that the email address was correct, but I didn’t receive any email. I was going to call OSI, but by this time it was 9:00 at night and I couldn’t reach anyone.

At this point I was very frustrated. I didn’t know what is going on with the account. I didn’t know if the account was banned permanently, or just a couple of days or what was going on at this point. I had no idea what to do or who to contact to find out what I could do. Thankfully Nieves was on and I was able to ICQ him and he pretty much calmed me down. I was also tense because my husband felt terrible.

This account is our main account. It holds the tower that we own in Trammel. It has my 7x provoker (Nissa) and his 6x tamer on it. He thought he lost it for us and he really just felt badly for me.

By the time I got to work the next morning, there was an email there from OSI:

Service Suspended 72 Hours For Ultima Online Account: xxxxxxxxx

Your Ultima Online account has been suspended from the Ultima Online service for 72 hours due to the following violation of the Rules of Conduct.

Violation: Harassment
Shard: Chesapeake
Character: Falrinth
Log of incident: (Wed Apr 24 20:58:44 GMT 2002)(Falrinth): woody poison ur mother
(Wed Apr 24 20:58:52 GMT 2002)(Falrinth): queer
(Wed Apr 24 20:58:58 GMT 2002)(Woody): plz stop
(Wed Apr 24 20:59:03 GMT 2002)(Woody): harrassing me
(Wed Apr 24 20:59:08 GMT 2002)(Falrinth): fu
(Wed Apr 24 20:59:33 GMT 2002)(Falrinth): punk
(Wed Apr 24 20:59:40 GMT 2002)(Woody): stop
(Wed Apr 24 20:59:44 GMT 2002)(Woody): harrassing me
(Wed Apr 24 20:59:50 GMT 2002)(Falrinth): think i know ur mom
(Wed Apr 24 20:59:54 GMT 2002)(Woody): or i will page a game master
(Wed Apr 24 21:00:00 GMT 2002)(Falrinth): go ahead
(Wed Apr 24 21:00:11 GMT 2002)(Falrinth): newb
(Wed Apr 24 21:00:11 GMT 2002)(Woody): if you insist on harrassing me i will
(Wed Apr 24 21:00:13 GMT 2002)(Woody): ...
(Wed Apr 24 21:00:18 GMT 2002)(Falrinth): do it
(Wed Apr 24 21:00:21 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:22 GMT 2002)(Woody): that offends me
(Wed Apr 24 21:00:29 GMT 2002)(Woody): stop calling me a punk
(Wed Apr 24 21:00:33 GMT 2002)(Woody): i dont like it
(Wed Apr 24 21:00:35 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:37 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:38 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:38 GMT 2002)(Woody): it bothers
(Wed Apr 24 21:00:38 GMT 2002)(Woody): me
(Wed Apr 24 21:00:38 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:39 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:40 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:41 GMT 2002)(Woody): plz stop
(Wed Apr 24 21:00:41 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:42 GMT 2002)(Falrinth): punk
(Wed Apr 24 21:00:47 GMT 2002)(Falrinth): retard
(Wed Apr 24 21:00:51 GMT 2002)(Woody): i am paging a game master
(Wed Apr 24 21:00:59 GMT 2002)(Falrinth): page ur mom
(Wed Apr 24 21:01:06 GMT 2002)(Falrinth): lil girl


Rules of Conduct: 1) You may not harass, threaten, embarrass or cause distress, unwanted attention or discomfort to another player.

The Rules of Conduct clearly defines that this behavior and activity is not permitted on the Ultima Online service. We have further clarified this in the harassment policy at http://www.uo.com/harass.html, stating that it is the goal of Origin Systems and Electronic Arts to build a strong community that offers a comfortable atmosphere for all of our players. This sort of behavior does not have a place in our communities, and simply will not be tolerated.

Simply put, it is not legal to ruin the fun of others in Ultima Online. Especially when that is the sole intent of interacting with particular groups or individuals. Please understand that any additional violations could and likely will lead to the immediate termination of this Ultima Online account.

If you feel that this suspension is unwarranted, or if you wish to dispute the claims of this email, we ask that you please visit the Account Administration site at http://accountadmin.custhelp.com so that they can review any possible discrepancies of this event.

The Account Admin team is also available at that site should you have any general questions or concerns about the rule or its enforcement in the game, as we feel it is important to understand the rule completely before returning to the game world.


Now, I will be the first to admit, my husband lost his temper and wasn’t the nicest person in the world. But in his defense, Woody purposely went out of his way to aggravate him by poisoning that stuff he was fighting. He was grief playing just to be a pain in the ass.

While I could live with the 3-day suspension from UO, I was concerned about the mark that this account would receive. So, I clicked on the link to Account Admin and submitted an email to them. I actually had to send 2 because the first time I wasn’t logged into the Account Admin and I wasn’t sure if it got sent properly. My e-mail is as follows:

Earlier I sent an e-mail regarding the suspension on my account. I didn't log into the Account Admin site when I sent it and I am not sure if it was received properly.

I would really like the opportunity to speak with someone regarding this suspension to at least be able to tell my side of what happened so that I can fight for my rights.

The e-mail was as follows:
-------------------------------
My account was suspended for harassment. I would like to talk to someone about this harassment. I feel that the harassment was actually done to me, but the log does not show the full story. I pride myself on being a long time member of UO and have never done anything in game to harass other people. This individual came to Jhelom pits and followed Falrinth around and poisoned everything he fought. When Woody was asked to stop, he continued. In the email I received from OSI, it clearly states:

"Simply put, it is not legal to ruin the fun of others in Ultima Online. Especially when that is the sole intent of interacting with particular groups or individuals."

Woody's sole intent was to ruin Falrinth's play. There were plenty of fighters in the pits to poison. Why did Woody poison the ones that Falrinth fought?

Falrinth's respond to this individual was based solely on frustration of this person grief playing and was not intended to be harassment.

This account is over 4 years old. I pride myself on being a great veteran. I help players whenever possible. A couple of years ago I became a 3rd party broker that built a great reputation to help people because I was so sick and tired of hearing about people getting scammed. I participate in the UO Boards. I go on the test center to help OSI test upgrades. I am an updater of UOPG and see my participation there as a way to help others in this game.

I would never harass or say anything to anyone in real life that would be construed as harassment and I see UO as an extension of that. I take pride in my actions in game and in RL.

I would really like to speak to someone regarding this matter. It upsets me that someone could get this account banned so easily just showing one side of the event.

My phone number is 201-xxx-xxxx or please contact via e-mail and let me know who I should contact to discuss this further.

Thank you,

---------------------------------

My main concern is not so much the suspension (I can go 3 days without playing UO), but the mark that my account will receive for this. In no way was harassment intended and the reactions were only because of the grief playing tactics of the other person involved in this matter.

Please let me know whom I can speak to about this please.

Thank you again,



I felt that I needed to be able to explain our side of the story. Not everything is so black and white and Woody was as much to fault as my husband.

By the end of the day Thursday, I received this email from Account Admin


Your question has been received. You should expect a response from us
within 3 business days.


Question Reference #xxxxxxxxx
---------------------------------------------------------------
Summary: Earlier I sent an e-mail regarding the suspension
on my account. I didn't log...
Product: Ultima Online
Category: Suspensions and Terminations
Contact Information: nissa@uopowergamers.com
Date Created: 04/25/2002 01:32 PM
Last Updated: 04/25/2002 01:32 PM
Status: Unresolved


In the meantime, Nieves was kind enough to forward my email to William Leverett, an account rep for EA. Nieves simply asked him to look over this incident and to let him know that there are individuals out there that enjoy getting accounts banned. That they purposely try to goat people into this situation.

But my husband didn’t know that. He didn’t know that when someone says, “Please stop harassing me, that offends me” that the guy is setting you right up for a ban.

On Friday afternoon, I received the following email from William Leverett:

Please bear in mind I only have the text logs of this particular situation, and not being present, I cannot know with absolute conviction what was happening or what any particular individual's motives were. I am only able to look at this from a factual perspective.

I checked about 40 minutes of logs out of the suspected griefer, trying to see what he was up to. I can't say that he was doing anything in this particular situation that was causing problems. It appears that he was with a bunch of others in the area, all of whom were training off of the Jhelom fighters. He was doing what everyone else was doing and not harassing at all (at least not during this time).

Because there were no calls made against this person, he wasn't doing anything out of the ordinary, and requested several times that he not be called names, the continued conflict was defined "harassment".

As far as the mark being on the account, I'm afraid that's the nature of standardized rules and policies applying to all players in all situations. If a rule/policy is broken, then the penalty is enforced - there are no judgments if there is a violation.

Now...

Having said all of that, this is an extremely minor incident in the grand scheme of things. No curse words were used, the situation was simply one of a lot of people in a cramped area (which ultimately will always cause some friction sooner or later), and the mark is the only one on an account with about 9000 hours played. The account is not on a watch list, it's not up for termination by any means, and this will probably be the last anyone here ever thinks about it. I would not worry about it at all.

There certainly are a number of people out there who willingly try to get others terminated. If you think that is the case, I recommend shooting off a harassment call to the GMs. They may appear to blow you off, but they'll be aware of the situation, watch what is going on, and have a log generated by that call that allows them to review the situation in its entirety.

Hope this helps. Please let me know if I can do anything else or provide any more info.

William Leverett
Origin Systems, Inc.


My response to him:

Mr. Leverett,

Thank you very much for taking the time to look into this situation. Your assurances that this will not really be a big problem on this account really eases my mind. As you can see by my e-mails, I take pride in this account as well as the actions of my husband and myself in this game. We both go out of our way to help others in this game and would never intentionally harass anyone.

While this person verbally did not do anything wrong in the game, his actions do indicate he was saying and doing all the right things to get the account in trouble. That being said, my husband and I both have learned a valuable lesson and in the future will make sure that we do not get caught up in something like this again.

Again, thank you very much for taking the time to look into this.


Well, I didn’t get the mark or suspension lifted, but I did feel a little better. Someone took the time to listen to my side, responded to me and made me feel that this was important to him and took the time to assure me that while my account did get the mark, it was not as bad as I imagined.

I learned a couple of valuable lessons:

1. If someone is going out of their way to annoy you and saying the types of things that Woody said to my husband, walk away. If you feel the person is grief playing and trying to get you banned, page the GM as William Leverett explained. Maybe a GM won’t come, but they are probably watching. Do not let this person get you pissed. That is his intent. Ignore him. It just isn’t worth it.

2. I never thought that I would ever get a response from EA. I didn’t think anyone would give 2 hoots about this event and that I would walk away from this incident pissed at Woody and pissed at EA/OSI. While I am still pissed to hell about the barding nerfs, I can honestly say that as far as the customer service in this instance, it was very much appreciated. It may just be pixels, but my husband and I have over 9000 hours invested in those pixels. Mr. Leverett’s quick attention to this matter was greatly appreciated.

Before I posted this story on UOPG, I asked William Leverett if I could use part or all of his email and his response to me:

Of course - please feel free to post what you need to. Also, should you or anyone need anything, please feel free to mail me anytime. Try as I may, I can't guarantee I can resolve all problems, but I can at least pass it on to someone who can. :)

His email is wleverett@ea.com.

Less than 1 day left on the suspension. Time flies when you are having fun.

^ top-Banksitter pride!
[FrozenFire] April 27 - 9:26 AM EDT
Banksitters are coming out, and they are proud! Ive never understood them, whats so impressive about pimping Demon Bone and Glacials and whatever the latest cool outfit is? I mean a couple of days after they are introduced, they are standard attire, so whats so cool about them? And having the right mount counts double it seems. I damn well nearly hated ostards when they were released outside T2A, as everyone and their mother has them. The latest craze, of course, is the Dragon Scale armor and Swampis with the new barding. Cool. Nice. Neat. Really. . . *cough*

Well bank sitter or not, I dont really care either way. They fail utterly to impress, but then they seldom bother me either. To each his own. Just read a trading thread about some green sandles and the seller couldnt post a screen shot of his sandals. So, to the poeple who wanted to see them, he posted this:

Sorry cant provide a piccy.......but im a professional banksitter and am at Brit West bank very often...id be happy to show anyone there.......i sit there as Tyveris....

Not only are the bank sitters thinking of themselves as bank sitters, it seems that they take pride in it too. Heres a link for those that care: Professional banksitter thread

Just thought that would bring a smile to some of you. Anyways, yes Im still around, but RL (read: Work) has been a bitch lately, add to that my periodic growing bored with UO. So, my relative low exposure to anything UO has been good for me.

Besides, the only news coming now seems to be scenario related, which hasnt been all that impressive up till now. New armor, check. Orange Savages, check. Wait, Savages were more cool because they were tough on tamers. Dark people, check. I do like the Swamp Dragonlings (no REAL dragon should go down in a mana dump. . .these are wusses), because of the barding thing. As long as you actually use it that is. The seed thing could be cool, as players get to experiement and create new plants never before seem. Well see about that one when it hits us. Oh, and of course noone in QA noticed the damage bug, but hey Mongbats and Balrons doing the same damage seems normal, ummkay?

So while not playing or posting, Ive been thinking some about UO all the same. As a direct result, Ill be posting a small rant about the true reason OSI came up with BODs. So all you Oliver Stone fans, look for an upcoming conspiracy theory!

^ top-Fear the 50X GM
[Malis] April 26 - 7:27 PM EDT
Some times you just have to say to yourself What The Shit Is This

Did I Miss Something

Malis Out

^ top-Just Cause It Looks Interesting
[Nieves] April 26 - 11:36 AM EDT
Are you the leader of a guild who’s looking to gain new members? If you are looking to expand your ranks, and are willing to help out new players, give us a shout and you could be featured in the new Guild Spotlight section in our next Voice of Britannia newsletter!

Every month in the UO newsletter, we’ll be spotlighting three guilds, including quick descriptions of those guilds, as a way for new players to find friends and hunting partners. So if you’re the guildmaster of a currently recruiting guild, and you’re interested in welcoming those new to UO, send a short email to guildvoice@uo.com.

- Guild’s name
- Guild abbreviation
- Home shard
- Guild homepage (if any) and contact email
- The direct link to your guild’s MyUO guild listing page
- Your character name (as the guildmaster)
- Your UO account name (please do NOT send your password!)
- A brief (50 words or less) description of what your guild can offer to new members. Include any recurring scheduled guild meeting times in-game (be sure to specify the time zone), or the best methods a new player could use to find and join the guild.


I would love to see Looter's, Inc. submission!

Hasta.

^ top-What Good Is The Scale Armor Anyway?
[Nieves] April 26 - 11:10 AM EDT
Medwarrior
Pros: With the 37-49 ac from the armor plus the Reactive Armor and Archprotection spells, can survive Lumberjacks.

With the reduced damage from major spells like Explosion, Flamestrike, and Ebolt (depending on color): mage dumps are even easier to survive.

Cons: Cost. An Ancient Smithing(ASH) hammer is practically required A +30 ASH is needed to even have a 50% chance at making exceptional leggings and tunic. Since they go for 2 million+ for 60 charges, each tunic and legging will go for 50k each at a minimium.

Dex loss: With -19 dexloss, its to costly for those depending on speed. While a Greater Agility potion gives 20, many will decide that the dex loss is too much.

Mages
Pros: With the 37-49 ac from the armor plus the Reactive Armor and Archprotection spells, can survive Lumberjacks and other heavy hitting warrior templates.

Bonus protection against certain spell types. Blue and white lowers damage against Ebolt, lighting and harm. Red and Yellow lowers damage against Explosion, Flamestrike and fireball. Black and Green lower damage taken from poison.

Dexloss doesnt bother mages much since they arent as dependant on it as warrior types. A greater Agility potion quickly replaces the lost dex.

Cons
Blocks active meditation and lowers inate meditation. Big drawback for mages.

Just as each color protects from a spell type, it also increase damage from another type. Blue and red are weak against poison, yellow and black are weak against electrical, and white and green are weak against fire.

Cant cast protection (so Ive been told, havent tested)

Cost

Warriors
Pros: Greater AC then with Plate armor with the added spell line protection.

Cons: Dexloss slows down your swings and adds another second to bandage self timer. Not always possible to drink a GA pot if use 2 handed weapons or shield.

Cost
Inate Weakness to certain spell types

All in all, imho, this armor is great for Medwarriors. Id also only use the blue and red armors since the poison weakness is easily overcome with a cure pot.

-Grey Ghost.


Interesting.

Hasta.

^ top-You Gimp
[Nieves] April 26 - 10:55 AM EDT
Hi!
People know me as the Secret Gimp, and though retired from a life of
nefarious activity, I've been gathering information on some of the latest scams and exploits from various sources, and figured I'd share the information.

These two scams/exploits are usually used to obtain for free a rare or expensive item.

The first is something I call the "Fake dupe scam"

Basically, the scammer approaches you (usually when you are selling a rare or expensive item) and offers to show you a method of duplicating the item so that he too may have one.

This is a scam! It does not work! He simply has you make an arm/disarm UO macro, than using that macro (I won't go into details!) manages to get your item to appear under you, grabbing it and running off.

Another, which is often mistaken for someone clicking YOUR side of the trade window, is something I call the "Overwieght pack scam".
There are a few variations of this... But th latest goes as such:
You are selling an item or rare when a newbie player runs up and asks you to hold a bag of items for him. Usually this contains junk or other worthless items, sch as fishsteaks or feathers, but it will always contain something stackable.

Shortly after, someone will ask to see the item that you are selling in the trade window, after which he quickly closes the window and your item falls to the ground, to be snatched by the scammer and lost forever. What happened is that the newbie who gave you the bag of worthless items is the actual set up for this scam. Using the stackable item in the bag, they use an exploit causing the stackable item (usually fishsteaks) to become an amount higher and heavier than you can carry, right as you put the item in the trade window.

Thus, being overweight, when the other player closes the window, your item goes to the ground instead of in your pack.

If you need more information, contact me via my boards


Thank you for the Information.

Hasta.

^ top-Shambling Mound Cometh
[Nieves] April 25 - 4:10 PM EDT
From a BNN Story:

Instead of the Juka that she had anticipated seeing, an indistinct shape shambled toward her. [...]


It was difficult for her to tell where the beast stopped and the forest floor began, as if it were growing from the ground itself. It was as tall as an average-sized man, yet not like a man at all—and the breeze carried the stench of rotting vegetation over the three of them from its direction.

[...]

Aiella glanced over her shoulder to see if they’d left the one behind at least, only to find that now two were pursuing her, the new one smaller and more humanoid than the first.

[...]

“It was like fighting quicksilver… they never stopped growing,” he said in a soft voice, shot through with amazement. His eyes closed for a final time.

[...]

Between them, on the ground, were a few oddly shaped seed-like objects in strange bright colors. Curiously but with haste, Aiella scooped up a handful and put them in her pouch. She mounted Duke and trotted him in the direction of the moongate. As the horse’s hoof left the ground its print began to fill with murky water. A few moments later the ground began to shift as vines and grasses slowly congealed into a mass that throbbed faster and faster as it grew.


Ok. Now Nieves is afraid. I had an 18th level Elven Bladesinger that wound up in that 20th Anniversay Dungeon Adventure TSR put out years ago. He wound up in a fight with Ice Trolls with black oozes at the end of their battle staves. My group survived but at the cost of my Elf's life. I don't like oozey things.

Yuck.

Hasta.

^ top-Betrayed
[Nieves] April 25 - 8:08 AM EDT
Welp, after getting my morning Blacksmithing Deed, I went to Yew with your favorite Treasure Hunter to check out week 2 of the current scenario.

More monsters running around in a dazed stupor waiting for someone to tell them where the players are so they could kill them and earn some loot. Well, I told a Juggernaut that the Britain Bank is where all the good rare loot is, but he wasn't having it. Just started chasing me and beating me down with some fast whirlee thingie.

Anyway...

The Chaos Elite do indeed drop magic broadswords when they die. In fact, you can ID the weapon by bringing up their paper doll and just IDing their weapon. Very cool :) It will tell you if that guy is worth killing or if you should just move along. Well, give you a clue boys and girls? If you don't kill this one off with the durable ruin broadsword, you won't get another to spawn that will have a better weapon. The CE mounts were Swamp Dragons with the new barding on them. They looked VERY sweet. I saw a player riding a Swamp Dragon with what looked like Valorite Barding. Looked purty darn good on that tank. I asked him how the damage reduction was but he ran off after hitting 1/2 life from a Chaos Dragoon and 2 Juka Warriors. I guess that answered that question, eh?

The CE casts spells, hits just as hard as the Dragoons, and can resist poisons, etc. They are just a tad bit harder to kill than Dragoons, but not 'that' bad. Oh, and they do cast spells. The highest spell I saw them cast was ebolt. The loot, as mentioned, was a gem, a magic broadsword, over 200 gold with a shadow scale thrown in. The first broadsword I looted was a surpassingly accurate power broadsword. Not bad, eh? I snagged a force one later.

I also saw NPC Red Magi, Golems (RUN!), and Juggernauts and Betrayers.

The Juggernauts were a bitch to kill at the Faire. They still are now. After casting Explosion+Ebolt on one and not seeing a speck of red on the life bar, I decided to leave him be. And this is with a character with GM magery and evaluate intelligence. Great. If you have ever cast spells at a Lich Lord, you will understand that the Juggernaut is not one to fuck with if you are a semi-pure mage. Get a tamer (blehfuckingdoo) and have Godzilla beat on it. I was told by a player that a Juggernaut's loot was around 500-600 gold and a gem.

I saw the Betrayer and decided I wanted to try him out. I saw a player kill one and he told me the loot was around 300 gold. If you remember the blob from Marvel Comics you can get a picture of the Juggernaut. Just add a Big Wheel, a bunch of cybernetics and misc metal parts, and you get a complete picture.

I managed to pull a Betrayer away from the mob of Jukas, Golems, and Chaos warriors (they are everywhere!). The Betrayer looks like Blackthorn on the UO:LBR Box.

I let it get a tad too close and the Betrayer rewarded me with a Greater Poison hit. Erf. Luckily, I survived. One warrior kept trying to kill 'my' Betrayer while the Betrayer cast at me (I got hit with 3 flamestrikes) and I hid and watched him run away like a bitch after the Betrayer let him know who his daddy was. HAH! Served him right for taking Nievesy Pooh's spawn. The Betrayer also had decent resist but not as good as the Juggernaut's. After a few spells I had him down to 1/2 life, then I froze. I couldn't move or do anything. The Betrayer was 1/2 a screen from me and was closing. I grabbed my invisible cloak and threw it on my character's paperdoll hoping it would take (sometimes it works). I messaged a friend on ICQ and asked if Great Lakes or UO died. That's when I noticed my cable modem lights flashing.

:|

I decided to go ahead and take my morning shower. I didn't think it was worth cursing at my cable modem over losing a Power and a Force broadsword, a few hundred regs, a level 3 map (should've banked it thank you!), a few hundred gold, and misc other crap.

To whomever looted a guy in red south of Yew. Enjoy.

Who says Nieves never gives out presents?

Hasta.

^ top-9point damage not as intended-Ignatz speaks
[Kaara] April 24 - 11:38 AM EDT
On the UO.com boards Ignatz commented to a poster about the 9 points of damage from the barded swampies.

Ah okay. Swamp dragon barding is intended to reduce the amount of damage taken... yes... but it is supposed to reduce it by a percentage, not to a specific amount no matter what the attack. So it's partially a feature and partially broken.
And completely fixed *grins*... hopefully.

Ignatz


Well all the folks who were getting excited can just..not get excited now. Would have been fun to see the fights over the Balrons!

Barded Swamp Dragons are supposed to reduce the damage taken by 9%.

That is not a whole hell of a lot.


^ top-So Who Needs Powerhour Anymore?
[Nieves] April 24 - 9:11 AM EDT
You got the Make Last Crafting Skill Gain Method now.

How about the barding and the new Swampies?

Let me ask you all something.

You know the new dragon barding and the swampy will keep you from taking anything more than like 9 damage from the big monsters right? If true, and since Balrons and Ogre Lords give good melee gains, wouldn't it stand to reason you could arm up a newbie char with high stats and GM that char quick??

Think about that a while. And if anyone can test it out for me, email me. I would love to see the results.

Hasta.

^ top-From The Great lakes Alliance Comes Scenario News
[Nieves] April 23 - 11:56 PM EDT
Tommorow with the week 2 publish we will get dragon barding which allows you to armor your swamp dragon. It takes 750 ingots and 75.2 (I believe) smithy to make. The barding will retain the color of the ingot used. The nice thing about is you only take 9 points of damage while riding your swamp dragon. That includes melee and magic damage, but that is only in PvM. So that means a mongbat will do 9 damage to you but that also means a Ancient Wyrm will do 9 damage to you. A warrior on Chespeake meleed a Ancient Wyrm to death naked. The armor does take damage though and currently there isnt a way to repair it. You can tell the shape of the armor by arms loring the swamp dragon. Any spell that is cast on you will do 9 damage, even magic arrow, harm, paralyze anything also fire breath will do 9 damage. If you are poisoned you will take 9 damage anytime poison takes effect. I believe the whole 9 damage deal though isnt intended but if it is it only leads me to believe something powerful is on the way, or this could be OSI's attempt at balancing PvM. Also the price of dragon barding on Chespeake is as follows
Ingot Color Non-Excep Excep
Iron 10k 20k
Dull Copper 25k
Shadow 30k
Copper 35k
Bronze 40k
Gold 45k
Agapite 50k
Verite 60k
Valorite 70k
Those prices will just give you a idea of what to expect tommorow but knowing the GL economy the prices will be a whole lot higher. I didnt see any non-excep barding be sold that wasnt iron, im not even for certain though if there is any benefit for excep and non-excep. Probaly just more item hp. Also the barding comes in deed form you double click the deed and target the swamp dragon. For anybody that wants some made I will be available for a short time tommorow at around 11:30 to make it, but you must provide ingots. I will be at the Britain Smithy. I will post more information as a learn more.


Thanks to Kata for the information.

Hasta.

^ top-Tradespot has a new look
[Nissa] April 23 - 4:38 PM EDT
Over the past few weeks Tradespot has been promising some upgrades. We were informed that it would be necessary to now register with them inorder to post. So I went in and registered before someone stole my name. :)

While I used to be a big Tradespot user and very well known on the board, it just go to the point where there was way too much spam. Messages would roll of the screen too quickly to sell anything. Used to be that people would bid on items on the boards, but now everyone does it through ICQ. Which I hate because when you icq someone they always come back and say, "Well, high bid on that is now 5 gabillion gold!". I alway felt that most people were not on the up and up. Or, if I was crushing the Tradespot boards at work and someone was selling something I was interested in bidding on, I couldn't contact via ICQ because I don't have ICQ at work. By the time I got home and got the kiddies to bed ICQ the person, the item was always already sold.

Then I found UO Auction and my Tradespot days ended. UO Auction was great. Items were given reserves, people would bid UO gold, items were given a date and time that the bidding would end, you could vote on people and build a reputation. Items were sorted into categories and they had a database that you could look up items and what they sold for on that shard. Great site and Tradespot was over for me. Then... UO Auction crashed.

Ever since UO Auction crashed, I have been at a loss for a good place to look for UO Sales. I keep going back to UO Auction with my fingers crossed hoping it would come back, but rebuilding it is a huge job and Stormlord does it on the side, so he hasn't been able to get it up as of yet.

When I heard that Tradespot was getting a new look, I was hoping it would be something similar to UO Auction. However, it isn't. Basically it is the same setup just new drab colors. I was disappointed again.

But to give Tradespot it's due, it does have a great reputation for 3rd Party Brokers which are a necessity when dealing with people you don't know. They also have a good scammer database so that you can look up icqs to see if the person you are planning to trade with has a history.

Well, check it out for yourselves.

^ top-Dragon Barding Bugged?
[Nieves] April 23 - 1:24 PM EDT
It has to be. This in from Prophet in the UOPG Forum:



******************************************
Post 1:
Ok either my char is bugged or I finally understand why I was having problems. I went out for a 3rd trial and finally hit rock bottom when I messed with the wrong hind and mongbat. They were literally beating me down! Then I noticed the damage, 9 points per hit. The same as when I took a brief hop to Ilshenar and a panther kept taking bites out of me for 9 points per chomp. I realized that the fire elemental from before hadn't had his damage multiplied, it was simply set at 9. I had to find a way to prove it though and sought out a juka lord. If the armor was really setting damage at 9 hitpoints, then the juka lord would shoot me and I'd laugh in his face. If I was wrong though and his damage was tripled...

I found one and braced myself for a possible trip to the healers but when his arrow hit and I found myself still alive, I checked my hitpoints and saw that I had taken 9 points of damage yet again. I continued to stand there mocking him as his arrows failed to do their usual 40-50 hitpoints of damage.

Perhaps I'm seeing the big picture finally (sorry it took so long, I've been up all night studying for today's exam ). On the one hand, a high melee monster may do 9 hitpoints of damage to you but on the other hand, every hit you take from anything will be for 9 hitpoints. That means if a pack of mongbats suddenly descends upon you, you very well may die.

I'm gonna put this to the full test and go for a balron...to be continued.

OMG!!!!! This stuff is for real! Blood elemental? 9 points! Balron? 9 points! I actually did the impossible and played pattycake bouncing off of a balron and blood elemental taking minimal damage compared to what should've been a combined amount of about 7 or 8 deaths! OMG the possibilities!

Post 2:
That horror hit me during my fight with an ancient wyrm. I kept sitting there freaking out everytime I heard it about to breathe fire or everytime a spell hit me but then I remembered that it would only be hitting for 9 hp's of damage. It was a very weird fight though. Every little spell it cast on me did 9 damage. Magic arrow, clumsy, even paralyze. I suppose that'd give new meaning to the phrase "paralyzing someone to death" .

The first time I tried to melee it, it was going great but I was super cocky (who wouldn't be ) and it did some kind of quick weird damage and I ended up dying. The second time out I was on edge because I knew it could kill me whether I had my precious dragon or not but I also began to wonder about what happens if the dragon armor breaks and I fall into the jaws of the ancient wyrm.

Eventually after taking off about 1/6 of it's health I decided that the fight was just too much for my nerves and left. This armor has got to be bugged somehow. There's absolutely no reason I should be able to melee an ancient wyrm as easily as I was. Forget tamers hogging spawns, with this power, warriors can hog spawns. Melee an ancient wyrm. That doesn't even sound right. I melee'd and killed a balron once but threw out the idea of trying an ancient wyrm because it's a balron but with 80+ firebreath. Even though it was quite a rush, I can't help but think of how incredibly this will change the game if this is indeed not a bug and not something that is just very short term.

It doesn't seem to have the same effect when you suffer damage from a player thankfully. I just did a test with a guildmate and her war mace did the usual damage. Pvp would've been totally out of whack with these dragons the way they are.

Keep in mind I'm not totally complaining but I think things may be a little off kilter right now. Standing toe to toe with blood elementals was fun but when I think about hordes of people doing it, it just seems a little odd. Actually, quite odd.

Post 3:
Ok here's how it goes. You take the barding deed and then target the dragon you want to put it on and then hop on and head off into the wilderness to fight. I have no idea if something "set" my damage at 9 or if that's just what the number is supposed to be but I didn't notice 9 until I had fought a corpser, wisp, and was messing with a fire elemental.

You go into the fight as you normally would if you were riding anything else. Just start attacking whatever it is you want to fight and whenever you are hit by the monster by anything, you'll lose 9 hitpoints no matter what your armor rating is (you can add meleeing a blood elemental naked to the list of things that seem totally out of place, and no I wasn't just trying to show off my pixels ).

Now when I say any attack, I mean any attack. A mongbat, a rabbit, a hind, a clumsy spell, a magic arrow spell, a flamestrike. Anything. I would imagine that the worst place you could go would be to the harpy nest since every one of them would be attacking at high speed and every hit from them will do 9 points of damage.

The other interesting thing you should keep in mind is poison. Even a lesser poison spell from a monster will do 9 points of damage everytime it hits so basically, lesser poison is a deadly poison because it will definitely kill you if you wait for it to wear off so be careful.

-MK2


Great.

UPDATE: Check out the bold portion. It's very important to note that. If this holds true, Kudos to OSI for balancing it all out and giving fighters a big, fat juicy bone.

See, I give props when they are due.

::rubs hands:: So what do the mages get??

Hasta.

^ top-UO Paste Feature
[Nieves] April 23 - 10:31 AM EDT
I was reading about an event at UOSS about a Deed Trade off when I found a gem within the post. It's about using cut and paste in UO. It's good stuff. And no, I didn't know about it. So neh.

Thanks to Noel for posting Flagg's update. I left the BoD portion in so you can see how it's done.

UO now has a paste feature. You must go to options and set a macro for it. It will paste text into UO, but is limited as to how much it will paste at a time. I paste in 15 deeds at a time. The problem is you don’t receive an error message if the paste failed. It just doesn't paste the last of what you had copied.

Ok. Now you know how to paste into UO, but I have to type my BOD’s somewhere for me to paste from, right? No. If you have UO Assist this can be made very easy. Place the deeds you want to trade in a bag. Then set that bag as vendor bag (not sell bag). Count resources or open bag, then hit "more info". This will bring up another window. In the white field at the bottom, right click. This will give you a couple of options, choose “update from vendor bag.” (You can set a key to do this.)

Now, the field should show all the deeds you have in your vendor bag. If not, count resources and try again. After you have this, make sure the columns are large enough to show all the deeds’ properties. To adjust this (and you will have to) move your cursor to the top of the field just left of where it says "price." You will get a “+” symbol. Left click and slide that right until all the properties of the longest deed are shown or just double click there and it will adjust it enough. After this is done, right click in the field again and choose the "copy to clip board” option.

Minimize your UO screen and open a word processing program (MS Word, WordPad, Notepad, etc.,) then paste. This will list all the BOD’s in that bag. This is what you will get:
A bulk order / Amount to make: : (0/10) / normal / iron ingots / bardiche, Price: –
A large bulk order / Amount to make: : (0/80) / normal / iron ingots / Ringmail, Price: –
A bulk order / Amount to make: : (0/15) / normal / iron ingots / scimitar, Price: –
A bulk order / Amount to make: : (0/20) / normal / All items must be made with copper ingots. / helmet, Price: –
A bulk order / Amount to make: : (0/10) / normal / iron ingots / two handed axe, Price: –
A large bulk order / Amount to make: : (0/45) / normal / All items must be made with gold ingots. / Chainmail, Price: –
A bulk order / Amount to make: : (0/20) / normal / iron ingots / scimitar, Price: –
I suggest you edit it some in the word processing documents. This is how I would do mine:
(0/10) / normal / iron ingots / bardiche
(0/80) / normal / iron ingots / Ringmail
(0/15) / normal / iron ingots / scimitar
(0/20) / normal / All items must be made with copper ingots. / helmet
(0/10) / normal / iron ingots / two handed axe
(0/45) / normal / All items must be made with gold ingots. / Chainmail
(0/20) / normal / iron ingots / scimitar
Copy that and paste into a book in game. Like I said, don't try much more the 15 deeds a at a time while pasting into game.


Update: Kitiara of UO Craft has her own cutting and pasting tutorial up. Check it out.

Hasta.

^ top-Whatever Happened to Felucca Part 2
[Nieves] April 23 - 8:51 AM EDT
Last week I interviewed the Great Lakes PvPers on #GLPVP on the irc.stratics.com IRC server. I was going to do some commentary with it but time has been precious lately.

Instead of holding on to the interview, I figured I would go ahead and post it and allow all of you to discuss it in the UOPG Forum.

I have been asking OSI reps for an IRC interview for a few weeks now. The UOHoC chats are decent, but they are not as focused as the type of chat I would host. The purpose of this IRC chat was to allow the hardcore PvPers a chance to talk to the dev team members and get some input and some discussion going about the Felucca changes. Obviousely, the UOFaire notes aren't being put into any In Concept documents (as far as we know anyway) and another opportunity to get some current input in is worth it, IMHO.

I will keep trying until OSI says: "fuck no Nieves, we don't want to talk to you about that shit".

Without further ado, here is the interview.

Who knows? Maybe OSI will read this and your comments and realize that Publish 16's current Felucca changes truly are shit.

Session Start: Tue Apr 16 23:08:10 2002
Session Ident: #GLPVP
[23:08] *** Now talking in #GLPVP
[23:08] *** Topic is 'Great Lakes PvP || Run by Unbiased people, that actually play GL || If you are in this channel please leave #gl || 4IF you want to join YAHOO! fantasy baseball, use the LEAGUEID: 193756 and PASSWORD: password || [15:45] [Dev[D-I]] where do babies come from'
[23:08] *** Set by Onslaught-SNES on Mon Apr 15 15:48:49
[23:08] [Nieves] ok..shall we?
[23:08] [MRev|GoD] ECC memory i mean
[23:08] [Malis] Everyone be good your gonna be famous neives is gonna do an interview
[23:08] [Nieves] lol!!!
[23:08] [BTH-Thorin] lets be done
[23:09] [BTH-Thorin] with the chit chat
[23:09] [Elric[D-I]] interviewing who?
[23:09] [BTH-Thorin] all of us
[23:09] [Nieves] Ok, I am here tonight to talk to the GLPVPers about the
proposed changes to Felucca.
[23:09] *** Elric[D-I] sets mode: +m
[23:09] [Elric[D-I]] ok
[23:09] [Elric[D-I]] hush, Nieves has the stand
[23:10] [Elric[D-I]] whores
[23:10] *** MRev|GoD sets mode: +v Nieves
[23:10] [Elric[D-I]] zip it
[23:10] [Nieves] jeesh
[23:10] [Nieves] talk about harsh :)
[23:10] *** Elric[D-I] sets mode: -m
[23:10] *** Tanto|AFK is now known as Tanto
[23:10] [Elric[D-I]] Cavemen channel
[23:10] [Unleashed] zip zip it good
[23:10] [Elric[D-I]] we're all cavemen
[23:10] [Nieves] Ok....
[23:10] [Qwerty] oga
[23:10] [Nieves] The current no stat removal, good or bad?
[23:10] [Elric[D-I]] I say remove stat all the way
[23:10] [Tomek-] bad
[23:10] [Elric[D-I]] what's it good for?
[23:10] [BTH-Thorin] good but could be better
[23:10] [Unleashed] good
[23:10] [MRev|GoD] All Good, except the skill scroll part
[23:11] [Elric[D-I]] ppl can just macro another PK in 2-3 days
[23:11] [Nieves] we wil get to the scrolls :)
[23:11] [Qwerty] good
[23:11] [Lagwagon] hell
[23:11] [BTH-Thorin] oh
[23:11] [BTH-Thorin] wtf
[23:11] [BTH-Thorin] stat
[23:11] [BTH-Thorin] BAD
[23:11] [BTH-Thorin] get rid of stat
[23:11] [Malis] well I can see this being a positive thing for the rp pks such as adam ant
[23:11] [Tanto] thorin
[23:11] [Elric[D-I]] This idea is better than the current system, but I say remove
stat loss completely.
[23:11] [Galrahn] Nieves people have played around stat rules for reds for a long time
and will continue to do so
[23:11] [Nieves] Ok.
[23:11] [BTH-Thorin] with neives
[23:11] [Nieves] So no stat at all?
[23:12] [Tomek-] aye
[23:12] [Unleashed] no stat
[23:12] [Nieves] Why?
[23:12] [Qwerty] no staty at all
[23:12] [Malis] aye if people dont want to deal with pks they should stay in trammel in my opinon
[23:12] [Qwerty] because people want to role play murderers!
[23:12] [BTH-Thorin] exactly
[23:12] * Nieves grins
[23:12] [Nieves] True enough
[23:12] [Tomek-] Take stat away...take the monsters out of Brit GeeWhy
[23:12] [Nieves] So no consequences for murderers at all?
[23:12] [BTH-Thorin] they have trammel now and if they don't want pking they can stay there
[23:12] [Malis] still red
[23:12] [Qwerty] none
[23:12] [BTH-Thorin] except being red
[23:12] [Malis] no town access
[23:12] [BTH-Thorin] can't enter towns
[23:12] [Unleashed] nnone at all
[23:12] [Tomek-] Like it was before stat
[23:12] [Galrahn] no statloss would bring back the days of numerous dread lords, and because times have changed there will be plenty of people to handle the lawful duties of killing them

[23:13] [Qwerty] make reds like on seige
[23:13] [Nieves] ok...
[23:13] [BTH-Thorin] galrahn is right
[23:13] [BTH-Thorin] plus
[23:13] [Unleashed] we need those red healers of mondain too
[23:13] [BTH-Thorin] anti vs pk were some of the best uo pvp ever
[23:13] [MRev|GoD] [Unleashed] we need those red healers of mondain too
[23:13] [MRev|GoD] yes!
[23:13] [Nieves] so only consequence is no town use except buc's?
[23:13] [Unleashed] lol
[23:13] [BTH-Thorin] well everyone can attack you
[23:13] [BTH-Thorin] without penalty
[23:13] [Qwerty] no all tows like Seige
[23:13] [Malis] correct
[23:13] [BTH-Thorin] but that's not neccessarily bad
[23:13] [Nieves] but you still go red? Or no?
[23:13] [BTH-Thorin] yes you still go red
[23:13] [Qwerty] yes
[23:13] [Unleashed] red
[23:13] [Galrahn] thorin exactly, but most people only know those days via rumor, don't realize it will never be like it was even with no statloss
[23:13] [Malis] yes still go red
[23:13] [Sanguinarious] take away agapite and above weps!
[23:14] [Qwerty] you go red

[23:14] [MRev|GoD] you cant make it like siege
[23:14] [MRev|GoD] that would be unfair to siege players
[23:14] [BTH-Thorin] I know galrahn, it will still be better
[23:14] [Nieves] ok...
[23:14] [Tomek-] heh
[23:15] [BTH-Thorin] good to konw unleashed
[23:15] [Galrahn] accounts should be able to be diverse, red, blue, orange, etc
[23:15] [BTH-Thorin] ditto
[23:15] [Nieves] no stat, but penalty would be you go red, and freely attackable and
cannot use towns with buc's being the exception

[23:15] [BTH-Thorin] exactly
[23:15] [Malis] Yep
[23:15] [Unleashed] cool
[23:15] [Galrahn] nieves reds would be slayed at bucs, they would not use it
[23:15] [Galrahn] they wouldn't last long enough to say bank

[23:15] [Nieves] So what's the solution Gal?
[23:15] [Unleashed] *high fives Nieves*
[23:15] [Qwerty] If you have a house no need to bank
[23:16] [Tomek-] Slow the monsters down at brit gy
[23:16] * Nieves agrees with Q
[23:16] [Nieves] ok...shall we move along?
[23:16] [BTH-Thorin] yes
[23:16] [Malis] lets
[23:16] [BTH-Thorin] move along
[23:16] [Qwerty] yea
[23:16] [BTH-Thorin] you got our position
[23:16] [Qwerty] bring back abyss
[23:16] [Nieves] Ok...Power Scrolls, your opinions on it?
[23:16] [MRev|GoD] BAD
[23:16] [Tomek-] shit
[23:16] [BTH-Thorin] suck ass
[23:16] [Tanto] BAD
[23:16] [Malis] very bad
[23:16] [Nieves] Why?
[23:16] [Qwerty] SUCKY
[23:16] [MRev|GoD] it would make 2 classes, PURE MAGES or PURE DEXERS
[23:16] [Malis] they talked about how blessed weapons would unbalance pvp
[23:16] [MRev|GoD] it would be bad for pvp
[23:16] [BTH-Thorin] because it removes even more diversity from pvp
[23:16] [Qwerty] they add skill that is not needed
[23:16] [Malis] think about an uber mage
[23:17] [MRev|GoD] HYBRIDS will be nothing
[23:17] [BTH-Thorin] which is exactly what we don't need
[23:17] [Malis] it will turn into anyone who couldnt get a scroll doesnt really have a chance
[23:17] [Qwerty] well good thing is they will bring more pk meat
[23:17] [Malis] to compete
[23:17] [MRev|GoD] you would either have your UBER DEXER or your UBER MAGE
[23:17] [Nieves] So you guys woudln't see any benefit in them for yourselves?
[23:17] [BTH-Thorin] well
[23:17] [BTH-Thorin] I loot them
[23:17] [BTH-Thorin] and sell them to trammies
[23:17] [MRev|GoD] it would ruin pvp
[23:17] [MRev|GoD] if they made it work only with monsters
[23:17] [MRev|GoD] that would be acceptable
[23:18] [Malis] would be nice to have skill bonus's if only I had them but I think it will
take away some of
[23:18] [Malis] the skill used to pvp with
[23:18] [Nieves] What if the bonuses decayed?
[23:18] [Galrahn] it going to make ganks twice as previlant, because power scrolls
will tilt the balance for those who have em, which will be powergamers like PvPers
[23:18] [Qwerty] ban everyone who says its a good idea
[23:18] [MRev|GoD] that would be good
[23:18] [MRev|GoD] maybe if they
[23:18] [MRev|GoD] went away when you died
[23:18] [MRev|GoD] like tribal paint
[23:18] * Nieves nods
[23:18] [BTH-Thorin] when they died would be good
[23:19] [Nieves] ok...next?
[23:19] [MRev|GoD] but, you would have to make the scrolls give you those skills
instantly though
[23:19] [MRev|GoD] cause
[23:19] [Nieves] hmm...good point mrev...
[23:19] [MRev|GoD] having to work a skill from 100 - 120
[23:19] [Jesot] i think the scrolls are stupid idea

[23:19] [MRev|GoD] then losing it in 2 seconds
[23:19] [MRev|GoD] would suck
[23:19] [MRev|GoD] so i would have to be like having a weapon
[23:19] [Zop|sleep] 120 resist
[23:19] [Zop|sleep] !
[23:19] [BTH-Thorin] yeah
[23:19] [BTH-Thorin] good point
[23:19] [Zop|sleep] talk about resisting poison now....
[23:20] [Nieves] i was freaking out when I realized what would happen at 120 magery
[23:20] [Nieves] and 120 med
[23:20] [Nieves] jeesh
[23:20] [Qwerty] what about some one with 120 magery
[23:20] [MRev|GoD] it would suck for tank mages
[23:20] [MRev|GoD] medis
[23:20] [Malis] imagine those greater heals
[23:20] [MRev|GoD] eval warriors
[23:20] [BTH-Thorin] yeah
[23:20] [MRev|GoD] fighter thieves
[23:20] [Nieves] and the flamestrikes. two of them would kill you.
[23:20] [MRev|GoD] those classes would not han
[23:20] [MRev|GoD] hang
[23:20] [Malis] 120 mage five with gm inscription
[23:20] [BTH-Thorin] or anat
[23:20] [Neoptolemos] no
[23:20] [MRev|GoD] would be a nightmare
[23:20] [Neoptolemos] gm anat
[23:20] [MRev|GoD] either or
[23:20] [Galrahn] nieves this idea is like the idea they had with the special potions, in the end that patch would have unbalanced the game, i hope OSI sees it the same way this time
[23:20] [Qwerty] scrolsl suck
[23:20] [Nieves] I am thinking the melee4+jacking.
[23:20] [Neoptolemos] you couldnt kill that char mage on mage
[23:20] [Qwerty] move on
[23:20] [Unleashed] only thing i would want is bonus to stats
[23:21] [Nieves] ok.
[23:21] [MRev|GoD] i think that shoul be temp too
[23:21] [Nieves] ok...
[23:21] [Nieves] move on?
[23:21] [MRev|GoD] the stat bonus
[23:21] [MRev|GoD] ok
[23:21] [MRev|GoD] move on
[23:21] [MRev|GoD] :)
[23:21] [Malis] yes ;)
[23:21] [Nieves] 30 minutes out: good or bad?
[23:21] [BTH-Thorin] BAD
[23:21] [MRev|GoD] bad
[23:21] [Galrahn] BAD
[23:21] [Unleashed] dunno wat it is
[23:21] [MRev|GoD] i dont see a point
[23:21] [Nieves] if you die
[23:21] [Nieves] you can't go to dungeon for 30 minutes
[23:21] [Galrahn] adults do not have time to waste 30 minutes doing nothing
[23:21] [Neoptolemos] its bad
[23:21] [Tomek-] bad
[23:21] [Qwerty] thats fucking retarded
[23:21] [Unleashed] pointless :/
[23:21] [Malis] well good because then you can fight over territory
[23:22] * Nieves nods
[23:22] [Neoptolemos] i see it abused if they can just log a diff char
[23:22] [BTH-Thorin] I shouldn't even have to explain myself on this, it's just stupid
[23:22] [JDread] 30 mins is too long 10 would be more than enough to determine control of
a spot
[23:22] [Nieves] It's worse than Factions stat loss IMHO
[23:22] [BTH-Thorin] much worse
[23:22] [MRev|GoD] or even 15
[23:22] [Zop|sleep] wow
[23:22] [Zop|sleep] droped
[23:22] [MRev|GoD] but 30 is crazy
[23:22] [BTH-Thorin] I think maybe just kicking you to the entrance of the dungeon would be ok
[23:22] [Qwerty] in t2a its bad enoguht there are no healers around
[23:23] [Galrahn] still rediculous to have people wait for a half hour to play a product
you pay for

[23:23] [Nieves] ok....
[23:23] [Unleashed] yep
[23:23] [Qwerty] hell most like they will be killed again
[23:23] [Nieves] So, with all these changes, do you guys think it's going to make Trammel
folks want to come to fel more?
[23:23] [Unleashed] haha
[23:23] [Lagwagon] not realy
[23:23] [Unleashed] no
[23:23] [MRev|GoD] not too many
[23:23] [Unleashed] lol
[23:23] [Jesot] no
[23:23] [MRev|GoD] maybe a few of the borderline people
[23:23] [Jesot] don't want em here either
[23:23] [Malis] only for the scrolls
[23:23] * Dupree_UO the trammy says no :)
[23:24] [MRev|GoD] but thats it
[23:24] [Lagwagon] there will be guild functions
[23:24] [Jesot] cause they'll bitch
[23:24] [JDread] Trammel folks will come 1st week then they we get eaten alive and not
want to come back
[23:24] [Jesot] and the changes will go away anyway
[23:24] [Qwerty] i think most of there asses are stuck to the bank wall
[23:24] [Jesot] from them bitching
[23:24] [Lagwagon] but they will be hugely publicized and fail unless at least 20 people
call for them
[23:24] [Malis] if some good rp pk guilds get going some of the trammel guilds will come
to fight them if the loot rule stays the same
[23:24] [Galrahn] nieves i doubt it, the shards have totally different play styles, and
most trammel people are not interested in the Felucca playstyle no matter what
they change
[23:24] [Neoptolemos] Trammel people will be safer in a Fel dungeon then in a Tram one
[23:24] [Lagwagon] then if a pk wrecks there fun
[23:24] [MRev|GoD] maybe if you put a bank in the middle of a dungoen, they wil come
[23:24] [MRev|GoD] LOL
[23:24] [Neoptolemos] they wont lose anything if they ydie
[23:24] [Nieves] So what would?
[23:24] [Lagwagon] they will call a gm on them for disturbing an orgonized event
[23:24] [Jesot] lol
[23:24] [Unleashed] either way what ever happeneds trammys are still gonna complain
about all this stuff and itll keep wishy washing itself
[23:24] [Nieves] Neo: It's not about lopsing items, it's about dieing
[23:24] [Jesot] [Malis] if some good rp pk guilds get going some of the trammel guilds
will come to fight them if the loot rule stays the same
[23:24] [Nieves] those people don't want to die and then not come back to the dungeons.

[23:25] [Jesot] rp pk will not work
[23:25] [Jesot] with real pk's around
[23:25] [Nieves] and then not be able to come back to dungeons even.
[23:25] [Unleashed] if they dont wanna die then i would advize them to not come heh
[23:25] [Jesot] they'd never get red
[23:25] [Qwerty] kill healers in tram
[23:25] [Neoptolemos] They can go to a Trammel dungeon then
[23:25] [Malis] well I think it would if you got a group going look at URK they manage
to fight everyone yet still RP
[23:25] [Nieves] URK is the exception.
[23:26] [Galrahn] URK should be the rule
[23:26] [Galrahn] for rpers
[23:26] [Qwerty] URK has been around since I could remember
[23:26] [Lagwagon] urk is a strange combonation
[23:26] [Nieves] Funny coming from you Gal. Anyway.
[23:26] [Lagwagon] as far as i can tell urks dont mind dieing
[23:26] [Nieves] no they don't
[23:26] [Nieves] and they don't care about losing loot either.
[23:26] [Nieves] ok...about the loot issue
[23:26] [Lagwagon] which is not the case with most people
[23:26] [Nieves] The no loot lost issue, good or bad?
[23:26] [Lagwagon] loot issue is kinda counter productive
[23:26] [Jesot] we should be able to get their vanqs
[23:26] [Qwerty] bad
[23:26] [BTH-Thorin] bad
[23:26] [MRev|GoD] what they seriously need to do, is make camping not profitable
[23:27] [Neoptolemos] No loot lost for blues is terrible
[23:27] [Jesot] not fair that they can whack at us with em if we can't take em
[23:27] [MRev|GoD] loot is bad
[23:27] [Nieves] how so MRev?
[23:27] [Qwerty] wtf do i wanna waste regs on someone and get jack shit
[23:27] [Neoptolemos] your giving every melee a blessed vanq
[23:27] [MRev|GoD] well
[23:27] [Jesot] no steal = ok
[23:27] [MRev|GoD] my idea is
[23:27] [Jesot] no loot = bad
[23:27] [Lagwagon] unless the loot issue is done same for reds its very biased
[23:27] [Unleashed] no we should be able to loot if u dont wanan die then do not
carry loot or come to fel lol be able to stick up for yourself

[23:27] [MRev|GoD] say if a spawn was camped, each time that creature died
[23:27] [Lagwagon] and unfair
[23:27] [MRev|GoD] it would give less loot
[23:27] [MRev|GoD] such as an elder gazer
[23:27] [MRev|GoD] it would give less loot each time
[23:27] [MRev|GoD] it died
[23:27] [Elric[D-I]] damn power went out :(
[23:27] [Galrahn] looting has always been a central part of the game, it should not be
removed after being apart of the game for almost 5 years
[23:27] [Nieves] good point God....but what if bigger baddies come? Like say a Balron?
[23:27] [MRev|GoD] so that would stop camping
[23:27] [JDread] The loot idea is bad there should be maybe a 25% chance to lose a item
there needs to be some risk Or you might as well just hand out weapon bless deeds
to evryone
[23:28] [BTH-Thorin] what dread said
[23:28] [BTH-Thorin] I'd be ok with reds
[23:28] [BTH-Thorin] losing all their stuff

[23:28] [MRev|GoD] well a tamer should be able to handle those
[23:28] [Lagwagon] well if a balron come syou sit witht he same problem as before spawn too
tough for people to do

[23:28] [BTH-Thorin] if blues lost at least like 20%
[23:28] [JDread] Reds could be 50% and blues could have 20-25%
[23:28] [Jesot] beign able to loot is why this game owns the other mmog's
[23:28] [BTH-Thorin] yeah
[23:28] [MRev|GoD] right on jesot
[23:28] [Nieves] I would say reds 75-100% and blues 50%.
[23:28] [Unleashed] yep agreed
[23:28] [BTH-Thorin] agreed
[23:28] [MRev|GoD] i would take though
[23:28] [Zop|sleep] if i didnt want to get looted, i would go play diablo...
[23:28] [Qwerty] 100% both
[23:28] [MRev|GoD] pvpers dont mide getting looted
[23:29] [Elric[D-I]] I think 100% for reds and blues :/
[23:29] [MRev|GoD] mide = mind
[23:29] [Galrahn] 100%
[23:29] [JDread] I really dont care about the loot for reds we know our risks but the blues
need to share some loot risk

[23:29] [Nieves] yeah but got to give the trammelites something to be happy about right?
[23:29] [BTH-Thorin] qwerty, elric
[23:29] [Galrahn] if it is not broke, why fix it
[23:29] [Zop|sleep] i agree with elric
[23:29] [Malis] well I think the reason osi is not going with 100% for blues is trying to
get some trammel players
[23:29] [Malis] to start playing in fel
[23:29] [BTH-Thorin] you have to at least make the trammies want to come
[23:29] [BTH-Thorin] 100% will discourage it
[23:29] [Jesot] F*** Trammelites
[23:29] [Zop|sleep] rock on
[23:29] [BTH-Thorin] no not F*** trammelites
[23:29] [Malis] I mean granted its fun for us to pk them but how fun will it be for them to
come in full of supplies just do die

[23:29] [Zop|sleep] Trammelite genocide
[23:29] [Jesot] if they're too pussy to play by our rules, they can stay there
[23:29] [Elric[D-I]] hehe, I hate to say this, but what about those of us that lost 100% of
our loot back in the dread lord days?
[23:29] [Qwerty] they need tought love
[23:29] [Elric[D-I]] :/
[23:29] [Qwerty] 100%!!!
[23:30] [BTH-Thorin] you need to move on
[23:30] [JDread] I hate to say this but right now the wolfs inhabit Felucia and all the
trammys will be is a snack of mutton for a week till the realize that they cant compete

[23:30] [Nieves] but we got to rememeber something guys....
[23:30] [Nieves] these aren't those days anymore.
[23:30] [BTH-Thorin] exactly
[23:30] [MRev|GoD] of osi gets people in fel that = $$$
[23:30] [Malis] yep after UOR it became a whole new game
[23:30] [Lagwagon] the real problem is most all out pks decide if the loot id worth the
count except for some that just want the counts

[23:30] [MRev|GoD] they have to get people interested in other things
[23:30] [Qwerty] true i dont have a good opinion about this
[23:30] [Neoptolemos] Ok then I propose if its such an issue a blue loses 1/3 if they are not an agressor, but if they attack a red it should go to 100% because thats consentual
[23:30] [Lagwagon] but there has to be a reason to take counts
[23:30] [MRev|GoD] neo
[23:30] [Nieves] good point neo
[23:30] [MRev|GoD] great idea
[23:30] [Malis] I like Neos idea
[23:30] [Zop|sleep] if i take a fuckin count on someone, i better damn well get all their
shit for it.
[23:30] [Jesot] still...F*** Trammelites that are afraid of us
[23:30] [BTH-Thorin] good neo
[23:31] [MRev|GoD] if a blue is aggresser to a pk 100% will be lost
[23:31] [MRev|GoD] that is great
[23:31] [Nieves] HEY Zop
[23:31] [Lagwagon] neos idea works
[23:31] [Nieves] you got a point
[23:31] [BTH-Thorin] yes it is
[23:31] [JDread] Right now maybe 10 PKS keep felucai dungeons trammy free adding 100s more
will only send them back to there side
[23:31] [Nieves] if they give a count, 100% loot
[23:31] [Nieves] if not, 50?
[23:31] [Zop|sleep] yeah
[23:31] [Jesot] they are the ones that ruined the game in the first place
[23:31] [Zop|sleep] i mean
[23:31] [BTH-Thorin] well
[23:31] [Unleashed] if changes are made alot of angry people are gonna suffer it and end up
just quitting thats alot of people =/
[23:31] [Zop|sleep] one or the other
[23:31] [Zop|sleep] loot or a count
[23:31] [Nieves] very good point.
[23:31] [Jesot] why should they get to ruin the last good things about UO?
[23:31] [Qwerty] the scrolls will sell on ebay for about 20 bucks
[23:31] [JDread] Should be 100% for reds and 50% for blues
[23:31] [Qwerty] lotta greedy trammies will want them!!
[23:31] [Galrahn] JDread is right, there are no more than 20 PKs total on the shard, yet
trammel peeps never come now, why will they when the number is larger?

[23:31] [Elric[D-I]] that's when you have to think about the PK's Vs. Anti-PK wars
[23:31] [Lagwagon] the loot or count is a good idea too
[23:31] [Lagwagon] actualy the best idea
[23:32] [BTH-Thorin] because they'll be a new goodie galrahn
[23:32] [Nieves] ok we got an idea.
[23:32] [Qwerty] yea
[23:32] [Nieves] next topic?
[23:32] [BTH-Thorin] sure
[23:32] [Elric[D-I]] the use of Tamed animals in PvP
[23:32] [Elric[D-I]] ban hit
[23:32] [Qwerty] if they give a count they lose 100% loot if they dont give a count they lose
only 50%

[23:32] [Elric[D-I]] it
[23:32] [BTH-Thorin] rofl
[23:32] [Jesot] remember: F*** Trammelites
[23:32] [BTH-Thorin] stfu elric
[23:32] [Zop|sleep] Next topic: trammel, a place for trade or one big bramble?!?!
[23:32] [Elric[D-I]] ban hit
[23:32] [Elric[D-I]] the use of Tamed animals in PvP
[23:32] [Malis] yes new topic please
[23:32] [Nieves] ok....
[23:32] [JDread] Look at how long pure mares kept trammys in felucia once tehy all managed
to get mares they never came back
[23:32] [Zop|sleep] ;p
[23:32] [Malis] everyone please be civil nieves is a guest here
[23:32] [Nieves] What would YOU do to make it more enticing for Trammel folks to come to Fel?
[23:32] [Zop|sleep] who is nieves?
[23:33] [BTH-Thorin] I think we need to show them pvp
[23:33] [Zop|sleep] jw
[23:33] [Nieves] nobody really.
[23:33] [Nieves] anyway.
[23:33] [Zop|sleep] =)
[23:33] [Jesot] Kill em as soon as they came through the gate
[23:33] [Zop|sleep] k
[23:33] [BTH-Thorin] and not just dry loot them
[23:33] [Qwerty] lol jes
[23:33] [BTH-Thorin] zop he's a reporter from stratics
[23:33] [Unleashed] lol@jesot
[23:33] [MRev|GoD] enticin
[23:33] [Nieves] Seriousely...what would you do?
[23:33] [MRev|GoD] well
[23:33] [Lagwagon] i woudl make fel and tramel exactly alike with all out pvp ruleset
[23:33] [Qwerty] bank sit in fel
[23:33] [MRev|GoD] 2 things
[23:33] [Zop|sleep] ah cool
[23:33] [Elric[D-I]] Give something to Fel that Trammel doesnt have. As to what that would be,
I have no idea
[23:33] [Nieves] Who is a reporter for Stratics???
[23:33] [Qwerty] show them there is room
[23:33] [Malis] I think the key to getting trammel folk to Fel is having some fel players show
them the ropes
[23:33] [Unleashed] hahahahahah@qwerty
[23:33] [MRev|GoD] either make trammel a little sour for them
[23:33] [MRev|GoD] that wont happen
[23:33] [BTH-Thorin] to make trammel players come to fel
[23:33] [MRev|GoD] if you 2x the loot in fel monsters
[23:33] [MRev|GoD] that could do it
[23:33] * Jesot has not comment here as he does not want Trammelites lagging his server and
leeching his lewt
[23:33] [BTH-Thorin] you halve all the loot and fame in tram
[23:33] [Elric[D-I]] Ban people that bank sit
[23:33] [Zop|sleep] make it so that if u are in trammel, you lost a level of fame everyday
[23:34] * Jesot meant facet, not server
[23:34] [Lagwagon] nerf tramel loot and increase fel loot
[23:34] [BTH-Thorin] exactly
[23:34] [BTH-Thorin] and nerf tram fame
[23:34] [MRev|GoD] only have banks in fel
[23:34] [MRev|GoD] hahah
[23:34] [BTH-Thorin] that would be great
[23:34] [Neoptolemos] lol
[23:34] [BTH-Thorin] but won't happen
[23:34] [Nieves] lol
[23:34] [Neo-SD] lmao
[23:34] [Nieves] Ok...what about this guys....
[23:34] [Zop|sleep] block off all tram dungeons.
[23:34] [Elric[D-I]] Make a PvP server other than SP, and allow us to transfer Characters
(with no trammel)
[23:34] [Unleashed] only way to make bank sitters and such come to fel is to make tram just
like fel and then itll all slide in place until then there is no way
[23:34] [Nieves] you know those little scenarios they keep putting out?
[23:34] [MRev|GoD] well make seats for them to sit in
[23:34] [MRev|GoD] only make those in fel
[23:34] [MRev|GoD] :)
[23:34] [Lagwagon] i woudl personaly just make all dungeons lost lands and ilsh pvp zones
[23:34] [BTH-Thorin] yeah, make them only in fel
[23:34] [Nieves] What if the realy good stuff you can get from the scenarios you canonly
get in felucca?

[23:35] [Lagwagon] including tramel
[23:35] [Lagwagon] dungeons
[23:35] [Elric[D-I]] oh yeah, Decrease dungeon spawn in Deceit
[23:35] [Elric[D-I]] :)
[23:35] [MRev|GoD] thats a good idea nieves
[23:35] [Qwerty] make a sceanrio where ya have to pvp
[23:35] [BTH-Thorin] you mean cannot get in tram?
[23:35] [Tomek-] decrease spawn in brit gy
[23:35] [BTH-Thorin] on
[23:35] [BTH-Thorin] can only
[23:35] [Malis] that would work then everyone wanting to get power crystals or the like
would have to hunt in fel to make thier uber Golem
[23:35] [Elric[D-I]] Bring back server wars :)
[23:35] [Neoptolemos] A fel only scenario works great. Trinsic seige was great
[23:35] [Galrahn] allow murderers to control undead and tame evil creatures and hire orcs,
trammies would love that
[23:35] [BTH-Thorin] server wars was the best
[23:35] [Neoptolemos] it would work again
[23:35] [Nieves] ok...follow me for a moment?
[23:35] [JDread] I think if you just doubled the fame and loot in Felucia put in the stat
scrolls, Make the power scrolls temp 30 min powerups, excange stat lose for 1
hour dead as a ghost for each short term murder count that would be a good start

[23:35] [Qwerty] bring back Abyss
[23:35] [Nieves] I like your idea gal...i will talk about that in a second
[23:35] [Jesot] decrease all spawn rates
[23:36] [BTH-Thorin] qwerty for god sakes
[23:36] [Jesot] i would like to go to dungeons
[23:36] [Nieves] Ok....you get the scenarios.
[23:36] [Jesot] every once in awhile
[23:36] [Jesot] but it's too spawned
[23:36] [Jesot] to move
[23:36] [Jesot] cause no one can handle it
[23:36] [Elric[D-I]] Qwerty doesnt PvP with WW's, Thorin. Don't speak to him like that
[23:36] [Jesot] so no one goes there
[23:36] [Nieves] They are released to both facets...but the really good stuff is ONLY in Felucca.
[23:36] [Nieves] that way they aren't FORCED to come to felucca to do the scenario

[23:36] [Zop|sleep] in a pkable area?
[23:36] [Nieves] but if they want the uber stuff, they have to go to felucca.
[23:36] [Qwerty] Abyss was FUN MAN
[23:36] [Nieves] all over fel.
[23:36] [Lagwagon] well i say firce them in fel to do the scenario
[23:37] [Tomek-] then they will go buy them at west brit bank trammel, from the not so pussy
players who got them in fel, making them extremely expensive
[23:37] [Elric[D-I]] Tomek has a good idea
[23:37] [Elric[D-I]] :/
[23:37] [BTH-Thorin] fine with me
[23:37] [Nieves] Ah here is the kicker.....
[23:37] [Zop|sleep] or even...
[23:37] [BTH-Thorin] better to have the money in our hands than theirs
[23:37] [Lagwagon] tramel is bared from pks might as weell have fel only things
[23:37] [Nieves] what if you can't use them in trammel?
[23:37] [Unleashed] cool
[23:37] [Tomek-] osi would never do that.
[23:37] [Zop|sleep] make it so only the person that killed & looted the monster able to use
the item

[23:37] [Zop|sleep] so they cant buy them
[23:37] [Nieves] I figured that tomek...but it's an idea.
[23:37] [Zop|sleep] tehy have to earn them
[23:37] [Galrahn] forbid use in trammel for items... that would work
[23:37] [BTH-Thorin] no good because then they'd just ignore tham all together nieves
[23:38] [BTH-Thorin] why would you care about something that only works in fel if you're a
trammie

[23:38] [Lagwagon] i am seeing more and more put in for the trammy it disgusts me look at
ilsh one huge trammy hoe down and nto a single thing put in for the pvper
[23:38] [Galrahn] why cant they make PK scrolls that allow you to PK people in Trammel
[23:38] [Nieves] because human nature will sometimes make them want to use them in fel.
[23:38] [Neoptolemos] lol
[23:38] [Nieves] how so gal?
[23:38] [Tomek-] That would take months of planing. The Graphix for the new items, what
they would do, the coding to make them work in fel, not tram
[23:38] [Neoptolemos] allow reds in tram
[23:38] [Unleashed] ya
[23:38] [BTH-Thorin] I say allow pking in overland trammel, at least that
[23:39] [BTH-Thorin] overland + T2A
[23:39] [Nieves] how about just T2A?
[23:39] [Lagwagon] yes allow reds in tram if nto apvpable at least under ilsh ruleset
[23:39] [Qwerty] bring back tinker trap boxes
[23:39] [Unleashed] no
[23:39] [Neoptolemos] allow reds in town
[23:39] [Qwerty] !!
[23:39] * Nieves misses trap boxes
[23:39] [Jesot] unrestricted PvP in all of T2A = good
[23:39] [BTH-Thorin] yes it does
[23:39] [Zop|sleep] yeah
[23:39] [Neoptolemos] there is no purpose to keeping them out, everyone has secondary chars
and is self sufficient
[23:39] [Lagwagon] unrestricter pvp in ilsh woudl be best
[23:39] [BTH-Thorin] well not pking in towns of course
[23:39] [Zop|sleep] where reds can go anywhere
[23:39] [Jesot] ie: no counts
[23:39] [DS|ZT] its pretty gay that they are favoring the trammies totally i mean they have
changed all pvp ..gave them their own land.. what did we get lol..
[23:39] [Jesot] maybe counts
[23:40] [Elric[D-I]] I got an idea, bring back those monster raids and GM controlled monsters
to Felucca
[23:40] [Jesot] no statloss then it'd be fun
[23:40] [Nieves] they would never do the unristricted pvp in islh or tram.
[23:40] [Neoptolemos] yeah
[23:40] [Elric[D-I]] that'll bring them in hordes
[23:40] [BTH-Thorin] well maybe no short term counts jesot
[23:40] [Qwerty] yea 99% of trammies have never seen a red player
[23:40] [BTH-Thorin] the problem is the rumors
[23:40] [BTH-Thorin] people think fel is full of pks
[23:40] [Nieves] lol
[23:40] [Neoptolemos] GM controlled spawns and other random fun things
[23:40] [Nieves] you know what Thorin? You are right.
[23:40] [Malis] I think the proublem with getting new people in Fel if you think about it is
think of thier first experince proubly
[23:40] [Neoptolemos] would be a good way to get people to go
[23:40] [Malis] they go over and hear they suck
[23:40] [JDread] Theres maybe 10 pks on GL that are active
[23:40] [DS|ZT] yeah but thorin they have their own damn land for godsakes...
[23:40] [JDread] 10 tops
[23:40] [BTH-Thorin] DS
[23:40] [Nieves] yeah...one got me on friday :p
[23:40] [Galrahn] exactly, there are only 20 PKs on felucca now on GL and that keeps trammel
away now..
[23:40] [BTH-Thorin] you know I agree with you
[23:41] [Galrahn] how will changes to game effect that perception
[23:41] [BTH-Thorin] I'm just trying to think of a way to compromise
[23:41] [Zop|sleep] i know i pk in Khaldun a lot
[23:41] [Nieves] GaL: what was your earlier idea?
[23:41] [Zop|sleep] =)
[23:41] [Tomek-] There needs to be a place where no so good pvpers can do, who have 2-4x gm
chars, but who are not ready for prime time pvp...trammies can come to fel on a 3x
gm cahr thinking they are ready for pvp, to die to a 7x 5 year vet, only to live
in trammel for the rest of the time

[23:41] [BTH-Thorin] that could be what ills is for tomek
[23:41] [Galrahn] People who are red with High Fame and Low Karma should be able to hire orcs,
tame evil creatures, and control undead
[23:41] [BTH-Thorin] could implement that somehow
[23:41] [BTH-Thorin] good idea gal
[23:41] [Nieves] Ok...so sort of an evil RP element?
[23:42] [Galrahn] why not
[23:42] []]Miner[[] no
[23:42] [Nieves] True.
[23:42] [BTH-Thorin] yeah miner
[23:42] [Elric[D-I]] just bring back the monster-town raids to Felucca only. The GM controlled
monsters etc, They would come to Fel for that.

[23:42] [Nieves] And only in Fel?
[23:42] []]Miner[[] i dont want to see BC running around with 9 million orcs
[23:42] [BTH-Thorin] trammies would totally be into it
[23:42] [Jesot] no, that only leads to BTH using them fo "PvP"
[23:42] [JDread] I think what the problem is that in trammle they are babyed then they come to
Felucia and mix it up with one of the organized PVP orintated guilds and get there
head handed to them
[23:42] [Nieves] LOL!
[23:42] [Galrahn] no reds allowed in tram nieves
[23:42] [Galrahn] so would have to be fel
[23:42] [Nieves] right gal.
[23:42] []]Miner[[] i think
[23:42] [Nieves] but you would have to restrict the number of hirelings.
[23:42] [Nieves] can't be open like that. it's broken then
[23:42] []]Miner[[] that being able to hire more things is not a good idea
[23:42] [Neoptolemos] even worse then 10 npc archers would be 10 tamed orc mages casting fs
on you
[23:42] []]Miner[[] Every BTH would have the max of hirelings
[23:43] [Elric[D-I]] exactly miner
[23:43] []]Miner[[] running around claiming ownage
[23:43] [Jesot] exactly
[23:43] [Galrahn] nieves 3 or 4 reds should be able to hire every orc in the fort, orcs are weak
[23:43] * Nieves nods
[23:43] [Malis] maybe get more chreaters the higher your fame is ?
[23:43] [BTH-Thorin] miner want me to direct you to the pic of 30 zt dragons at brit gate?
[23:43] [Nieves] But orcs block Gal, that's all that is needed.
[23:43] [Galrahn] but the undead and evil creatures would be more difficult
[23:43] [Malis] blah i typed that wrong
[23:43] []]Miner[[] thorin as if you didnt deserve it?
[23:43] []]Miner[[] thorin as if you didnt deserve it?
[23:43] [Tomek-] Thorin: fit fire with water.
[23:43] [Qwerty] people with neg karma not allowed in tram
[23:43] [Galrahn] you can hire tons of npcs
[23:43] [Tomek-] *fight
[23:43] [Galrahn] and control them
[23:43] [Qwerty] if they are taking reds out
[23:43] [Galrahn] in the game now
[23:43] [BTH-Thorin] allright miner truce for now so we can just do the interview now
[23:43] [Nieves] Q: not bad idea.
[23:43] [Qwerty] err leaveing reds out
[23:43] [Malis] the higher your fame the more you can control ? where why would they want to
follow a peon mage when they could follow a dread lord Mage ?
[23:43] [Nieves] Ok, next question?
[23:43] [Qwerty] most of the tards have evil titles
[23:43] [Zop|sleep] make fame harder to get
[23:44] [Zop|sleep] and decay faster
[23:44] [Zop|sleep] ...
[23:44] []]Miner[[] and most of the people that lack pvp skill would use them
[23:44] [Nieves] Is Factions working? Why not?(already know the answer is no)
[23:44] [Elric[D-I]] Nieves, I say restrict tamers from PvP
[23:44] [Lagwagon] i coudl hand you 100 ideas
[23:44] [BTH-Thorin] no because of stat loss and 24 sigil guarding
[23:44] [Malis] Blessed Runic Faction Weapons need to go
[23:44] [BTH-Thorin] along with blessed faction runic weapons

[23:44] [Nieves] email them lagwagon
[23:44] [BTH-Thorin] whihc need to go
[23:44] [Zop|sleep] exactly
[23:44] []]Miner[[] factions isnt working because there are too many disadvantages
[23:44] * Nieves nieves@uopowergamers.com
[23:44] [Sanguinarious] YES get rid of those
[23:44] [Zop|sleep] only Gm faction weps
[23:44] [Qwerty] pets give the I am not a murder message when they try to attack humans
[23:44] [Jesot] no, get rid of "Murderer" and not allow Trammelites to get negative karma "Lord" off of NPCs
[23:44] [Neoptolemos] Factions is having to sit out for 20 mins because of someone using
sheriffs commands to place 2 SL mages
[23:44] [Nieves] good point qwerty
[23:44] [Jesot] Dread Lord = good Pk
[23:44] [Galrahn] factions is broken yet they focused on normal pvp which is just fine
[23:44] [Malis] change corruption time to 8 hours
[23:45] []]Miner[[] that
[23:45] []]Miner[[] and the strength of hte guards
[23:45] [Jesot] Dread Lord doesn't = good NPK
[23:45] []]Miner[[] right now
[23:45] [Galrahn] if you want to attract trammel people, make factions a no loot PvP system
[23:45] [Zop|sleep] im sorry, i dont want to waste a whole day just for a sigal
[23:45] [Zop|sleep] ...
[23:45] []]Miner[[] the guards can be traped still
[23:45] [Galrahn] i bet they play factions then
[23:45] []]Miner[[] the guards can be traped still
[23:45] []]Miner[[] that is completley unfair
[23:45] [BTH-Thorin] get rid of stat loss, change corruption time to 8-10 hours and get rid of
blessed faction runic weapons
[23:45] []]Miner[[] 10 guards in 1 place are almost impossible to kill
[23:45] [Tomek-] Make corruption time lower...10 hours maybe...give people an advantage to
join a faction, and make the limits smaller. 200 to 1 before a faction fills is bogus,
200 people bearly play factions
[23:45] [Jesot] trammelites join factions to buy a faction horse and go back to trammel
[23:45] [Elric[D-I]] Eliminate Tamers from PvPing
[23:45] [Elric[D-I]] Eliminate Tamers from PvPing

[23:45] [Lagwagon] i think thats already in the works
[23:45] [Jesot] where their faction titles don't even sho
[23:45] []]Miner[[] Yes pets should not have an active role in factions
[23:45] [Lagwagon] i think they are downing cor times to 8 hours
[23:46] [Qwerty] aloow faction fighting in tram
[23:46] []]Miner[[] they are dowing the cor times already
[23:46] []]Miner[[] no
[23:46] []]Miner[[] Disalow faction members to go to tram
[23:46] [Lagwagon] they shoudl make it so you cannot target a player with a pet
[23:46] [Zop|sleep] urd
[23:46] [Zop|sleep] yeah
[23:46] []]Miner[[] that way you dont have the newbie trammies filling up spots in factions
[23:46] [JDread] Elric if they limited tamers to one damn dragon that would be easy to fix
[23:46] [Elric[D-I]] yes, Miner. Good point
[23:46] []]Miner[[] Disalow faction members to go to tram
[23:46] []]Miner[[] that way you dont have the newbie trammies filling up spots in factions
[23:46] [BTH-Thorin] good idea miner
[23:46] [Lagwagon] thats my fav faction players cant goto tram
[23:46] [Sanguinarious] ya good idea.
[23:46] [Zop|sleep] i say, if ur in a faction or a war guild, you are opengame ANYWHERE
[23:46] [Elric[D-I]] that would be good too JD
[23:46] [Tomek-] Get rid of blessed weapons overall...clothing and armor is alright...more stuff able to be bought with silver, regs or potions for thought....make people want to raid bases instead of moongates
[23:46] [MRev|GoD] but lag
[23:46] [Lagwagon] i still say if a faction player is not active for so long he is automaticly
removed from the faction

[23:46] [MRev|GoD] you have to think about the faction players that have houses in tram
[23:47] * Galrahn wonders if nieves is even paying attention anymore
[23:47] [BTH-Thorin] then they can go to that house with another character mrev
[23:47] [Nieves] ok. no blessed runics, no stat, tamers can't have their pets attack folks,
less cor times, and....?

[23:47] [Elric[D-I]] hehe everyone wait for Nieves to reply
[23:47] [Elric[D-I]] :P
[23:47] [Zop|sleep] [MRev|GoD] you have to think about the faction players that have houses
in tram
[23:47] [Lagwagon] thats why i woudl say faction players have to be active a determined
amount of time in fel or be droped from factions
[23:47] [Jesot] impossible, and no point
[23:47] [Tomek-] Advantage of playing factions
[23:47] [Zop|sleep] then they would have to come to fel wouldn't they?
[23:47] [Tomek-] more stuff able to be bought
[23:47] [Malis] I think tamers will be okay in factions after the tamer changes
[23:47] []]Miner[[] maybe a bigger benifit/advantage to being in factions?
[23:47] [Tomek-] aye
[23:47] []]Miner[[] right now theres no benifit
[23:47] [Malis] one dragon is no biggie its the gusy with 5 each now that are the proublem
[23:47] [Zop|sleep] a robe
[23:47] [Tomek-] just a 20 minute wait
[23:47] [Qwerty] acually sony supposedly did that
[23:47] [Qwerty] lol
[23:47] [Zop|sleep] woopty do...
[23:47] [Nieves] if they couldn't go to tram, they would have to shop in felucca making vendors
in fel more profitable.

[23:48] [MRev|GoD] i knoe that zop
[23:48] []]Miner[[] right
[23:48] [MRev|GoD] ahhh
[23:48] [BTH-Thorin] yeah
[23:48] [MRev|GoD] did not think of that
[23:48] [Elric[D-I]] Here's an idea to top ALL ideas. If you are in a guild that wars, make
it where they can't ride a mount!!!!
[23:48] [MRev|GoD] :)
[23:48] [MRev|GoD] i like that elric
[23:48] [Lagwagon] naw thats not gonna fly
[23:48] []]Miner[[] thats dumb elric
[23:48] [MRev|GoD] that would so fun!
[[23:48] [BTH-Thorin] dumb
[23:48] [Galrahn] haha elric so much for etherals
[23:48] [Elric[D-I]] oh yes
[23:48] [Elric[D-I]] dumb because you couldn't ping away, right Thorin?
[23:48] [Elric[D-I]] RUN!
[23:48] [Zop|sleep] this is pretty stupid but...
[23:48] [Malis] Nieves thank you for coming in and talking with us tonight
[23:48] [Zop|sleep] heh
[23:48] [Zop|sleep] how about
[23:48] [Zop|sleep] like
[23:48] [Lagwagon] besides whats it matte rif a factioner
[23:48] [Nieves] well I got 2 more questions and I move on :)
[23:48] [Zop|sleep] regulating everyones ping ?
[23:48] [Malis] wish everyone could have been more civil though ;(
[23:48] []]Miner[[] ya Nieves its cool that someone is taking the opinion of actual fel
pvpers for once
[23:49] [BTH-Thorin] yeah it is
[23:49] [BTH-Thorin] thanx
[23:49] [Nieves] Order Chaos...is it still good? How to make it better (that's one question)
[23:49] [Sanguinarious] ;)
[23:49] [Tomek-] Yea
[23:49] [DS|ZT] lol.. we don't get that often..
[23:49] [BTH-Thorin] Yes
[23:49] [Tomek-] too bad OSI doesnt give a damn
[23:49] []]Miner[[] O/C is fine
[23:49] [Zop|sleep] add a 3rd
[23:49] [Zop|sleep] it would be new
[23:49] [Zop|sleep] and
[23:49] []]Miner[[] Its just factions needs some addied benifits
[23:49] [BTH-Thorin] O/C is good
[23:49] [Qwerty] O/C needs more story
[23:49] [MRev|GoD] if o/c did not have blue healing
[23:49] [Galrahn] Chaos/Order is just fine and needs no adjustments, factions is broken
[23:49] [Zop|sleep] trammies might be attrackted to it
[23:49] [Elric[D-I]] Give O/C an incentive
[23:49] [MRev|GoD] it wouls be perfect
[23:49] [Malis] good but If they did away with Stat loss and let more than one character in
factions it could replace it

[23:49] [MRev|GoD] would
[23:49] []]Miner[[] maybe big guilds that meet certain requrements can make their own faction?
[23:49] [Jesot] GET RID OF FACTIONS AND LET ORDER/CHAOS TAKE OVER TOWNS VIA OCCUPYING THE TOWN
[23:49] [Jesot] NO MORE SIGILS
[23:49] [BTH-Thorin] what jesot said
[23:49] [Sanguinarious] Auto resing in big fights kidna sucks, but i guess it can't be dealt with
[23:49] [DS|ZT] il ike the incetive thing..
[23:49] [Malis] make it where an account all had to be in the same faction but could have the
whole account in factions if they wanted

[23:49] * Nieves agrees with Jesot
[23:49] [Jesot] REAL TOWN TAKE OVERS
[23:49] [Elric[D-I]] I like Jesot's idea
[23:50] [BTH-Thorin] me too
[23:50] [Galrahn] Make Factions the no loot PvP stuff, attract trammal people that way
[23:50] [Tomek-] towns attackable every hour
[23:50] []]Miner[[] Yes, more than 1 player per account in factions would be cool
[23:50] []]Miner[[] gal thats stupid
[23:50] [ZT-Prophet] nah you'd still have blue healing
[23:50] [ZT-Prophet] with oc
[23:50] [Nieves] ok.
[23:50] [BTH-Thorin] no it's not miner
[23:50] []]Miner[[] thats one of the main points of pvp
[23:50] [Tanto] [Galrahn] Make Factions the no loot PvP stuff, attract trammal people that way
[23:50] [DS|ZT] its kinda foolish to have.. order chaos and factions.. there both todo the
same thing..
[23:50] [Tanto] good idea
[23:50] []]Miner[[] thats one of the main points of pvp
[23:50] [MRev|GoD] i like gals idea
[23:50] []]Miner[[] is loot
[23:50] [JDread] I dont care if people go to trammle let them what we need is more benifits
to being in factons more things to use silver like blessing items that are consumed
pots,regs maybe have special vendor that sells magic items/weaps but you have to use
silver to buy,town vendors of faction controled towns will not deal with enemy faction
members

[23:50] []]Miner[[] I dont pvp for a name
[23:50] [Jesot] TAKE OUT BLUE HEALING FOR O/C
[23:50] []]Miner[[] i pvp for loot
[23:50] [BTH-Thorin] yes
[23:50] [BTH-Thorin] get rid of blue healing
[23:50] [Jesot] AND IMPLEMENT MY IDEA FOR O/C and DO AWAY WITH FACTIONS
[23:50] [Tomek-] blues need to heal blues, not o/c *cough* bc
[23:50] [Sanguinarious] i pvp for points! rofl
[23:50] [Nieves] ok...last question?
[23:50] [Elric[D-I]] If you PvP for loot, then something's wrong with that
[23:50] []]Miner[[] k
[23:51] [Peon] Yep
[23:51] [Peon] Should pvp for the fun of it
[23:51] [JDread] Remove stat lose force fightin out of towns and you will see blue healers
get what they deserve
[23:51] [Nieves] cool JD
[23:51] [Zop|sleep] agreed
[23:51] [BTH-Thorin] agreed
[23:51] [Nieves] ok...last question: Allied Guilds?
[23:51] [JDread] Yes
[23:51] [Peon] I think all stat loss should be removed =P Should be able to pvp openly in
the "open pvp" Facet
[23:51] [BTH-Thorin] maybe, would need a lot of work
[23:51] []]Miner[[] No
[23:51] [Jesot] CAN HAVE BLUE HEALERS...BUT THEY GO ORANGE WHEN THEY HEAL!!!!
[23:51] [Sanguinarious] Blues shouldnt be able to heal warring or o/c
[23:51] [Nieves] nice one jesot
[23:51] []]Miner[[] Allied guilds would just lead into very unfair teams
[23:51] [Malis] Yes guild alliance
[23:51] [Malis] very good thing
[23:51] [Elric[D-I]] make blue healers go grey for healing
[23:51] []]Miner[[] what if
[23:51] [Aes|SparDummy|AFK] JESOT THAT WOULD MAKE BLUE HEALERS NON-EXISTANT
[23:51] [Galrahn] guild alliance is good
[23:51] [Tomek-] make faction bases in towns, minax and sl bases are in the middle of no
where, while tb and com can use faction "turrets" of guards to thier advantage

[23:51] []]Miner[[] ZT and DI merged
[23:51] [Malis] somethign i've been waiting on for a long time
[23:51] []]Miner[[] what if zt and di merged?
[23:52] [Qwerty] blues should go grey for healing a char tyhats at war
[23:52] [Lagwagon] i woudl say have it so blue healers are flagged orange whiel they are healign the orange
[23:52] [Nieves] well what I am thinking that if you ally with a guild...you are warred to their
enemies as well.

[23:52] []]Miner[[] there would be no guilds to fight
[23:52] [Malis] agreed
[23:52] [Jesot] NO, IT'D MAKE A CONSEQUENCE TO BLUE HEALING
[23:52] [JDread] Stat lose should be temp and your flaged as the guild you heal for 10 mins that would
take care of blue healing
[23:52] []]Miner[[] yes but
[23:52] [Tanto] [Aes|SparDummy|AFK] JESOT THAT WOULD MAKE BLUE HEALERS NON-EXISTANT||| that
is the point
[23:52] [DS|ZT] what if 2 big guilds merged.. lol miner is right.. how do u fight that
numbers???????//
[23:52] []]Miner[[] if 2 guilds allied
[23:52] [Malis] maybe a new color for flagging Yellow ?
[23:52] [Galrahn] haha what if BC and D-I merged, only 60+ vs every night
[23:52] []]Miner[[] how does a guild
[23:52] []]Miner[[] of 15
[23:52] []]Miner[[] fight a guild of 40
[23:52] []]Miner[[] ?
[23:52] [Elric[D-I]] haha Gal
[23:52] * Nieves slaps malis on the shoulder
[23:52] [Aes|SparDummy|AFK] JESOT if blue healers turned orange how could they still be
called Blue Healers?
[23:52] [Nieves] that's exactly what I told Adrick. YELLO!
[23:53] [Jesot] IT'D BE LIKE A GREY FLAG, BUT ORANGE
[23:53] []]Miner[[] when a blue heals someone that is fighting a war
[23:53] [BTH-Thorin] guilds cna already merge under a stone, no need for alliances
[23:53] [Sanguinarious] no bc and bth would be hilarious to watch
[23:53] [Aes|SparDummy|AFK] No it would be like ORANGE healers
[23:53] [Nieves] Ok guys.
[23:53] [Lagwagon] allied guilds woudl be og but i dont see a point
[23:53] [Aes|SparDummy|AFK] Blue Healing would not be blue healing by deffinition

[23:53] [Nieves] Time for me to go.
[[23:53] []]Miner[[] when a blue heals someone that is fighting a war they turn yello
(attackable to the guild that is waring)
[23:53] [Jesot] STILL A GOOD IDEA =)
[23:53] [BTH-Thorin] Thanx for coming nieves
[23:53] []]Miner[[] ya thanks a lot
[23:53] [Peon] Nieves take out stat loss!! OPEN PVP!!!!
[23:53] [Peon] ;P
[23:53] [Lagwagon] thx
[23:53] [Malis] Thx again for talking with us Nieves
[23:53] [Sanguinarious] Dankee
[23:53] [Zop|sleep] thanks man
[23:53] * Galrahn cya nieves good luck on your quest
[23:53] [Peon] Yep thx
[23:53] [Nieves] ok. I will try guys
[23:53] [Nieves] I am going to read the log and
[23:53] [DS|ZT] cya later!!!!
[23:53] [Peon] =)
[23:53] [Nieves] then edit out the Bullshit and make a post.
[23:53] [Malis] Malis Farland with an F ;-)
[23:54] [MRev|GoD] Thanks for your time
[23:54] [Neoptolemos] lot of editing
[23:54] [Nieves] Hasta.
[23:54] [MRev|GoD] :)
[23:54] []]Miner[[] its gonna be a 1 line post
[23:54] [Zop|sleep] lol
[23:54] [MRev|GoD] haha
[23:54] [Neoptolemos] gonna be
[23:54] [BTH-Thorin] lol
[23:54] [Neoptolemos] "fuck publish 16"


Long, isn't it?

Hasta.

^ top-The Scammers' Bag of Tricks
[Blachawk] April 23 - 12:51 AM EDT
You're provoking dragons in Felucca to avoid the crowds in Trammel when CrAzYkIlLa runs in, lands a precast explosion, and proceeds to show you the business end of his tribal spear.

Oh well. Shit happens.

You lost your money and gear, but at least you had a chance to fight back or run away. You knew the risk of playing in Felucca. You took it and wound up losing the gamble.

Tired of provoking dragons, you log on your mage and proceed to the latest scenario campground of foul beasties dropping the latest loot that's selling in Britain at greatly inflated prices. After recalling into the battleground, you slay the nearest Shadow Mongbat with a few effortless castings of Energy Bolt. As you walk over to the corpse you say hello to CrAzYsTeAlA who is running merrily off. You open the corpse, but the Uber Badass Bow of Guard Vanquishing and Cunning is nowhere to be found. CrAzYsTeAlA comes back later to show off his new bow and to tells you to get your Trammelite ass back where it belongs.

Oh well. Shit happens.

You lost the bow, but you knew looting and theft were within the boundaries of Felucca rules, so you recall to the bank. You could have killed him and taken the bow back, but you decide to make a little cash by buying and selling stuff on Tradespot.

You read a few posts, talk to a few people, and finally settle down on a trade. CrAzYsCaMmA is selling an ethereal horse on your main shard for gold on another shard which you also play. He even suggested using a broker and offered to pay the brokering fees. You speak to the broker and set up the trade. You log on your alternate shard and fork over the cash to the broker. Suddenly you cannot communicate to either person on ICQ. You're left holding your dick (or boobs) and they've got your hard earned money.

Oh well. WHAT??? FUCK YOU! Shit Happens. NO IT DOESN'T YOU ASSHOLE! I just got S-C-A-M-M-E-D! NO FAIR!

There was a battle of wits; you showed up unarmed and lost.

*****

There are all kinds of scams out there and only one weapon with which to fight back. Your brain.

Scamming people out of virtual property has its place in Ultima Online. Origin recognized that fact when they made the decision to have their GM's cease answering scam calls. OSI took the position that scamming in and of itself isn't wrong, but when it involves an exploit it certainly is. The same belief goes for any action within the game. Fishing isn't wrong, but if you were using a bug to help you fish faster, then it would be.

Some Tradespot scams involve real life money. There is a better word than 'wrong' to describe those. 'Illegal' is the first that jumps to mind.

I'm going to break down the rest of this little treatise into two parts. The first is just a smattering of tips to protect yourself from being scammed, and the second will detail some of the more popular scams floating around these days.

*****

A little paranoia never hurt anyone. It's also your intial defense against scamming. Some people really ARE out there to get you, so don't trust anyone you haven't spoken to in real life.

View every level of trust as a calculated risk. If something is too good to risk, even on a good one, then DON'T trust anyone with it.

Watch out for new ICQ numbers. The guys with 8 or less digits in their ICQ numbers have been around a while and are more likely to be legitimate than someone with a relatively new one.

Make sure every check has the appropriate number of zeroes in it. If you sell your tower for thirty 100k checks instead of thirty 1mil checks, it's your fault for being an idiot.

Don't ever put yourself in a position where you give away money or goods without being guaranteed a return on your investment.

If you use a broker, make sure you know who he is. Get his references. Only use established brokers like the tradespot crew. Make sure ICQ numbers posted on the site match with the guy talking to you. If your deal needs a broker, try to find one yourself, don't rely on the other guy to do it for you unless you like added risk.

Don't open files people send you via ICQ! Don't go to URL's people send you via ICQ! It is such simple advice, but ninety-nine percent of the people who are hacked failed to follow it. Think it won't happen to you? It will, and YOU will be the one pissing and moaning about your stolen shit and deleted characters while future hacking victims laugh and figure it will never happen to them. If you absolutely have to open that .jpg your new friend promises is a barrel of laughs, then make sure your antivirus and firewall software is running and up to date.

If you are hacked, immediately call OSI and have the passwords changed.

If you are buying an account, use OSI's account transfer procedure. Ya, it costs some more money, but it is guaranteed insurance against scamming.

Check the scammer board on tradespot to find out about the latest scammers and the techniques they use.

If you are making a deal for real life cash and you are the seller, GET SCREENSHOTS of the deal. Save the ICQ logs. When it comes to virtual property, Paypal doesn't protect the seller very well, and you might need proof that you did hand over the goods. Have the guy discuss the specific details of the trade as he sends the money to you. Specifically have him say what character and on what shard he will be picking up the goods.

If you are the buyer in a real life cash deal, contact paypal if the guy doesn't hand over the goods within a resonable amount of time. You will get your money back most of the time. Make sure you discuss in the email which shard you are buying the goods on.

Don't believe screenshots. If you're buying an account, ask to see the characters first in-game. If you're buying an item, see it first. It's amazing what a dedicated scammer can do with his cracked version of Photoshop.

If something screwy happens with the trade window, be very aware.

Click on everything in the trade window and make sure that the item name that comes up is correct.

*****

Scams Involving Real Life Money:

The scam-
You pay for something and all of a sudden the guy you were talking to has you on ignore and apparently has no intention of finishing the deal.

What to do-
Immediately get in touch with paypal. Chances are the guy does this regularly and you should get your money back with a minimum of hassle.

How to avoid-
Make sure the seller is paypal verified. That means he has a bank account on file. Someone is less likely to take your money and run if he knows paypal has him by the balls.


The scam-
You accept money for an item, you deliver it, but all of a sudden the money is deducted from your paypal account and you get a nastygram from paypal telling you that the money was removed because you failed to deliver.

What to do-
Immediately get in touch with paypal and describe what happened. Offer whatever proof you have to support you and hope for the best.

How to avoid-
Paypal is more likely to believe a seller if he is verified, so make sure you get your bank account on file before you start selling stuff. Take screenshots and save proof such as ICQ logs.


The scam-
A scammer posts on tradespot that he is selling something for real life cash. The scammer then goes looking for legitimate people selling things for real life cash. He wheels and deals with a legitimate seller and gets the transaction in order. When the scammer finds a buyer for his imaginary goods, he has the buyer send the money to the seller. The scammer then meets the seller in-game and collects the goods. The buyer calls paypal and all kinds of chaos ensues.

What to do-
Be as honest as you can with paypal. Tell the facts as they are and do not embellish. One of you is screwed royally, so just pray it's not you.

How to avoid-
The buyer should enter all the pertinent details of the transaction into the appropriate form when sending money through paypal. The seller should check the information to make sure everything is kosher.


Other Scams:

The scam-
A scammer offers an account for sale on tradespot for gold. You pay him and he takes the money and runs.

What to do-
Nothing you can do.

How to avoid-
Verify that the account and the characters exist. Use anat/eval and duel them if necessary to make sure their skills and abilities are at least close to what they claimed on tradespot. Use OSI's account transfer procedure.


The scam-
You buy an account and all of a sudden the password is changed. You contact OSI and find out that the original owner of the account had the password changed back.

What to do-
Send whatever proof you have to OSI and hope for the best.

How to avoid-
Using OSI's account transfer policy is the only way to avoid this.

^ top-Tournament on GL!
[Sevangles] April 22 - 8:23 PM EDT
So I get online and check an ICQ... Get to your house now! Suit up and find out a tournament is going down. I bring my poisoner, IMTHEWHITERABBIT and go to the house. It was poorly orgainzed I could see from the beginning. Four minutes into my first match against Exodus of W!N he is out of mana I am full with 120 dex and 120 str full health. TIME! Calls Hellswarrior (R>G might have been the guild). He was running the tournament with Malaki, who wore black pants and short white hair. Four minute rounds, doesn't that seem to favor the mage, just a bit?

Well anyway Malaki looses and decides he is going to go work on his blacksmith. That's fine but then Hellswarrior decides he wants to leave too. WITH all of our money. So there are 5 of us left; IMTHWHITERABBIT, CORPSMAN, DemonSlayer, Xavious and horn the lunatic.

CORPSMAN and horn went first. Was a good match but I lost connection just about the end. Wasn't able to get back in for 3 minutes. As I do I am figured I have been dq'd for going away but no one seems to notice as DemonSlayer and Xavious are fighting. Demon either lagged or misclicked his heal and died. Next, was me and CORPSMAN. A good fight but poison warriors with broads are mean, and I win. For the championship round is me and Xavious. We fought and I won, was close a few times.

Even though the tournament directors left we still finished out the fights and had a fun time. When it was all over I informed the 4 other players still left that it is scamming and is illegal to host a tournament and then take the money and leave. I wouldn't report him but told the others if they wanted to, it was what should be done. Demon did and everyone recalled away.

Nothing but sportsmanship, on GREAT LAKES (note: YES GREAT LAKES sportsmanship). It was fun, not one person whined or had an excuse. Congratulations guys we all had fun and that makes us all the winners.

Now on to the scammers...

Malaki, was the spelling close to his name. Didn't pay too much attention before he left.

Hellswarrior on the other hand, found you :). I believe you owe me some money.

Hellswarrior on uo.com

Any Highland Guard should be disapointed with your guilds choice and I hope you take appropriate action.

So what is the moral of the story? If you are going to do something illegal with OSI and have a good chance of getting caught, make it worthe your wild.

^ top-And The Details Are Made Known
[Nieves] April 22 - 12:05 AM EDT
Hey Nieves this is Angelus

Since you told me I should be email this stuff. I just GMed Bow crafting on Chesapeake in about 7 hours. I could of done it in less time but I didn't try that GGS macro way till about half way though I am going to tell you how I did the entire thing.

At about 10:00 pm EST. I bought 31 bow crafting from the Fletcher in vesper then proceeded to Moonglow.

I loaded my back pack with 330 boards and a bag filled with fletcher's tools. I then recorded this uoa macro.

Use Item Type (fletcher's tool)
Menu Selection (bow)

This macro made bows and I just dumped them in the delete chest by the bank as I got full. I stopped the macro when I ran out of wood and just restarted it when I had more wood in my bag. This got me to about 64.0 real

At 1:15 I spoke to Azimer about his macro he told me what to do. I bought as many bags as I could buy from the prov. shop in Moonglow and placed them in my bank box. After emptying my back pack of all item except my bag filled with fletchers tools I took out 1 empty bag filled it with 330 boards.

I then clicked my fletcher's tool to bring up the menu I choose crossbows because I could make them now. With the menu still on my screen I clicked on record on UOA and recorded myself clicking on make last about 50 times. I stopped the macro [...]. I then went and opened my bag with all my tools in it and started to click them all individually. Once the bag with wood was all used up I dumped the bag on the floor and got another from my bank box filled it with 330 boards and continued. Also stopping every now and again to make more fletcher's tools

From 1:30 till 2:30 am EST. I went form 64 to 81.0 (I had to go to bed was extremely tired).

So far I spent 4.5 hours and was at 81.0 Real Bowyer.

At 9:30am I logged in and continued to do as I had done before this time I stopped at 11:30am. I was at 90.4 Real skill

I went and bought more bags from the Prov. Shop. To prepare for my powerhour that was in about 30 mins. I suited my character up with 20 fletcher's tools in a bag and a bag with 330 boards. I logged off UO (lunch break)

So far now I have spent 6.5 hours in total and at 90.4 Real Bowyer.

I logged in at 12:40 PM EST. Clicked my fletcher's tool and made one heavy crossbow. I proceeded to [use] my macro of make last and rapidly clicked the multiple fletcher's tools. I gmed this skill approx 1:10 PM EST.

I used about 65k in wood

About 160 bag

Tons of Fletchers tools.

Total time 6.5 Real hours .5 PH.


Thanks to Angelus for the above and Azimer for clarifying some things for me.

I tried this with Carpentry today. I started at 11:00 AM and stopped around 1:30. I got to 94ish from 25 with 64,000 boards. At 8PM I got back on with another 20,000 boards during my mule's Powerhour. Here is the result: Carpentry 100.0 100.0 +5.5. Another 18,000 boards used and 40 minutes of my time.

The difference between what I did and what Angelus did was I had a UOAssist macro with 200 instances of a menu selection (make last) and speak: "powerhour", at the end indicating the macro ended. I made sure I had at least 20 of the appropriate tool (I used froes; pain in the ass to double click that they are) and as many boards as I could carry (in an inner bag). When I ran out of tools, I would make more and arrange them in the pack. I would start the UOAssist macro and then double click all the tools. Within seconds my wood bag would fill and I would grab more wood or get another bag with more wood. I managed to sell of what I could and made back about 20,000 gold.

Try it. You will be amazed at how this works.

As soon as I get another 70,000 boards, I am going to GM Bowcrafting. I mean, why not? Since it's so easy.

Broken. Absolutely broken.

But absolutely legal.

Someone just told me this is the 11th update without my patented use of the F word. Now, why anyone would count how many times I didn't use the F word is beyond me.

Hasta.

^ top-World War UO Style
[Malis] April 21 - 8:17 PM EDT
On Great Lakes most of the major PvP guilds have gotten together to try a World War. There are two teams Team Evil and Team Good. Tonight was the first Night of the war so, I thought I'd share some eye candy with everyone. Look for a full review of how it went sometime next weekend when it ends what we did right, what we did wrong etc...



I'm going to guess there was around 60 players at this fight.

Malis Out


This Just In
Well what had the potential to be a lot of fun and make a great story ended about a half hour after the initial post. Seems the PvP community on Great Lakes can't even get along long enough for one damn night. So, with that sorry folks World War Great Lakes lasted about an hour and, ended with Team Evil quiting and Team good Pking the stratics Reporter

^ top-Make Last
[Nieves] April 21 - 3:42 PM EDT
Carpentry 94.5 93.0 from 25 skill this morning.

I stopped because I got tired. Oh, powerhour doesn't start on this character for another 3 hours.

More details forthcoming.

Hasta.

^ top-A few tips and tid bits
[Sevangles] April 20 - 5:55 AM EDT
I get asked a lot who I think is the best PVP'r on Great Lakes. I honestly do not think that there is a single one. UO is based on dice rolls. Trying to gain skill? Get out the dice. Trying to cast a spell? Get out the dice. Trying to hit something with a weapon? Get them puppies out again. Sometimes it seems like your just rolling ones all day. It happens. After you obtain a certain knowledge of PVP it goes down to who's getting the better rolls, and how many times they get the good rolls. Also, how many times have you seen in the forums "Which template is the best?". You then get 20 different templates. There is no best, each class has a certain weakness to another class, while it may be designed to dominate a certain template. Now that that is out of the way, time to get down to business!

Mages in my opinion are the most fun to play. You get to decide when you want your damage to work and, need to know when to stop dumping. You simply don't chase and run around chasing someone. Like I said though, that is entirely opinion. There are many people out there that will say a mage only has 10 to 15 spells that they will actually use and is no harder then playing a warrior. Opinions are like assholes, everybody has one.

The type of combo's that you will be using depend on the type of mage that you are playing. For instance when I am playing my stun puncher I will run around looking for someone to attack with an explosion precasted. Find them, target the spell cast another explosion, run in stun punch and double ebolt. Now if I were on my archer mage I would not do that. Archer mages are more about timing and not just as much damage over time as you can do with a stun punch. I will never just straight out cast spells without an explosion. The delay is one of the few things in mage pvp that keeps it interesting. I start every magical attack with one unless fighting a warrior.

I am going to try and concentrate this post on mage dueling with no potions. It is starting to become the trend, even on Great Lakes now!

Mindblast Combo's.
Explosion/poison/weaken/clumsy/mindblast/mindblast. This is my favorite one since it does the best by far. If you have your timing and are lucky enough to get a poison through you have a very good chance at getting a kill. Your poison should hit before the explosion and then they will be trying to cure. Usually if they don't get the cure off before you cast poison then they will smash the keys and try and get another one, then your explosion disrupts that one. They try to cure again and your 1/2 a second weaken cast disrupts along with the clumsy. If timed right their next attempt at a cast should be disrupted by the poison and your mindblast will disrupt the next and the last mb will kill them, that is when they usually cure right before they die. This involves a lot of timing. Timing is everything. Don't use the debuffers until they try to cast cure so you can disrupt them.

Ways to try and get out of that combo. If you see an explosion go up, cast a cure or a heal. One thing that is nice is to cast a cure and then try and guess when they are about to target the explosion and cast a greater heal. They will note that you have cure already casted and will go for an explosion ebolt or something of that nature. So you just heal it. Bless works wonders when your stats are getting toyed with, if you have decent resist you should be able to not die to mindblasts because of your extra 11 intelligence. Unless mindlbasts are fast casted at their maximum speed you can get a greater heal off between them. Remember it takes 2 seconds to wait until you can fast cast so you can have the poison cured and a greater heal getting casted by then. Mindblasts have a bit of a delayed damage. Maybe a 1/2 of a second at the most but still extra time to get your greater heal off. Every 1/2 of a second counts. Spell times go in intervals of 1/2 seconds.

Explosion ebolt.
These do not work as well because of the length of the casting time. They can do up to 80 damage together though. If equiped with a poison between them it becomes slightly more efficient. I would still go and use 1/2 second debuffers to interupt the cure until you have it timed so their next cure will be interupted by the poison and then cast your energy bolt or a flamestrike. Then you have another free shot at casting a spell while they cure and at most get a lesser heal off in time.

Ways to get around this combo.
First remember that in the time it takes to cast an energy bolt or a flamestrike you can cast a greater heal. Nothing like trading 40 mana for 11. Always have a spell casted once you see a combo coming your way. I see a lot of people wait and don't do anything until they are hit with a combo. Not smart, almost a little cocky if you use your debuffers and time them right you can make them pay.

Those are the 2 main types of combinations you can do. You can very each one, and it is good to do it in a long fight. You don't want to try the same combination over and over and over. People will just be 1 step ahead of what you are doing. Sometimes it is good to do the same combination 3 times in a row and then 1/2 way through take it into another direction. The element of suprise, something you want to always keep on your side. One thing you can do to keep people off track and suprise them is to cast spells and cancel them. For instance an explosion, cancel it and cast another. Once again cancel it cast another, target it and cast another. They may think you are still just doing that or might even be wondering what the hell you are doing. That is good, keep them wondering and guessing. *note* When casting double explosions you have to wait until the first spell hits and does damage, if not and you target the second one you just loose the first spell you casted, you will loose mana but it will not do damage or even apear.


My favorite class to play. During precasting that is all I used was a precasting mage, so precasting is back the way it use to be for me :). You don't need anatomy to do a 20 hit point shot to a mage. You get the benefit of slowing down your opponents meditation. I was able to fight a guy the other day we fought two times, I won both. He dumped me 3 times in the total of probably 15 minutes that we fought. Any combo works great with this character. Precast explosion arm bow, hit, target the explosion. Cast poison and go to whatever variation you want, I would go for the debuffs next and then mindblast or ebolt it doesn't really matter. This character best chance is when disrupting players because of his slightly higher dex and no stun punch.


Another very good class to play. This character you can play with the disruptions but when I play him I do most damage over time as I possibly can. I just can't seem to find any justice not using the stun and trying to play a game of disruption with him. Explosion run in with stun punch on, target when you get to him Explosion poison Flamestrike lightning. If still alive harm to death or just whip out another spell. Explosion, flamestrike, flamestrike does wonders.

Things to remember.
In uoa have target last target and target self on. I know people who do not use target self. Often beat them so easily because my uoa is targeting faster then their finger.

Learn how to fast cast. Especially if you are playing on an archer, I can't stress this enough.

If you are getting dumped on don't stand next to the guy. You are just begging to get interupted. Don't spend so much time trying to get away that your getting blasted while doing it.

If someone is mindblast proof curse them and watch explosion ebolt tear them a new asshole. If they have sub 100 intelligence they loose the meditation bonus. Don't be afraid to keep them below it to teach them a lesson.

In Mani cannot be interupted, it is your friend.

Protection will let people have a chance at not being interupted by your spells, pay no mind there is nothing you can do to take it off. Continue to play as if they didn't have it on.

If you have protection on, or reactive armor and want it off, simply arm any armor besides leather. Wait your 2 minutes and your good to go.

Fighting people with GM resist seems to be a drag they just keep resisting poison argh! Pay no mind to that either, sooner or later you will get a poison through and will have your chance to capitalize.

Matches can go on forever. Sometimes you will just have to wait for your opponent to mess up and capitalize on it. Sometimes your gonna roll tons of 1's.

Get out there and die. I dueled and died a lot before I was worthe a damn. Same with anyone else. You can't become a good PVP'r without going out and practicing. Findign what works, how it works and how you can make it work the best for you. Soldiers don't read books to go to war, they go to boot camp ;0.

I am writing this at 7 am with 0 sleep and burn't on q3... Started this at 6 to pass the time till server up. Hope you enjoyed and if I missed anything, have questions or comments just stop on by HERE! How many places can you go to to get quality answers within an hour at anytime of the night :)?




^ top-Another Exploit From OSI
[Nieves] April 19 - 9:10 PM EDT
If you wish to make an exceptional dragon scale tunic or some exceptional dragon scale leggings, you will need to find a way to raise your skill above the normal limit of 100.0. Right now, the only way to do that is by using an ancient smithy hammer.
Dragon scale smithing is related to normal blacksmithing in that it requires the same skills for the same basic activities... SMITHING to make an item, SMITHING to repair an item, MINING to smelt, and so on.

But it differs in some ways as well. The most pronounced is that it is quite acceptable to use a dragon smith hammer from your backpack while you have an ancient smithy hammer in your hand. Unlike when using a normal blacksmith tool under the same circumstances, there is no message with dragonsmithing telling you that "If you have a tool equipped, you must use that tool." The "exploit" workaround in use with blacksmith tools is not necessary because using a dragon smith hammer from your backpack will open the Dragon Scale Armor Menu regardless of whether another tool is in your hand at the same time or not. This allows you to get the skill bonus an ancient smithy hammer offers for use when crafting dragon scale armor.

In the above case, both the dragon smith hammer used from the backpack and the ancient smithy hammer equipped in hand will suffer wear. The ancient smith hammer will not have infinite use when used in this manner... it will eventually wear out from use just as the dragon smith hammer will.

Ignatz


Hey, he said it!

Sucks that your ASH will wear out when using the DSH to make the scale stuff.

By the way, I made my first scale armor today. I had enough to make a green helm, 2 pairs of green gloves and 2 ring sleeves. Unfortunately, not ONE of them was exceptional.

Ass.

To everyone that 'donated' their green scale to me today, thank you.

:D

Hasta.

^ top-PvP Info
[Nieves] April 19 - 5:56 PM EDT
Why do most PvPers ride llamas? Besides it being funny as hell to see, the Llamas are smaller targets than a horse mount. If you don't get a life bar, I have seen PvPers target horse heads and rumps. You still hit your opponent with a spell or attack (warrior).

A horse takes up a 3 tile length while llamas take up 2. A smaller target.

You cannot target a Swamp Dragon AT ALL when it's mounted. Not with heals, offensive spells, nothing.

On top of that you have to drag off the rider in order to drag the life bar when he/she is mounted on a Swamp Dragon. So you can't target the mount at all to get at the opponent.

It's annoying to say the least. But I am sure some of the better Pvpers will get around that.

Think on that for awhile.

Hasta.

^ top-Week two of the scenario
[Nissa] April 19 - 4:39 PM EDT
The next story for week two of the scenario has been posted to the Britannia News. While this is still early for the next scenario, it does give a little peek of what is to come.

The Casting
Apr 18 2002 3:21PM

Within the Meer crypt a small shimmer of light appeared over the carved wooden tiles of the teleporter entrance. Dasha blinked once as the light twinkled out of sight and, with a catlike grace, walked slowly through the great dark chamber towards Adranath. A slight smile played across her face as she approached him.

“Ah, you have returned to us, child. I take it your meeting with the humans was interesting?” Adranath said without looking up, his hands busy casting a healing spell over a warrior.

“Interesting… yes.” She waited for the ancient mage to finish his spell. The warrior’s broken leg snapped back into place and the glow around Adranath’s hands faded. He looked up at her and smiled.

“You seem amused. I do still remember how to cast a healing spell after all this time.” He smiled warmly at her. The Meer warrior walked away to join others in meditation.

“Oh, I was still thinking about my meeting with the humans, Master.” She took a seat near the Eternal. “I sat and spoke with humans, in a human castle. It was not altogether an unpleasant experience, but certainly nothing I thought I would ever do!”

“Yes, it is fascinating, isn’t it? In my time as the Watcher I saw nothing but the more savage humans here in Ilshenar, until recently. When these more civilized humans came into the world my first suspicion was that they had been enchanted with sorcery.” He chuckled. “So you saw this city of… Britain, was it?”

“Yes, quite impressive. They seem very… established. One of them—quite a warrior—named Dupre, has asked us to form an alliance against the Juka.” She smirked. “I expect they have become too proud to directly beg for help.”

“And would it be so wrong for us to assist, Dasha?” Adranath asked quietly. “If it were not for my haste those ages ago, attempting to wipe the Juka away in one chaotic moment, Exodus may not have been able to bring them here. They wouldn’t be threatening the humans now.”

“You have to stop blaming yourself, Adranath. What once was our fate is now nothing but a vision, a nightmare we were spared from. You have sacrificed enough during your time as the Watcher. I warned them of the Juka forces moving toward Minoc…”

“The humans need our help. We did not risk placing our entire race into the great sleep to sit by and watch the Juka exterminate the innocent. Our fight is with the Juka; why do they not fight us? We are clearly weakened as a whole by our slumber and our ignorance of the inhabitants of this time. Why would the Juka not attack us when this weakness is clear?” He stood and paced. “We are not a threat to Exodus, Dasha, not now. The humans are. He would not waste time attempting to destroy them it were not so.”

“What do you suggest we do?” Dasha looked confused.

“I suggest we spare the humans as much trouble with the Juka as we can. Say what you will, but if not for my actions the Juka would not threaten them. I must assist.” Adranath paused. A determined look fell over his face like a mask of stone. “I mean to cast the Decay upon the Juka.”

“You’re willing to cast so dangerous a spell to help the humans?” Dasha stood and placed a hand on the Watcher’s shoulder. “The Juka are spread out over many cities; it would be unwise to attempt to channel so much magic to strike them all. You could damage the very balance of nature!”

“We wouldn’t dare attempt such an act! Never again shall any Meer attempt a spell so large, never!” Adranath clenched his eyes shut for a moment as if reliving the nightmare of seeing his race die at the power of his enraged magic. A moment later he calmed himself and continued, “The Juka began these assaults in the human city of Yew, we shall begin ours there as well. Then we can continue casting on the other cities one by one.”

“But why cast the Decay? Surely there must be a better option.” Dasha’s eyes focused deeply into Adranath’s. The old mage shook his head slowly.

“The warriors need more time before they can make an attack. This is the one spell we can use to counter the Juka without harming the humans. I know the Decay is horribly destructive. I have watched more Juka writhe in agony under its effects more times than I care to imagine. If we do nothing the humans continue to suffer.” Adranath turned and walked away slowly, then stopped and looked sadly at Dasha. “The Juka joined Exodus, Dasha. They have forsaken their honor and declared war upon us.” He continued walking away to find the other mages.

“And in war, horrible things must be done.”

* * *

Outside, Dasha sat at a distance watching the circle of Eternals and mages as their hands moved in perfect unison in a complex pattern. In the center of the circle, Adranath held his arms aloft, his face empty and his eyes closed. In his mind, he began to see the city of Yew. Quick flashes of imagery became full visions of the Juka, claiming lives and being slain alike. The chaos of people running in every direction was difficult to see past, but slowly he focused his view and could envision the entire scope of the battle.

The magic users around Adranath began to chant and raise their voices in a dark harmony that sent a shiver up Dasha’s spine and continued to blanket the area in a slight tremor. Light slowly began to trail from their fingertips and form an intricate pattern like a lace made of flame around the entire circle which seemed to vibrate with the sound around it. The ring of light shrank inward and bathed Adranath in its glow until he seemed to be nothing but a bright speck in the center of the chanting circle. All at once the mages’ voices grew even louder, and with one final discordant note held for what seemed like ages, the light within Adranath fired outward into the sky in a great wave. His eyes suddenly shot open and his face stretched in a moment of terror. Dasha stood and darted as fast as she could to the ancient mage.

Within his mind, Adranath could see the spell shimmering over Yew for a moment, falling to the ground in a shimmer of tiny motes of light. Suddenly, his vision went dark and his mind erupted into pain.

By the time Dasha had broken through the ring of mages and reached Adranath, the spell had been completed and he was already starting to crumple to the ground, exhausted. She caught his shoulders and helped lower him to the ground. His eyes still seemed to stare out at nothing in fear.

“Watcher!” one of the other Eternals spoke as the mages recomposed themselves after the great spell. “The spell felt… different… than it did in the past.” The others nodded and seemed to agree.

“Adranath! Master, what happened?” Dasha shook the old Meer by the shoulder slightly. “Are you hurt?”

“The Decay…” he mumbled. “Nature… magic… it is… bent… skewed since we last… last attempted the… the Decay…” He steadied himself for a moment and looked up into Dasha’s eyes.

“I fear something has gone terribly wrong.”


Decay sounds like it could be cool. *Goes off to fight for some scales* I need armor!!




^ top-The use of ASH's is NOT an exploit!
[Kaara] April 19 - 4:29 PM EDT
Well at least it's not when making the new armor types.


Ignatz replied on the UO.com boards when this question was asked:

Having made an exc dragon smith hammer, I checked the menu from it, and discovered that even at GM smithing (and tailoring and tinkering too), you have ZERO chance of making an exceptional scale tunic or leggings. So, without using the ASH exploit (which I shun), it is literally impossible to make a full suit of exc scale armor. Is this a bug or are we not supposed to be able to ever legally make exc scale tunics and leggings??

His Reply:

If you wish to make an exceptional dragon scale tunic or some exceptional dragon scale leggings, you will need to find a way to raise your skill above the normal limit of 100.0. Right now, the only way to do that is by using an ancient smithy hammer.

Dragon scale smithing is related to normal blacksmithing in that it requires the same skills for the same basic activities... SMITHING to make an item, SMITHING to repair an item, MINING to smelt, and so on.

But it differs in some ways as well. The most pronounced is that it is quite acceptable to use a dragon smith hammer from your backpack while you have an ancient smithy hammer in your hand. Unlike when using a normal blacksmith tool under the same circumstances, there is no message with dragonsmithing telling you that "If you have a tool equipped, you must use that tool." The "exploit" workaround in use with blacksmith tools is not necessary because using a dragon smith hammer from your backpack will open the Dragon Scale Armor Menu regardless of whether another tool is in your hand at the same time or not. This allows you to get the skill bonus an ancient smithy hammer offers for use when crafting dragon scale armor.

In the above case, both the dragon smith hammer used from the backpack and the ancient smithy hammer equipped in hand will suffer wear. The ancient smith hammer will not have infinite use when used in this manner... it will eventually wear out from use just as the dragon smith hammer will.

Ignatz



So there! To all you readers tho e-mailed me calling me an exploiter-you know what you can kiss!!!

^ top-Scale Armor Properties
[Nieves] April 19 - 1:17 PM EDT
A message "Armor has absorbed some of the damage" was recieved when I was hit with the poison pulse and
noticed my damage then was reduced.

Used the mage spell poison on a GM resist character:

*3 protections from the armor activated in the 34
poison pulses (times poison does damage to you).*

Conclusion: There is about a 1 in 10 chance for the
armor to reduce the damage taken from poison. This
reduces it about 2-5 points of damage per pulse.

Poisoned myself with DP without scale armor on: Death
Poisoned with scale armor on: Death


Breakdown of the armor in combat value
-Standard archer suit: 37 AR, -13 dex.
-Exceptional Plate helm, Plate arms, ring gloves,
chain body,
chain legs, plate gorget.

-Scale armor only: 37 AR - 19 dex.
-Normal scale helm (-1dex, 5AR)
-Normal scale body (-8dex, 14AR)
-Normal scale leggings (-6dex, 8AR)
-Normal scale arms (-2dex, 5AR)
-Normal scale gloves (-2dex, 2AR)

*Note: You must have the FULL suit of scale in order to recieve the benefits. You can add a gorget over it and still get the special benefits as long as the full suit
remains intact.


Thanks!

hasta.

^ top-Deedfinder Breaks It Down
[Nieves] April 19 - 10:44 AM EDT

The gods of UO have spoken. I have taken their comments from the boards and added my own comments. Let me know what you all think.

Question 1: It would be really great if I could choose to accept the reward offered for a bulk order deed that I've turned in, with the option of converting the reward to a higher amount of gold instead of the gold and reward. Could this kind of choice-of-rewards option be offered in a future patch or publish?

Answer 1: The gold and items which characters receive upon completion of the various Bulk Order Deeds were carefully considered before implementation of the bulk order system.

The frequency of how often these reward items appear is also a key point in the bulk order game balance considerations.

While we may consider the type & frequency of certain rewards and adjust them over time to a small extent, we currently feel that allowing players to choose which rewards they receive, such as having the option to dismiss certain item-based rewards, would unbalance the bulk order reward system.


Comment 1: YEA DEV TEAM. Some rewards are rare, some are sorta rare and some are common. Sturdy pickaxes and leather gloves of mining are meant to be common. If all you are interested in is gold, then sell the items. Put up a vendor at your house, at a friends house, at any of the several vendor malls. Or, take the items to the customers. I do a brisk business in the basement of the orc dungeon. I stand there and can quickly sell my excess shovels and picks and gloves to all the miners running around. Or sell the filled deeds at Brit bank or the smithy shop...the possibilities are endless if you are creative enough.

Question 2: I was noticing that the BODs offered in the bulk order deed system seemed to be random. It would seem more efficient to tie the deeds being received to previous deeds that have been turned in, or the items being sold somehow-for example, maybe a smith could be restricted from getting a shadow iron large bulk order deed until he or she has turned in an iron or dull copper deed, or a smith that sells kindling and single ingots will only get low-level weapons or armor deeds. How possible would it be for the selection of BODs to reflect the BODs you've already accomplished?

Answer 2: Pursuit of the various rewards of the bulk order system is intended to be difficult, and randomness certainly plays its part in this.

We have seen that the randomness encourages players to pursue BOD rewards more often, as well as fosters the BOD-related trading profession.

If the bulk order system were to try to anticipate rewards choices, this would diminish the variety of the BODs that are offered to BOD tradespersons, and thus would work counter to the related trading profession.


Comment 2: "It would seem more efficient ..." For who and how? Sheesh. The system is RANDOM. IT IS SUPPOSED TO BE. Any system that has been implemented in UO that can be manipulated by the players, has been. And generally to the point of not working as the design team/Dev team intended it to. By creating a BOD system that is truly random and does not depend on the deed handed out before this one, or the reward being independent of the previous reward, they have removed the possibility and COMPLETE probability that the playing community would manipulate it to unintended ends. I am sure that we can all see the posts on certain websites now..."Turn in a 10 count dagger, followed by a 20 count tear kite shield and you are guaranteed reward X." Does anyone doubt that would happen if the deeds/rewards were not random?

Question 3: Sometimes it seems as if the rewards for deeds aren't consistent, such as when I get a pair of +5 mining gloves for the same deed that someone else has gotten a runic hammer for. Is there anything that can be done to improve this inconsistency? Can I do anything to ensure I get the "top reward" for the deeds I turn in?

Answer 3: There are several "levels" of rewards within the bulk order system, and the ones you are referring to are part of the low-end reward set.

The greatest diversity of reward types exists in the low-end reward set. As you progress onto higher reward-sets you'll notice fewer types of reward items, but those fewer items are "better" with each progressively higher set.

There is no way for players to directly influence which rewards of a given reward-set are offered for completed BODs, although obviously they can "influence the rewards" by becoming more involved with the bulk order system so as to become offered higher-end BODs and corresponding rewards.


Comment 3: Oh my, where do I begin? The rewards are very consistent for deeds that have been turned in. In the beginning, they may have seemed to be all the place, but now as we look at tables and sites such as this one and the Tower of Roses charts, we can see that they have the possibility for two or three reward choices. They are consistent enough to make valid generalizations. Example: turning in a 20 count LBOD gets you better rewards than the 10 or 15 of the same type. This is very clear when you look at the awesome Flash chart of LBOD rewards. The low end deeds are supposed to be more varied according to the UO god, for the simple purpose of giving out more varied rewards at the low end.

"Can I do anything to ensure I get the "top reward" for the deeds I turn in?"

Sheesh, talk about wanting you cake and eating it to..."I want to keep the valorite hammer rare, but can I,me,me,me, have a way to get one every time???" Well, I shouldn’t be so harsh, so I will tell you the way. Trade your buns off. Work all the deed sites, work Tradespot, work the stratics boards, work ICQ and AIM, work Brit bank and the smithy shops. Visit a lot of a vendors. Work your guilds and your friends. And then turn in a ton of LBODS....eventually you will get the reward you want. The system is not designed to hand out the best reward to someone who has simply gotten 7 deeds and combined them into a LBOD to get the Val hammer. Hehehe, but it is also mathematically POSSIBLE to do this, but you have a better chance of winning the Big Game.

Question 4: I have a lot of large bulk order deeds that I have all but one piece to-but everyone that I talk to seems to need that piece too! What makes it worse is that it seems that I will get a second large bulk order deed for the same kind, color, and amount of armor before I get any more pieces to the first! Would it be possible to synchronize the number of small deeds for a particular style, color, and number of armor with the large deeds that have already been given to a player?

Answer 4: Unfortunately, the amount of data that would have to be tracked in order for all the types of BODs which each character on every shard to be coordinated would work against the efficiency of the whole bulk order system, in that it would be very intensive and data storage consuming.

However, that doesn't mean you don't have a small amount of options. Trading BODs between players is as important as the trading with the NPC blacksmiths which got you the BOD in the first place. One of the official Ultima Online message boards at boards.uo.com is called "Trading and Selling" and is a great place for players to exchange their bulk order deeds (but please keep in mind you'll need to be logged into the boards in order to read or post there).

You may also find some of several UO fan sites that are dedicated to the bulk order system and trading BODs between players.


Comment 4: Ummmm...TRADE TRADE TRADE. The trading interaction was one of the design teams stated intentions when the BOD was In Concept. As too everyone needing the same piece, I can give that some credence. Certain deed types seem to be statistically rarer than others much to contrary of the stated randomness of the system. In Iron/exceptional SBODs, I have noticed that ringmail sleeves are seemingly rarer than the other pieces, for example. Since my total deed count averages about 700-1000 a week, I think I have a decent sample size. But on the other hand, that is what trading is for. For example, last week I needed a certain verite deed. On trade site X, three people needed it also. On trade site Y, two people had it up for trade. Work all your options and get that last piece.

Question 5: I'm having a difficult time storing all of my numerous bulk order deeds. Although it's possible to refuse the bulk order deeds I don't want (like weapons deeds!), saving the small armor bulk order deeds that I need to complete one or more large deeds can be a problem. Do you have any suggestions on how I can store them so that all of our bank space or lockdowns aren't used, or is anything in the works to help with such storage problems?

Answer 5: Nothing is currently being developed to help store bulk order deeds. For now, you'll need to continue consider which deeds you wish to keep and try to manage your character's storage space accordingly. Options for storage continue to include character backpacks, bank boxes, locked down within houses, secure containers, co-owner strongboxes, or even placing them for sale within Vendors.

Comment 5: Bah, I can see the rationale behind this in that the gods want to keep the item count down. But then the Deed Book idea would be perfect for this. But by having the Deed Book available, it would encourage hoarding, rather than trading of deeds. But still, they do take up too durn much room

Question 6: When I try to sell items to vendors for bulk order deeds on Felucca, it seems to take longer to get a deed than when I'm on Trammel. On the other hand, sometimes it seems as if the deeds that I get when I'm on Felucca are better. Is there anything in the system that would explain what I'm experiencing?

Answer 6: There shouldn't be any difference to the frequency of bulk order deeds, or the type of deeds that are offered, with regard to which facet you are on; the type of deed being offered is equally random on either the Felucca or Trammel facet, and neither facet will give BODs more often than the other.

Comment 6: Um yea, take a class in stats and figure out sample size. True randomness will display seemingly pattern-like instances when looked at in small samples. As you 'zoom out' so to speak, you will see the random system. I run about 30 smiths in Fel and about 30 in tramm. I see no difference in quantity of items to sell to receive the deed or in the quality of deed received.

So there ya go, Questions, Answers and my comments. Let me know what you all think. Alot of my stated facts or beliefs in my comments come from my own experience with a large sample set of deeds over the past few months. In some instances, I may not have "zoomed out" far enough to see it all, but I have a good feeling that I have a good handle on it.

Gunthario of Steel

Chesapeake GM Deed Trader

"Alright Brain, you don't like me, and I don't like you.

But lets just do this, and I can get back to killing you with beer. "

-Homer Simpson



Thank you to Gunth at Deedfinder.

Hasta.

^ top-Uber Twink Dexer
[Nieves] April 19 - 8:58 AM EDT
Sent in by a UOPG Reader:

Hey man, whats shakin.

Well, concerning this new pub really frightens the hell out of me. Why? Can we say the end of Mages as we see it to the new Uber Nerfed Revamp of the "Brand Spanking new Cable Dexxers of T2A", Faction Style?

We've all had our bitches, complaints, etc. About how runic weapons have totally raped competition. Making items blessed that can kill in two hits, with the minor cost of "farming" for about 30 minutes, if even that. Disgusting.

If these things are true, concerning Scale armor and giving specific buffs to tell tale type of magery spells. Can we see a trend here starting?

You See: Sir R0xth0uAzZ
You See: Indestructable/ExceedinglyAccurate/Vanquishing/Blessed LongSpear
You See: Dragon Scale Armor [Blessed]

If you tweak enough templates of armor, with the same values that have been put in numerous Melee essays on what to write. OSI has now specifically conceived the new bastard child of PvP. a Player with 0 Ping, 0 Resist, and wearing enough twinked to hell, blessed armor, that gives them the ability to resist any and all fire based spells (which takes Ebolt, Exp, FS), Poison, and any other "critical" pvp tactic other than a WresStun/Harm 'Gank' (hey, whens OSI gona make the twink gimps be able to take 0 damage against a 7xMage, eh? Its not bad enough as is).
Or we could always just have the "uber" stack bless gimp of the year, wearing full white and receiving a cohesive 70 of each stat/skill, not to mention extra stack blessings, rings, earrings and braclets for another 30.. Hey, thats a good 100 each stat, so now even the balanced stat 75/75/75 gimps can have a whole 175/175/175, swing a blessed Axe faster than a Katana.

HORRAY, OSI JUST FUCKED THE MAGES (AGAIN).

So, in short. Don't be surprized to see if things go along to have a new PowerScrolled Warrior with GM Anat, Tact, Melee, Healing, Mage.

Wow, has OSI conceived a new Diablo 1 "God Mode" for all the inept? It seems that way. *sigh*


Doesn't matter what we do or say about these things.

The agenda has been written.

The priorities have been made.

What's going to happen is going to happen and nothing, NOTHING, you or I do or say will make any difference.

The fact that anything that was discussed at the UO Faire is not listed ANYWHERE on any In Concept or any "Comments" documents is interesting. Interesting indeed.

Hasta.

^ top-Hello :)
[Sevangles] April 19 - 1:40 AM EDT
I have been the newest edition to the UOPG section. Nieves has recrutied me to write about PVP. I have no idea at the moment as to what kind of pvp information I will be bringing you. So I will just use my first post to iform you that I am here, and where I am coming from.

First of all I come from Great Lakes. My characters are MynaX (Red Arch-mage), H a z E (Heal anat mage), Tundra (Super Mule), Newkirk (I am not a crook!), and IMTHEWHITERABBIT (Poison Swordsman). Also on Siege Perilious my name is Hootie-Hoo. As you can see from my names I am not too into roleplaying, just doesn't float my boat. I started playing on Great Lakes the day that the Dread Lord system was patched out. I have spent most of my time powergaming characters only to take them into stat about 4/5 of the way finished. I have pk'd lots and lots and lots, something I enjoy doing very much and hope OSI finely tunes the new system before implementing it. I am the guildmaster of guild 666 on Great Lakes, we don't do a lot of group action though, we aren't much for ganking. I like to duel a lot and will never turn down one. Don't want to bore you too much, just figured you all might like to know a little about the new guy.

*edit* check out http://www.fightclub.freehosting.net if you like pvp tournaments on Great Lakes. It's weekly Friday and Saturday night at 8 eastern. No looting, in trammel on top of a tower and any kind of weapons you want. Nice booty for winning. Kind of a bring the best you have and lets have at it.

^ top-Swords/Anatomy Mage Best UO:R Has To Offer
[Malis] April 18 - 11:47 PM EDT
About

The Swords/Anatomy
Mage is a mage, but has the additional ability to stun punch and cause concussion
blows.



Advantages

Ability to cast spells, stun punch (four seconds of unbreakable paralysis)
concussion blows (halves intelligence of your opponent, a hatchet is most
often used for its speed, make sure to set a
UOA

macro for arm/disarm so you can equip and un-equip your hatchet on the fly)



Disadvantages

 Can only wear leather armor because of Meditation, and loses the protective benefits of Inscription.  Stun punches and concussion blows are very slow and random.



Conclusion

Relies a lot on luck with special hits but when your luck holds out and played right this character is devastating in one on one situations.



Starting Stats & Skills

50 strength, 20 dexterity, 10 intelligence

50 Evaluating Intelligence, 49 Anatomy, 1 Lumberjacking (for the newbie hatchet)



Recommended Stats & Skills

80 Strength, 55 Dexterity, 90 intelligence (101 Hit points, 66 Stamina, 101
Mana when blessed)



GM magery, GM meditation, GM evaluating
intelligence
, GM wrestling, GM resist, GM swords, GM anatomy.



Obtaining Character

First use the Skill Gain Stat Cap Method
to get your stats to 100 strength, 100 Dexterity. GM your wrestling and swords while working anatomy at the same time what ever anatomy you have left to GM can quickly be done attempting to resurrect a ghost using the same method as the animal lore trick only use healing instead of vet. Use theSkill Gain Stat Cap Method again to get your intelligence to 100 and work your magery, meditation and evaluating intelligence using the 8x8 method. Then use the Skill Gain Stat Cap Method one last time to work your stats to 80 strength, 55 dexterity, 90 intelligence. Finally GM your resist

^ top-Eric? Who's that?
[Eric] April 18 - 11:13 PM EDT
I don't blame you if you're asking yourself that question. Yes, I've been gone for a LONG time. The truth is, I haven't been anywhere or busy with anything out of the ordinary. My UO account has been active, and with the current state of house decay, I haven't had the need to log into UO to refresh any houses. I read UOPG on a daily basis, but lack of interest in UO hasn't allowed these many many changes to sink into my brain. Therefore, I'm as lost as a newbie who's surrounded by balrons.

I never thought I'd say this, although I've said it before, but I think it's time to move on. UO was fun as hell for 3+ years, but it's hard to keep interest in game for so long. I know there are still some old time UO veterans out there still playing this game to this very day, but my observation is that most have moved on.

"Gone for good?" you might be asking. Probably. I can't see any change being implemented that would recreate a desire for me to play the game. I've had my share of fun, and now it's time to find interest elsewhere. In this period of 3 or 4 months that I haven't really played, I haven't found another game to move to. In my spare time, I've been messing with computers...building them, taking them apart, overclocking them, etc. I just can't seem to find a game that will hold my interest for the time being.

Am I leaving UOPG? Most definitely not. Sure, I may vanish from the UO community, but I would hate to leave the website that has made UO multiple times more interesting for me to play in the past. I'll pop in from time to time to maybe give an opinion about something in the gaming or computer world, update on general things, and maybe post some game reviews if I take interest in any games.

I realize most of the "veteran" UOPG staff members don't post much anymore (Gator, Lawyer, Sinister Saint, Epyon, Redrum, Vas, Paladin, etc...) for their own personal reasons (some of them aren't even with UOPG anymore), but I'd like to say that you guys were, as a team, the best group of UO updaters. UOPG's ever growing community is a foundation that you all were part of building. Yes, I know I'm leaving out names (Galahad, ProQuo, and more I'm sure). Of course, I can't forget Nieves. Nieves, in my eyes, has exemplified pure dedication to this website. Although Redrum was the founder and the reason that UOPG became popular in its early stages, Nieves has carried this website through and has made it more popular and enjoyable to read than ever. Sure, many will argue that UOPG is nothing like it used to be, but I tell ya, niether is UO. Things change. They don't become worse, but they become different. Human beings tend to take change as a bad thing in many cases.

Anyways, for the above reasons and many more that I can't think of off the top of my head, I am not resigning from UOPG. I've noticed that during my absense there have been several additions to the UOPG team. I can't name them really because I'm not sure who they all are, but I want to wish them luck in carrying on the "torch" that has been carried through UOPG ever since Redrum began this site several years ago.

Best of luck to everyone - I'll be back, no doubt. If not with UO, with something else. If you have some odd desire to e-mail me, drop me a line at thing85@aol.com . I seldom check my UOPG e-mail address.

Cya later.

^ top-Compassion Virtue
[Kaara] April 18 - 11:01 PM EDT
Since all the new pixel crack is everyone's focus at the moment Compassion got overlooked.

Reading our forum, it was mentioned that Compassion was supposed to be active. It's confirmed for those of you interested!

Ive noted so far that Seekers of Adventure give more gain in the Virtue. Im headed to Ice Island to rescue a captive now to see how it goes!

^ top-Just got my dream job!!!
[Malis] April 18 - 6:53 PM EDT
That’s right folks yours truly Malis Farland is the brand new updater for UOPG. First I’d like to thank Nieves for giving me the opportunity to become part of the greatest UO based website on the net.

Now a little bit about myself, I’m Malis Farland from the Great Lakes Shard. I’ve pretty much done everything in UO There is to do minus making a tamer but they should all burn in hell anyway. My passion how ever is PvP, now mind you I’m not the most skilled player on Great Lakes but, I know my shit.

With that I’ll try bringing everyone the latest news tips and tricks from the PvP world.

One last thing don’t be alarmed if you see commas that shouldn’t be there I suck at grammar so I just spell check the piss out of my work and throw in a few commas for the added effect.

Malis Out

^ top-Great Lakes Feluccans Speak
[Nieves] April 18 - 3:14 PM EDT
Wrong. A band of brigands, the carrion of the human race, attacked passersby who made their way to the stone entrance of the legendary dungeon.

The men and women of the guild known as Deadly Intentions (D-I) maneuvered easily around the brigands. Wielding their weapons deftly, the fighters closed in on the murderous scourges as the mages lobbed balls of fire from their fingers, aimed carefully, into the fray. The battle was short and furious. The grounds fell silent, but the for the sounds of swords returning to scabbards and the rustling of the scavengers looting the dead.

There would be a battle here tonight. Not this quick-time besting of brigands. Something larger, more ferocious, bloodier. The horses seemed to know what was coming. They pranced and tossed their manes, anxious. Their riders remained calm, though the eyes that looked out from beneath the helms they wore seemed to scan the area anxiously, focusing quickly on any movement, identifying an object, going to another section.

“We need BTH,” Elric said, the calm and quiet as irritating to him as the screech of nails on slate.

The one called Black Magic sighed. “We win.” To win by default was more humiliating than to have been actually defeated by an enemy. There was no honor in it and the thirst to bathe one’s sword in an enemy’s blood was unquenched.

Elric assessed the impatient group. Waiting was torment for all of them. “Set up fights amongst ourselves?”

Dark Knight was leery. “Might not be a good idea.” His reasoning was sound. Should they be engaged in a heated duel against one another when BTH arrived, they could easily be overwhelmed. A debate ensued - friendly, calm. These experienced fighters knew better than to take any discussion to heart. Save the malice for the enemy.

Boredom won out over caution. The warriors gathered on the roof of the ancient entrance and the first teams were chosen. The sparring began and the catatonic valley was jolted back to life with the crackle of magical energy and the clanging of steel. Those who were rendered unconscious were quickly revived, but did not return to the breech. All traces of angst and anticipation were erased from the fighters’ faces. The familiar sounds of battle were as soothing to them as a lullaby to a baby.

A blue moongate appeared, shimmering in the midst of them. Dark Knight’s remark earlier, now with the benefit of hindsight, became a foreshadowing. The enemy they had longed for previously had arrived at the worst time possible. Leading their forces was the man called Shadow Knight. In his wake followed five faithful beasts of ultimate power. With two words, “All kill,” he commanded his regiment of winged and scaled savages to lay waste to the men of Deadly Intentions.

This was not a war. A war was two or more opposing forces clashing against one another with magery and melee. This was nothing so noble as that. This was a feeding frenzy for a pack of dragons controlled by one lone master. It was a pitiful sight to behold. Powerful beasts reduced to dogs of war pitted against warriors caught unaware who fought bravely but stood no chance against such beasts.

Saint El Loco surveyed the carnage and shook his head sadly. “They just do whatever they can to win,” he grumbled. “They are trash. They can’t compete without dragons and they know it.” Despite knowing that the engagements against BTH would never be what one might consider fair, their enemies refused to wave a white flag. To declare peace would be giving in and admitting defeat. These men would rather die.

These battles were nothing new to him. For two years, he had been a part of this scene. In Sosaria, two years was an eternity - before the birth of Trammel, before the splintering of warriors into factions. His young eyes had seen the age of dread lords, roaming the lands in search of prey, the brief extinction of them when the king forgave many of them of their misdeeds and allowed them to redeem themselves, and watched now as a new crop of lesser dread lords rose among the decent folk, hardly what their ancestors had been. The titles were now little more than a fashion statement. It was sickening.

He had come of age outside Britain, learning the art of warfare in and around the cemetery there in the apprenticeship of an older, wiser warrior. The formation of factions had been eagerly anticipated by Loco and his friends. A cause to unite them, in some ways, and a ready-made reason for war to satiate their hunger for battle. The euphoria was short-lived as people found ways to compensate for lack of skill with baubles created for the common folk. “Runic hammers are ruining it,” he spat. “Guilds are getting these hammers and exploiting them. They make faction blessed spears with a gold runic weapon. Some can kill in two hits. And even if you do kill the owner, you can’t loot his spear because it is faction blessed.”

He contemplated his prayers for the Powers that Be, the great unseen ones that the orcs called The Sky Gods. “I think the statloss time needs to be lowered. Twenty minutes is a lifetime. Twenty-four hours for a town to be corrupt? That’s insane. Nobody wants to spend twenty-four hours of their time sitting in a base. Twelve hours would be better. Less time for corrupt [would mean] more raids because everyone would want to stop you from corrupting.”

The rumor mills had been churning out the recent findings of prophets in recent weeks that explorers were on the verge of a great discovery. If their visions were correct, scrolls of great power were hidden carefully in the dungeons of Felucca. Should someone have the amazing luck to find such a tome, he could use the knowledge inscribed there to rise well above the skills of even the most experienced warriors and tradesmen. Some of the citizens rejoiced at this revelation. Others bemoaned the opportunity for stronger to overpower them at a gross advantage.

Saint El Loco pondered this. “Anyone without a guild will be at a serious disadvantage,” he remarked thoughtfully. “You’ll need a guild to dungeon hop to get those scrolls. I don’t know... I think it encourages [combat,] but I think once you get those scrolls it’ll be sorta unbalanced.” The possibility brought him hope, hope that Felucca would once again enjoy the popularity and populace it once knew. “There’s not much action here,” he sighed. “More Trammelites would come to Felucca for the resources and be exposed to [our battles] and a whole new generation will be born.”


As I mentioned earlier, I have an interview write-up in the works that covers a lot of what is said above but not in a story-like fashion.

Good job Noel of UOStratics. Now if Nieves could just get some real PvP Correspondents the UOPG world would be that much happier. Mine seemed to have disappeared.

I encourage you all to take to heart that "Feluccans" are not what a lot of you make them out to be. Yes, they will PK you. Yes, they will steal from you. Yes, they will loot you. But, it's just a game. And it's just loot. Nothing you can take with you when you die (in real life idiot) or turn off the computer.

Hasta.

^ top-Scenario News From The URK Fort
[Nieves] April 18 - 2:56 PM EDT
Juzt en cahs uu humies nub nuw ee behn lurnen diz lezuhrd scaul armuur. Diz wut uu neeb. Ee ib beri lurned smeeth (100.0) Heer uu gu!

Tunic:
36 Scales, 25 Ingots
@ 100.0 Smithing - 30% Chance to Succeed, 0.0% Exceptional
Minimum Skill: 85.0

Leggings:
28 Scales, 20 Ingots
@ 100.0 Smithing - 42.4% Chance to Succeed, 0.0% Exceptional
Minimum Skill: 78.8

Sleeves:
24 Scales, 18 Ingots
@ 100.0 Smithing - 47.4% Chance to Succeed, 2.4% Exceptional
Minimum Skill: 76.3

Gloves:
16 Scales, 12 Ingots
@ 100.0 Smithing - 62.2% Chance to Succeed, 17.2% Exceptional
Minimum Skill: 68.9

Helm:
20 Scales, 15 Ingots
@ 100.0 Smithing - 54.8% Chance to Succeed, 9.8% Exceptional
Minimum Skill: 72.6

Tu gukka di hammur id tahks 40.0 tenk'reng. Id ib de sahm fur ull
dem culurs tuu.

Dabu.
Keil'rin Gukka - Bloodrock Orcs, GL


Er....almost as bad as dewd speak!

Hasta.

^ top-A Note on Swamp Dragons
[Kaara] April 18 - 2:14 PM EDT
Just found out from a tamer friend of mine on Catskills (thanks Lord Abe!) that you need healing/anatomy to heal the swamp dragons. Seems since you need no taming or lore to have the dragons trasfered to you or to ride them that these are "meant" for the warrior class.

^ top-Some Scenario Tidbits
[Kaara] April 18 - 2:07 PM EDT
Okay.

Other than the ugly ugly ugly frikin swamp dragons so far the scenario has been pretty fun! What kicks ass is you don't have to compete with 100 other people who just decided to get off their bank sitting asses to kill chaos dragoons and try to be the quickest looter to get the scales.

Competition is not bad for several reasons:

1-The attacks are going on in Felucca AND Trammel. In Trammel so far Ive noticed Yew, Trinsic and Papua are under attack. Jhelom and Papua in Felucca as well.

2- Almost all dragon/serpent creatures are carrying scales. Serpentines, Shadow Wyrm, White Wyrm, Drakes, Sea serpents etc etc. Which makes obtaining scales pretty easy.

Since I am in love with the Forest Lord spawn I know that the Serpentine Dragons carry both Shadow and White scales (6) each. And you need a whole lot of them to make a full set of armor.

The armor is a bitch to make. Even at GM smithing you only have a 30% chance of making most pieces and to make exceptional is worse. I suggest if you have an ancient smithy hammer first use the Dragon Hammer and have the gump up then equip the Ancient smithy to get the smithing bonus-it wont use any of your Ancient's charges. You still fail a LOT but from casually paying attention it did not seem you lost scales when you failed, just ingots.

Our forums are also a great resource for information.

^ top-More Scenario News.
[Nieves] April 18 - 12:23 PM EDT
From Dubar-GL:

-Red Scale Armor is resistant to Fire Based Spells
-Blue Scale Armor is resistant to Cold Based Green Scale Armor is resistant to Poison
-White Scale Armor seems to cast Bless/Protection
-No word on the Yellow Scale Armor effect, but I am assuming it is resistant to Lightning Based Spells.
(found this on my guilds message board)


Now that is freaking cool.

We have been talking about armor having special properties based on their colors for over a year here at UOPG. I kind of wish they would've just done that with the current ore set (although I would add that you have to have a special "Enchant Item" skill/ability). There is no reason to have Iron over Valorite other than it looks pretty.

Ok, OSI, you get a thumbs up for adding a new armor that gives us special properties. But the scenario is still lacking.

UPDATE: Thank you for all the emailed in information. Keep it coming. I will hold off on posting anything new myself until I have all that information edited.

BTW: Look for a post concerning an interview I did the other night with some hardcore PvPers...

Hasta.

^ top-Shadowbane
[Nieves] April 18 - 11:39 AM EDT
From Battle Vortex, Behind the Scenes at Wolfpack.

Check it.

Hasta.

^ top-Current Scenario Opinion
[Nieves] April 18 - 8:14 AM EDT
It sucks.

After completing my ritual of getting my BoD and checking smith vendors, I get my Supa T Hunta out to go check out the new Chaos Dragoons in Yew.

Running past a few clowns and their dragons and I managed to take down a dragoon. 1 yellow scale, like 200 gold and a T Shirt. The overgrown, mutated alligator they call a Swamp Dragon is a stupid beast. It stood there as it let me mana dump into it. And it had no loot. The thing is green, has short wings, and 6 legs. Did I mention it was stupid?

The Dragoons have a special paralyzing attack effect and it shot a fireball at me. I assume the fireball attack has to do with the swamp dragon and not the Dragoon.

I managed to snag 2 yellow, a green, and a blue scale. From what I am reading you need a special Dragon Smithing Hammer and enough scale to make the new armor. I don't know what, if any, the special properties of this new armor is. I mean, it's hard as hell to make (from what I am told) so it should have special properties right?

The spawn is erratic and has no real pattern. The Dragoons and Jukas appear and just move around until they see a player. "Oh, look, it's a player, let's move towards as slow as hell them while they mana dump or send their pets at us".

Anyone know if anyone can ride the Swamp Dragons? Or just something for the Tamers?

This scenario gets a C- mainly for effort.

The Chaos Dragoons are weak and only bring a new piece of armor to the game. The Jukas are...the Jukas. They can be tough as hell but easy to kill once you figure them out (thank you for the Spider's Death Bow!). I still don't understand why players don't keep the Lords poisoned. Um...hello. They are healing back up!

The best scenario that has been put out was the Orc Scout one. Man that was fun trying to find those bastards. Frustrating but they made you think. This scenario doesn't do that.

We will see what happens in the coming weeks.

Some information from Stratics' Scenario 4 Spoiler page:

Ridable Swamp dragons are 95.1 to tame 0/0 to own.

Dragon Smith Hammer can be made by a 40 skill tinkerer with 4 ingots. Its red.

Scales can be obtained as follows:
Swamp dragons: 5 Green Scales
Red Dragon: 7 Red scales
Brown Dragon: 7 Yellow Scales
Red Drake: 2 Red Scales
Brown Drake: 2 Yellow Scales
White Wyrm: 7 or 10 White Scales
Shadow Wyrm: 10 Black Scales
Sea Serpents: 5 blue scales
Deep Sea Serpents: 8 blue scales
Ancient Wyrms: 12 white scales
Serpentine Dragons: 6 scales (white and black, varies)
Wyverns: No scales


Update: Cut up the Swamp Dragons to get scale.

Misty at Black Dagger has more information on the scenario items.

From what I am reading, the new armor doesn't have any special properties. It will just be hard as hell to make (harder than plate I think), pretty to look at (yeah right) and cost a lot.

Hasta

^ top-GO AHEAD AND POLYMORPH AND PK! IT'S OK WITH OSI!
[Nieves] April 17 - 9:44 PM EDT

>Hi Nieves,
>
>From what I've been able to find out, it's not considered an exploit at this time.


Whatever.

Hasta.

^ top-I Got My Chaos Pic
[Nieves] April 17 - 5:47 PM EDT
And I get to post it:



Hasta.

^ top-Since I Don't See Any News On It Yet Anywhere
[Nieves] April 17 - 3:20 PM EDT
Here is some scenario news from our very own Forum Reporters.

And a screen shot:



(Anyone have a 3D shot?)


Oooh, I am excited. Aren't you?

That is all.

Hasta.

^ top-Chessapeake Scenario News Break
[Nieves] April 17 - 1:25 PM EDT
[...] I hope there's MORE to this. Because monsters being Tamer-ganked in Yew doesn't class as a scenario to me...oh well.

That is all.

Hasta.

^ top-Fucking Newspro Sucks.
[Nieves] April 17 - 9:47 AM EDT
If anyone has saved any of my Faire Updates I posted in January please email them to me.

In fact, if you have saved ANY updates during the time period January 10th - January 23rd, I would appreciate it if you would email them to me.

Newspro went ka ka sometime between now and then and EVERY SINGLE FREAKING UPDATE IN THAT TIME PERIOD IS FREAKING GONE!

Computers are the devil.

Hasta.

^ top-Let Me Show You Something
[Nieves] April 17 - 8:47 AM EDT
Off-topic Q&A

Question: I was fighting in Felucca Deceit, killing liches with a silver weapon. As I did, I was attacked by a red character that had polymorphed into an orc. He killed me with a single energy bolt-I went from 95 to death after only one spell at GM resist. This tactic seems like a cheap way to murder others in a dungeon or a cemetery. Is it the game working as intended for someone to use the double damage that orcs do to silver weapon-wielders, or is it an exploit?

Answer: Dat ib gud kwestyun! In this case, beauty is not only skin deep.

First, it's important to understand how silver weapons work. Any silver weapon is a type of "slayer weapon" (what some players call "Virtue Weapons"), and as such grants wielders a bonus when fighting certain creatures and a penalty when fighting the "natural enemy" of those creatures. In the case of silver weapons, the wielder is able to combat the undead with higher success, but has greater difficulty when fighting orcs and their "orc kin" associates.

When a player chooses to polymorph into an orc, there actually are certain small benefits and detriments that accompany that change, beyond the superficial change of appearing exquisitely orcish. It sounds like your assailant stumbled onto one of the benefits of appearing as an orc, but it's as possible that he'll run into quite the opposite situation during one of his future orcish outings, if you take my meaning. ;}


Cool huh? Now, those pesky lich hunters can be killed quick. And for those of you that see a red orc, you got a way to kill them. Just carry a Orc Slayer weapon. That's if you can survive the initial Energy Bolt or Flamestrike.

Hmmm...


What *WILL* get you banned
:
-Polymorph/Slayer Weapon exploit.


I put that in the Bug Awareness section in January. I found out it was an exploit at the Faire and added it to the section when I created it.

So, OSI tells us it's an exploit in January. I say it will get you banned if you use it. This week OSI not only posts about it, they describe it, and tell you how to counter it.

Gee. Thanks. Does that mean the person that posted it to FYI gets banned now?

Hasta.

^ top-Swamp Dragon In Da House
[Nieves] April 17 - 8:11 AM EDT
Chessy has been overrun with nooobs from every other shard. Luckly for us The jukas have invaded Yew to meet this horrible menace to chessy and the juks brought out their newest weponry in the form of the Chaos Dragon. This is a Juka Warrior on a green ostard aka: swamp dragon(useing the 2d client)
Juka warriors mages and the dreaded Juka lords are also present. The lords are harder than normal to kill since you can not lame them to death with blade spirits. Thanks to the Jukas for this terrific effort at wipeing out the Noob invaders from the other shards. If everyone will come to Yew and help loot and kill these noobies meby we can get our beloved chessy back to normal.

- Random


WOOWOO! Another rideable for the Tamers! Right.

Hasta.

^ top-Magdalena The Thief.
[Nieves] April 16 - 3:49 PM EDT
This is kind of in response to the disarm thief essay posted on the front page. I'd just like to add my input about how I use my thief.

There is something very important about disarm thieves. They only need 3 skills for it to be a disarm thief template. Wrestle, Armslore, and Stealing. Everything else is supplementry to those skills, and should compliment your playstyle.

I have always seen thieves as a way of getting loot without killing someone. I do not think thieves have to be able to fight back. They should be able to defend themselves and survive. Theives are the cockroaches of UO. You kill 'em and kill 'em, but they keep coming back. It may not be hard to kill one thief, but you won't stick around if there are 2-3 of them. I do not noto kill people with my thief. My template is a very deffensive and survival oriented template.

Now let me introduce Magdelena.

Template:

Gm Stealing
Gm Wrestling
GM Armslore
Gm Hiding
GM Anat
80 Healing
60 Snoop
60 Magery

Str 82
Dex 91
Int 51

First lets go through my template.

Gm Stealing, Armslore, and Wrestling: Basic Disarm Thief skills. All should be gm for the best success in disarming, stealing, and saving yourself.

GM Hiding: Hiding is a very useful skill. it will alow you to avoid ganks, and to escape easily. At GM Hiding, you can hide when in line of sight when 8 tiles or more away.

GM Anatomy: Allows for stun punch and you are able to heal yourself much more effenciently.

80 Healing: Another way you can heal yourself. Basically thats it. Healing allows you to heal without stopping, which lets you escape more easily. You can start an aid, and then turn around and hide to let the aid finish. You can heal yourself to full in 2-3 aids, which are easily stolen from wandering healers and other players. They also are easily looted. And people are more willing to give you 10 aids, which can supply you better then 10 of each reg. It only takes 1 aid to heal yourself, and you can move around, while it takes 4 different regs, and you need to stop, to cast gheal on yourself. You also have to wait 10 seconds between using Gheal pots.

60 magery: Enough to recall without too much failure. You can cast poison, fireball, gheal, cure, and mb. You can heal yourself, but not as much as with an aid. You can cast pretty much any spell in the 5 circle and lower. You can always use scrolls to cast other circles. You prolly wont be ressing too many people, so 8 th circle spells are neccesarily important other then that one.

60 snooping: Allows you to be able to snoop fairly quickly. You dont fail too often, and with your high dex, you will see your displayed skill to be about 70. Which is perfect for walking up and snooping, or for snooping while a dexxer is right next to you to plan for your next target.

Stats: My stats arent perfectly balanced. Why? Partially because iw as too lazy to make them perfect before i finished, but at the point they are at, they are pretty much perfect. 82 dex gives 91 HP, which is pretty much a standard amount of HP. 91 dex gives you a lot of stamina for being able to disarm/stun. 51 int means i take very little damage from mb. ANd gives me planty of mana to drop a few poisons or fireballs in order to scare away an attacker for enough time that i can hide and make an escape.


Equipment:

Equipment for this type of theif can vary from absoluty nothing, ot completely prepared.

At the least, you need aids. This will let you perform guerilla typ tactics. Run, steal, and leave, fast.

Potions
Total Refresh: 10, essential for keeping up stamina in order to disarm stun.
Gcure: 5, curing poison instantly is very nice.
Gheal: 10-15, A third way of healing yourself.
Gdex: Less then 5, Increase max stamina, so you can disarm/stun more.
Gstr: Less then 5, Increase max hp, so you take more damage.

Don't carry to much pots, because when you die, which you will do often, you don't want to give them more loot then they deserve.

Aids: 25-100, any amount depending on the time you expect to be gone before you get a chance to restock.

Pop pouches: I usually carry 3. Just seems like a good number. I never really run out, and i can usually re-trap them before i come back.

Regs: 10-15 of each. 5-10 extra of mandrake root, black pearl, and bloodmoss. You will recall much more often then you need to cast any other spell. The other regs are made so that you can cast a few spells like magic trap, cure, heal, and so forth.

Keep in mind, the best way to restock, is to loot. Loot a bag of regs, and you're set for a long time. Aids are easily looted and stolen. Armor can be looted, but dont wear anything more then leather, if you wear any.

Tactics:

There are 5 different players you will run into. Mage, Macer, Fencer, LumberHoe, and another Thief. Lets start with the melee fighters first.

Lumberhoe: Lumber hoesa re all weapon. They are mindless templates made to get 2 hit kills. Most lumberhoes really entirely on their weapons to win. This makes them easy targets. Just keep yourself healed using yours (and his aids). Once you get that intial disarm, steal their weapon, and rememebr that they now know you are a disarm thief, and will be ready the next time. Just keep that last target macro ready. I use armslore or anat when i target. i use armslore on weapons and anat on PCs. Every bit of info can help.

Macers: Get his weapon early, otherwise you will be out of trefresh pots before you know it. War maces cant be stolen. War axes and war hammers on the other hand can be. And those are more often used by macers. Just keep yourself healed and stamina up, and you should be ok.

Fencers: They hit fast. You hit faster. Spears, kryss, and war forks are all stealable. Para blows are as much your friend as his. Gives you a sec to snoop, retarget, or do what ever you need to get his weapon, set disarm macro, or stun macro.

Other thieves: You really shouldnt be fighting other thieves. Make some friends, and double team people together. If you see someone else going after the same person as you, dont worry, his weapon is as much as it is yours, its just a question of who gets it first. If it isnt you, then start again. I can honestly say, i have never had much problems with other thieves, unless it was from them starting to steal of me first.

Mages: The hardest of all templatesd to survive against. But not impossible. If you manage to escape with some of their items too, then you're indeed a good theif. Mages is where your snoopin comes in. Snop befvore they attack you, and get to their regs asap. Target their nightshade first. This means no ebolt or poison. Now, if you are being chased and don't have time to snoop them, then run and hide. Patience is a virtue.

If you are hidden, and a mage begins to cast reveal, then run again, or if they are grey to you, attack them as soon as you see the spell beginning to be cast. Stun them, steal from, and run all at same time. Hide again, and hope you lost them.

If a mage paras you, and you have a pop pouch on you, wait until they begin to cast exp, then pop the pouch run up to them stun, steal, and run at once. if you don't have any pouches, then hope you get close enough to them to stun them, and hope you can get away.

You should be able to escape from a solo opponent anytime.

Ganks: This is where survial skills are truely needed. You should only worry about mor then one mage. Dexxers are easily dealt with using disarm, and stun punch. Mages are a different matter. Hiding is the best skill to use against ganks, they can't cast on what they can't see. With gm hiding, its a bit nice to be able to hide in plain sight, and watch them run by you.

Healing really helps here, as you are able to heal yourself, without giving them the time to hit you or cast on you.

Notoing: AS i can't really kill too many people, I don't noto. Noto killing would be stealing, going grey, and returning after 2 minutes to kill the person after they attack you becasue you are perma-grey to them. I will random steal from soneone, and then return after teh timer is up, just to let them attack me, so i can steal their weapon, without running the risk of getting a murder count.

This essay was created by me in order to explain my disarm thief template and to inlighten others as to how they can be played, and that there are more then one template for a disarm thief.

-Johnny Reaper


Loving it.

Also:

how bout an essay on disarm mages?

-Swift


Disarm mage?

You play like a normal mage, except when a dexxer come sup, you disarm him, and kill him quickly because he isnt even hitting you.

-Johnny Reaper


Simple, isn't it?

Hasta.

^ top-Scenario News.
[Nieves] April 15 - 11:04 PM EDT
The first week of the next scenario will be published starting with the Chesapeake shard and will be live following its next morning maintenance period on Wednesday, April 17.
We will monitor the Chesapeake shard closely, and after we've confirmed that everything's going smoothly all other players will be able to experience the first week of the new scenario the following day, Thursday, April 18.

Please note that, in this instance only, we'll be deviating from our normal process of allowing players to begin experiencing the live scenario on the Tuesday following Thursday's introductory BNN story. This will only be the case with week 1 of the current scenario, and we'll be returning to our normal "BNN story on Thursday, scenario update on Tuesday" procedure as of next week.


Cool! That means more Looters, Inc. episodes! YIPEE!

Hasta.

^ top-Saint Nick Gives Us A Present!
[Nieves] April 15 - 7:39 PM EDT


How to Grandmaster Blacksmithing by Old Saint Nick



First off you will need to have the following Items and or skills on hand…
1. 40 empty bags I recommend at least this as you will fill up bags very quickly you can have more if you don’t have a friend smelting for you and you like to minimize how often you are stopping to smelt
2. 75 loaves of bread or you favorite in game food
3. A house with a forge and anvil located next to each other and plenty of floor room to stack filled bags
4. All of the ingots you will need to GM Blacksmithing outside of powerhour starting from a store bought skill level of around 32.5 (approximately 80k if you smelt all of your ingots with a gm miner this may be less I myself used up approximately 78k out of 128k as I had only a 75.6 miner to smelt for me.)
5. UOA a definite must to set up your macros
6. I also recommend your character have GM Tinkering and the tinker tools necessary in order to craft smithing hammers on the fly as you will go through many of them. If this option isn’t available then get one of your tinkering friends to have a few hundred made for you just so you don’t have to run out and get more.
7. GM Mining or a friend who has GM mining and will sit with you for hours on end smelting what you craft.

Now place all of the materials you will use in this endeavor inside one or two secure containers within reach of your position while standing next to the anvil/forge. This makes sure you don’t have to move while working and helps speed up your efficiency.

Open up your backpack. Inside of it you should place 10 smithing hammers all located in a circular cluster. 4 bags though this number really doesn’t matter I just hate having to grab a new bag every time I fill one up. 1 tinker tool if you are crafting your hammers as you go. Now take 1000 ingots and place them inside one of the bags in your backpack.

Now you are ready to create your macro. If you don’t already have UOA open stop everything and open it. Good, now that you have it open go select the macro tab and select an empty slot to record your macro in. Now return to UO and double click on one of your hammers. Your Blacksmith crafting menu should be up. If you are not already aware of your smithing skill level heck your smithing skill level fast and then refer to Phazers Blacksmithing essay Located at www.uopowergamers.com to determine what item is best for you to make at your skill. After determining that attempt to make that item once. Now go back to your UOA menu and hit the record macro button. Returning to UO hit the make last button located on your Blacksmith crafting menu about 30 – 40 times then hit the stop recording button in your UOA menu. You should end up with a macro looking something like this….

Menu Selection
Menu Selection
Menu Selection
Menu Selection
Menu Selection


And so on with that line repeating 40 times or so depending on how many times you hit the make last button on your crafting menu. Do not forget to map that macro to a key on your keyboard.

Now remove the extra ingots from the bag you partially filled and put the bag on the ground. Put the extra ingots in one of the other bags in your backpack and make sure you bring the total amount of ingots in that bag to around 1000 again. As your skill increases you may end up with more extra ingots as you fill the bags since you will fail less crafting one item before you switch to a new harder item my point being is 1000 ingots may be more than you need at times so adjust the amount based on your personal observations.

Now if your crafting menu isn’t still up double click on a hammer and bring it up. Click on the Make last button and while the menu has disappeared start playing your macro. The crafting menu now should not appear until the macro has finished playing. Ok now start going through and double clicking the rest of your hammers. What this does is brings up separate crafting menus for each hammer. The result is your macro will push the make last button on each of those menus as they come up even though you never see any of the menus.

What you should now notice happening is that you are attempting to craft the last item you made 10x as fast as before when you were working with only 1 hammer. Your bag should also fill up at a much faster rate than before. Each hammer works independently of the others so your success failure rate for crafting that item doesn’t alter. All this method ensures is that your attempting to make that item 10 times more often in the same period of time you use to make only 1 item. Done out of powerhour this technique will speed up the rate at which you can get gains as you are in effect trying practicing the skill 10 times as much as before. In powerhour, since powerhour allows you to gain off of failures should decrease the number of powerhours it takes you to grandmaster the skill.

Conclusion in the end if GGS does go in every skill will utilize more resources to grandmaster there is no way to beat that. However, this method should prevent the power gaming crafter from having to wait weeks to see the fruits of his labor.

-Saint Nick


Thanks SANTA!

Is it legal? I don't know. Anyone got any information on it? My first inclination is....

No.

Hasta.

^ top-Is Nieves Up To The Challenge?
[Nieves] April 15 - 6:00 PM EDT
Someone over at The Daily Herald issued a challenge.

Perhaps a few of the community’s more opinionated personalities would dare to show up and voice their opinions. Hint... Hint... Basil? Nieves?

You can read the whole news post here.

Frankly, I don't think White Lotus could handle my F-itus Syndrome.

You know, something like: "Sit the fuck down and shut up biyotch. It's my turn".

Hasta.

^ top-WTF?!
[Nieves] April 15 - 4:17 PM EDT
Found it on Stratics, which says this was posted in UO.com fyi section. I will italicize/bold the parts that are absolute bullshit.

In Ultima Online, a common question players often ask is what is "legal" and what is not. People hear the words "grief tactics," "exploits," and "harassment," and don't always understand what the differences are. To help clarify some of the things that can lead to trouble, we've compiled some guidelines to help players avoid getting into trouble in Ultima Online. These will also be added into our Game Wizard and into the Playguide here at UO.com.
Read and understand the Rules of Conduct. They are a guideline for in-game behavior.
Ultima Online is a public forum. Derogatory language or content of a sexual, religious, or racial nature is NEVER acceptable in-game.
Do not attempt to improve a character in any way (this includes increasing skills, stats, or acquiring items) by using an object or creature to block or prevent any normal damage that could be incurred.
Always be honest about services and exchanges that are provided in-game. These include, but are not limited to, gating a player to a wrongful destination, fulfilling a trade or exchange, and any services that one can provide through a craft or skill.
Do not exploit any bug in the UO game or the UO Service to gain an unfair advantage, and do not reveal any bug (either directly or through public posting) to any other user of the Ultima Online Service.
Do not page the help queue excessively. If a GM tells a player to do something or to avoid doing something, that player should comply. Excessive pages into the help queue take valuable support resources that could be better spent focusing on the calls that warrant immediate attention. Any complaints, concerns or comments about the service provided by a GM should not be directed to the help queue, but should be emailed, along with all the relevant information, to gmreviews@uo.com.
Do not use any third party programs in conjunction with UO that you cannot find listed at http://support.uo.com/uopro.html. - even if you do not feel the program gives an unfair advantage. If a program is not on the UO website, it is not allowed. Not only can this cause a player to be suspended, but use of these programs may also cause damage to your computer.
Be honorable in game. While it is acceptable to role-play someone evil, it is prohibited to cause distress, unwanted attention or discomfort to another player. This includes grief tactics, which is defined as a style of play designed to purposely ruin the game play of another using game mechanics. Note that a different code of conduct is used in Trammel than that used in Felucca, which means that certain play styles are acceptable on Felucca that are not on Trammel. Examples include but are not limited to:

Do not attempt to kill another player in Trammel without mutual consent.
Do not lead monsters to public areas in Trammel.
Do not release pets in densely populated areas in Trammel.
Do not mislead young players into joining guilds.
Do not mislead someone in an attempt to be able to issue them a murder count.

Some play styles are not acceptable on either facet. These include but are not limited to:

Do not prevent a player from looting their corpse.
Do not gate or trap players into a location where they die instantly or where players can block an exit and can kill and loot them.
Do not gate other players into your house to kill them, either directly or indirectly.



Do not use a boat or any other object to block mining or any other resource-gathering locations. If a boat is parked on a coast and is blocking mining resources, the boat will be deleted and the owner’s account noted.
Do not attempt to play Ultima Online while away from your computer. This includes attempts to gain skills and wearing off murder counts.


Where the hell did this bullshit come from? I'm not allowed to LIE anymore (not that I do, but it's my damn right if I want it). If you follow my f#@king "gate to town" that leads you into a deathtrap, that's you're own stupid fault, it's called COMMON SENSE!

If I get PKed and then they kill me again when my stupid ass tries to get to my corpse while they're still around, that's my own damn fault for not exercising common sense, so NOW I can ban them for my stupidity?
(I see it as a perfectly legit tactic if you aren't done looting your victim, or you aren't looting them at all and don't want them reequipped before you leave)

"Do not mislead someone in an attempt to be able to issue them a murder count." I.E. 'Duel me, I won't count you'. I see wartwinks doing this to eachother all day long.

"Do not gate or trap players into a location where they die instantly or where players can block an exit and can kill and loot them." Another clever tactic that I don't personally care to use. I've had plenty of guildmates get killed because some asshole jammed the door on them while they were running from [Insert dragon/balron/demon/wyrm here], this is supposed to be a perfectly legitimate tactic inside Felucca, yet this hideous fyi post says it's bannable?

Ok, clearly something horrible has happened to my game while I wasn't looking.

Duncan MacLeod,
Chessie Mage

"Alright you sunsofbitches, you know how I feel"


Yep. It sure has.

So, tell me. Has UO been watered down?

Hasta.

^ top-Give Me That!
[Nieves] April 15 - 4:12 PM EDT
Time to begin the long overdue Disarming essay.


I had thought about listing the easiest way to achieve skills but most
of that is readily available. Instead I will focus on the tactics of a
good disarming, of course you must understand these tactics are from the perspective of no magery and in an orc environment, mainly group combat but I have participated in a fair amount of tournaments so I consider myself somewhat knowledgeable.

Iruk da Blak, is a Disarm/Thief/Fencer,
No Magery, No Resist, Anat/Wrestling/Fencing/Tactics/Healing/ArmsLore/Whatever. I have really no defense against mages except my wits and bravery, but we will get into that in a moment. Now I will unlock the secrets of disarm and why it owns melee, it is all about timing. Many will say most of combat is about Ping/Timing, I will say Disarm is not as dependent on Ping than it is on Timing. Timing is the most crucial step of any step in disarming. The Disarm Thief can fight with nothing but hands. He is a viable threat alone, nekkid. Often I carry one spear, 20 bandages, 2 total refreshes, and whatever spare armor I can scrounge up, cause I die alot but I am an orc and more often than not if I die I have managed to let others kill the opponent by laughing as I cart their weapons away.

Here are my simple tactics, when I see an opponent or several I open
their paper dolls, preferably while I am hidden. I try to keep the paper dolls on the black area of my screen in order of importance, archers first, fencing, swords, then macing. My mouse is the l33t programmable kind, 2 buttons, one I have for Arms Lore the other for Steal/Last Target. Arms Lore the first paper doll’s weapon, hit my function key for disarm mode punch -> disarm (I rarely do not disarm except at the worse possible times it seems) -> hit programmable button to steal/last target -> down a total refresh -> repeat to another target or equip spear and jab away.

The timing is the key, often it takes an opponent a few seconds
to realize they no longer have a weapon, in that time you or, even better your buddies, should take him down fast. The timing is the secret into quickly moving from one opponent to the next. A steady supply of TRs and heals from comrades will allow you to stay in the fight, now a blow by blow commentary on how to deal with templates.

Macer/Parry: Depends on the weapon, some larger weapons are difficult to steal but a majority of the weapons are stealable, the best I found is to use Stun Punch, yep you heard me, it uses Anat and is a great ability. Quickly snoop and steal bandages. Then run and repeat, all the while downing TRs and hitting them with your spear(for the para blow) or poisoned weapon, although I don't use poisoned weapons I assume they could be used.

The whole point of the engagement is to wear down the Macers resources, just random steal, more than likely they will be running lean on the equipment side and it takes no effort, just unequip weapons run by steal, target, rearm. You may get a potion and if you do chug it. The basic premise is to win not a war of damage but of the ability to take damage. If you can disarm them then the much better.

Fencer: Fencers are rather easy, disarm, if it is poisoned equip it and bash, drinking TRs as needed, also good to carry cures as a foil against poison. Again random steal if you can, although in this case taking whatever is in there hand is the most important tactic. Use Para blows to look in their bag and take bandages, if you are quick enough you can get a quick item and hit them. I always go for other weapon instead of bandages.

Swords: Fencer Repeat.

Mage: Mages are the bane of my character, they require more skill and
dumb luck than any other fight. Often I find the only way to defeat them is a lucky stun punch followed by a quick snoop and grab of nightshade. The problem is stun only lasts a short time and a smart Mage has his regs buried deep or in something that thieves cannot get into to. Steal what you can, if you have friends just keep stun punch and drinking TRs.

Disarm Thieves are all about diversity and surprise. An unprepared Melee is dead to a Disarm Thief, a quick disarm and he is weaponless and soon seeing grey. I have seen Mage Disarm Thieves do rather well, relying on Paralyze then taking what they need. So remember the core skills: Arms Lore, Stealing, Wrestling, that leaves 400 skill points to play with. If I may make a suggestion, do not use magery or if you do set it to just enough for 4th and under spells to be reliably casted, unless of course you are a Mage Thief, because remember you need Stamina, and lots of it.

Iruk da Blak


About damn time.

Hasta.

^ top-When Games Aren't Fun Anymore
[Nieves] April 15 - 10:56 AM EDT
It uses EverCrack as the baseline model it derives it's information from, but the article could be relevant to all online gamers and the games they play.

Nicolas Yee conducted extensive player research on "EverQuest" while earning a psychology degree from Hanford College. He found a direct correlation between the amount of time hardcore players spend in the game and a tendency toward neuroticism--"basically how easily a person gets depressed or goes into mood swings," he said.

Erf. If it applies. Ouch.

Read it here.

Hasta.

^ top-Account Security Follow Up By OSI
[Nieves] April 14 - 9:59 AM EDT
I got an email in from William William Leverettof OSI responding to the Account Security thread posted last week.

Hi Nieves,


It's been a while - hope things are well. I saw your post regarding account security, and wanted to let you know that we have a handful of projects in development right now that were designed solely to help limit the damage a hacked account can do.

A couple weeks ago I sat down with UO producers Tajima and Stellerex not too long ago to discuss the issue of account hacking. In our brainstorming session, we came up with the same three reasons that the poster on your site did in regards to why players would leave the game after being hacked: loss of character, loss of house, loss of in-game wealth. As for the details of our solutions to those, I am afraid that I cannot give any out right now.

As for what we intend to accomplish, our goals are alert players if their account is being tampered with and allow them to minimize the damage done. I know that's a blanket statement but when such tools are closer to release, I will be happy to address them I in detail with you.

We did look at additional passwords as a solution, but with keystroke logging viruses - such as SubSeven - being a key tool of the hacker, that won't do much in the way of prevention or even damage control. However, a couple of the ideas that your poster wrote up have some real merit. In fact, one of them is a solution that we have scheduled for future development right now.

I know this is the dead horse here, but the best solution we have is to not get hacked in the first place. I would never recommend anyone to even log on the internet without anti-virus and firewall software, and would never ever give out account info, but unfortunately in each hacked account case one or both of those rules is broken every time. Once someone has account control, it's basically hoping someone catches them before they do real damage.

I have learned that if someone doesn't know or understand something, they probably won't be concerned about it, so maybe this info page about the SubSeven virus will help. Please feel free to pass this around.

I will shoot more info to you about what we are doing to help curb hackers in the coming weeks.

Thanks Nieves - have a good one!

William Leverett
Origin Systems, Inc.


OSI is out there...reading...lurking...be afraid. Be very afraid.

Thanks William.

Hasta.

^ top-Adam's At It Again
[Kamikaze] April 12 - 3:45 PM EDT
Are your a l33t PvP'er? You think Rp'ers have no Skilz, that they'd have zero chance to "RoXXor Joo" Well here's your chance to collect

If you kill Adam Ant and bring back the book on his corpse, you'll win a cool million gold!

Of course it won't be as easy as it sounds, Adam's guardians will be there to protect Shame - and their Master - and will smite any would be interlopers!


The Basics:
Please be a part of Adam Ant's new adventure:


-The Prize: One million gold!!!
-When: Friday, April 12th, at 9:00 p.m. Pacific time
-Where: The Dungeon Shame, Napa Valley Shard, Felucca

The Rules:

-As with all Adam Ant quests, you need only defeat the Guardians, kill Adam Ant, and claim the loot. (easy, right?)
-No murder counts
-No agressive pets

Additional Notes:

-There will be a live cast on the game-master WebCam to help you locate Adam Ant and plan your attack.
-The red bandana will not protect you from being attacked by GUL on this night. One million gold is a grand prize, and many would try to trick us by wearing the bandana and yet seeking to kill Adam and claim the bounty.
-Adam will be carrying a book, written by Duo Maxwell. The first to post the contents here will get the check for one million gold.
When the Guardians have been defeated, beware of those you think to be your friend, for 1,000,000 gold can turn the head of even the most loyal of comrades!

This quest is being sponsored by Duo Maxwell.

Go here to learn more.

^ top-Scenario 4 Is Coming.
[Nieves] April 12 - 8:29 AM EDT
Britannia's uneasy quiet of the past few weeks is about to end. Trouble is about to begin anew, heralded in by the BNN tale entitled "Enemies and Allies."

"Kabur raised his head and met Blackthorn's glare. He made very little effort to hide his disdain for one that was still, in his eyes, human. To Kabur, humans had been nothing but primitive pests, animals who roamed the wilderness fighting over scraps of food. Now in this new era the land was almost ruled entirely by humans. Humans with cities. Humans with magic. But worst of all, a human that gave him orders."


Umm...could we get something that's not localized to one dungeon and a land that over 1/2 the populace probably can't get to yet? You know? Something like the Orc Thingie with the Naked Red Dudes on Mutated Ostards??

Question: Why haven't the Naked Red Dudes on the Mutated Ostards attacked Delucia yet? And is it in the Naked Red Dudes on the Mutated Ostards culture to allow undead to hang around them?

Another Question: Could the Naked Red Dudes on Mutated Ostards get their own Dungeon now? You could have a dungeon that's set up like in The 13th Warrior. At the bottom of the dungeon you run into the Clan's Priestess and Buttwhore that has this spear that does double damage to positive karma people and triple, double damage to Tamers and their pets and Bards and can inflict Level 6 poison.

And...

The Virtue in the upcoming scenario will be Compassion instead of Humility and will take the field during the scenario's first week.

Humilty is looking good, but needs some more batting practice before it will be ready to head to the big leagues.

Ignatz


Woopee! I get to act Humble now. Hmmm...is that even possible for Nievesy Pooh?

Hasta.

^ top-Improvements to account security
[FrozenFire] April 11 - 3:53 PM EDT
Heres straight from our forums. That makes two headlines in the same evening. Not bad JC. . .

Security in UO is a joke, lets face it. If someone gets your account name and password they own your account. You are basicly handing over your atm and pin number to a pickpocket and giving away your money. In all my time in UO the security of accounts have never changed. In all my time in UO I have never seen any move to improve the security of player's accounts and I think it is time for a change. It is so easy for hackers, as have so many have seen on the various boards, to get your password. Well here is my proposal to make hacking 1000x more difficult and help keep accounts safe.

Now I was thinking. What makes you different from everyone else on the world wide web. What is unique about you? Well the answer it is so simple it astounds even me: your IP address. OSI already tracks all IP's that access your account. Why not have them preform this check:

There will be a new thing in the UO account web page that is for IP addresses. For a certain computer to access your account you must first imput the IP address in the provided fields. No other IP can access your account except the ones YOU put in. Now not everyone has a static IP so there will also have to be an option for dynamic IP users (such as the people who use dial ups). But don't worry, I have more in store to protect them also.

Now some people may be thinking, "lol, how will this stop a hacker? They will just get your account name and password and imput their IP in one of the boxes and take my stuff." This is why I propose a new secondary password on the account registration site. When you go to access your account information you not only have to imput you account name and password, but a new secondary password which will only be used for this purpose. Now hackers won't be able to just go in and modify the account data. I mean isn't 2 passwords twice as difficult to get as one? And if someone tries to access your account an E-mail would be sent to you from OSI telling you of this and suggesting you change your account password and such.

So far I think this is a pretty good setup. People with dynamic IP's are protected well, all people have good protection of their account information, what is next? Well lets look at the reasons people quit after being hacked:

Their characters might have been deleated.
Their house(s) may have been taken.
All of their gold/good items have been taken.

Well for the characters deleted I have yet another idea (amazing. eh?). How about in the account information page there is another page you can goto. This page displays all the shards and you click on the shard you have your characters on. Now on this new page you can set your characters to "never be deleted". This can also prevent you from doing something rash, or maybe accidently deleting your chars. Basicly even if a hacker gets into your account most likely they cannot access the account management page to let the characters be deleted. Even if they could, Would they? The only reaosn most do it now is because it is so very easy. Maybe even have a time delay on it for it to be proccessed.

Now for houses. The only dangers on a house is 2 options: redeeding and transfering. Well I think both these should have a joint password incorperated into them (This would be an in-game password. You type it into a dialog box or something to that effect). Then you get another menu allowing you to either transfer, redeed, or change the password. Also if you forget the password you can press a button and the password would be e-mailed to you (very important to keep those e-mail addresses up to date).

Some pretty great ideas huh? Why hasn't anything been done ever to improve security? You think about that while I add on a few more things that could be done, but don't really have to.

Another reason I listed for people quiting after being hacked was their gold and items being taken. Well for gold I would think a bank account could be setup. You can place stacks of money or a bank check on a banker and he would place it in your account (not your bank box). If you ever wish to withdraw some money you have to imput some password (not a long one somethng simple should be good) then the gold comes out in your bank box. This could be good for holding lots of money such as millions of gold which you don't plan on using anytime soon.

Here is something for items in houses. We already have lockdowns and secures, how about secure items? A secure item is just a locked down item which is secure. You say something such as "I wish to secure this item" then just target the item like you are locking it down. To release any item which is secured you would have to enter, take a guess, a password.

Just one more thing then you can comment/flame/praise or whatever you wish to this. I think the options for secure containers should be expanded. There should be 3 more options when you secure a container: Make this container friend specfic, make this container co-owner specific, only the owner can access the container. I think this could be a little helpful.

Have a Nice day


Actually, I remember two "improvements" to account "security". First they encrypted the account password which could be stored(!) in the uo.cfg file. Then they disabled the option to remember the account password altogether. Great huh? I think JC have some great ideas, and I hope OSI takes a long hard look at them. That is, unless they arent busy nerfing begging or making a BOD system for Cooking. . .

^ top-JC's Reasons Why The Power Scrolls Are Needed
[Nieves] April 11 - 2:41 PM EDT
The reason we need these is because- we have a skill cap.

Now let me elaborate. Back in the day when people didn't actually need to be 7x gm people got along just fine. If you had a lot of magery, good for you. If you just reached gm tactics after several months of fighting, congrats. But what is it now? "Rofl, I gmed tactics, fencing, and anatomy in 1 day."

People can literally make a 7x gm pvp char (almost any class) in a week. What is the fun of that? You want to go around the same deal every day with your 7x gm just killing people? I know I don't. I do like to kill people, but I also like to gain skills on the characters I played. Way back when you always had to be gaining skills or you lost them. Then there was the skill locks, but it didn't really matter because it still took a really lobng time (if you took the "correct" road) to gm. Now with powerhour everyone is gm in everything unless they arn't trying at all.

Now I will get back to what I said first, we have a skill cap. Shouldn't a character (person) be able to infinatly expand their skills (knowladge) about everything? Why can't a character gain as much as they want in every skill? But this isn't reality like many people make it off to beleive. It isn't fun if every person is gm in every skill and can do everything for themselves. They might as well go play something that dosn't require a modem. UO is about challenge.

Now I know I am getting off track because this whole post is supposed to be about these scrolls. Ok sure people think they are going to mess up pvp. Sure people have faith that OSI will be able to balance it out. Some people don't even care because they don't pvp/pvm. But what is it that these scrolls will bring to the game besides just skills.....

They will bring new classes of characters. They will bring more diversion in classes. People will go more like, "hmm do I want to get more magery or eval int?" Instead of, "I think I will make a new mage this week, I don't like the name of my other one.". Instead of running around looking at people, "He's a lumbejacker I better avoid him." "There is a mage I can beat him to death with my gold runic spear easy" "The parry macer looks like he might be a little bit of a challenge", you will not know so acuratly if your opponent has taken up one or 2 of the new skill and whether they have the regular "mage" or "dexer" template. You won't be able to know if you can beat someone unless you try. People might even interact more. "Hey does that extra resistance really help?" "Does +10 magery help or do you think you would be better with +15". There will be so many more choices on what you can custimize your character to.

I think it is about time pvp got a little bit of a shakeup because I am sick and tired of the same thing day after day. Fighting the same chars after chars. I might as well fight the same person. I mean how much different is one person from the next?

Thats another thing, you will have to develop your own playstyle. Yes your very own. Why? Because you have for example +10 magery, +5 eval int, +10 int, +25 meditation, and only 55 wrestling. Do you know how many people will have the exact same combination that you have/want? It will be months (possibly a year or 2) before every possible combination will be written about. I mean come on, how many different fencing essays can you write? Mage eassys? I don't even bother reading them anymore because I have read at least 30 different ones.

I don't really care if these scrolls unbalance pvp so that one class has all the power. Because you know what? I already run from people with golden spears and big bad dragons.........


It's good to agree to disagree. The world is happier no?

Hasta.

^ top-What Exactly Do These Power Scrolls Do For You Anyway?
[Talanithus] April 10 - 10:50 PM EDT
I posted these questions on the UO.com boards for the Dev Team, and though they have not replied, feel free to look over them and add your own questions to the list HERE. If Stat Scrolls are definetly going in (which they are), then we should find out exactly how they will affect our current gameplay.
As much as I hate the idea of these Stat Scrolls (and I truly do hate the entire concept of devaluing GM status), it looks like they are here to stay... so I figure we might as well make the best of it and find out exactly how these scrolls will affect everything. So let's go skill by skill and target each individually:

Swordsmanship, Fencing, Mace Fighting, Archery
How exactly will enhanced warriors match up with their lesser mortal cousins? Will an uber-GM with 120 in skill attack a GM warrior in a similar manner as an Adept Warrior would a GM? By current abilities, that would mean an uber-GM with 120 points in any skill would attack a GM player ~60% of the time, whereas they would only be able to strike ~45% of the time.

Wrestling
How will uber-Wrestling effect interrupt times against GM warriors? What about with Inscription bonus' added in with spells? Will it be impossible to actually interrupt a prepared ScribeMage with uber-wrestling?

Parrying
How much extra AR will be available to Uber-GM Parry Warriors? If it follows the current skill ratio, will a 120 Parry Warrior gain an extra +1-2 points in AR? And if so, is it even worth it?

Tactics
Will increased Tactics continue to give the same damage gains? If so, a warrior with 120 Tactics should be able to do +20% in damage. Will lumber warriors with enhanced Tactics be able to kill people in two swipes? This seems like it could be very problematic in PvP, especially with Anatomy bonus' as well.

Anatomy
Will increases in Anatomy continue with their current damage bonus'? If so, will an uber-Anatomy player really be able to do an additional +24% damage? This, when combined with the increased Tactics, will make Warriors even more deadly... will the damage curve be reduced? If so, by how much?

Healing
Will uber-Healers with uber-Anatomy continue with the current healing progression chart, thus allowing them to heal ~55-93 points of damage PER bandage?

Magery
Will uber-Mages continue to gain skill on the current chart, thus allowing Mages with 120 Magery to cast 7th level spells with NO chance of failure, and 8th level with very good chances (about as easy as it is to cast Gate now).

Meditation
How quickly will uber-Meditation mages regains mana, both passively and actively? Will it follow the current rate, thus giving players 5 mana every 4 seconds for passive (compared to GM at 4 mana for 4 seconds), and 10 mana every 4 seconds for active (compared to GM at 8 mana for 4 seconds)?

Evaluate Intelligence
How will increased EI affect spellcasting damage? I tried to go into the damage calculations, but it just gave me a headaches. So basically, how much extra damage will an Uber-GM EI Mage do to GM Resist? I did manage to work out how much one's chance to resist a spell was decreased, if the current statistics still work:

Resist for opponents against a 120 EI Mage with GM Resist
Level 8 = 40% { 100 - ((120 - 20) / 5 + (8*5)) }
Level 7 = 45% { 100 - ((120 - 20) / 5 + (7*5)) }
Level 6 = 50% { 100 - ((120 - 20) / 5 + (6*5)) }
Level 5 = 55% { 100 - ((120 - 20) / 5 + (5*5)) }
Level 4 = 60% { 100 - ((120 - 20) / 5 + (4*5)) }
Level 3 = 65% { 100 - ((120 - 20) / 5 + (3*5)) }
Level 2 = 70% { 100 - ((120 - 20) / 5 + (2*5)) }
Level 1 = 75% { 100 - ((120 - 20) / 5 + (1*5)) }

Magic Resistance
How will magic resistance be calculated with the new uber-Resistance coming in?

Resist for defenders with Uber-GM Resist vs a GM EI Mage
Level 8 = 64% { 120 - ((100 - 20) / 5 + (8*5)) }
Level 7 = 69% { 120 - ((100 - 20) / 5 + (7*5)) }
Level 6 = 74% { 120 - ((100 - 20) / 5 + (6*5)) }
Level 5 = 79% { 120 - ((100 - 20) / 5 + (5*5)) }
Level 4 = 84% { 120 - ((100 - 20) / 5 + (4*5)) }
Level 3 = 89% { 120 - ((100 - 20) / 5 + (3*5)) }
Level 2 = 94% { 120 - ((100 - 20) / 5 + (2*5)) }
Level 1 = 99% { 120 - ((100 - 20) / 5 + (1*5)) }

Whew! Pretty damn nice. Maybe too nice... looks like Uber-GM Resist will make a HUGE difference in PvP.

Animal Taming & Animal Lore
These were already answered in the Taming doc.

Veterinary
How does damage healed increase with extra points in Vet? What is the heal range?

Musicianship
Exactly what does having a higher Musicianship do? How does it even come into the equation? I know that Barding will be difficulty based, but does that mean that both the Musicianship AND the Peace/Provoke check will be difficulty based? And if so, why?

Provocation, Enticement, Peacemaking
These were covered in the Barding proposal (sort of). No real questions.

Stealth
How many extra steps can we take? Will higher stealth allow us to wear more AR? Will Uber-Stealth block Tracking? How will upper level Stealth effect the passive Detect Hidden/INT checks?


Stealing
Is two extra stones worth of stealable weight all Uber-Stealing offers?

And those are my questions, I am sure everyone else has more... feel free to add them on here as well.

Talanithus Tarant

^ top-Why The Power Scrolls Will Imbalance The Game
[Nieves] April 10 - 7:32 PM EDT
Watts challenged my statement that Power Scrolls are bad for Ultima Online.

After going over some points with Watts and Lady Grania, I decided to discuss publically why I feel these Power Scrolls are a bad idea for Ultima Online. I feel the need to defend my statement with proper information.

Thank you Watts for helping me think.

Now....

First, let's go over some things. Who are going to "own" those overland and Dungeon areas without Stat Loss in those areas and them being only in Felucca? The PK gangs. Call it crying a fucking river or what have you, but this is important from a valid point of view. Those PK gangs are the people that are going to be roving around looking for those that get the scrolls and taking "PvMers" down for said scrolls. What this does is bring back the days of roving bands of PKs that supposedly brought on the advent of the now infamous Facet Split. What will then happen is those that cannot handle or don't like being "ganked" will go back to Trammel and say: "oh fuck this, I am staying in Trammel, farm all my gold, and just buy them at the Banks" (which will make the price of these scrolls skyrocket dramatically) or maybe quit UO entirely. It's an extreme position but I stand by it. It will happen. I will put a UO house on it.

The arguement can now be had that these "victims" should just get some "Anti-PKs" and root out the "Gankers". Yes, that will probably happen too...but by the time these groups start banding together, the "Gankers" will have gotten the benefit of the Stat/Skill scrolls and be able to lay waste to these would be "Heros". More loot for the PKs. More broken hearts and more people upset.

The PKs and hardcore Pvpers will just look at what I just said and think "wah, let the cry baby bitches go back to Trammel anyway". And they are probably right. But without the cry baby bitches, who will take the place of your "ganking buddy" when said ganking buddy goes off to college, has financial trouble, gets married and the wifey no likey the UO and the ganking buddy leaves the game behind. There are NOT as many of these types of players as there are "Trammelites". Do you think these folks will replace them? I don't know. And if a lot of these "trammelites" and disgrunted, weaker PvPers quit, who will be your victims then?

But I digress, and I apologize. Continuing right along.

So now the PvP groups have gotten their "territories" and now can get the Uber Spawns going and grab the Scrolls at their leisure. What happens next?

Here is an example. A Faction player starts equipping their Faction characters with these Stat/Skill scrolls and gets 125 STR with 120 anatomy, 120 tactics, 120 Swords, along with GM lumberjacking. A powerhouse right? We all know what a GM Jacker can do with a Large Battle Axe. Two hit killa. Now, anyone that has been in Felucca has seen the Faction blessed Runic Weapons right? Do you realize that a GM Valorite Runic Hammer can create a weapon whose damage output can exceed a vanq? What happens if it's blessed? Even if only a temporary blessing, it's broken. Already it's being felt across all the shards. Those things freaking kill fast. Now, what happens if you add the Stat and Skill scrolls as listed above...

Yes, that can be considered crying too, but anyone that was around during the "Days of Thor" will remember how broken War Hammers were. It broke PvP for a while and had to get nerfed.

You starting to get the picture? I thought so.

Here is another point. What we have here is a system that is going to be put into place that will only cater to the rich and "Ganker Gangs". The casual player is left behind. He can't compete.

Am I saying this because Nieves won't be able to compete? Nope. I will have my Stat and Skill scrolls. I will have my "uber" chars. I will take advantage of the up and coming broken system because I will continue to want to compete and be able to "hang", as it were. But it's not a system that is catering to the playerbase as a whole and will only break the "elite" playerbase.

I discussed earlier today how OSI is making combat changes that will address "overpowered characters". Although I didn't agree with these changes being kept secret, I sincerely hope the changes "mentioned" are going to account for my arguement above and lowers the "bar" on the possibility of one hit killers (whether it's with a single energy bolt or a GM Faction Smith Made, Valorite Runic, "FUCKYOUANDDIE" Large Battle Axe).

Another thing that hit me while I was thinking about these Power Scrolls are the following two statements:

The skill scrolls are not cumulative (you must use one +20.0 skill scroll to reach a maximum value of 120.0 skill, that character cannot use four separate +5.0 skill scrolls to achieve the same result). Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10.0 Magery skill scroll to raise your Magery skill limit to 110.0, that character can no longer use any +5.0 or +10.0 Magery skill scrolls).

and

Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10 stat scroll to raise your stat cap to 235, that character can no longer use any +5 or +10 stat scrolls).

So who wants to ever use a +5 scroll-*? Why would you want too? That's almost suicide isn't it? Or would someone use them to get increased skills across the board? Playing Devil's advocate here, someone might want to go ahead and pick a range of skill scrolls to find that one "Uber Char" template. But then what? What if I don't want that skill over the my 100 skill cap anymore? What if I want to revert? Will I be able too? I can't find anywhere on the Felucca Changes In Concept page where you would be able to revert a character. In other words, if I figure out that character no longer works with the modified stats or scrolls, do I have to delete and start over? This is worse than Stat Loss ever could be because with Stat Loss, I can rebuild my character. With these Power Scroll "lock-ins", I might have to delete and rebuild a character. I don't know about you, but I don't like my choices being taken away from me. Not in the slightest. And that is the beauty of UO and what makes it better (on a purely character building level) than any other game. I can change on the fly. And you do remember GGS is coming in right (death of Powerhour)? Just checking.

I would hope there is going to be a revert option. Hell, make it an "undo scroll" that you have to pay 500k for. At least it's there and allows the choice to "untrain" our characters. But that's what I would do because I believe in giving the players options.

The comment was made that OSI would watch the changes very carefully and have the finger over the nerf button. Why should it ever get that far? Why can't things be designed right the first time?

The introduction of runebooks are an example of something that worked right the first time they were introduced. Well, that's relative because the no loot property of the rune books was a bug at first. I guess some good things can happen by accident right?

I agree with the sentiment that: NOTHING that is unique or special should be available in trammel... NOTHING and the risk versus reward issue should've been addressed 2 years ago with the introduction of UO:R. But you can't go back. You can only go forward. And OSI is making an effort. Alternatives have been given to OSI. Are they even listening? Or doing what they want to do or feel is in 'their' best interest.

I could sit here and list a series of solutions in making Felucca an inviting place to play. But Tal's essay I posted two days ago (which can be found in the April, 2002 archives) lists a near perfect alternative to the Felucca Changes OSI has listed. Also, you have Adam Ant's Angel Island Proposal that is years old and I believe predates UO:R.

Have any of the player proposals been considered? The arguement of "it's too hard to code" is a weak arguement. Look at what they have done with Haven, introducing Factions, UO:3D (even if the last two listed failed miserably when first introduced), Veteran Rewards, and on and on and on. Anything is possible if the right person says: "we are doing this". That is what it's all about in corporate America boys and girls. The bottom line is the allmighty dollar to these corporations and who you can convince to say: "we are doing this". But, "if you build it, they will come". People, I think, forget that.

Anyway...

Those are my thoughts and why I feel the way I do about the Power Scrolls.

But what do I know? I just run a website and like to say Fuck alot.

So, am I on crack or what?

*-Note: I am told you can still use a +20 scroll at 110 skill to go up to 120 skill points. I am also told if you simply lower the 120 skill(s) you can still have a 7xGM character.

Hasta.

^ top-Well, Sannio Is Answering Questions
[Nieves] April 10 - 6:07 PM EDT
In this thread, a Tamer had concerns over their pets just going *poof*. From what I understand this has been happening for a while. I put a call in to Sannio at UO.com and he replied. Here is his reply about Tames going to la la land (the reply is also listed in the link above):

Although I obviously don't have the details that may have been involved in the instances where your pet disappeared, I wanted to offer some suggestions as to some of the legitimate possibilities that could have occurred--particularly in the hope that anyone, yourself or otherwise, might be able to keep these concepts in mind and be able to enjoy their pets longer.

I noticed that, on each occasion where your pets disappeared, you were in town. We've noted that there are times when players have been in town and their pets seemingly disappeared. What has sometimes happened in such situations is that the pet has actually gone wild, tried to attack a nearby player or was already "grey," and thus was killed by a guard and no corpse was left. One thing that can help sometimes, which I know might be obvious to some but it actually can easily be overlooked, is to make sure you keep your pet fed, especially before you put it back into the stables.

You mentioned that your unicorn disappeared while in town. Some people might suggest that it's unlikely that a guard would kill a unicorn, in that it's a "good" creature, but it's important to realize that a unicorn will attack any player or NPC with negative Karma, and if this situation occurs in town it could lead to disaster for the unicorn pet.

The GMs have also noted to me that the pet doesn't actually always disappear as players suspect, such as has been the case with some pet dragons. Creatures that have the ability to polymorph can turn into what seems to be an NPC, perhaps named something like "Joseph the Mystical Llama Herder." If you have just unstabled a dragon, for instance, and it seems to disappear, check to see if there are any new NPCs on the screen and open his paperdoll. It's possible your pet went wild and polymorphed himself as a normal course of events.

Again, I'm not suggesting that this is exactly the situations that you've recently run into, but I wanted to take the opportunity to point out that this can--and does--happen to players fairly frequently. I'm sorry to hear about the loss of your pets, Lady Lessa, but I hope this information can help you (and everyone) in the future.

=========
Sannio
Online Content Coordinator, UO
Origin Systems


That's probably not the answer Lady Lessa was looking for, but the effort can only be applauded.

Thanks for the time Sannio.

Hasta.

^ top-Well, Someone Is Getting Their Questions Answered
[Nieves] April 10 - 4:00 PM EDT
Joshua asked Evocare, and Evocare answered (with my commentary of course):

Hello again everyone. Although I'd prefer to discuss these issues more once the changes are available for public testing (so as to limit the amount of stress based on speculation and/or incomplete/out-of-date information), I would like to help ease some of the angst regarding the Felucca changes. As such, I'll try to briefly comment on the issues below.

Thanks. Really.

"* What were your reasons for adding Power Scrolls to the game?"

Wow, that's not an easy one to give a "brief comment" on. However, in the spirit of attempting to do so, I'll say that allowing veteran players to develop and/or specialize their current characters further is something that the team believes is valuable. I firmly believe that having an evolving set of goals is an important factor in keeping players interested in a PSW, especially as it relates to what is arguably the single most-important aspect of an RPG, the player's character(s). In addition, I believe that rather then simply "giving" players this ability, it is a more interesting meta-game for players to "earn" the ability (although I'm sure people will debate what constitutes "earning" until they're blue in the face ;]).


That's funny. I emailed the same question the other day and I have yet to get an answer. Anyway.

Stat and skill scrolls = imbalancing. But, supposedly they are doing something to help "tweak the combat system". Really.

If I remember correctly, the idea at the Faire was to give player's the ability to gain more firepower at the expense of healing. The way I understood it (in the case of magery) was if you can get, say, a +10% bonus to your offensive spells, you would lose 10% in your ability to heal. Does anyone else see that with these stat/skill scrolls? No. They get bonuses but no detriment. Am I unhappy about these scrolls? What? Isn't it obvious yet?

"* Given that Power Scrolls can only be located in an area that will be heavily populated by Player Killers, what safeguards are being put into place to ensure that these Scrolls won't be held exclusively by that one Playstyle? As a comparison, if the only class able to get these scrolls were Bards, wouldn't that be a major balance concern?"

First, I believe that right now it's an assumption that the area will be heavily populated by player killers, and not
a statement of fact. If you believed what the player killers are saying on their message boards,


The PKs are lieing. They are saying that because they don't see the benefits. Or maybe it's a feint. Pay attention.

one could equally be led to believe that pk's practically won't exist at all (many of them feel there's absolutely no motivation to be a player killer under the proposed rules). That being said, we *certainly* want to achieve some reasonable balance such that player killers are a factor, but not an overwhelming one. What we have now is a starting point, and I'm certain it will evolve over time.

But evolve into what? Where are you going with this? What is the overall goal after all? How will you achieve it?

Another crucial factor in this respect is that scrolls of power certainly aren't necessary to be able to play the game. Unlike the dreaded "old days" where it was virtually impossible for a player to experience Ultima Online without pvp encounters, the Felucca changes restrict this meta-game to a very controlled environment.

Yep.

"* Did you consider other Rewards instead of Power Scrolls? If so, what were they and why were they discarded?"

Sure, we considered lots of stuff. What that stuff was and why it was discarded isn't something that's particularly relevant right now. ;]


Just like most of the ideas at the Faire are no longer relevant? Someone, out there, show me ONE change/idea that was presented at the Faire in any of the in concept documents since January 15th? Please? Someone??

"* Champions are currently incredibly hard to even spawn, let alone fight them. Is anything being done to increase the spawn rate so that they aren't so rare?"

They sure are! It borders on the absurd! This is exactly why the champion spawn system has been almost completely re-designed in publish 16 so as to be a far more playable experience (for both Illshenar and Felucca). =] It still takes a very concentrated effort on the part of a sizable group of players (anywhere from 5 to 10), but it's very do-able, and there is now a ton of frequent and consistent visual feedback for how well you're progressing.


Cool. I guess.

"* The Stat Scrolls will be found on creatures called "The Harrower", which you have dubbed "Arch Champions. What is an Arch Champion and how will they be spawned?"

You'll have to wait and see on that one... it's pretty cool. ;]


At least someone thinks so.

"* Given the large range of these scrolls, from a mere +5 to a huge +20, have you considered making the +5% Scrolls available in other areas of the game such as Trammel and Ilshenar? Or at least on lesser creatures in the Feluccan LL/Dungeon areas? Kind of an enticement and taste of the power that they could get, as it were. "

Why yes, yes we have considered and done this. ;] Players will be able to get the 105 scrolls (the 105 scrolls won't be cursed btw) just for giving it a good try. Although they'll still be restricted to the Felucca champion spawn regions, they can be obtained just by fighting the spawn. All the other scrolls (110, 115, 120 skill scrolls, and the +5, +10, +15, +25 stat scrolls) can only be found on the champions and harrower. In addition, they have an increasing level of rarity, so the high-end stuff will be *very* difficult to get. To get back to your question above, we certainly have recognized the need to reward players for giving it a good go, even if they don't necessarily succeed all the time.


OOOH! I get a carrot. Gee, thanks.

"* Why were no protections given to Overland Felucca? You had an excellent proposal originally that allowed players to at least Ban Reds from their homes in Felucca. This was an excellent first step, so why back off from that? From what I can tell, Feluccan Player Communities were essentially ignored in this current proposal. If you feel they weren't, why?"

We decided to focus on getting the dungeon and lost land areas done as well as we possibly could. Since the Felucca overland areas are much more populated relative to the Trammel equivalents then the dungeon/lost-land areas are, there was considerably more resistance to change regarding the overland areas, regardless of what the change was.


Ok, that falls under priorities. Can't argue with that. But....

"* The Stat Max on any given Stat will now be 125 instead of 100. Have you put in safeguards to ensure that a given stat doesn't go below a certain level because of this? In other words, if I have 100 Str, 100
Int, 25 Dex, then constantly Mine, what will stop my stats from going to 125 Str, 100 Int, 0 Dex? Is there a min floor for a stat that it won't go below no matter what? "

The server already won't allow you to go below 10 in any stat.


Some UO trivia for you folks.


"* Have you put any thought at all into changing the appearance of Felucca? I know that I could manually turn off the "dead look" if I wanted to, but I'm not one to view the game through rose colored glasses. How about a new look for Felucca that didn't make it look so dreary? Or at least another option that we could view it in that would help us differentiate it from Trammel (maybe a Fall or Winter appearance?)"

Yes, I've put some thought into it, but don't have a good solution right now (or the time to do it). I agree that for a lot of people, "dead goat land" just doesn't appeal to them at all, and like yourself, they feel "wrong" about faking the client into making it prettier then it really is. Not much I can do for you on this front right now. =[


At least he was honest ("the time to do it").

"* To quote - "We'll be modifying the effects of skills over 100 and will be introducing new items that help maintain balance for all characters." - It seems like a character with 120 Swords, 120 Parrying, 120 Tactics, 120 Anatomy, and 120 Healing would totally dominate any given situation, so what items would be put in place to make it so that this combo remains balanced?"

In order to avoid more speculation in the vein of, "Aaagh! Character type X will be over/under powered after changes Y and Z", we've elected to hold off on announcing tweaks to the combat system until players can try them out.


Excuse me? You are doing what? Er...anyone else see the problem with the highlighted statement? Hmm...let's think about this a minute.

Nieves is a realist. He knows not every UO Player reads the fansites. A lot of them just "Play The Fucking GameTM". And I am sure a lot of them could care less about the messages they get on the start up screen or even go to Test. So, these changes hit the production shards and *poof* something as important as combat (which is prevalent in EVERY phase of UO except merchant skills) comes in and catches folks off guard. What happens? People get pissed. People complain (you know, like me!). Anyway, the point is, "tweaking combat" is too important not to announce before it hits. Thanks alot Evocare.

Once again though, we're certainly not blind to the issue, and have made changes to address them. Our sincerest hope is for as many character types as possible to be viable after publish 16, this includes "hybrid" characters, "pure" characters, etc. Many people hold very different and opposing beliefs regarding combat balance, so not only is it a subject that's inherently prone to intense debate, but it exaggerates the issue further when players don't have the foundation of having *tried* the changes.

Just do the right thing. Please? kthx.

I hope this helps clear more concern and misinterpretation then it causes! *hides*

- Evocare


I think hiding is a good idea right now. Introduce combat changes and not let us know what they are? Gee. Thank you. You want me to bend over this table over here? Ok. Oh? No KY? Well, I would really ... oh fucking forget it.

I am so dejected. I need to dig up my old Faire documents and pour over them and compare them to anything that's been released to in concept since ~January 15th.

Or maybe I will just forget about all this shit and "Play The Fucking GameTM" now.

Hasta.

^ top-Client Patch On Wednesday
[Nieves] April 9 - 9:11 AM EDT
Upcoming patch notes: Client Patch 3.0.7e

We are currently planning to release a client patch on Wednesday, April 10th, at around 2:00pm Central Time-however, please keep in mind that this date/time may change.

Special note for UO: Third Dawn 3D game client users: This patch is especially notable in that it will be fairly large for users of Third Dawn's 3D client, at around 4MB. Such users in particular will need to keep in mind that if they log out or get disconnected after this large patch goes live, they may end up needing to spend a considerable amount of time (depending on their Internet connection speed) patching upon their next attempt to log into UO before they can re-enter the game.

We recommend that, when this patch goes live, all players find a safe place to log out, download the patch, and then log back in to continue playing.

(All other game clients, including the UO: Lord Blackthorn's Revenge's 3D game client, will have a patch of only 660k or smaller.)


This patch will contain the following changes:

Both 2D and 3D clients -
Both the 2D and 3D game clients will display their current version as "3.0.7e."

3D client only -
The Third Dawn 3D client will receive several new monster models. (Please note that the models being patched are not the new wearable designs discussed by Alai in the recent "Comments from the Team.")


Thanks Kerowyn.

Hasta.

^ top-Tower buyers beware
[Fixxxer] April 8 - 10:53 PM EDT
I've been contemplating writing a final post on the 'Dev Team Impersonator' filled with tons of logs from everyone from Galrahn to Mary Poppins.  I've been told many contradicting things by many different people, and the fact is someone is still lying.  But I decided to stop clomping the dead horse.

I still stand by my post.  Even after everything has come out, it is still accurate.

However, something happened tonight that people need to be aware of. While in the Stratics Channel #GLRPC This happened:

*** Hihi (Michael@[edited out IP]) has joined #glrpc
Fixxxer> hehe
Hihi> ***Selling Ultimate Account!*** You cant miss out on this. Server births, Two large towers, millions of gold worth of items, 1.2 thousand takes it. Check the site with pics --> Http://www.angelfire.com/linux/ld/index.html ! Message me if interested. (Western union money transfering)
*** ChanServ sets mode: +b *!*@[edited out IP]
*** Hihi was kicked by ChanServ (You have been banned)

A /whois shows this:

Hihi is Michael@[edited out IP] * adas
Hihi using stratics.truefear.net Stratics IRC Chat Server
Hihi has been idle 23mins 16secs, signed on Mon Apr 08 22:47:13
hihi End of /WHOIS list.

The link that this person was spamming contains an account and two towers.  I have been told that these two towers are owned by Cave/Nebuchadnezzer.

Now, I have the IP address of the person that spammed the URL and it is not... I repeat NOT the same IP address that Cave usually uses.

So make what you will of it.  In fact, as I am writing this the URL became broken and is no longer available.  Though I am sure this will pop up on ebay or something...  FYI, Caves first tower is in the NE side of the Desert of Compassion, and the other is south of Dungeon Wrong.  And in that URL the names of all the characters and the names of the owners of the two towers were blanked out.

So again, make what you will of it.  This post is to warn any potential home buyers out there that you need to make sure who it is you are buying from, and which house you are buying.

dabu

^ top-Tal Tells All
[Nieves] April 8 - 9:06 AM EDT
What would you do with Felucca? Well,here is one member of the community's ...ah, just freaking read it:

After quite a bit of feedback from fellow players, I have revised my original rewrite of the Fel Proposals to concentrate on a few areas. The most significant is the emphasis of a safety area in the overspawn instead of the Dungeons, as OSI originally had them. Secondly is the inclusion of magical items as a lootable resource, thus throwing PKs a bone in the form of considerably better loot, as well as giving a much needed boost to the player crafting economy. Last, considering that Faction players cannot enter into the same part as an opposing Faction member, the arena Dueling system has been slightly modified. Considering the length of this document, I suggest you read it in full and only comment once you have absorbed all of the details.

According to the current "In Concept" doc, the stated purpose of these changes is to:

1. Establish an area where non-consensual pvp can thrive for a significant number of UO’s players.
2. Create a risk versus reward model that encourages non-consensual pvp based around resource control rather than profit from the deceased.
3. Provide meaningful and compelling rewards for players that successfully adventure in the specified areas.

I would like to see a few other focus items added into the mix, specifically to encourage *community* in Fel, not just traffic for PvM and dungeoning. Here are my suggestions, I am sure there are more other's could add as well:

4. Establish a method for communities located within Fel to police themselves adequately.
5. Encourage and help train new players in moving into the PvP playstyle, both in Fel and in Tram.
6. Provide a reason for players to *live* in Fel, not just hunt there, via secure housing.
7. Provide a boost to the player crafting economy in Fel.

Before I begin my own version of this proposal, let me go section by section and point out the inherent weakness' I see already in the proposed system, as well as the weakness' of my own first draft.

*OSI's Existing Proposal, and my issues*

*Changes to the Dungeons and Lost Land areas of Felucca*
-2. When a Murderer is killed in the Dungeon/LL areas of Felucca, 50% of the character’s items (random result per item) other than gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable). -
Who would a PK need protection from losing their gear? Any PK worth their salt has more then enough equipment to outfit themselves a dozen times over a night, and should not worry whatsoever on the few "items" they might lose in an encounter.

-3. A player that dies in the Dungeon/LL areas of Felucca will not be able to return to those servers for 30 minutes. -
I can see the possible logic behind this, because it places some meaning behind death in the lands of Fel. However, it seems to contradict the recent trend towards encouraging group party play. By basically saying "you died, therefore you can no longer adventure with your group for the next 30 minutes", you have effectively made it even more difficult to get and KEEP a group together when adventuring in Fel. Since their purpose is to draw players to adventure in Fel, I feel this a self-defeating exclusionary rule, and will only make it more difficult to maintain a draw on players.

-6. Players will no longer be able to recall or gate into or out of the Dungeon/LostLand areas of Felucca. -
I can understand the purpose of such a rule as well, in making dungeons more exclusive and difficult to deal with. However, it will have a few very disastrous side effects I cannot help but point out.
1. PKs will now camp all dungeon entrances, just as they do in Khaldun, thus thoroughly discouraging players from even attempting to try to PvM there. Now this is definitely balanced by the new looting rules, but just as Moongates became a constant problem in Factions with the Gank Fest wars there, Dungeons cannot help but emulate the same problems. I would remove this requirement completely.
2. By removing recall from an attacked innocent's repertoire, you are basically *forcing* them to fight their attackers. For most players in Tram, your targeted audience, this is unacceptable. They have no desire to fight in non-consensual PvP, and nothing short of actually teaching them HOW to defend themselves will change that. See my dueling system entry at the bottom of the proposal for some ideas on how to do that.

*Changes to the conditions of the "Criminal" status*
-Innocents (blues) will no longer be able to negatively affect other innocents through the following area effects indirectly: purple potions, mass curse, meteor swarm, chain lightning, earthquake, fire field, poison field, paralyze field, blade spirits, or energy vortex. This applies to all of Felucca.-
I love this addition, my only desire would be to prevent these area effect spells from being able to do *any* damage inside houses .(including from Reds).It is a standards harassment policy to pen player's up inside a house and use these sorts of spells... and even to a PvPer, House Fighting is the cheapest of the cheap tactics. Simply put, houses shouldn't be a tool in PKing or PvP.

*Scrolls of Power*
-Scrolls of Power are significant new items that allow veteran players to continue the development and/or specialization of their characters.
Skill Scrolls:-
Oi'! We can't balance skills in PvP OR PvM with just 100 points to play with, you think we can really do this if you add in this sort of randomness? If these buffs were temporary, or item imbued with limited uses, I could see them having less of an effect then a permanent bonus. Like the ancient hammers skill bonus to blacksmithing. This would also limit players in which enhanced Skill they buffed at a time, making it much more manageable in the balance game.

-Stat Scrolls:-
First off, without a way to lock scrolls this will make stat control impossible unless one is already maxed out. Secondly, even an additional 25 points is a huge advantage in PvP. I would eliminate this item completely.

OK, enough about my issues with the existing proposal. Here is my take on what would work.

++++++++++++++++++++++++++++++++++++
*Tal's Revitalizing Felucca Proposal - Draft II*
++++++++++++++++++++++++++++++++++++
This is a completely revised version of the changes previously proposed for treatment of statloss and murderers, as well as a proposal for enhancing PvP in Felucca's dungeons and Lost Lands. This document also details some new rewards that may be found in the Felucca dungeons and Lost Lands areas.

*Felucca Changes*

-NOTES: -
These changes apply to the non-SP/IGR shards only!
These changes are an independent set, not to be combined with any other Felucca change proposals listed previously.

*Intent*
As a brief preface, I’d like to explain the essential goals of the changes listed in this document.

The below changes should:
1. Establish an area where non-consensual pvp can thrive for a significant number of UO’s players.
2. Create a risk versus reward model that encourages non-consensual pvp based around resource control rather than profit from the deceased.
3. Provide meaningful and compelling rewards for players that successfully adventure in the specified areas.
4. Establish a method for communities located within Fel to police themselves adequately.
5. Encourage and help train new players in moving into the PvP playstyle, both in Fel and in Tram.
6. Provide a reason for players to *live* in Fel, not just hunt there.
7. Provide a boost to the player crafting economy in Fel.

*Changes to Felucca*
1. When an innocent is killed by another player anywhere in overland Felucca all of the character’s items other than gold, gems, ingots, ore, leather, hides, wool, wood, boards, and *magic items* (this prevents players from abusing and using vanq weapons/invuln gear without restriction in NPKing) will remain on their ghost (unlootable). This does not apply for consensual combat thru Factions, Guild Wars, Dueling, or death via a Monster. THIS DOES NOT APPLY in Dungeons or LLs, where looting remains as per current rules.
2. When a Murderer is killed by another player anywhere in the facet of Felucca, *ALL* of the character’s items will remain on the corpse.
3. Stat Loss is removed.
4. When stealing from innocents, thieves will only be able to steal gold, gems, and *magic items* in overland Felucca (unrestricted in Dungeons and LLs). Thieves will continue to be able to use the full range of their thieving abilities against consensual-pvp opponents (guild wars, order/chaos, factions).
5. A new option will be found in the UO Client to turn of the "desolation" look (yes, this can be done thru the config file, this just make's it easier).
6. Push thru will be eliminated for all animals. NPCs and Monsters remain as they are now.

*Changes to the Dungeons and Lost Land areas of Felucca*
In order to establish an area where players can engage in a meaningful struggle for the control of resources without drastically impacting the current play patterns of Felucca’s citizens, the Dungeon and Lost Land areas of Felucca will be modified.
1. Any player that dies in the Dungeon/LL areas of Felucca will immediately be given an *optional* "stuck player" option (allowing them to leave the dungeon and lost land servers). During this process, the player will not be able to hear spoken words (they can send/receive party messages as normal). Players can choose to manifest as a ghost normally, and thus be ressed within the Dungeon/LL areas by normal means.
2. The various dungeons of Felucca will be linked to each other via teleporters to help alleviate crowding and bottlenecks.
3. Player will be unable to recall or gate INTO a Dungeon or LLs. However, they can still gate OUT of the Dungeons or LLs. This enables those who prefer to avoid non-consenual PvP to do so, while still preventing the Dungeons and LLs from being overly accessible.
4. Many Dungeon/LL areas of Felucca will contain "champion regions" (a.k.a. "Evil-in-a-Can").
5. The Minax faction stronghold will be relocated from the lost lands to another location in Felucca.
6. The city of Delucia will no longer be a "faction city". However, the city of Vesper will become a faction city.

*Changes to the consequences/conditions of the "Murderer" status*
1. The "bounty system" will be eliminated.
2. The "murderer" paperdoll title will be eliminated (although players with 5 murders will still highlight red and be considered "murderers" in this document). This does mean a red character can be titled as "Dread Lord" again, assuming they have enough fame and karma to warrant it.
3. Red characters will not be able to gain Virtue, or use any Virtue abilities.
4. Again, there is no Stat Loss.

*Changes to the conditions of the "Criminal" status*
Innocents (blues) will no longer be able to negatively affect other innocents through the following area effects indirectly: purple potions, mass curse, meteor swarm, chain lightning, earthquake, fire field, poison field, paralyze field, blade spirits, or energy vortex. This applies to all of Felucca.

*Changes to the consequences/conditions of being a "Thief"*
1. Stealing will no longer be considered an aggressive act, although it will continue to be a criminal act (players will not be able to report a thief for murder if they attack the thief but lose the fight). This applies to all of Felucca.
2. Stealing will still enable the aggressor flag, preventing the Thief from instantly recalling or loggin out.

*Changes to Housing in Felucca*
1. House owners will now be given an option to auto-ban all red players.
2. House owners/co-owners/friends will now be able to use the command *Remove All*. to instantly remove all non-friended players, monsters, animals, and NPCs.
3. House owners/co-owners/friends will now be able to use the command *Ban All*. to instantly ban all non-friended players, monsters, animals, and NPCs.
4. Houses will now be considered outside of Line of Sight (LOS) to anyone inside, or out. This completely prevent players from using House fighting as a viable option, as well as offering House owners protection against Area of Effect spells cast to damage players inside. This will have no effect to players sparring inside the house together.
5. Houses in Felucca will gain an increase of 20% in their lockdown count, to further encourage land ownership there.
6. Houses in Felucca will host double the amount of bartenders as a Trammel house (currently 4), with all the current restrictions for ownership remaining intact.

*Increased reward in all of Felucca*
In order to provide incentives for some of Britannia’s braver citizens such that they have reason to spend more time in Felucca, we will institute several measures that are intended to increase the reward for adventuring in Felucca.
1. Felucca will have much of its spawn modified to include fewer monsters overall, yet a much higher percentage of medium to high-end monsters (liches, daemons, ancient wyrms, blood elementals, etc...), and far fewer low-end monsters (slimes, rats, snakes, headless’, etc...).
2. Mines, trees, sheep, will produce double the normal resources in Felucca, as will all creatures that produce leather or feather resources.
3. Monsters in Felucca will provide more fame and karma.

*Dueling Party System*
A new dueling feature will be created in arenas across Sosaria, utilizing a version of the current party system, specifically for the purpose of encouraging new players to try out PvP with limited consequence to their actions. Each town in UO (especially Haven) will host a number of new arenas, where this feature may be activated. Dueling can *only* be activated within these arenas, to prevent its exploit as a PK switch. Three new player house types, basically various sized arenas, will also be made available for purchase. The dueling feature may be enabled in these player run arenas as well, to allow for "official" support of PvP Tournaments effective in the Point scheme (see below for more details on the Arena and Dueling Points).
- Any player may challenge another player by using the */challenge* command when inside an official arena (in town, or player purchased), and targeting another player.
- All players may be targeted, Red, Blue, Orange or Green, including (youngs).
- Upon issuing a challenge, the challenger is given a pop up gump with the following information, enabling them to set the terms of the Duel:

-Allow looting?-
Yes-No (radial buttons)
.
-Allow Insta-Resurrection?-
Yes-No (radial buttons)

- After the challenger has completed the gump form, the challenged player receives a gump stating:

-Accept Options and Begin Duel?-
Looting = (yes or no)
Auto-Resurrection = (yes or no)
(Yes, Accept Duel - No Deny Duel)

- The original challenger may add new members to the dueling party by issuing another */challenge* command, and targeting another player.
- After the challenger has added all the new members, he issues the */challenge* command one last time and targets the dueling stone (part of each arena).
- If there is no other duel currently active in the arena, then all non-partied players are ejected outside the arena, the doors are locked (preventing access) and all characters in the party are flagged orange to each other.
- Arena's are first come, first served. Whoever targets the stone first goes first.
- Effectively, this uses the Tram ruleset to prevent outside intervention.
- Players may watch the duels from outside the arena, either on balconies running the perimeter or from the floor.
- Only members inside the Dueling Party may harm OR heal each other.
- All players outside the Dueling Party, even those guilded to players inside the party, will receive the typical Trammel message when trying to heal or attack someone in the Dueling Party.
- Area of Effect spells will not work on members in a Dueling party. They will work on the audience, unless they are privy to another restriction (blue on blue).
- Dueling Points will be awarded to the winners of all Party Duels, in exactly the same manner as Faction Kill Points.
- 10% of the losing fighter's points go to the winners.
- In mass combat, those points are split between all surviving members (rounded down).
- A minimum of 1 Dueling Point is awarded each time a dueling player dies, if the victim's Dueling Point total is 19 or lower.
- Kill points can only be earned from one character per account, per week, to prevent the creation of Dueling Point mules. You *must* duel new players to increase your standing.
- You can duel player's you have already earned (or lost) Dueling Points from, but there will be no gain or loss in standing for the match.
- Dueling uses the Kill Point deficit system as well, from Factions, renamed as the Dueling Points system. There are some modifications.
- Player score atrophies at a rate of 10% per day (with a minimum of 1 point) at approximately 10 AM local shard time. This atrophy ONLY affects characters with at least 10 Dueling Points. This will occur whether the character is logged in or not.
- It is impossible for the Dueling Deficit value to exceed 6 points.
- It is impossible to have non-zero values for both Dueling Points and Dueling Deficit.
- Player's Dueling Points will atrophy in the morning time local to the shard. The atrophy amount is listed below.

*Atrophy Works On A 10 Day Cycle:*
Day 1: Players with 90 kill points or more lose 1 kill point
Day 2: Players with 80 kill points or more lose 1 kill point
Day 3: Players with 70 kill points or more lose 1 kill point
Day 4: Players with 60 kill points or more lose 1 kill point
Day 5: Players with 50 kill points or more lose 1 kill point
Day 6: Players with 40 kill points or more lose 1 kill point
Day 7: Players with 30 kill points or more lose 1 kill point
Day 8: Players with 20 kill points or more lose 1 kill point
Day 9: Players with 10 kill points or more lose 1 kill point

- Duelists may NOT transfer points to another player. Unlike Faction Kill Points, they are sign of solo excellence, not group achievement.
- Titles: Once per day all Duelists points are evaluated to determine their current title (these are still open to suggestion)

*Rank Score Title*
1 Below 20% Pit Fighter
2 20%-39% Gladiator
3 40%-49% Duelist
4 50%-59% Master of Arms
5 60%-69% Champion
6 70%-79% Town Champion
7 80%-89% County Champion
8 90%-94% Regional Champion
9 95%-99% Sosarian Champion
10 99.1%-100% Grandmaster Champion

- Players will be able to view their Dueling Point totals on the main UO.com site, identical to Factions.
- A defeated opponent is auto-ejected to the door of the arena (which is still locked until ther end of the duel).
- If looting is disabled, all gear will follow with the ghost.
- If looting is enabled, all gear stays on the corpse (sans blessed/newbie items).
- If looting is disabled, then the losers will resurrect with all of their gear.
- If Insta-Resurrection is enabled, the defeated players will be automatically resurrected when they appear at the arena gates at Full Health/Mana.
- If Insta-Resurrection is disabled, the defeated players will appear at the arena gates in ghost form.
- A player can yield at any time during the fight by typing */yield*, but it will be counted as a loss and the surviving party members will receive the points for his defeat.
- If a player yields, and looting is enabled, all gear will be dropped to the floor, and he will be ejected to the arena entrance.
- If a player yields, and looting is disabled, he will be ejected to the arena entrance.
- In cases of multiple combatants, there is no "side" in party dueling. It is winner takes all. Combatants may make alliances and fight together, splitting the points equally, but can just as easily turn on each other in the end. This is a winner takes all ladder.
- Duelists cannot use the recall or gate spells while in a Dueling Party. they must remain in the Duel, or yield.
- A maximum of 10 members can Duel at once, as per party restrictions.
- A duel can last a maximum of 20 minutes. If after this time there are still living members in the Dueling Party, then the party will be disbanded and no further points will be awarded. (points awarded for previous kills will remain!) This DOES allow for a group of players to split up points from a group battle amongst themselves, but requires that they wait out the entire 20 minutes.
- A Duelist can duel as many people as they desire, but can be a member of only one duel at a time. If they have been killed, they may enter a NEW Duel, but the not the previously existing ones.
- Although the Dueling system uses the Party system as a basis, it *does* allow players in opposing Factions to be in the same Dueling party. All Guild, Faction, and Order/Chaos attributes are ignored by this system. Once a duel has been accepted and setup, they are considered members of the same psuedo-guild for the duration of the match.

*Player Arenas*
A new type of player housing will become available, allowing the use of the Dueling System on private domain. Tournaments run within these arenas will be awarded the same protective measures as those within a town, thus allowing players to run events with limited outside interaction. Private Arena's will allow all of the same features as a typical house, with the two exceptions of possessing a Dueling Stone, and that secure chests ONLY load their item contents to the browser when they are opened (to reduce lag). Items can be locked down throughout, but each is basically one enclosed room.
1. Small Arena
The smallest arena, this is mainly for 1v1 duels. Audiences would have to stand on the outside to watch the action.
- 10x10 square
- Max 5 secures
- Max 675 lockdowns
- Cost: 150k
2. Medium Arena
A little larger in size, this arena features a walkway and stairs on the OUTSIDE of the arena, allowing spectators to circle the arena and watch combatants.
- 14x14 square
- Max 8 secures
- Max 1100 lockdowns
- Cost: 250k
3. Large Arena
The largest arena by far, this arena hosts a 3 tile wide overhang balcony running the entire perimeter of the arena for spectators. It also features a boxed in seating area on the North top perimeter for the VIP guests watching the action, with a lockable half door on both sides.
- 18x18 square
- Max 15 secures
- Max 2000 lockdowns
- Cost: 500k
All of these player arenas support the typical house features, including banning/removing. This allows a House Owner to ban a member of a Dueling Party, even if they are not in the Duel. Doing so immediately voids the remaining duel, and expels all members to the entrance at full health. Points earned before the ban/remove will stay, as will gear acquired if the looting option was enabled.

And that's my proposal. I believe this would satisfy what I see as the required needs of bringing life back to Fel by:

1. Allowing the communities to survive by policing themselves via the new housing and looting changes.
2. PvP to be approached by newbs without fear or penalty via the new Dueling System.
3. Adding increased reward to the Fel PvM scenario via increased gold spawns, and the Items of Power addition.
4. Give PvPers a boost of attention in adding a new housing type just for them, as well as the tracked dueling system to prove their PvP prowess.
5. Keep the skill system balanced, yet still customizable via the Items of Power.
6. Encourage House ownership in Fel, via the increased lockdowns & security.

The main changes from OSI's proposal are fairly simple:

1. Switching the "protected" areas for looting from the Dungeons and LLs to the general Overland in Fel. This protects housing, and leaves the wild untamed areas more dangerous. This seems pretty obvious to me, I have no idea why OSI thinks that dungeons should be safer then the overspawn.
2. Magic Items are fair loot, even in the protected overspawn region. Allowing them to stay blessed gives a decided advantage to NPKs over PKs.
3. Housing and the lands they are placed in becomes much safer in Fel, thus more lucrative to potential home-owners.
4. New housing and the dueling system gives a new avenue of consensual, zero-risk PvP to attract interest to the playstyle both in Fel, AND in Tram.
5. Stat Scrolls and Skill Scrolls are thrown out the window. No offense, but that's the worst idea I have ever heard realistically considered for implementation in UO.

I believe this alteration allows PKs to still continue in their current lifestyle, however they will only receive the full loot in the Dungeons and LLs. It allows players to be much more protected in their daily house needs, thus encouraging more players to actually LIVE in Fel. Once they live there, they will HUNT there, thus providing the PKs with the victims they crave while providing an acceptable "bone" for those players who do not wish to be harassed in their daily lives. Basically, it makes the Dungeons and LLs exactly what they should be... the "bad lands" where outlaws prey on the weak and ill-prepared, while keeping the overspawn somewhat policed by the powers that be.

Constructive Thoughts/Ideas/Suggestions/Critiques/Rants/Raves welcome.

=================================================================
Talanithus Tarant

^ top-No More Pearl Harbors
[Nieves] April 8 - 8:54 AM EDT
No, it's not UO or gaming related, but I think it's worth a read (Key Phrase: "I think it's worth a read"):



It's a pity that the media and other liberals who are enamored with
political correctness won't see it that way.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Since the attack, I have seen, heard, and read thoughts of such
surpassing stupidity that they must be addressed. You've heard them too.

Here they are

1) "We're not good, they're not evil, everything is relative."

Listen carefully: We're good, they're evil, nothing is relative. Say it with me now and free yourselves. You see, folks, saying "We're
good"doesn't mean, "We're perfect." Okay? The only perfect being is the bearded guy on the ceiling of the Sistine Chapel.
The plain fact is that our country has, with all our mistakes and
blunders, always been and always will be, the greatest beacon of
freedom, charity, opportunity, and affection in history. If you need proof, open all the borders on Earth and see what happens. In about half a day, the entire world would be a ghost town, and the United States would look like one giant line to see
"The Producers."

2) "Violence only leads to more violence."

This one is so stupid you usually have to be the president of an Ivy League university to say it. Here's the truth, which you know in your heads and hearts already: Ineffective, unfocused violence leads to more violence. Limp, panicky, half-measures lead to more violence. However, complete, fully thought-through, professional, well-executed violence never leads to more violence because, you see, afterwards, the other guys are all dead. That's right, dead. Not "on trial," not "reeducated, "not "nurtured back into the bosom of love. " Dead. D-E-Well, you get the idea.

3) "The CIA and the rest of our intelligence community has failed us."

For 25 years we have chained our spies like dogs to a stake in the
ground, and now that the house has been robbed, we yell at them for not protecting us. Starting in the late seventies, under Carter appointee Stansfield Turner, the giant brains who get these giant ideas decided that the best way to gather international intelligence was to use spy satellites. "After all," they reasoned, "you can see a license plate from 200 miles away."
This is very helpful if you've been attacked by a license plate.
Unfortunately, we were attacked by humans. Finding humans is not
possible with satellites. You have to use other humans.
When we bought all our satellites, we fired all our humans, and
here's the really stupid part. It takes years, decades to infiltrate new humans into the worst places of the world. You can't just have a guy who looks like Gary Busey in a Spring Break '93 sweatshirt plop himself down in a coffee shop in Kabul and say "Hiya, boys. Gee, I sure would like to meet that bin Laden fella." Well, you can, but all you'd be doing is giving the bad guys a story they'll be telling for years.

4) "These people are poor and helpless, and that's why they're angry at us."

Uh-huh, and Jeffrey Dahmer's frozen head collection was just a
desperate cry for help. The terrorists and their backers are richer than Elton John and, ironically, a good deal less annoying. The poor helpless people, you see, are the villagers they tortured and murdered to stay in power. Mohammed Atta, one of the evil scumbags who steered those planes into the killing grounds (I'm sorry, one of the "alleged hijackers," according to CNN. They stopped using the word "terrorist," you know), is the son of a Cairo surgeon. But you knew this, too.
In the sixties and seventies, all the pinheads marching against the
war were upper-middle-class college kids who grabbed any cause they
could think of to get out of their final papers and spend more time
drinking. At least, that was my excuse. It's the same today. Take the Anti-Global-Warming (or is it WorldTrade? Oh-who-knows-what-the-hell-they-want (Demonstrators) They all charged their black outfits and plane tickets on dad's credit card(!) before driving to the airport in their SUV's.

5) "Any profiling is racial profiling."

Who's killing us here, the Norwegians? Just days after the attack, the New York Times had an article saying dozens of extended members of the gazillionaire bin Laden family living in America were afraid of
reprisals and left in a huff, never to return to studying at Harvard and using too much Drakkar. I'm crushed. I think we're all crushed. Please come back. With a cherry on top?
Why don't they just change their names, anyway? It's happened in the past. Think about it. How many Adolph's do you run into these days? Shortly after that, I remember watching TV with my jaw on the floor as a government official actually said, "That little old grandmother from Sioux City could be carrying something." Okay, how about this: No, she couldn't. It would never be the grandmother from Sioux City. Is it even possible? What are the odds? Winning a hundred Powerball lotteries in a row? A thousand? A million?
And now a Secret Service guy has been tossed off a plane and we're
all supposed to cry about it because he's an Arab? Didn't it have the
tiniest bit to do with the fact that he filled out his forms incorrectly -- three times? And then left an Arab history book on his seat as he strolled off the plane? And came back? Armed? Let's please all stop singing "We Are the World" for a minute and think practically. I don't want to be sitting on the floor in the back of a plane four seconds away from hitting Mt. Rushmore and turn, grinning, to the guy next to me to say, "Well, at least we didn't offend them."

SO HERE'S what I resolve for the New Year:
Never to forget our murdered brothers and sisters.
Never to let the relativists get away with their immoral thinking. After all, no matter what your daughter's political science professor says, we didn't start this.

Have you seen that bumper sticker that says, "No More Hiroshima's?"
I wish I had one that says, "You First. No More Pearl Harbors."


Lovin' it.

These terrorists kill us "in the name of Allah". If I remember correctly, God was pretty active in killing off folks that didn't do things according to His plan. Heck, the jews almost took a dirtnap when they decided to make the Golden Cow. Would it be any different if we did it to them? Or am I speaking blasphemy or being a cold son of a bitch?

If you want to talk about it, find the General Discussion or Rants & Raves boards and put it there. I will see it. Eventually.

Update: Dear Nieves, Hi. I edit weeklystandard.com and someone e-mailed me this morning and told me that you posted parts of a speech reportedly given by a Gen. Hawley. I'm afraid that you've fallen prey to a mild Internet hoax. Hawley, a real retired general, never made that speech. Instead, that text is lifted from one of our writers, Larry Miller. [...]

Also, I'd be grateful if you could help Mr. Miller get proper credit by running a correction and linking to his original article,/a>.

Thanks a ton for any and all help you can give.

Best,

Jonathan Last --
Jonathan V. Last
Online Editor
The Weekly Standard

I stand corrected.

Hasta.

^ top-Ebay is Truly The Devil
[Nieves] April 7 - 6:04 PM EDT
And he's taken a new form.

Hasta.

^ top-Cavewights statement
[Fixxxer] April 7 - 3:15 PM EDT
I offered Cave a chance to speak for himself... well here it is:

I would like to tell every Ultima Online player that has read the recent Oaks news that OSI is currently handling this situation and id like to clear up some missconceptions it seems from what ive been hearing that ive been labeled as some sort of scammer i talked to a irc rep about this and he at the time thought i was a scammer who lived with his room mate in reality i am just another teen who lives with his family and plays Ultima ive been playing for years and most of that time was spent with the Farland Clan i was an rper and i played that way for years around november i joined BC as a guild to pvp with yes ive pked yes ive looted and notoed but that was just somthing i did i still kept my farland ties and i play with them from time to time i recently had a friend over to the house who used my computer and evidently did somthing in IRC the next day i was pulled over by OSI and questioned and they asked was it you and i replyed no and they suspeneded my accounts and later that day my friend loged in and turned himself in. UOPG has posted many things about this case without looking into it or leting OSI handle the matter thus futher endangering my account and my fathers account. to all the people who want me baned because of the guild im in let it be known you will also be baning my father a kind hearted FC member the farland clan can even testify to his existance and him being my father if you dont belive me he is also suspended becuase he uses the internet connection at my house witch loged his ip basicly what i am saying is alot of people have made me out to be some criminal without even meeting me ingame or ever seeing me i would like to ask all of you to let OSI handle this matter All the people who dont belive me its fine i can see why any one would be skeptical but i just want to let OSI handle this.

-Cavewight

dabu

^ top-What Will Revive UO PvP?
[Nieves] April 7 - 2:41 PM EDT
The following will read like a Great Lakes related phenom, but I think, for the most part, it's a valid arguement for the whole of Ultima Online:

Citizens of Great Lakes.

Its no big mystery that many people here feel that the quality of pvp on Great Lakes isn't as good as other shards, such as Chessy. Here's a few things that I've noticed, feel free to make your own constructive comments.

Factions aren't being used enough. Only four big guilds use factions: Z^T, BTH, F^D, R>A. Each of them has their own faction. Lately faction participation has been pretty weak. Seems that only Z^T and R>A are playing, with a sprinkle of F^D here and there. BTH appears to have stopped playing for a while, maybe its due to the fact that nobody wants to fight their 20 dragons and wyrms everytime they come out to fight. I personally enjoy having BTH active, but I think that bringing ridiculous numbers of dragons everywhere you go is pointless. There isn't any skill in using 10 dragons to kill one person, and I'm a tamer, so its not like I'm jealous of toting around tons of dragons. Dragons should be reserved for sigil raids, where the defenders actually have a chance of stopping them.

There are 4 other large guilds that should be part of the faction system to make it much more interesting: D-I, BG/FS!, BC, OwN. BC there is no reason why you shouldn't be on war characters, you have a 70 member war guild, yet nobody ever fights. DI you have 55 people now, and you've got tons of active people on every night, you don't need to ally with anyone anymore to join factions. FS/BG, with your newly established merger, you have 36 people, which rivals everyone else's numbers, why not join factions?

Sure factions have their negatives when faction equipment is abused, like hiding around faction guards. But they also have advantages, such as fighting in towns due to raiding, stat loss which will stop the insta rezing and reentering of fights that I've seen lately, and no more blue intervention/healing. I have the most fun fighting when we're trying to raid a base. Some of the best battles I've been a part of lately were way back in the fall when Nero of Tenebrae and his group of TB's were holding the sigils and we were in SL raiding them on a daily basis since they grouped at the castle every single day.

Order/Chaos is pretty much dead, and it is pretty hard for single players to join Order/Chaos without making a guildstone or joining a war guild. I think if all the guilds join factions and the rest of the shard sees how active they are, many random pvpers will also join, making factions have huge armies of people, not just 1 or 2 guilds using the whole system to themselves.

This is one of the three most populated shards, and with all the large guilds participating, it can probably be one of the largest pvp shards.

-Gage


The thread (got to be registered to get in the board) is chock full of interesting replies, and stupid posturing and belly aching. Focus on the important information and see if you can help come up with a solution. Maybe the UO PvPers will pay attention and help make UO PvP better. Or maybe, just maybe, OSI will see this and pick up on what the UO PvPers and Exclusive Felucca Player's Club want and implement it. Yep. Just like they did with the currently in concept changes to Felucca.

Hastafuckingdoo

^ top-UOPG's Weekly Publish
[Nieves] April 7 - 12:49 PM EDT
April's Archives are now up.

Blahman's Weapon study is now in the Essay Section.

Hasta.

^ top-Somewhat of a follow-up
[Fixxxer] April 7 - 12:38 AM EST
Many things have transpired since I wrote that UO Dev Team Impersonator post.  Nebuchadnezzer/Cave was removed from the B*C guild.  I received many entertaining and interesting replies and comments via IRC and ICQ.

A thread was made on the UOPG forum.  However it started to get ugly and was moved to the Rants and Raves Forum.  Check it out here.

Yea, I realize that it is an unbelievable discussion and I said my first reaction was disbelief.  But what everyone needs to realize is that I was told it was the real deal.  I was told it was the real Oaks by credible people.  That is why I took this seriously.

Have fun on the thread!

dabu

^ top-UO Dev Team impersonator r0xxx0red by URK
[Fixxxer] April 6 - 6:07 PM EST
Role-play: To assume or act out a particular role. To assume or represent in a drama.

Grief: Annoyance or frustration. Cause of sorrow or pain; that which afflicts or distresses.


When I first started playing UO, it was all about hanging with friends and playing a game. UO grew onto me, like most people, and it became something more. I came across role-playing a couple years back and since I've been hooked. Yea I know, it's not for everybody. If you don't like it, fine... you pay your $10 too. And... [edited out long boring story] through role-playing I discovered PvP.

Now, I don't consider myself an outstanding PvPer. In fact, I have zero experience PvPing as a mage, only a magery-less warrior. But this does not mean I don't have fun doing it.

I love it. And what I like doing even has a name: The RPvPer.

RPvPer: One who enhances his existing role-play environment with realistic, meaningful and true to character combat with other players.

Since a decent portion of UOPG's audience is from GL; the fact that Nieves has mentioned them on numerous occasions on UOPG; the fact that they have been one of the top attractions on UO's biggest and most popular shard for over 3 years; and the fact that they have been #1 on the UO Guild Warfare Rankings since June of 2000, you have probably heard of the chaos guild known as The Bloodrock Clan [URK]. And for those who do not yet know: I am Grool, Elder in the Bloodrock Clan.

URK is one of the pioneers of RPvP. They do it every day, all day, and have been doing it for a long time. They are respected by both the RP community and the PvP community. I know what some of you are thinking... The PvP community... yea right! Don't think so? Those who disagree with me will not and/or have not gone orange to URK.

Black Company [B*C] is one of GL's oldest guilds. They are known for their weight in the PvP community, and have been thought of that way for a long time. And in many peoples opinions, are the epitome of a griefer guild. If you play GL, you know them and what they are about. And if you play GL, you likely know the history of B*C vs URK.

URK has it's strict rules and regulations. And they will do things in game that people don't like: You loot URK, URK loots you.  Use grief tactics (3 dragons, 5 daemons), URK loots you. You play fair, and URK will only eat your horse.

Being that 95% of URK carries GM ringmail, GM weapon, arrows, orc helm, red boots, and about 50 bandages, it is quite obvious that they would win any looting war. This is the case with B*C, who often carry 100 of each reg, magical items, magical armor and/or weapons. URK has dominated the looting war for a long time. And B*C loathes them for it. They have even gone as far as to send fully capable and completed character spies within URK.

I shall show you of what lengths some of their members will go through.

'Oaks' PMed one of URK's members the other day in Stratics IRC.  Oaks is a Designer on the UO Dev Team.

Oaks- good to see you
Drug[urk]- Hello =]
Oaks- were taking out the orc hut we made for you
Oaks- sorry bout this but we have to
Drug[urk]- the orc hut?
Drug[urk]- the fort you mean?
Oaks- Blood Rock fort
Drug[urk]- oof
Drug[urk]- Serious?
Oaks- yes
Oaks- we relized its not fair to other players
Oaks- we had an interesting conversation with a guild named BC about this
Drug[urk]- Hah
Drug[urk]- Griefers =]
Oaks- maybe so
Drug[urk]- Figures.
Oaks- but they placed there house
Drug[urk]- When was this?
Drug[urk]- And are all player structures being taken out?
Oaks- just some are
Oaks- a few days ago
Drug[urk]- How about the ones in Pax Lair on Ches?
Oaks- well there cities
Oaks- and players built the houses
Oaks- we modified them
Drug[urk]- No, like the monuments
Drug[urk]- I know a few obstruct house building
Drug[urk]- it'd be a shame to see them go as well
Oaks- there not
Oaks- just yours and a few smaller ones
Drug[urk]- So BC came to you about this?
Drug[urk]- They've been losing a war to us for a very long time. They don't like losing to "RPers"
Oaks- well you guys arnt rpers
Oaks- your pvpers
Oaks- who gain an unfair advantage with your fort
Drug[urk]- I don't agree sir. I'd welcome you to our event tonight if you'd wish to watch.
Drug[urk]- We roleplay orcs. Are orcs supose to pick and choose wars?
Drug[urk]- Not in our opinion. We accept any and all wars declared on us.
Oaks- your pvping orcs
Drug[urk]- Yes, we are declared on first.
Oaks- we are sorry bout this
Drug[urk]- I don't think you're being told a very objective story from BC. They've an agenda to get back at us.
Oaks- but its a must
Drug[urk]- This isn't right.
Oaks- we at osi feel your pain
Drug[urk]- I don't agree. I think you've been swindled.
Oaks- sorry its not fair that your blocking house placement
Drug[urk]- Even though we do it to further enhance this game?
Drug[urk]- I mean, ask anyone. That fort is a center of action, be it RP or other. It is not only used by Bloodrock
Drug[urk]- but by the 203 guilds we waer
Drug[urk]- war, sorry
Drug[urk]- and the countless griefers we deal with
Oaks- well a few BC members contacted us and said its not fair they cant place a house where the urk fort is located
Drug[urk]- Yes, BC is the key word in that statement sir.
Drug[urk]- BC are griefers. They don't care about house placement. They care about ruining other people's fun.
Oaks- well
Drug[urk]- They own a whole island worth of real estate. Plus screens full west of us.
Oaks- your ruining there fun
Oaks- so? they placed it themselves
Drug[urk]- Oh! Imagine that. Ruining a greifer's fun.
Drug[urk]- Thats a horrible offense.
Oaks> dont kill the messenger
Drug[urk]> I'm just saying, you got swindled.
Drug[urk]> Duped.
Drug[urk]> You played right into their hands.
* Drug[urk] tips his hat
Oaks- well they follow the rules
Oaks- we have relized the fort is to much
Oaks- and it will be removed
Drug[urk]- I've reported them to you more then several times for "rules" they have not followed.
Oaks- like?
Drug[urk]- Casting through the walls of a sandstone
Drug[urk]- calling us rather vulgar adjectives =]
Drug[urk]- rezz killing us for over 2 hours straight
Oaks- well all are legal
Oaks- the sandstones are missing a tile
Oaks- making it possible to cast threw
Drug[urk]- Not an exploit sir?
Oaks- by casting threw a hole?
Drug[urk]- Can you cast through any other houses?
Oaks- its not like they tore your door down
Oaks- nope
Drug[urk]- Then they exploited the use of that tile.
Oaks- ok you can cast into first floor of a small marble
Oaks- thats no exploit
Drug[urk]- That has no walls.
Oaks- well the sandstone has a hole in the wall
Drug[urk]- Unfixable?
Oaks- im here to tell you about your fort
Drug[urk]- I'm just telling you you got played.
Oaks- by BC?
Drug[urk]- Yes sir.
Oaks- they seem to be a good guild
Oaks- no worse then GOF
Drug[urk]- I have had no runins with GOF
Drug[urk]- I have had countless with BC.
Oaks- o well
Drug[urk]- BC are griefers sir.
Oaks- im done here
Drug[urk]- You, for a fact, just got played.
Oaks- your fort will be gone in 1 mounth
Oaks- goodbye
Drug[urk]- Not a problem.


[Log edited only to remove >< so it wont mess with my HTML, no words were edited]

This orc brought it to my attention immediately following the conversation, and after 'Oaks' had logged off.  First off, 'the orc hut we made for you.' Made for us?  Bullshit.  The fort was made on several shards shortly after UO went live.  URK simply began using it many many moons later. And why would he contact Drug'gar in IRC about this?  And who the fuck is Oaks anyways?  Since when did educated game designers confuse their from there and they're, and your from you're? My first reaction, obviously, was disbelief.

Drug'gar did a /whois on this 'Oaks' and came up with this:

Drug[urk]- Oaks is NEBUCHADNE@[edited out IP] * NEBUCHADNEZZER
Drug[urk]- Oaks using coldfront.gamers-irc.org Stratics IRC Chat Server
Drug[urk]- Oaks End of /WHOIS list.


Anyone familiar with IRC will notice the lack of 'Oaks has identified for this nick.' Why? Because it is not registered.  So, I decided to see just who the fuck 'Oaks' is, and I had an hunch.  I got a hold of a friend of mine who happens to be an IRCop to confirm his identity.  He did, and it was in fact the real 'Oaks.'

Disbelief turned to anger.  Why would OSI do something like that? After calling OSI every word in the book, I still had my doubts... and decided to investigate further.  Meanwhile, Drug'gar noticed someone in another IRC room....

Nebuchadnezzer- awww man did bc just make ZT and FS run????

A /whois showed this:

Fixxxer- Nebuchadnezzer is NEBUCHADNE@[edited out IP] * NEBUCHADNEZZER
Fixxxer- Nebuchadnezzer using coldfront.gamers-irc.org Stratics IRC Chat Server
Fixxxer- Nebuchadnezzer End of /WHOIS list.


Of course, in Stratics IRC the IP address is masked by your own, so I could not tell for certain it was the same person.  That is why I contacted my friend again.  And he confirmed that the IP's of these two people were identical.  So wtf?  Is it or is it not the real Oaks?  I even had a chuckle over the thought that Oaks had a character in B*C... thus explaining why the dumbasses in that guild never get banned.

It was just a chuckle...

So I contacted Stonegate, who is the Lead IRC Event Coordinator for Stratics.  After some time, Stonegate told me that it was definitely not the real Oaks... and was gonna 'whip' this guys ass up for doing what he did.

A k-line is in your near future bud.

But that's not enough.  Not for me, Nebuchadnezzer.  I would now like to direct you to the Ultima Online Service Rules of Conduct.  If you're too lazy to click that link, I'll show ya this:

While you are a member of the Ultima Online Service, you must abide by the following rules. IF YOU BREAK ANY OF THESE RULES, YOUR ULTIMA ONLINE ACCOUNT, AND YOUR RIGHT TO USE THE ULTIMA ONLINE SERVICE, MAY BE TERMINATED IMMEDIATELY BY ORIGIN SYSTEMS.

And in particular, lets read rule #4:

4) You may not impersonate any Ultima Online Customer Support representative or other employee of Origin Systems.

I would think OSI would love to know about this, and I promise you they will. And if they would love to have your IP address, I can supply it to them.

Sir, you indeed have been played. Don't mess with URK.

dabu

^ top-New Uber PK
[Nieves] April 5 - 11:24 PM EST
Nieves was thinking.

120 in Magery/Evaluate Intelligence/Meditation/Hiding/Stealth
GM Wrestling

Add some Bolas and an Ethereal.

What do you think?

Hasta.

^ top-Initial Impressions of the UOHoC
[Nieves] April 5 - 9:20 AM EST
I couldn't be there, but Dupree saved the log for me. Thanks Dupree.

Some things that jump right out at me:

FierYiCe: Five areas will be added to the felucca dungeon, twelve areas will be added to felucca t2a.

New content is always good right?

You can also only get the skill and stat scrolls from the boss monsters from evil in a can in felucca only!

A reason to be in Felucca. But is it enough?

About Fishing:

Hanse: These changes include a bugfix and a small bonus to fish up existing items.

As well as sea serpents having spined leather and a new un-announced resource that can be fished up.


Hmmm...bug fix? More chances to pull up existing items? And a new resource? What could it be? What could it be!??

*Siris* With GM magery you never fail 6th circle so with 125.00 magery will you never fail 7th and cast 8th much more?

Hanse: That's correct.


Cool. The guys with the multi-million gold piece tamers will now have Uber Mages. Whoopee!

Jees.

*Nadia* Regarding the no recall into the dungeon/Lost Land areas with Publish 16, does that include Lost Land cities?

Hanse: Yes, it includes the lost land cities... :)


Lame. Just Lame.

*Vic_Twenty* Will any of the "champion region" spawns occur in places of the Lost Lands either only accessable by ship, such as Terra Sanctum, or near open shorelines, and if so how do you plan on dealing with shoreline blocking issues that will result?

Hanse: Yes, some regions are accessible only by ships.


A tip boys and girls. Anyone ever been to the eastern forest east of of Papua? It's across the "bay". That would be a good area for a "boss monster spawn".

Hanse: If there is an issue with shoreline blocking to those locations, our support staff can evaluate the issue and take steps accordingly.

My only one word comment to this is: Proactive.

Adrick: we have also added some teleporters into the spawn areas of evil in a can that are only available via boat - so there will be a choice - as hanse said any blocking issues can be dealt with by our support dept :)

Again, Proactive.

GL's B*C and like guilds are going to have a field day in T2A. But I didn't need to say that did I?

Adrick: there is no rez timer per say - there is a no entry timer that starts when you die - its real time so you can log out and come back after it expires in 30 minutes.

Adrick if you die in the dungeon or ll you will be ejected to the town of your choice if you are blue or the chaos shrine if you are red.


Yippee. Kick me out for 30 minutes! And don't give my guildmates the opportunity to res me so I can keep playing with them!!! That makes a hell of a lot of sense. I don't get a choice either if I want to go to a town or hang tight.

If you are listening OSI, this idea is stupid.

If there is a reason guilds won't hunt in Felucca dungeons, here is one.

FierYiCe And as of pub16 have fun with the "god
monster" .... ;)


I have seen it. It sort of looks like my mother when someone doesn't pay her for a banquet she spent 12 hours cooking for.

She charges in, throws her keys at you, and then starts going off on you in english so broken that your ears start to bleed.

Then she gets out the Vanquishing Latina Rolling Pin and beats your head in.

She then takes some 3 day old grease from her can and covers your body with it and lights a match. She then does a Voodoo dance over your body saying "juus sohk pendejo noobie".

Hasta.

^ top-More Kazaa Hidden Software News.
[Nieves] April 4 - 3:23 PM EST
From Noleens at The Daily Herald:

---------------------------------
Word For Wise: Brilliant Digital Hidden Software Without Kazaa
---------------------------------
Posted Thursday, April 4, 2002 - 2:02:54 PM by Basil:
I usually don't post non Ultima Online stuff, but since I know most of you use KazaA, and I am also sure some of you use it to download Monday Music, I'll post this article I saw on UOPowergamers.
Kitiara has also submitted it, so I will post it.

With regards to the many articles circulating about Brilliant Digital's hidden file swapping software, installed with the Kazaa file sharing software:

It appears to me that BD's software is installed in other ways as well. I had never even heard of Kazaa before and have never downloaded or installed Kazaa. I was ignoring all of the hype on Brilliant Digital for that reason. Then, I thought, well maybe I'll take a peek and make sure my system is clean. Sure enough - I had the Brilliant Digital software installed. Only parts of it, mind you, but many parts.

I highly recommend checking your system, even if you've never used Kazaa. I followed the instructions from CNET's article, as found over at UOPG.

I hope this helps any of you that are out there that may be worried about this story.


Ain't that some shit.

I recommend everyone check their computers.

Hasta.

^ top-GL Fight Night
[Nieves] April 4 - 3:08 PM EST
Check it.

Someone tell Goblin to email me.

Hasta.

^ top-Uninstalling Brilliant Software's Kazaa "Hidden Software"
[Nieves] April 4 - 8:00 AM EST
Yesterday I linked a story called "Irresponsible Computing" and that story talked about the software attached to Kazaa's music downloading system. This article at CNet shows you how to uninstall the attached applets.

Kazaa is a pretty decent downloading application, but it's a resource hog. I don't like resource hogs.

::blinks::

What? Yeah, I use Microsoft software, but that's different! IT IS I SAY!

For those of you that are interested, and as reported at Black Dagger, you can now Pre-Order Neverwinter Nights. Place your orders now for this, sure to be, hot product.

Hasta.

^ top-Mace Beatdowns Part II
[Kamikaze] April 4 - 12:18 AM EST
As promised and surprisingly enough on time is Part two of the Macer Parrier Essay. All 1700 words worth! Enjoy. To see Part One take a trip to the archives.

THE MOST IMPORTANT PART TO PLAYING A Parry Macer I) Paitence II) Fast Fingers (And Macro setup)

i) As I mentioned last time: The macer parrier is about outlasting your opponent. Wait till your foe is weakest, namely low on resources and armor before you really begin to press your advantage. If you take too many chances too soon you may be the one sounding a “death-moan”.

ii) The main advantage you have against warriors is your ability to absorb massive amounts of dmg. Parry is an utterly effective skill but ONLY if your shield is equipped. Smart people WILL attempt to poison you as often as they can to force you to unequip the shield. So you must become proficient at disarming the shield drinking a potion then reequipping in the minimum amount of time. When you master this technique the entire sequence should take less then three seconds.

You also have a wide variety of weapons available to you and should use them as the situation dictates. If your opponent is at low health and the war axe isn’t cutting don’t be afraid to switch to the war hammer – Heck pre-cast poison first if you can. They’ll expect that you aren’t skilled, they will call you a newb and lamer, use that to your advantage, mix things up surprise them, and take ultimate consolation in victory.


SPECIAL TECHNIQUES DESCRIBED IN THE ESSAY:

i) Precasting: Precasting is the process of casting a spell then equipping a weapon, dealing dmg with that weapon and subsequently targeting your opponent or yourself with the spell. My favourite spell to precast is with a Macer parrier is poison, MB is also effective. Most successful when used in tandem with the war hammer

ii) Fastcasting: The technique for circumventing the spell delay timer when casting consecutive spells. There are many good essays describing the process in full (I suggest Tapion’s which is hosted by UOPG), but for the convenience of you my reader I will explain the process in short. There is a 2.2 second delay in addition to any casting delay imposed between casting two spells. To circumvent this delay simply cast your desired spell and do not target until 2.2 seconds have elapsed, then instantly cast the next spell and target as soon as the cursor appears (or hold down the last target button or alternatively use the queue target UOA feature). Casting faster means your opponents have less time to heal and will hopefully die more often as a result.

iii) Jousting: The technique of utilizing mobility to exchange blows with your opponent at a ratio approaching 1:1. Your primary jousting weapon will be the War hammer. To use it effectively you must intuitively discern the delay between swings and use that to your advantage. When facing an opponent wielding a faster weapon, run towards them on a course tangent to them. As you run by you will strike, continue running forward, once your timer has reset return and repeat. This will effectively negate weapon speed advantages. For it to work properly you must keep your stamina high!

iv) Spell Disruption: The technique of casting lower level spell with faster casting times to disrupt an opponent casting a higher level spell. Fireball, harm, and debuffs work well at interrupting. If you have a spell precast, you can release it to interrupt a high circle spell your opponent is casting.

v)Bandage disruption: Note when your opponent’s bandage takes effect, look at your own timer and estimate when the next bandage will resolve. Just before it does cast and target the character with a cast poison. He will be unable to cure in time. As a result the bandage will cure the poison but WILL NOT heal needed dmg.


How to fight a(n)…

Mages:

Will be your most difficult opponent. In a perfect world you would remove your armour before fighting. This unfortunately is not practical in most situations. You can set an undress key but BE WARNED while you are undressing - which will take a substantial amount of time – you will be unable to use UOA Macro’s. This often results in death. So instead I propose you wear the suggested armour combo (cited in the Part I). Nine dex loss is not significant, yet the protection is still prime when you face Warriors. Always have magic reflect up, though it may not do anything, some chance of reflecting a spell is better than zero chance. Cast bless as soon as plausible, since bless increases all stats by the same amount (in this case 11) MB dmg will not increase. It will also give you an opportunity to begin the bandage pre-combat, allowing that necessary first heal to take effect that much sooner. (seconds matter)
Parry against a mage is utterly worthless (unless he is a tank mage, which is unlikely) so unequip your shield and leave it that way ASAP.

I suggest initiating combat with the war axe. You will have a free hand to drink potions, you will also suck stm. With bless cast your dex will be equal to 92 which is fast enough to disrupt spells effectively. Keep your stm high so you are swinging at max speed. Stay close to the mage disrupting as much as possible, DON’T let the mage dictate the pace of battle. Drink GC’s immediately, and beware the explosion feint, and fast casting. If your life gets to about a ½ and you’ve drunk a GH already (always drink potions first) then begin casting Lesser heal(s). Lesser heal is not disruptable (which is a good thing since smart mages will run up and wrestle you when you cast).

Once you deem the mage is low on mana you may switch to a Q-staff if you feel comfortable. A Q-Staff’s average Dmg is a little higher but you will swing faster, which means your (DOT) Damage over time is substantially higher. Be warned though, this is a riskier option since it is harder for you to drink potions effectively as you must disarm the Q-staff to do so. Also a smart mage will simple cast poison on you repeatedly. If the mage has a great con you won’t be landing consistent blows anyway so I’d suggest the War axe route.
Once the mage is low on health you can switch to the war hammer, but doing so may give them the opportunity to heal. I find it is in the long run better to stay with the faster hitting weapons and lend no respite.

Ultimately you are looking to run the mage out of TR potions and impede their mobility. Beware the inscription healing mage, you will be forced actively cast Lesser and Greater heal.

Axer

Should not pose much of a problem. Before entering combat with any pure warrior class drink a GA and GS potion and begin the bandage. Equip a shield and your war axe and begin banging away. Ensure you heal regularly, keep yourself buffed and used potions efficiently.

A Smart axer will respond by:

i) Trying to break your shield with a hally. He will use a jousting technique. If he manages to break you shield (it has over 100 hp) then simply equip then next – this is why you have 3. Against a well-prepared parrier macer this tactics is not very successful. Break his armour, make him cringe, suck his stm, in short dominate.

ii) Pulling out a Poisoned Katana. Don’t worry, you have lots of cures, he has a finite number of applications. Don’t panic, drop your shield when required and drink a cure, replace it immediately. DO NOT leave your shield down for extended periods of time. Wait and win.

Once he’s low on resources feel free to experiment. I like to use the bandage disruption technique with a precast poison and a war hammer equipped; hit, then target, then whack him again. This can delay/disrupt heals and two successive large blows can be devastating.


Poison Warrior

This will be your toughest battle against a warrior class. Ensure you have many cures, IF not then you may be on the losing end of this battle. For the most part follow the tactics explained under the Axer heading.

Note though, you will probably NOT be taking large amounts of dmg, even harder hitting weapons like the war fork and the Broad sword will not be dealing you substantial dmg – especially considering dmg rendered to the weapon by the corrosion of high level poison’s. Only use GC’s when in need. If your life is high you are poisoned and the bandage is about to resolve let the bandage cure the poison. If you life is a little low after drink a GH instead. GC are you most precious resource. It may come down to simply whether you have more GC, or conversely he has more TR.

Parry Macer

In general follow the basic strategies outlined under Axer heading. Is usually determined by who is better equipped. The MOST important resource you have - in parry macer fights - are shields. Even naked, equipped with a kite shield you amount to a substantial threat; second most important are TR potions. TR potions = mobility use them only when totally necessary or if you’ve run out of shields and need an edge.

If you run out of shields the battle in not necessarily lost. Switch to the war hammer and joust. Also use the precasting bandage disruption technique proscribed earlier. MB is also effective and can be precast or used as a finishing spell – MB is not affected by the eval bonus. War hammers will eat through the toughest shield relatively quickly and when coupled with poison they pose a serious threat. Also jousting will ensure your stm is not drained at a disproportional rate, nor will parity develop in armour damage. Be ready for a long fight folks.

All other Dexers and Med Warriors

Simple follow the general directions proscribed under the Axer header. In these instances you have the definite advantage and should not be in any real danger.

-Hope that Helps.

^ top-Hanse On Tailoring
[Nieves] April 3 - 3:47 PM EST
A Cut & Paste Special:

This time around in my comments from the team, I’d like to talk more about the Bulk Order System and the additions/enhancements we’ve added to the system. On our development and crafting boards, I dropped hints as to what is coming in our next publish in regards to blacksmith rewards. I’ll try to sum up many of the hints that were spread out over all the threads.

A mistake we made with the blacksmith bulk orders was releasing rewards for the easy bulk deeds that were not very appealing to veterans, and the appealing rewards were almost too difficult to obtain for a veteran that is a casual player. While our new players do benefit from our lower rewards, veterans wanted something more substantial for their efforts. At the same time, some veterans felt that the low-end deeds became worthless after collecting a gob of durable shovels, pickaxes, and mining gloves.

Here are the enhancements we’ve posted on our boards, so far (for Publish 16), for Blacksmithy bulk orders:
Currently, GM smiths have a bonus to get exceptional bulk order deeds. The exceptional bonus percentage will be significantly increased.
Currently, GM smiths do not have a bonus to get colored bulk order deeds. A significant bonus will be added to get colored bulk order deeds (if the object selected is colorable).
Weapon deeds are not appealing to veteran smiths, because they are not colored and give small rewards, while hardly giving any fame. Instead of increasing rewards for individual weapon deeds, we will be introducing five weapon large bulk orders that give new rewards (axes, swords, fencing, maces, and pole arms).
As with #3, we will be adding seven new rewards to the system. Three of the rewards will be low-end rewards. These rewards have not been released yet. They will be available on Test Center when Publish 16 is available for testing.
Any colored deed or weapon large bulk order will get an increased bonus to its rewards if it is exceptional (object reward, fame reward, and gold reward).
A context menu option will display how many hours until your next deed will be available. Minutes are rounded up to the closest hour.
Ancient smithy hammers were increased from 150 uses to 600. This is retroactive for hammers that were obtained prior to the increase.
Runic hammers will have their color displayed as part of their description (i.e.: “a valorite runic hammer”).
To prevent scams, all hammers will state how many charges they have left.
And now, a summary of Tailoring Bulk Orders…
There will be 55 craftable Tailoring items in the system. These items do not include cross-skill items (such as house add-ons) and will not include oil cloths. This means 55 small bulk orders will be available as offers. (Hint: Tailors only have 51 craftable items, currently.)
There will be 14 large bulk order deeds in the Tailoring system. All items that can be crafted will be included in at least one of the large bulk orders. This makes all the small bulk order deeds valuable.
There will be 19 new colors of cloth (not currently available in the game as colors of cloth) as low to medium rewards. This will make all the low-end rewards valuable and usable. Only one color is not original and that is pale blue, but it is not available as a dye.
There will be 44 different rewards (colors of rewards included) with the Tailoring bulk orders.
As with Blacksmithy, we felt that in order to add depth and difficulty to the bulk order system, colored resources would be needed. We explored other avenues of creating depth in the system, but settled on three new types of colored leather. This means there will not be as many deeds in the system, so the system will be easier than Blacksmithy.
GM tailors will receive the same bonus as GM blacksmiths in regards to getting exceptional and colored deeds, mentioned above.
Exceptional quality deeds will yield a higher monetary value than normal deeds.
We have learned a lot from our previous release of Blacksmithy bulk orders, and hope you’ll enjoy both the new changes to Blacksmithy and the new Tailoring bulk order system!

Now that I’ve told you about the stuff most folks are probably interested in, I’ll go into the design steps required for making Tailoring bulk orders.

I was challenged by Evocare to make a bulk order system design. I had predicted that Carpentry would be the next obvious choice, but was surprised when Evocare decided that tailors would benefit from the system.

Tailoring does not have the depth or usage that Blacksmithy does. With only 51 items, it would have been very difficult to make a challenging and rewarding mini-game with the system. Different approaches were plotted out, but I still felt it would be too easy and not on par with the Blacksmithy bulk order system. It was decided that Tailoring needed to be changed to give it more depth.

This meant that the Tailoring system would need to undergo some modification and new additions. New leather resources and an as-of-yet undisclosed resource were created (the new resource is stackable). With a resource system much like that found in Blacksmithy, we now had a foundation to make a bulk order system that was on par with the Blacksmithy system.

After finishing the changes to tailoring itself, everything fell into place with the bulk order system. The rewards were culled from player posts on the boards, and a few twists were added (like the new colored cloth). Now, I’ll go rest my eyes from staring at spreadsheets, graphs, and localized text. :)

Hanse
UO Live Designer


Thanks Kerowyn for the heads up.

Hanse = Da Shit.

Hasta.

^ top-One MMORPG To Rule Them All...
[Nieves] April 3 - 1:56 PM EST
Credit for this goes to russel_pendragon

Frodo looked out across the barren landscape, the Ring heavy in his pocket. "Oh, Sam, I'm so tired. We have travelled so far, and endured so much to come to this horrid place at last. But I cannot go on, I simply have not the
strength to continue."

"Enough of that, Mr. Frodo", Sam said, tears welling in his sad brown eyes. The six months of travel showed on Samwise Gamgee, and the strain of getting to this hellish point echoed still in his darkened countenance. His hood was drawn up against the hot wind blowing from the slopes of the infernal mountain. "Mr. Elrond chose well, he did, when he held counsel. He saw through to your heart, and knew you would be strong, Mr. Frodo, and that's what you are. Come now, let's get moving. The faster we're done with this unpleasant business the faster we can get back to the Shire." Sam glanced uneasily at Gollum, still tressed in the elven rope, and scratching where it burned his skin. Gollum glared back at Sam, an unmistakeable hungry leer in
his look.

"Aye, Samwise, it has been a long road, it's true. I do wish old Bilbo had never found this ring, and started us all on this perilous...what was that noise? Orcs?"

On the path ahead, a commotion arose. Cheers and ragged screams welled from what sounded like a hundred voices filled the chasms around Mt. Doom with an unholy cacophany. From the cave mouth just ahead, where the Fires of Mt. Doom burned forever, a giant Ogre came stumbling out, and trod to within inches of where Gollum, Samwise, and Frodo sat. The three shrank back against the cliff in fear, but the ogre took no notice of them. Instead, he raised his cudgel to the sky, and screamed in the full timbre of his ogrish voice, "WOOT! Dark Lord PWNED!"

An answering call of a hundred voices echoed from without the cave, and many a shout of "Woot!" and "Gratz!" came, as more and more beings piled forth from the cave. Elves, Hobbits, Trolls, and Humans all came forth, slapping the ogre on the back and looking at a small black bag the ogre held in his other hand. "PWNED!"

"Uhm, excuse me...", began Frodo.

"Eh?" the ogre turned and looked at the halfing, noticing him for the first time. "WTF are you doing here? Is that Mithril? Dude, WTF are you doing in this zone in Mithril? Go to Lothlorien, and get yourself a Galadriel Skin Tunic. It's like so much better than that crap you're wearing. Mithril, that's like, tradeskill stuff, right? Hey, Ubernutz, check this hobbit out, he's in this zone in fooking tradeskill crap!"

"Just a sec, Urofsuke," a half elf said from a little ways up the trail. "I'm doing loot. Did you say tradeskill stuff? Hah, how lame!"

Frodo's head swam, with hunger and the heat. "Yes, the tunic, it was forged by dwarves long ago, and was given to me by my Uncle..."

"You're a twink?"

"Ah, hmm. I was just wondering..ah, you see, I found this Ring, lost for centuries, and was sent on a quest from Rivendell to destroy..."

"You're doing the fooking QUEST?! BWAH, hahahah, that's rich, dude, no one has the time to wait for that Gollum puke to spawn! Just come and kill TDL and get his hand, and do the turn in from there. WTF, I can't believe you waited for the fooking ring." Urofsuke peered down at the little hobbit, a look of distain across his broad face. "Doesn't matter now, of course, we just pwned TDL and he won't be around for a while."

Frodo blinked, confused by the ogre's words. "TDL...?"

Urofsuke sighed, and took on a tone of voice usually reserved for small, ogrish children who had eaten a froglok right before their dinnertime. "The Dark Lord, dude. The boss mob in this zone. We just killed him, so he won't be up for you to do the quest part with that ring."

"But the council of Rivendell...."

"Dude, let me tell you, Rivendell sucks. It's only good for tradeskills. Only reason to go to that zone is to pharm crowns from Elrond. Nice crown, but it's his rare. He usually just drops a no drop phial, heals damage from Mordor Blades. Like anyone uses one of those POS things."

"Pharm...crowns?" Frodo's vision blurred, and he swayed backwards,
momentarily losing his footing. He knocked against Gollum, who let out a yelp and scampered further back against the cliff.

"Holy fook, it's Gollum!" and without another word, Urofsuke smashed Gollum with a mighty blow from his cudgel, and killed the poor, pathetic creature outright. Gollum let out a small squeal, then lay still, pressed against the elven cord. "Hahahah! Fooking Greenie mob! I love those!", and the ogre walked up and took a heretofore unseen bag from Gollum's back. "Woot! Gollum's satchel! This'll bring me a couple kpp! Uh, dude, there's another ring on the corpse, it's no drop, and not lore, if you want it..."

"Now see here, Gollum was with us!" Samwise began, momentarily overcoming his bewilderment and fear to approach the towering ogre. "We were taking him to..."

"Can't claim an outdoor mob, dude. Gollum's FFA. If you didn't attack him, he's not your mob. Sorry, them's the rules."

"Urofsuke, my alt just reported Smaug up in Gondor, dude, let's go!"
Ubernutz had finished handing around what appeared to be a darkened sword and crown. "We're porting out from here, you in?"

"Yeah, I"m coming. Well, nice talking to you guys. We're porting to Gondor, you guys need a lift?"

"We have walked for many months to come to this place..." Frodo began again, trying to regain some measure of control over the situation.

"You WALKED? In MITHRIL? To MOUNT DOOM? Dude, there's a port in at Minas Morgul! WTF ever, okay? I'm outta here." And with that, a shimmering light surrounded the ogre, and a whooshing sound heralded his disappearance, and the disappearance of the other hundred or so souls that had gathered on that desolate trail, leaving Samwise and Frodo alone, once again, with only the bleeding corpse of Gollum for company. The one ring of power gleamed dully in Frodo's hand, and seemed, for a long while, to be just a bit heavier than it had been.


Thanks Blachawk for bringing us the humor.

^ top-Fury Is Famous
[Nieves] April 3 - 12:25 PM EST
Every time an ogre lord would spawn he would have it join the ogre orgy he had going.

Pervert.

You can read the rest here.

Hasta.

^ top-Irresponsible Computing
[Nieves] April 3 - 7:55 AM EST
If you have downloaded anything related to Kazaa in the last few weeks, I would read this.

I don't know about you, but that's just ethically wrong. And they justify it by saying they won't use your computer as a node without your permission? Did they even ask my permission to install the software in the first place?

Asshoes.

Hasta.

^ top-Let's Do Some Math Kids
[Nieves] April 2 - 7:09 AM EST
Level 1 Map gives 1k gold, after selling off the items, you can get maybe 2k total. Most of the stuff in a level 1 is junk. So why the fuck are you people buying them for 3k-5k each?

A special fishing net will yield at the high end a level 3 treasure map or a level 3 message in a bottle. That's maybe 3k total in gold and about 5k-6k after selling off items. And sometimes all the loot is crap in chests as well. The kicker is sometimes a fishing net yields NOTHING but the spawn. So why the fuck are you people buying them for 9k?

A message in a bottle maximum level is 3. So, 5k-6k again. And a lot of times, shit loot. So why the fuck are you people paying 10k-25k for the damn things?

Notice I said nothing about the people selling them. I blame the dumbfucks that buy them.

Well, it's only gold right? And, it's only a game correct?

Hasta.

^ top-Duel/Fight Club By Janos
[Nieves] April 1 - 11:39 PM EST
UO Powergamers Duel Schedule

I would like to propose for the benefit of those in the PvP community who enjoy regular duels to find an online source of duels on all North American Shards.
I propose to do this by calling out to all guilds, groups or individuals who host their own Duels to submit to my UOPowergamers email address at least a week in advanced the details of their duels. Information I will need is as follows:


- Host’s name and way to contact them
- Shard, and location (UOAM Co ords)
- Date and Local Time (Including time zone)
- One time, weekly, bi-monthly, monthly
- Rules – What conditions each combatant must follow, whether certain spells
are allowed or not allowed.
- Web URL
- Rewards – if any

It is in my hopes to provide the community with a means to find a duel if they wish to participate in on either nightly, weekly, etc basis.
Then, if allowed by the host to take a Screenshot of the winner(s) to be posted and announced at UOPowergamers.com “Duels”/”Fight Club” Section.


So...what do you think?

Hasta.

^ top-Gossip? What Gossip?
[Nieves] April 1 - 12:13 PM EST
"Damn Macers!"

"Macers suck!"

"Fuck! That was my last set of PLATE! Do you know how hard it is to make that stuff!?"

The cry of all those that have run into the bane of heavily armored warriors everywhere.

I had a lot of fun tearing open tin cans and cutting studded to ribbons in a tournament Saturday night. Yes, I did win. And my 3 v 3 team managed to to pull out a win 2 v 1 against our lone opponent. ::holds hands up:: No applause. I don't deserve it. Really. I just did my job. Crushing folks.

And I needed that night. Having Roxanne lose runic weapons to a disarm thief and a notoer, then losing con with my parry macer when I was out with the guild while another thief around was lame as hell. I will miss that Silver War Axe of Force.

I watched a fellow guildmate, who is a parry macer herself, leave another warrior completely naked and he yielded since she ran him out of his 100 bandages. She could've killed him, but I think she just wanted to see him naked and decided to make him that way beating all of his armor and clothes off of him. Damn Perverts.

Anyway...

Discussions have been going on in the UOPG Forum about the Parry/Macer and what works best and how you should play them.

Well, here is what I am going to do for you kiddies. I will tell you how I play my Parry/Macer. And for those of you in opposition guilds to mine, go ahead and take notes. It still won't help you. Everyone knows, "Da Tekno Owns You".

Template

GM Macing/Parrying/Magery/Tactics/Healing/Anatomy/Resist

GM Magery is a MUST. If you don't believe it, I will laugh at you when you are dead in the dirt. I could list 20 reasons off the top of my head why you NEED GM magery on this template.

I will let you figure it out for yourselves why.

Equipment.

Weapons-

I always carry, at a minimum, a GM War Hammer, a GM Quarterstaff and a GM War Axe. The War Axe is my default weapon. I need to start carrying my GM War Maces. Disarm Thieves suck.

The War Hammer is usually my finisher. When they are near dead and running, getting a lucky crushing blow will usually bring an opponent down. Did you know the GM War Hammer can still, potentially, do more max damage than a GM Battle Axe? The problem is the damage is very random as is the hits. And it's slower than the Axe weapons. Unless you have bless items :D.

The War Axe is always my starting fighting weapon. Even against a mage. Why? Keep reading, I will tell you later.

Armor-

At LEAST 3 shields. And I use a round shield or a high end Magic Wooden shield. While testing shields with Gator, we found that a good GM round shield will take 10 hits from a high end GM war hammer. That was good enough for me. Why? An opposition macer that uses only a GM War Hammer doesn't always hit with it. And I will beat him down because my War Axe is faster. Plus, I love it when I run into Macer/Fencers...read on.

Chain or Ring Tunic/Leggings, Ring Hands, Plate arms/helm/gorget. Roughly 41AR. Good enough for me. The key in being a parrier is NOT necessarily the armor you wear, but the shields you use. I have seen naked order/chaos warriors with their weapon and shield beat other warriors to oblivion. It's a decent armor set up and I can shrug off a lot of damage.

Heaters suck. If I see you using one against me, I will laugh at you after it breaks from two hits from my War Hammer.

Support Supplies-
I usually carry 20 of each:

TRefresh
GCures
GHeals

10 GAgilities

10 GStrengths

About 100 bandages (maybe more depending on the situation) in bunches of 10-25 stacked on top of each other (fucking thieves).

2 Trapped pouches. One with a use item, cast magic trap, target pouch macro tied to it. It's usually enough.

About 25-50 of EACH reg with nightshade being the most of any reg I will carry. Read on why.

An invisible item. It WILL save your ass. I will use it mainly in big wars.

Blessings items. The bonuses stack. Use 'em if you got em.

A hat, cloak and sash is +33 to each and every stat. Think about it.

Tactics

Mages-

War axe and no shield. I want to crush that mage's stamina. I want to make him use every single refresh potion he has and make him/her say: "fuck, there goes my newbie skirt!!". Then I pull the Quarterstaff out and beat him senseless.

Some folks will fight with a QStaff first. But the one handed weapon lets me figure out if he's a Nox Mage or some other variant while still bringing the damage and stamina hits. Poison could be your bane, so being able to use a GCure while fighting is a plus.

If this is a healing mage, no worries. Stamina will kill their healing times and if they do decide to stun punch you, they are losing stamina even faster. All the better for you to drain some more from him/her. And that's another refresh potion gone.

If it's a paralyze-whore, just ride it out. Your magery, potions and healing will save you. Let them dump and chain cast heals as needed.

If you are getting debuffed, use your buff potions as a counter. But use them wisely. You don't have that many to begin with. And he's sure to have more regs than you anyway.

Don't be afraid to throw a poison/debuff/harm spell at them if you can. Hell, you have the ability to throw a hard hitting fireball or energy bolt. They are good finishers. Oh, and magic arrow is fast and fun to cast and there is a chance it can disrupt their casts. Even with Magic Reflect up. :D

Beware of the mage that casts mana drain. Sometimes it works, sometimes it doesn't. If it does work...

Warriors-

Jacker:

War Axe and Shield. This is your fight. If you lose to a Jacker, tell me where you are so I can PK your ass and take all of your macing weapons. You don't deserve them.

If a Jacker pulls out a Poisoned Katana, drop your shield (UOA has a preset macro for that: shift+delete) and continue to beat on him/her with your war axe.

I saw a tactic that could've worked well. The jacker will wait till you are low on health, cast poison, target you, and arm the axe to get in a quick hit while you are curing (dropping your shield) and hope to get a finishing kill. It's annoying but beatable. If you wish, disarm your weapon instead and cure (don't remember the exact UOAssist disarm macro for that; I think it's ctrl+delte). They can't get enough damage through to kill you. All I did was stay away from the jacker while I cured and went back at them.

If you cure, and you are on the low end of a healing cycle (just starting a heal with a bandage), drink a quick GHeal to get that health back up. Even if it's 15 points, it's 15 more you didn't have.

Your bane is the halley. It's slow, but if it hits, ouch. Keep their stamina down so their hits come slower. And throw a poison at them if they do show the halley. But be far enough away to avoid a hit :p I was at 60 life with a shield up and took a dirtnap from one halley hit once. Sucked to be me.

Assassin-

If they arm a kryss and no shield, you know this is an assassin. Even if it's just a katana, I would be wary.

I would use a war axe and no shield. That's right, no shield. Being able to cure is important in this battle. Beat them senseless. Take away all their armor.

Watch for their Rattlesnake (Poisoned War Fork). That mother will cause massive damage. Even through a shield. If I see a War Fork, I will arm a heavier shield if I have it. No, not a freaking heater.

Don't fret if they bring the spear. Let them paralyze you. Be patient! Your worry is when they start casting poison at you from up close after a paralyze hit (a lot of assassins don't do this!). Greater Poison (sometimes Deadly if they have GM Poisoning) hurts. If the assassin is patient, he can run you out of Cures.

This is a fight that must be fought with care. They have more poison applications than you have cures.

At the first opportunity, finish the fight. The long fight here could be your bane. Could.

The key in this fight for the assassin is his/her speed. Keep at him and let him/her use up their refreshes. They should run out of refreshes before you run out of cures.

If they start using their magery and debuffing you, let them. Don't worry about rebuffing. Let them use up their mana.

Sword Parrier-

War Axe + Shield. If they have no poisoning, you will beat them senseless.

If they do, you have a fight ahead of you. Keep at them. Beat their sheilds to oblivion. If you can survive the early goings, you will win. In this fight, if they are using a katana, use a buckler if you have it. If not, the round shield should be enough. DP broadswords do hurt though.

Any with Archery-

If they pull any bow out, laugh at them, and beat them to a pile of mush. War Axe + Shield is enough.

Macer/Fencer-

Laugh at them as you beat them to pieces. Without their use of a shield, your War Axe will destroy them. I used a Quarterstaff of power against a GM War Hammer wielding Macer/Fencer once.

00oo000.

I will let you guess who was doing the spirit speaking.

Speed kills. Lots of damage over time kills stamina. For those of you that miss the Stamina Draining Hits of old, the Quarterstaff can still kill stamina. Just takes longer :)

The Macer/Fencer with Parrying is a decent warrior template and could give you problems when they pull out a shield and war axe themselves. They will eventually pull out their spear because they depend on it. Just laugh some more and beat them down. Remember, you have GM magery while they may not. Be patient, throw a poison or fireball at them to keep them honest.

If they start casting spells, that means they have no resist. Guess what? Poison, Harm, and, Fireball will eat them.

Med Warrior-

War Axe + Shield. Most of them are macers and you will need to beat them down. They will always have more mana than you and will use it. But you will be able to cause them more damage than they can to you due to their lack of shields.

As I said, they will use their spells liberally. Be ready. Realize they will have less armor than you and you have the advantage in applying melee damage and in the prevention of it.

Eval Jacker-

If you survive the initial dump, you should take this fight.

War Axe + Shield. Once their mana is gone use the same tactics as the regular Jacker. They don't normally have healing so they are at a disadvantage there.

Disarm Thief-

GM War Mace, no shield. They will try to steal all your regs, bandages, pots, etc. Just keep at him. He won't always succeed at stealing and won't be able to get it all in time before you destroy him/her. Watch for the disarm and rearm quickly.

The Disarm-Thief-Mage is a motherfucker. I haven't quiet figured out how to beat him other than using a War Mace to kill their stamina. Honestly, I avoid the bitch. No sense in dieing a senseless fight IMHO.

Good luck. And beat them other folks down.

"Da Tekno Owns You ALL!"

Hasta.

^ top-Another OSIgh U-Turn!
[Kaara] April 1 - 7:13 AM EST
This in from the UO.com message boards



After exhaustive deliberation over hours of meeting the past weekend, we regret to announce that Publish 16 has been removed from the agenda. The overwhelming negative feedback received regarding the publish which included the barding and taming changes has been indefinitely postponed until a more acceptable alternative has been proposed.
We here at OSI feel it is our primary obligation to ensure the contiued satisfaction of our existing playerbase, who are our most loyal customers. We would not want to perform actions which are received negatively and would therefore have adverse effect on our business.

Cynthe
Community Manager
ORIGNI Systems


Great! Just when you've braced yourself for the worse, they bring this on us. You can read more on the article here

^ top-The lost son returns
[FrozenFire] April 1 - 6:56 AM EST
The master of Massively Online Gaming, Raph Koster, who headed the original design team creating Ultima Online, is leaving SONY effective immediately. So far there has been no comment from either party as to the reason. Not surprisingly, all of the industry is currently wooing Raph, aka Designer Dragon, to join their project. But, Raphs mind is already made up:
I will be joining to the Ultima Online team again. The future for Felucca looks interesting, and I hope to enable players to affect their own world, much more than any current MMORGP has been able to. Specifically, my first project will be to add elements of player justice to UO. Its great to be back!"


The full press release, as well as an ecstatic statement from Cynthe can be found here.


^ top-Thief Proof
[FrozenFire] April 1 - 3:51 AM EST
After reading this there is no excuse for complaining about thieves whatsoever. This is an excellent essay dealing with how you can trap containers to either snoop proof them, or to make any snooper eat dirt by setting off the trap. Its also clear and to the point to boot. The original credit goes to Arjuna and it was brought to our attention on the UOPG boards by Ray_LS:

There are two methods that use tinker trapped boxes and one method to make non-tinker thief proof boxes.

1. Thief Proof tinker box
a. make and trap regular chest (orange or large)
b. lock and arm it (locking char becomes the owner)
c. get gm mage to cast magic unlock on it
d. throw away key
that makes a thief proof box that only the owner can use

2. Snooper Killer
a. make and trap a small crate (to trap it, you'll have to have it face / )
b. lock and arm it (leave it facing / )
c. get gm mage to cast magic unlock on it (leave it facing / )
d. turn the chest \ . it can now be opened by anyone and will go off (even to the owner).
e. throw away key
f. note that the person who locked it can safely open the chest when it's facing / but no one else can. don't use this for main carrying though because when facing \ it can be opened by anyone--though it kills them.

Personaly sometimes i carry my #1 style thief proof chest inside a #2 style snooper killer that's facing /.

If you make a #2, you MUST remember to set UOA not to look in it when you pick it up or log in, or it will kill you, hehe. I was lazy a few weeks ago making one for someone and it flipped on me when i put it in my pack and then UOA automatically opened it and i died, hehe.

fyi, my gm tinker dart traps are not lethal. they do about 60-80 damage
the gm poison traps are very lethal, but gm heal has about a 33% chance to successfully cure it (almost nobody has GM heal, though).
and the gm explosion traps are very lethal, too, but sometimes they do less than 100 damage.

#3 non-tinker thief proof box
Finally, if you don't have a tinker or a good mage, get a large chest (like the kind you get in shipwrecks or that carpenters make).

1. Put bag in large chest
2. Open large chest and open bag
3. without closing them, magic lock the large chest (any skill mage)

At this point you can take stuff in and out of the bag in the chest freely, but nobody can snoop in your large chest making it secure from thieves. Of course remember whole chest and contents must weigh at least 11 stones.

The disadvantage of method #3 is you must cast magic unlock on the chest every time you log out or every time you crash so that you can re-open it and then access the bag. This is why you keep the chest open after you cast magic lock on it.

I used method #3 for at least a year and a half before i switched to the tinker methods. I was never robbed and i let people "try" to snoop me all the time.

Also don't forget never to disarm a weapon that weighs under 11 stones in the presense of a thief. If they got it on last target they'll be able to steal it past any locks when you disarm.


The essay was posted in this thread - where youll find a few helpful pictures as well.







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